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#1 | |
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NoThlnG's Secret Steps / Tips in Hero Making 1. Think of a broad / wide theme. Try to choose something not overused. 2. Choose a model that suitable for the theme for better skill making. 3. Make one skill that fits it. Try to be simple and original first. 4. Now think of any skill/concept that synergize the skill you made. 5. Give a little twist on it to make it more unique. Try to be simple but unique. 6. Do step 4-5 to make all other skills. 7. Look existing heroes for stats and other numbers balancing. 8. Find suitable icons or ask for them. (You could do this later) 9. Make a story or ask for it. (You could do this later) 10. Complete all other details. (You could do this later) 11. Post the suggestion. 12. Always read and consider other's suggestion. 13. Don't bump your post, PM a review instead. 14. Don't hesitate to change or nerf your skill. 15. Ask helps if you don't have any idea. 16. If you think your heroes are good enough, make/ask a test map |
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#2 |
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Looking good so far, and I appreciate this work of yours, for these kind of initiatives are crucial for the proper development of the community.
However, there are some things I'd like to point out, so you can take them (or not) into account when you decide to complete the guide: Put emphasis on the important aspects: You should urge players to give more thought to the conceptual part of the hero, leaving things such as the model or the background story on a secondary plane. Heroes should be made from the conceptual to the aesthetic, and not the other way around. Thus, the process should go like this: Choosing the general conceptual lines and basic idea of the hero (A.K.A "the theme"), choosing and defining his role, deciding which Primary stat and basic stats best fit what you have in mind so far and finally, based on everything you have up to this point, looking which model would best suit your hero. Something that brings me to the next point: The "primary attributes & stats" part should be modified, as I don't think it's a good idea to suggest users to choose their primary attribute based on something as trivial as the model of the hero (I refer on this matter to what I've posted above), specially when there are a lot of in-game examples that go against this (Syllabear and Ursa being Agility, Ogre Magi and Batrider being Intelligence, etc.). Encourage them to choose their primary stat wisely and in concordance to the general idea of their hero; to make the primary attribute a sustantial part on the integral concept of their creation. Finally, I'd suggest you revise some of the defintions you give to the roles of the heroes, as even when they are not completely wrong, they might cause some confusion in those users not familiar enough with the terms. My recommendations: - Carry: even when they indeed need items to be effective, I wouldn't reduce their definition to only that (as most heroes need items in order to function properly). I'd use: "Carry: Heroes that need a substantial amount of levelling and farming in order to be effective, but that usually define the game in its later stages (if the game extends long enough). They excell on dishing out big amounts of damage over short periods of time. - "Semi-Carry: More versatile and less item dependant than carries, but usually not as effective as them; however, they usually have other advantages, or can be useful sooner than Carries. - "Ganker: Early-mid heroes that are especially good at ganking (This one is good)" - Tanker: Even when having a lot of HP a common trait in tanks, it's only one aspect of them. Heroes with the most HP aren't necessarily the best tanks. Hence, I'd tweak the description a bit: "Tank: (Durable and hard-to-bring-down heroes, whose main role is to absorb the damage dealt by the enemies) - "Caster/Nuker: Rely on spells to damage enemies. Usually good at early-mid games" (just a little correction to the writing) - "Support Support allies with supporting / healing skills" (This one works very well) Feel free to use any of those. Everyone has different opinions and your idea of what is more important in the process of designing a hero might differ from mine, so don't hesistate to leave out any of my suggestions if they don't follow your style. Looking forward to seeing this one completed. Keep up the good work |
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#3 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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you have missed one role and that is pusher)yes it is usauly combined with other roles mainly supporter) and ther are two type of pushing:
1- fast pushing with summons dishing and absorbing damage( Furion, Brood Mother etc) 2- turtling pushing this nvolves a healer hero, who pushes with a wave then waits for the next and healing oneself/maybe creeps. pushing should be included in primary roles as you cannot win effectively if all you do is gank gank gank, farm farm farm.
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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#4 |
Forum Staff
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Oh, tHe Silent H's post reminded me: Clarify that there's no need to pick one exclusive role. In fact, most of the time it's a better idea to try a mixture of them, otherwise the hero ends up being too straight-forward and not very versatile.
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#5 |
Member
Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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Jenova is dead on the money. Models really are the last thing you should be considering. The two building blocks you have are role and skills. Theme can be mashed up to produce something credible. Anyone seen Kunkka? (I can explain this further if you aren't with me)
I think the most important thing when creating a hero, or any type of suggestion for that matter, is that it should fill something that is lacking in the current map. To say; it has to fill a niche. Don't create a suggestion for the sake of creating a suggestion. That is the bane of the suggestion boards. Unless, of course, it's a contest and you're just exercising your creativity. Anyway, the best suggestions are the ones that come to mind during a game, and you say to yourself: "Hey, DotA needs this." This is because its creation arises out of the need to fill something that is missing (a niche). This is also why good Hero Suggestions are the hardest to create, and exactly why they are rarely implemented.
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#6 | |
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Quote:
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#7 |
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About stats :
High Starting Stats are associated with Early-Game heroes. High Stat Gain is associated with Late-Game heroes. |
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#8 |
Member
Join Date: Sep 2009
Posts: 27
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Good,Job!!!!! ^^
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![]() Check Out My Hero Suggestion Please:http://www.playdota.com/forums/55670...kur-frostfear/ Free hosting bot, its legal! (Do not click on it, I dare you not to) |
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Already exist. See exception
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#10 |
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Join Date: Jun 2009
Posts: 2,616
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Do note that effective tankers are those types who can force enemies to focus on them and take a whole lot of damage in the process either directly or indirectly.
As far as DotA is concerned, AFAIK, Axe is the only one who has an ability which can directly make others attack him. Indirect methods require the "tanker" to be dangerous enough to not just be ignored.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#11 |
Member
Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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Dangerous being a variable amount of things. From purely dangerous DPS (like Panda), to extremely effective support (like Treant, Purist, or Alchemist).
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#12 | |
Forum Staff
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BTW, in my hero (ballador) it has other method to be tanker that gets % of the damage gotten by allies to him... ^^
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#13 |
Forum Staff
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Now the content has anchor for easier navigation..
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#14 |
Member
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Suggestion on Stories:
Cliches [ie overused stories] should be avoided where possible. Think about all possible motivations for a hero to join the war. With the addition of Neutral taverns, the horizons stretch. Anything from idle curiosity to bloodthirst should be considered, and then compared to the current stories. Overused topics:
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#15 |
Forum Staff
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^ Even when I'm a confessed lover of the aesthetic aspect of the game, I think that Hero Suggestions should be more focused on the actual hero and its mechanics/structure/viability rather than in their cosmetic aspect.
That being said, I don't think it's very productive to extend too much in matters such as icons, models, stories, tooltips, etc. Those are ultimately pointless things when deciding if a suggestion is worth of implementation or not. Not saying they are completely unnecessary or that they don't make suggestions a tad better looking, but rather encouraging hero suggesters to focus on the actually important parts of the hero). |
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#16 |
Member
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^ In that case, non-standard models with good supporting hero skills would have been accepted I believe?
![]() Yes, I'm aware that cosmetics isn't that important at deciding whether a hero should be accepted into the game. But it does attract readers. And from there, the support for the hero will grow.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#17 |
Forum Staff
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Hmmm, I am not sure I understand what you meant with "non-standard" models. Are you referring to models not susceptible of being added into the map (or the wacraft III engine, for that matter)?
If so, my answer would be yes. If the idea is excellent but a "non-standard" model was provided, we can easily search the WC3 engine for a model that shares the its essential qualities (For example, if a picture of Aragorn was suggested as a model, we can easily replace it with a knight-looking model). Obviously, providing a concrete model is always preferred, but what I'm trying to say is that the aesthetics of the hero can be easily tinkered with to fit the structure of the hero (something that is not always true the other way around). We have to make users aware of this, so as to prevent people turning down on a hero just because it has mediocre icons or background story. Certainly, what I've posted above does not refer to the actual readability and organized layout of the thread (something that should always be considered), specially since the later is one of the most important aspects when it comes to users deciding whether to read a suggestion or not. |
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#18 |
Member
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I guess you're right on the cosmetics. That's all for now then.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#19 | |
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Awesome guide dude!
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- Carry (Pushing, Hero-Killing, Winning Game) [Most of the time need to farm a lot] - Tank (Tanking, Jungling) [Usually STR based] - Support (Nuking, Pushing, Healing, Warding) [Usually healers with team buffs] - Ganker (Hero-Killing, Jungling, Nuking) [Most of the time item independent]
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formerly Ramomar
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#20 |
Member
Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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I would look at it slightly differently Ramomar. You're right when you say pushing isn't a role in itself, but I don't think it's a subsidiary role of a support hero.
I think it' more like this. Primary Roles: - Carry - Tank - Support - Damage per Second - Disable Secondary Roles: - Pushing - Ganking - Jungling - Nuking - Healing - Warding - Defending Probably some others under secondary as well. The point is however, that every hero has at least 1 primary role, and a couple (sometimes more) secondary roles.
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