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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Affiliation: | Sentinel |
| Damage: | 51-58 |
| Armor: | 2.2 |
| Movespeed: | 295 |
| Starting HP/MP: | 524/273 |
| Attack Range: | 128 |

Motor Discharge - (Active/Spam/Harrasing)
__________ __________
Lazlowe's expulsion cannons explode at will, causing a rippling shockwave at a target line. The range varies from Motor Discharge [Z] (up to 400 range in a line), and Motor Discharge [X] (up to 800 range in a line). The farther the distance the lesser the damage is taken by the units in the line as every 100 units traveled incurs a damage reduction of 10 from the skill's initial damage.
Vacuum Haul - (Active/Disable)
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Lazlowe goes offline and drops everything to operate his built-in vacuum to create a sudden movement of air to pull enemies (only in 135, 90 and 45 degrees) at a 800 AoE directly in front of him. Units not in Lazlowe's direct path are pulled by half of the skill. After this state, all enemies are disabled from attacking and casting spells for a few seconds. If ever any unit collides with Lazlowe, they are pushed away in correspondence to your level of this skill.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 12 600 800 Line AoE 1.5 Pulls 300 units towards Lazlowe, disables foes for 1.5 seconds, and deals 50 damage when a unit collides with Lazlowe. 2 120 12 600 800 Line AoE 1.75 Pulls 400 units towards Lazlowe, disables foes for 1.75 seconds, and deals 100 damage when a unit collides with Lazlowe. 3 120 12 600 800 Line AoE 2 Pulls 500 units towards Lazlowe, disables foes for 2 seconds, and deals 150 damage when a unit collides with Lazlowe. 4 120 12 600 800 Line AoE 2.25 Pulls 600 units towards Lazlowe, disables foes for 2.25 seconds, and deals 200 damage when a unit collides with Lazlowe.
Retractable Blades - (Active/Disable)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 110 18 475 500 6 60 initial damage 2 110 16 525 500 6 75 initial damage 3 100 14 575 500 6 90 initial damage 4 100 12 625 500 6 105 initial damage
Confinement - (Active/Trap)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 200 70 N/A 500 5 200 units pushed back, 90 damage when foe tries to escape, 50 damage and .6 sec stun from colliding units. 2 225 60 N/A 500 5 250 units pushed back, 130 damage when foe tries to escape, 75 damage and .6 sec stun from colliding units. 3 250 50 N/A 500 5 300 units pushed back, 190 damage when foe tries to escape, 100 damage and .6 stun from colliding units.
Skill Synergy:![]() The closer your enemy is, the more effective the discharge is. ![]() Nudging your opponents towards you may possibly trigger a more devastating after-effect with Debilitate. The discharge bounces off the barrier, making it twice as effective! ![]() When the barrier is present, Vacuum Haul deflects all enemies who come in contact, thus making a possible nudge to the barrier, dealing more potential damage. ![]() Make the most potential of the combo and take advantage. From the chained units, they can be all dragged (from themselves and Vacuum Haul), increasing Debilitate potential and Motor Discharge (2 instances [from the 2 sub-abilities]) ![]() The whole skill-set combines all the potential of an AoE rape. If you've read the earlier skill synergy, it is all combined. Hero Synergy (soon): Item Synergy (soon): |
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#2 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Like skill 1 and 2, synergies well, and we need more pushes in the game, they are great fun, however i think that the damage should be 100/160/220/280 for short blast, and 80/130/180/230 for long. Instant cast i guess? Anyway, my idea for skill 3 (Sawblade) is like this:
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#3 |
Member
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I like the idea of a chain skill really. I'll be calling it Sawblade, but I need some other effects to add in to your suggestion Sarg. . I'll be adding it. But I'm not quite sure if it'll be the ultimate or the 3rd skill, because the chain skill was supposedly for the ultimate (the icon), I was really planning on doing something like it.
Any other ideas are welcomed!
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#4 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Thanks King :P
You could make it ulti, or combine it with skill 2, making it pull units first? |
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#5 |
Member
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Nah. I want it the 3rd skill. I'll be changing the icon of the ultimate since the 3rd skill already takes up the chain skill.
Can you also explain deeper how it works, all I know is that when they move farther apart (the units chained) they are slowed and damage. In the hunt for an ultimate. Any suggestions would be nice community.
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#6 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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In depth explenation:
When activated, you target a position on the ground or a unit. Just like dagger, it will follow a unit if targeted directly, but just go straight of targeted ground. The chain fire with about 600 Speed, making it go for betwean 1-0.5 seconds. When the max range/target is hit, all units will have a chain effect betwean them, and instantly be slowed by 4/6/8/10%. After that, a trigger will check every 0.25 seconds if a unit have moved more then 200 from it's last position, and if then, damage all units chained, and slow them. Cap of 1000 Damage and 80% slow. The chains will break if:
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#7 |
Member
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@Sarg.
Thanks for the help. I added a few bits of change to the idea, but the concept is pretty much taken still. I'll be crediting you man, thanks. I've nerfed the damage of the Motor Discharge a bit, I didn't return it to normal. I'd really appreciate some reviews or suggestions.
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#8 |
Member
Join Date: Sep 2009
Posts: 27
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Say no more, ++++ GOOD! JOB! KING!
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![]() Check Out My Hero Suggestion Please:http://www.playdota.com/forums/55670...kur-frostfear/ Free hosting bot, its legal! (Do not click on it, I dare you not to) |
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#9 |
Member
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Thanks Twilight_Hunter, Bump.
Can anyone give me a review? I've finished the hero, any feedback would be nice! |
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#10 |
Forum Staff
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Ok, I'll give a review for u
1st Skill : Really nice and original. Maybe too low cd? 2nd Skill : More like black hole instead of vacuum. Though it is line, still, it should be more than that 3rd Skill : Nothing many to say about. Rather complicated in text as you say... Ulti : Two sucking skill sounds bad to me. And this skill is really similar to black hole + damage. You should consider changing this skill Synergies : Nice synergies here. Overall : Nice potential. Needs partial remake.
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#11 | |
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Quote:
![]() Any suggestions are welcomed. |
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#12 |
Member
Join Date: Jun 2009
Posts: 2,577
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I really like Saw Blade a lot. Really! A few adjustments with the numbers and its great.
I'm not digging Motor Discharge though, maybe because of the resemblance to Shadow Raze, but then again, it has its uniqueness in itself. But I'd love to see another ability other than this. A warning on Kinetic Energy, if Zirath sees this, you're done for. He's a Physics major if I'm not mistaken. Anyway, the tooltips messy. Are you pulling enemies towards you? Or are you pushing them away? I'd do with a different Ultimate as well. Maximum Overdrive seems a cross between Black Hole and Reverse Polarity. Aside from being a little unoriginal, it seems a little weak as well, but of course, that's just me, or pro'lly my understanding, 5 seconds disable afterall, is not something to laugh about. But if you do stick with this, change the name, Maximum Overdrive seems more fitting as a self buff than this.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#13 |
Member
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Hmm, a shredder that does not anything to do with shredding wood??? Weird. You should stay closer to the model theme^^
Also, king, I do not think the pocket-factory model truly fits this model. Place them together in the WE and you see the differences. However, we could ask clockwerk if he likes the factory^^ (irony!) No really, it does not fit your hero.
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#14 | |||||
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Quote:
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? Your pushing the enemy towards you, which creates good synergy between this and the 1st skill.Quote:
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![]() Thanks for the mini-reviews, feedback guys. |
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#15 |
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Please change the tooltip on Kinetic Energy. You are violating conservation of mass with the current description. If you are going to invoke science in a tooltip, either do it right or keep it as a magic effect. I don't want to hear "its a game, it doesn't have to be correct" because if you are using a real life phenomenon, then you should treat it as such.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#16 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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Quote:
Also, what about some kind of lockdown? A jail wich shockwaves will bounce off, richocheting?
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#17 | ||
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Quote:
. Quote:
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#18 |
Member
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That's not the tooltip.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#19 |
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Removed "manipulates the force of gravity" part, that sounded wrong anyway.
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#20 |
Member
Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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Your third ability is very confusing. There's a lot going on. I think this is dangerous since both your first skills have somewhat complicated mechanics. Can you somehow work what it does into a much simpler concept?
I'm also going to suggest that you make the first ability's damage static. 400 range version damages for 350 and the 800 range version damages for 200, keep the numbers static. It's much simpler to use (no number guessing), but keeps the concept very original. I like this, btw. Kinetic Energy is sort of like Tauren Chieftain ultimate yeah?
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Hey - it's a signature!
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