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Old 09-26-2009, 01:47 PM   #1
king_james
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Default [SENT-INT] Lazlowe, the Goblin War Machine


September 26. 2009
• Added Lazlowe to the Hero Forum
• Added 1st skill (Motor Discharge)
• Added 2nd skill (Overdrive)

September 27. 2009
• Added 3rd skill (Sawblade)
• Renamed 2nd skill (Overdrive) to Kinetic Energy
• Added Hero Synergy section

September 28. 2009
• Renamed 2nd skill (Kinetic Energy) to Kinetic Essence

September 30. 2009
• Added 4th skill recolored icon. (Thanks to StacyzMom for the recolor!)

October 1. 2009
• Added 4th skill (Confinement)
• Changed affiliation from NEUT -> SENT
• Added Story

October 2, 2009
• Improved base STR from 18 to 22, and gain from 1.5 to 2.3
• Improved base INT 20 to 21, and gain from 2.1 to 2.5
• Updated Kinetic Essence In-depth explanation tool-tip
• Lowered Kinetic Essence mana by 5 in succeeding levels.
• Added Item Synergy section

May 27, 2010
• Updated Lazlowe's format to the PD official template.
• Renamed Kinetic Essence to Vacuum Haul.
• Renamed Sawblade to Retractable Blades.
• Added debuff, Debilitation, to Retractable Blades.
• Enhanced mechanics of Retractable Blades.
• Enhanced mechanics of Confinement.
• Removed Item/Hero Synergy.
• Added Skill Synergy.
• Increased the mana cost of Motor Discharge
• Changed the cooldown of Motor Discharge to be at a stable 10 seconds at all levels.

May 31, 2010
• Changed mana cost of Motor Discharge to a stable 100 mana at all levels.
• Changed mana cost of Vacuum Haul to a stable 120 mana and cooldown to 12 seconds at all levels.
• Slightly lowered the duration of Retractable Blades from 8 to 6 seconds.
• Added a slight mechanic to Vacuum Haul. If any unit comes in contact (from the skill) with Lazlowe, they are pushed back and damaged by an amount in corresponding to the level of the ability.

June 1, 2010
• Added a slight mechanic on Vacuum Haul. Lazlowe now can't move when Vacuum Haul is at cast.
• Made mini-stun of ultimate (via colliding units) be a constant 0.6 sec.
• Removed slow from Debilitate.
• Increased Motor Discharge damage by 40 for both sub-skills.
• Increased pull of Vacuum Haul by 100 units for each level.
• Added an extra mechanic for Vacuum Haul. It can now pull all units in a 180 degree angle in front of him, however units not in his straight path (exactly straight are pulled in by half of the original effect) (Thank you chadpierty123!)
• Fixed some Notes and Tool-Tips.





Goblin War Machine
Lazlowe

Background Story: Lazlowe was always known to be mentally declined, but when Malfurion found him strolling near the World Tree, dazed and stunned, he felt compassion for the unfortunate goblin, and healed his mental disability. When realisation came upon Lazlowe, he swore his gratitude to Malfurion, joining in the ranks of the sentinel. With the help of fellow goblin engineers, they helped create him a specialized War Machine that was fool-proof, specially equipped with discharging motorized cannons, sawblades, a built-in vacuum and a pressurized air chamber with the works. In the following war, Lazlowe shall redeem himself, as his glory for battle is as everlasting as his gratitude with the Sentinel.

Strength - 20 + [2.1]
Agility - 16 + [1.4]
Intelligence - 21 + [2.7]




Affiliation:Sentinel
Damage:51-58
Armor:2.2
Movespeed:295
Starting HP/MP:524/273
Attack Range:128

Motor Discharge - (Active/Spam/Harrasing)
____________________Lazlowe's expulsion cannons explode at will, causing a rippling shockwave at a target line. The range varies from Motor Discharge [Z] (up to 400 range in a line), and Motor Discharge [X] (up to 800 range in a line). The farther the distance the lesser the damage is taken by the units in the line as every 100 units traveled incurs a damage reduction of 10 from the skill's initial damage.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110010N/A400 Line AoE1180 damage
210010N/A400 Line AoE1220 damage
310010N/A400 Line AoE1260 damage
410010N/A400 Line AoE1300 damage



______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110010N/A800 Line AoE1140 damage
210010N/A800 Line AoE1180 damage
310010N/A800 Line AoE1220 damage
410010N/A800 Line AoE1260 damage


  • A hybrid of Shadow Raze with Shockwave.
  • The 2 sub-skills, share separate cooldowns
  • Framework:


Vacuum Haul - (Active/Disable)
____________________Lazlowe goes offline and drops everything to operate his built-in vacuum to create a sudden movement of air to pull enemies (only in 135, 90 and 45 degrees) at a 800 AoE directly in front of him. Units not in Lazlowe's direct path are pulled by half of the skill. After this state, all enemies are disabled from attacking and casting spells for a few seconds. If ever any unit collides with Lazlowe, they are pushed away in correspondence to your level of this skill.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112012600800 Line AoE1.5Pulls 300 units towards Lazlowe, disables foes for 1.5 seconds, and deals 50 damage when a unit collides with Lazlowe.
212012600800 Line AoE1.75Pulls 400 units towards Lazlowe, disables foes for 1.75 seconds, and deals 100 damage when a unit collides with Lazlowe.
312012600800 Line AoE2Pulls 500 units towards Lazlowe, disables foes for 2 seconds, and deals 150 damage when a unit collides with Lazlowe.
412012600800 Line AoE2.25Pulls 600 units towards Lazlowe, disables foes for 2.25 seconds, and deals 200 damage when a unit collides with Lazlowe.

  • ooooxoooo
    ooooxoooo
    ooooxoooo
    ooooxoooo
    xoooxooox
    oxooxooxo
    ooxoxoxoo
    oooxxxooo
    ooooqoooo

    x - affected area
    o - not-affected area
    q - unit

    Each block is 100 units

    Another example:
  • Cast is instant.
  • Goes offline means Lazlowe cannot move.
  • Units pulled from the skill are the only ones eligible from being pushed back.
  • It will take exactly 1/1.5/1/75/2 seconds exactly for this skill to work. (for silence and casting finish)
  • Example: Let's say Naix is near you and you pull him to you, when he collides with you (due to spell) he will bounce back off the number of units you pulled him so let's say you use a level 3 Vacuum Haul, the pull will be 400 units, so when he collides to you, he will be pushed again 400 units to the wall, to greatly synergize.

Retractable Blades - (Active/Disable)
____________________Lazlowe tosses a special mechanical blade to a target and jumps to 2 additional units in a 500 AoE around. All targets latched upon are restricted to each other, and if they move, they will drag each other along. Additionally, If a unit moves a certain distance from the initial point that unit will be under the debuff, Debilitate.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
111018475500660 initial damage
211016525500675 initial damage
310014575500690 initial damage
4100126255006105 initial damage


Debilitate - (Passive/Debuff)
____________________This unit is under the effect, Debilitate. Whenever this unit moves a certain distance, it will be damaged and slowed by a percentage. This debuff cannot stack and will only last for 3 seconds.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A3Whenever the unit moves 300 units from the initial point, the unit will receive 35 Damage over time
2N/AN/AN/AN/A3Whenever the unit moves 250 units from the initial point, the unit will receive 50 Damage over time
3N/AN/AN/AN/A3Whenever the unit moves 200 units from the initial point, the unit will receive 65 Damage over time
4N/AN/AN/AN/A3Whenever the unit moves 150 units from the initial point, the unit will receive 80 Damage over time


  • At cast, it will latch an initial target and 2 other targets, chained together.
  • If any of the units move around, they move drag each other along, thus possibly triggering Debilitate.
  • The duration will not end until the debuff wears off, Lazlowe dies or any of the effects happen (Pounce, Leap, Toss, Blink, and the like).


Confinement - (Active/Trap)
____________________Lazlowe confines all enemy units with a 500 AoE inescapable barrier around him. If ever a unit tries to escape, they will be pushed back from the edges and will incur damage. If any enemy units come in contact inside, they deal a small damage to each other and a mini-stun. Any use of Motor Discharge will reflect upon where its casted, when the barrier is present. Barrier will last for 5 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
120070N/A5005200 units pushed back, 90 damage when foe tries to escape, 50 damage and .6 sec stun from colliding units.
222560N/A5005250 units pushed back, 130 damage when foe tries to escape, 75 damage and .6 sec stun from colliding units.
325050N/A5005300 units pushed back, 190 damage when foe tries to escape, 100 damage and .6 stun from colliding units.

  • Units can blink in and out of the barrier.
  • Motor Discharge bounces off the barrier by the SAME range at cast (e.g Motor Discharge goes for 400 range, once it bounces off the barrier, it travels another 400 range)
  • Allies can come and go as they please.
  • Foes CAN NOT escape the barrier
  • Blinking/TPing is an exception.
Quote:
Skill Synergy:

The closer your enemy is, the more effective the discharge is.


Nudging your opponents towards you may possibly trigger a more devastating after-effect with Debilitate.


The discharge bounces off the barrier, making it twice as effective!


When the barrier is present, Vacuum Haul deflects all enemies who come in contact, thus making a possible nudge to the barrier, dealing more potential damage.


Make the most potential of the combo and take advantage. From the chained units, they can be all dragged (from themselves and Vacuum Haul), increasing Debilitate potential and Motor Discharge (2 instances [from the 2 sub-abilities])


The whole skill-set combines all the potential of an AoE rape. If you've read the earlier skill synergy, it is all combined.

Hero Synergy (soon):

Item Synergy (soon):
Final Word:
Some suggestions or small reviews are welcomed, any idea is gladly taken in consideration. Thanks guys!
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Last edited by king_james; 09-04-2011 at 06:46 AM.
Old 09-26-2009, 02:31 PM   #2
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Like skill 1 and 2, synergies well, and we need more pushes in the game, they are great fun, however i think that the damage should be 100/160/220/280 for short blast, and 80/130/180/230 for long. Instant cast i guess? Anyway, my idea for skill 3 (Sawblade) is like this:
Quote:

Legcutter

Lazlowe is widely known for his ability to cripple any unit that he touches with his deadly sawblade. Joining the Battle against the [enemies] he have adjusted this even more, giving him the ability to unleash it with a chain, blasting it away with supernatural speed against a target far away. Any unit hit by this will be bound together with the chains, slowing and damaging them every 200 distance moved by ANY of the chained targets. The blade aims will always hit the target it aims for, and dragging any unit agaisnt it. Chains breaks after 800 Distance moved, slow lasts 2 seconds after that. Lazlowe will be unable to fire it again until the chain is fully back.

Level 1 - 40 Damage, 4% Slow per 200 moved.
Level 2 - 60 Damage, 6% Slow per 200 moved.
Level 3 - 80 Damage, 8% Slow per 200 moved.
Level 4 - 100 Damage, 10% Slow per 200 moved.

Manacost: 120
Cooldown: 10 (After chain is back)
Max. Range: 500/625/750/875
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Old 09-26-2009, 03:53 PM   #3
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

I like the idea of a chain skill really. I'll be calling it Sawblade, but I need some other effects to add in to your suggestion Sarg. . I'll be adding it. But I'm not quite sure if it'll be the ultimate or the 3rd skill, because the chain skill was supposedly for the ultimate (the icon), I was really planning on doing something like it.

Any other ideas are welcomed!
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Old 09-26-2009, 04:02 PM   #4
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Thanks King :P
You could make it ulti, or combine it with skill 2, making it pull units first?
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Old 09-26-2009, 04:08 PM   #5
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Nah. I want it the 3rd skill. I'll be changing the icon of the ultimate since the 3rd skill already takes up the chain skill.

Can you also explain deeper how it works, all I know is that when they move farther apart (the units chained) they are slowed and damage.

In the hunt for an ultimate. Any suggestions would be nice community.
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Old 09-26-2009, 04:50 PM   #6
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

In depth explenation:
When activated, you target a position on the ground or a unit. Just like dagger, it will follow a unit if targeted directly, but just go straight of targeted ground. The chain fire with about 600 Speed, making it go for betwean 1-0.5 seconds. When the max range/target is hit, all units will have a chain effect betwean them, and instantly be slowed by 4/6/8/10%. After that, a trigger will check every 0.25 seconds if a unit have moved more then 200 from it's last position, and if then, damage all units chained, and slow them. Cap of 1000 Damage and 80% slow. The chains will break if:
  1. One of the units have moved more then 800
  2. One of the unit's have triggered a Blink/Teleport
  3. There is only one unit left
  4. It have been more then 10 seconds from the time of chain completion
  5. Lazlowe dies
  6. The total movement of all units is more then 1600
Also change dmy mind of skill 1, keep same damage, but different width and/or speed. Also, just realised that you need to nerf my numbers on Chainsaw skill.
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Old 09-26-2009, 05:14 PM   #7
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

@Sarg.
Thanks for the help. I added a few bits of change to the idea, but the concept is pretty much taken still. I'll be crediting you man, thanks. I've nerfed the damage of the Motor Discharge a bit, I didn't return it to normal.

I'd really appreciate some reviews or suggestions.
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Old 09-26-2009, 10:33 PM   #8
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Say no more, ++++ GOOD! JOB! KING!
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Old 09-27-2009, 11:03 AM   #9
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Thanks Twilight_Hunter, Bump.

Can anyone give me a review?

I've finished the hero, any feedback would be nice!
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Old 09-27-2009, 11:22 AM   #10
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Ok, I'll give a review for u

1st Skill : Really nice and original. Maybe too low cd?

2nd Skill : More like black hole instead of vacuum. Though it is line, still, it should be more than that

3rd Skill : Nothing many to say about. Rather complicated in text as you say...

Ulti : Two sucking skill sounds bad to me. And this skill is really similar to black hole + damage. You should consider changing this skill

Synergies : Nice synergies here.

Overall : Nice potential. Needs partial remake.
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Old 09-27-2009, 11:25 AM   #11
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by NoThlnG View Post
Ulti : Two sucking skill sounds bad to me. And this skill is really similar to black hole + damage. You should consider changing this skill
Thanks for the review man. I actually have a problem with the ultimate, its just tentative at the moment, I've been having a little trouble, though.

Any suggestions are welcomed.
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Old 09-27-2009, 12:00 PM   #12
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

I really like Saw Blade a lot. Really! A few adjustments with the numbers and its great.

I'm not digging Motor Discharge though, maybe because of the resemblance to Shadow Raze, but then again, it has its uniqueness in itself. But I'd love to see another ability other than this.

A warning on Kinetic Energy, if Zirath sees this, you're done for. He's a Physics major if I'm not mistaken. Anyway, the tooltips messy. Are you pulling enemies towards you? Or are you pushing them away?

I'd do with a different Ultimate as well. Maximum Overdrive seems a cross between Black Hole and Reverse Polarity. Aside from being a little unoriginal, it seems a little weak as well, but of course, that's just me, or pro'lly my understanding, 5 seconds disable afterall, is not something to laugh about. But if you do stick with this, change the name, Maximum Overdrive seems more fitting as a self buff than this.
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Old 09-27-2009, 12:05 PM   #13
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Hmm, a shredder that does not anything to do with shredding wood??? Weird. You should stay closer to the model theme^^

Also, king, I do not think the pocket-factory model truly fits this model. Place them together in the WE and you see the differences. However, we could ask clockwerk if he likes the factory^^ (irony!) No really, it does not fit your hero.
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Old 09-27-2009, 05:24 PM   #14
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by chadpiety123 View Post
I really like Saw Blade a lot. Really! A few adjustments with the numbers and its great.
Glad to hear that, thanks Chad.

Quote:
Originally Posted by chadpiety123 View Post
I'm not digging Motor Discharge though, maybe because of the resemblance to Shadow Raze, but then again, it has its uniqueness in itself. But I'd love to see another ability other than this.
Motor Discharge is quite based on Shadowraze, that's not quite hidden, I stated it, haha.

Quote:
Originally Posted by chadpiety123 View Post
A warning on Kinetic Energy, if Zirath sees this, you're done for. He's a Physics major if I'm not mistaken. Anyway, the tooltips messy. Are you pulling enemies towards you? Or are you pushing them away?
How am I done for ? Your pushing the enemy towards you, which creates good synergy between this and the 1st skill.

Quote:
Originally Posted by chadpiety123 View Post
I'd do with a different Ultimate as well. Maximum Overdrive seems a cross between Black Hole and Reverse Polarity. Aside from being a little unoriginal, it seems a little weak as well, but of course, that's just me, or pro'lly my understanding, 5 seconds disable afterall, is not something to laugh about. But if you do stick with this, change the name, Maximum Overdrive seems more fitting as a self buff than this.
Yes. This ultimate is tentative, I'm looking for a new fitting skill, any idea would be gladly considered, the pocket factory icon isn't the ultimate, its just a filler at the moment.

Quote:
Originally Posted by Gazar- View Post
Hmm, a shredder that does not anything to do with shredding wood??? Weird. You should stay closer to the model theme^^

Also, king, I do not think the pocket-factory model truly fits this model. Place them together in the WE and you see the differences. However, we could ask clockwerk if he likes the factory^^ (irony!) No really, it does not fit your hero.
I've changed his theme into War Machine instead, yes he is a shredder that doesn't shred, but that doesn't mean he's not badass. The pocket factory does not fit, yes. I know, I'm searching for one right now, any help would nice.



Thanks for the mini-reviews, feedback guys.
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Old 09-27-2009, 07:07 PM   #15
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by chadpiety123 View Post
A warning on Kinetic Energy, if Zirath sees this, you're done for. He's a Physics major if I'm not mistaken. Anyway, the tooltips messy. Are you pulling enemies towards you? Or are you pushing them away?
Please change the tooltip on Kinetic Energy. You are violating conservation of mass with the current description. If you are going to invoke science in a tooltip, either do it right or keep it as a magic effect. I don't want to hear "its a game, it doesn't have to be correct" because if you are using a real life phenomenon, then you should treat it as such.
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Old 09-27-2009, 07:55 PM   #16
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by chadpiety123 View Post
I really like Saw Blade a lot. Really! A few adjustments with the numbers and its great.

Quote:
Originally Posted by king_james View Post
Glad to hear that, thanks Chad.
+1 Also, what about some kind of lockdown? A jail wich shockwaves will bounce off, richocheting?
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Old 09-28-2009, 05:26 AM   #17
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by Zirath View Post
Please change the tooltip on Kinetic Energy. You are violating conservation of mass with the current description. If you are going to invoke science in a tooltip, either do it right or keep it as a magic effect. I don't want to hear "its a game, it doesn't have to be correct" because if you are using a real life phenomenon, then you should treat it as such.
Changed Kinetic Energy to Kinetic Essence, hope that's alright .

Quote:
Originally Posted by Sarg. Failure View Post
+1 Also, what about some kind of lockdown? A jail wich shockwaves will bounce off, richocheting?
Lockdown... wow... like a small AOE that everything bounces off..... hmm... that's hawt. You never fail to amuse Sarg.
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Old 09-28-2009, 05:40 AM   #18
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by king_james View Post
Changed Kinetic Energy to Kinetic Essence, hope that's alright .
That's not the tooltip.
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Old 09-28-2009, 05:44 AM   #19
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Quote:
Originally Posted by Zirath View Post
That's not the tooltip.
Removed "manipulates the force of gravity" part, that sounded wrong anyway.
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Old 09-28-2009, 06:36 AM   #20
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Default Re: [NEUT-INT] Lazlowe, the Goblin War Machine

Your third ability is very confusing. There's a lot going on. I think this is dangerous since both your first skills have somewhat complicated mechanics. Can you somehow work what it does into a much simpler concept?

I'm also going to suggest that you make the first ability's damage static. 400 range version damages for 350 and the 800 range version damages for 200, keep the numbers static. It's much simpler to use (no number guessing), but keeps the concept very original. I like this, btw.

Kinetic Energy is sort of like Tauren Chieftain ultimate yeah?
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