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Old 12-09-2011, 10:11 PM   #1
Hemoxyte
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Default [Scepter] Tinker


Current:
here

Suggesting:

Instantly reloads the Tinker's weapons.
[Scepter Upgrade: Tinker can still move,cast spells,and attack while Rearming.]

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: R

Notes

• Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.

Scepter Notes
-Any usual interference that disabled rearm without scepter still applies to rearm with scepter.
-Still shows the rearm animation.
-Rearm is not channeling anymore, although the time for it to activate still remains.
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Last edited by Hemoxyte; 12-09-2011 at 10:34 PM.
Old 12-09-2011, 10:27 PM   #2
juleocesar
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Default Re: [Scepter] Tinker

Note: You are meaning that rearm is not channeling anymore, but the time for activate still remains.
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Old 12-09-2011, 10:33 PM   #3
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Default Re: [Scepter] Tinker

Quote:
Note: You are meaning that rearm is not channeling anymore, but the time for activate still remains.
Thanks.
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Old 12-10-2011, 12:04 AM   #4
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Default Re: [Scepter] Tinker

sug before
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Old 12-10-2011, 12:59 PM   #5
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Default Re: [Scepter] Tinker

yep suggested b4....might be simple..but can be gamebreaking..still t-down..
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Old 12-19-2011, 05:28 AM   #6
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Default Re: [Scepter] Tinker

Too Imba For tinker..
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Old 12-19-2011, 09:03 AM   #7
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Default Re: [Scepter] Tinker

It's not that imba, considering you will never rush aghanim with Tinker but rather bottle/travel and then you might hesitate with some items like guinsoo/shiva's.

ASU is meant to be an alternative (not an absolute core like venge/clock which is IMHO an error and should be nerfed) and I think this suggestion is fitting this.

Seriously, between permasheep and the ability to move while rearming, what will you choose? It's not that easy to decide neh?

T-up
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Old 12-19-2011, 09:07 AM   #8
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Default Re: [Scepter] Tinker

T-up
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Old 12-19-2011, 09:18 AM   #9
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Default Re: [Scepter] Tinker

I think he's still imba with 6 active items..
so t-d
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Old 12-19-2011, 09:19 AM   #10
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Default Re: [Scepter] Tinker

Suggested before, l2search yada yada
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Old 12-24-2011, 03:38 AM   #11
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Default Re: [Scepter] Tinker

td
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Old 12-25-2011, 02:51 PM   #12
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Default Re: [Scepter] Tinker

4k spent only for removing his cast animation?
what a waste... T_T
T-down
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Old 12-26-2011, 04:47 AM   #13
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Default Re: [Scepter] Tinker

BEST AGHANIM UPGRADE EVER. T-up!

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Originally Posted by akongcobuzet View Post
4k spent only for removing his cast animation?
what a waste... T_T
T-down
It's a gamebreaking buff. Trust me.
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Old 12-26-2011, 10:56 AM   #14
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Default Re: [Scepter] Tinker

Quote:
I think he's still imba with 6 active items..
so t-d
How is that a reason against the proposal?

T-up; makes it much easier to chase/escape, and like all good ASU's, only allows good players to enjoy its full potential.
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Old 01-25-2012, 06:41 PM   #15
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Default Re: [Scepter] Tinker

t-up on this.. better than other useless suggestion. a situationally deadly item
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Old 01-26-2012, 01:53 AM   #16
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Default Re: [Scepter] Tinker

Yes, T-up...
Rearm while chasing and running are acceptable. (Also reduce its manacost, please?)
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Old 01-26-2012, 02:18 AM   #17
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Default Re: [Scepter] Tinker

Could definitely be useful, but I kind of feel like it doesn't fit anywhere in his item build. After BoT, most players would rush some disable items, they destroy the midgame if gotten early.

Highly situational I'd say, T-Up nonetheless.
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Old 01-26-2012, 05:44 AM   #18
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Default Re: [Scepter] Tinker

Awww.. Cute. :3
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Old 01-27-2012, 04:50 PM   #19
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Default Re: [Scepter] Tinker

T-up
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