| | +600hp |
| | +500mp |
| | Combat Healing (passive) |
| | Combat Replenish (passive) |
| | Toggle (active) |
| | Self-Restoration (active) |
| |  | Soul Booster (3300) |
| |  | Recipe (1500) |

Doesn`t stack with itself and passives don`t work if you have Heart of Tarrasque in inventory
| | Toggle |
| | Clicking the item will toggle whether Combat Healing or Combat Replenish passives will work on your hero |
| | Has 7second cooldown, counters Curse of Silence (like RoB toggle, Split Shot etc) |
| | Combat Replenish  |
| | Whenever you are attacked activates passive mana restoration mechanism on bearer |
| | Starts from 90%hp with 50%regen and grows exponentially for each 15%hp missing |
| | Deactivates after 2seconds from last damage taken from enemies (any source, any type incl. DPS spells, global damage effects etc). This doesn`t counter hp removal |
| | Deactivates by Doom, banishes (Astral Imprisonment etc), pause (Chronosphere etc) |
| | Combat Healing  |
| | Whenever you are attacked activates passive healing mechanism on bearer |
| | Starts from 90%hp with 2hp/s and grows exponentially for each 15%hp missing |
| | Deactivates after 2seconds from last damage taken from enemies (any source, any type incl. DPS spells, global damage effects etc). This doesn`t counter hp removal |
| | Deactivates by Doom, banishes (Astral Imprisonment etc), pause (Chronosphere etc) |
| | Self-Restoration  |
| | This ability replaces all other abilities from this item after 2seconds from last damage taken |
| | On activation restores 200hp and 100mp instantly for bearer |
| | Has 25second cooldown which can`t be refreshed |
| | Deactivates when the bearer takes damage from enemies storing current cooldown value, which continues as soon as this ability is enabled. Unlike Toggle (active) doesn`t store cooldown value when removed by this ability |
| | |
| Notes: | |
| Current hp | HP/s | %mana reg | | | 90-100% | 0 | 0 | | | 75-90% | 2 | 50 | | | 60-75% | 4 | 100 | | | 45-60% | 8 | 200 | | | 30-45% | 16 | 400 | | | 15-30% | 32 | 800 | | | <15% | 64 | 1600 | | Counters: burst damage (nukes etc), high attack speed | |
| Variations: | |
| a) Combat Healing and Combat Replenish depend on %of current hitpoints | |
| b) Combat Healing and Combat Replenish depend on %of current manapoints (if target is damaged by enemy of course) | |
| c) Combat Healing depends on %of current manapoints and Combat Replenish depend on %of current hitpoints | |
| By enemy I mean attacks/spells made by player-controlled enemies, doesn`t work if you are attacked by lane creeps or neutral incl. Roshan. Codeable. | |