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Join Date: Sep 2009
Posts: 1,054
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![]() Arcane Scholar Aenor
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CREDITS: Icons: - Wet-water - Arcane Blast - Elfsilver Lord - Arcane Dome - NFWar - Discontinuity - Stygian - Empower Template: - Captain Planet (aka The][nquisitoR). Background Story: - Forceflow Testmap: - Inreet (v1) Suggestions: - Lancey_ - Spells AoE adjustments. Slight rebalancing of ultimate. - Farm_Bot - Empowered Arcane Dome rebalancing. - Vot1_Bear - General polishing and descriptions' improvements. CHANGE LOG:: * List of hero suggestions based on similar (apprentice wizard) model: (open the spoiler) |
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#2 |
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Join Date: Dec 2011
Posts: 37
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Sounds like an interesting hero.
Skill 1 - Looks pretty good. I feel like the area's a little small and would be easy to get out of in the cast time. Maybe an area of 250 instead? The charges also seem like they need more fleshing out. Is there a cap? Does the cap increase per level? I also think the restoration of charges needs changing. At the moment, they restore at a rate of 1 every 3 seconds at less than 50 intelligence, 1 every 2 at 50-100, and 1 every second at 100+. Maybe tie the rate of restoration to the skill's level? Skill 2 - I like the idea. Again, it seems pretty small. Maybe you could also increase the size of the field per level? Skill 3 - Sounds good, but maybe the teleport time should be equal to the cast time of the first skill, so you can place down a portal on an enemy, then blast where he's going to come out and nail it perfectly. Ult - Okay, I think it's a good idea too, but the mana cost seems to go up too much compared to the benefits it gives. If the effects it gives on each ability were increased per level of ult (for example, blast's stun would be 2/2.5/3) the mana cost would be more worth it. I think the stun on arcane blast might be a little long, especially for going through magic immune targets. Maybe 2 seconds would be more fair? Arcane discontinuity seems like it gets the short stick on buffs. The blasts do deal pretty fair damage, but does it have the same effect as the default blast? Would it reset your charges as well? I think there's a lot of potential for it that isn't being used. Really good idea overall! |
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#3 |
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Join Date: Sep 2009
Posts: 1,054
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Thanks. You've made a good point regarding aoes and stun duration )) I've marked the things taken into consideration with blue (open the spoiler) and updated the template.
But it's still a WIP =) So I will keep adjusting it sligtly. P.S. I have revised the Empower Arcane Blast ability. It won't stun any longer magic immune units, since it would be pretty unfair against such heroes like enigma or bane. Instead Arcane Dome now prevents magic immune enemies from entering the area. This can be very useful against lycan, balanar and akin. |
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| Last edited by MaxQuest; 12-16-2011 at 01:01 PM. | |
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#4 | |
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Join Date: Jul 2011
Posts: 440
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Quote:
I like it too.. T-UP |
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#5 |
Member
Join Date: Sep 2009
Posts: 1,054
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Thank you Name Rater.
I have "polished" the abilities once again. Also I hope spell descriptions are even more clear now. Anyway let me know if something appears vague or ambiguous to you. ----------- Suggestion is now "officially" moving from [WIP] to [Reviews] stage. At the moment hero appears both interesing and balanced to me. The main emphasis being made on versatility. Thus the list of roles that he could fit, ranges from supporter and pusher to ganker and even caster semi-carry. Depending on line-up, he can act as his team needs most at any given moment, without altering much his item-build. |
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| Last edited by MaxQuest; 12-19-2011 at 07:59 PM. | |
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#6 |
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Join Date: Nov 2011
Posts: 24
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very cool idea
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#7 |
Member
Join Date: Sep 2011
Location: Novo Hamburgo - RS, Brasil
Posts: 147
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Holy shit, I think I'm in love.
Implement this hero ASAP. The portal idea is... just... epic. But enough with the jaw breaker, now to the review: Arcane Blast: Good Nuke, nice gank tool when ult is up, and a decent farm ability even with no charges and could be very spamable when suficient mana is available (bloodstone FTW). Small AOE, but with perfection, you'll never miss a blast. The thing is: those 0.3 seconds delay for the blast, they have an animation? Because, with that tiny AOE, animation for the pre-blast would just make the enemy hero clink once, and he'll be most likely safe. Maybe increase the AOE for a very small amout with the ult, or make it an instanst cast abillity. The effect I imagine for this one is like a Pugna's Nether Blast, but white or grey. Arcane Dome: So, what would the effect of this be? A grey, flatter chronosphere maybe? Can really fuck up with Sniper, Mirana and ranged DPS's in a team battle, while your cooldowns are recharging. The knockback, as you said, can fuck up Lycan and alike, and also send some enemy heroes to a cliff, or make them unable to reach a tower, while you, with no problem whatsoever, deny the tower. Nice "pseudo-chanelling" concept, you can attack and move, but not cast spells. Arcane Discontinuity: Nice juking, gank, or support skill. Can be used in many ways, like linking the ground to a cliff and stay there on top damaging a melee enemy hero, or to surprise assault and enemy team in Roshan. The 10% damage for foes who use the portal is it magical damage, or direct HP removal? Does the portal gives True Sight and flying vision for the area and duration? I think that an average flying vision (about 500-550 range from the center of the portals) on both the portals could be nice, you know. Also, any ideia on the collision size, and model size for the portals? The effect for this could be that portal that is available on the World Editor of the Frozen Throne. Originally, it's a purple portal with 5 dots on it's sides. Take the model, reduce it's size and turn it grey-like. Empower: Maybe it could increase the AOE for the Arcane Blast on bigger levels of the ult too. Also, let's analize something, Rubicks Null Field magic reduction is 5%, 10%, 15% and 20% on 900 AOE on lvls 1, 2, 3 and for respectively, while Aenor's magic reduction with Arcane Dome and ult reduction is 24%, 32%, 40% and 48%. Even being on only 300 to 360 AOE, it's a bit too much. Imagine, if a Lich ult's, and on the delay that the ult's projectile takes to arrive to an average range an Aenor casts Ult and Arcane Dome, on the targeted party, most of the Lich's ult will be denied. Kind of Imba. As for the portal blast, pretty good, a nice way to kill that persky runaway on red health hero. Maybe in addition with the lower cooldown and no mana requirement with the Agha upgrade, it could, when cast, allows a greater cast range for the other spells. Effect for the ult: just like when Furion has an Agha, add the "rays" to Aenor's hand, but grey. Effects for this skill with Agha: Maybe an aura beneath him, or something like glowing scepter or amor. Also, I would love to add the link of the hero into my Steam Account, but how do I add myself a signature? With great emthusyasm to play with this character, http://steamcommunity.com/profiles/76561198047111600
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| Last edited by Farm_Bot; 12-19-2011 at 01:49 AM. | |
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#8 | |
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Join Date: Sep 2009
Posts: 1,054
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Quote:
P.S. Damn I've accidentally edited this post instead of the first one. Kinda lazy to reconstruct the whole wall of text I had here.. since it's partially outdated now. |
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| Last edited by MaxQuest; 12-22-2011 at 07:19 PM. | ||
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#9 |
Member
Join Date: Sep 2011
Location: Novo Hamburgo - RS, Brasil
Posts: 147
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Well, about Empowered Arcane Disncotinuity... The double damage is fine, for you don't have a mega damage ult or secondary damage skill. The only thing is: you use Arcane Blast fully charged, then use Empowered Arcane Discontinuity... The Empowered AD will be uncharged right, cause imagine if you catch a hero on the opening portal, and the Arcane Blast with 4 charges each, and even a fleeing hero far away with the other portal. Kind of too much damage for a support hero that could do this at lvl 7. Maybe it could be a 1-2-3 charge blast for every level of the ult, and with Agha a 2-3-4 charge blast for the portals, this way balancing the damage dealt for you lvls.
And... ummm... about the promotion. Editing like you asked for: Thank you for the gift man, hoping we could play together. I'm a pretty decent supporter, you know.
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| Last edited by Farm_Bot; 12-19-2011 at 05:27 PM. | |
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#10 |
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Join Date: Sep 2009
Posts: 1,054
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I was thinking of empowered discontinuity blasts to deal full damage without depleting the charges, such that with a good aim Aenor could triple blast the target for full dmg, just like Nevermore. But since Aenor has some extra utility that Nevermore lacks, I have to agree: dishing such damage is bassically unreasonable.
---- Meanwhile you made a good point with damage rising per level of ultimate. It's a viable ideea. But lets compare it with possible alternatives: Blasts caused by empowered arcane discontinuity: - deal 3xINT parameter damage - deal 55 + 65xNumberOfCharges damage - where number of charges is between 0 and 4, and equals to the lowest ability rank between arcane blast and regular discontinuity - deal no damage, but slow down all running otwards enemy units by 40% in 225 radius. (i.e. portals are transformed in some kind of engulfing dimension-holes) Regarding promotion: I've said about worktime, because I am currently at office ^^, and could not install the steam. But I understand your impatience, so I've found 5 minutes and check if there is the inventory thingy accessible via steam website. And.. it is! So you can already confirm the invitation) P.S. If you cannot find something in their GUI, feel free to pm me. Also you can check your assigned to steam email. |
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| Last edited by MaxQuest; 12-19-2011 at 06:56 PM. | |
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#11 |
Member
Join Date: Sep 2011
Location: Novo Hamburgo - RS, Brasil
Posts: 147
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Yeah, a slow could be usefull. Fits more a support. The 3x int damage also sounds nice, making an item build style something close to Obsidian Destroyer. Your idea above really increases the hero's overall utility. Also, when do you have some to spare? Looking foward to play with you.
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#12 |
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Join Date: Dec 2011
Posts: 37
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If I open a portal on top of an enemy, will it still teleport them? I was thinking you could combo together portals and blasts, or pull fleeing enemies back towards your team.
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#13 | |||
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Join Date: Sep 2009
Posts: 1,054
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Quote:
I guess such "wormhole" ability could fit the undead apprentice model. Quote:
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Matchmaking sux pretty hard atm =) (I guess this screenshot can speak for itself) P.S. I usually play dota 2 on saturdays. And 0-2 games of dota 1 per weekend. Mainly because I have a full-time job. I will pm if I'll see you online) P.P.S. +2 is my timezone. |
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| Last edited by MaxQuest; 12-19-2011 at 08:04 PM. | ||||
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#14 |
Member
Join Date: Sep 2011
Location: Novo Hamburgo - RS, Brasil
Posts: 147
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^^
All right, man. P.S. -2 is mine. (At least I think so...)
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| Last edited by Farm_Bot; 12-20-2011 at 11:45 AM. | |
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#15 |
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Join Date: Dec 2011
Posts: 22
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I'm impressed
i really love that idea.
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SID: Tkaczu27 |
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#16 |
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Join Date: Nov 2010
Posts: 2,932
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Very neat suggestion with interesting template and <3 teleportation ftw ! A new revolution for Dark Portal ;D
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#17 |
Member
Join Date: Sep 2009
Posts: 593
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I mosly like this hero but i think making the dome the active and getting a 4th skill would make this hero better. Theres already 2 passively increases other spells skills in the game and I don't really like either of them. (not to mention karma in lol who is a shit hero) Perhaps if the ultimate really changed how the skills are used instead of just adding bonus damage effects?
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#18 | |
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Join Date: Sep 2009
Posts: 1,054
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Thank you tkaczu27 and condorzai
I even consider improving it further)------ Quote:
But! the Arcane Dome is actually an active spell. Exactly as you wanted) I guess you have misread a bit the descriptions). There are not just 2 active spells. You have 3 active abilities and an ultimate that basically empowers these spells with extra utility. Selecting in real-time which ones to use, wont be boring at all)) moreover they are tightly related to a proper positioning. So far only empowered discontinuity deals bonus damage. And it is very useful as anti-pushing or bonus farming tool. While other two empowerments grant you and your team the utility you need and can freely choose according to situation) |
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| Last edited by MaxQuest; 12-20-2011 at 01:45 PM. | ||
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#19 |
Member
Join Date: Aug 2011
Posts: 449
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Great hero man.
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#20 |
Member
Join Date: Sep 2009
Posts: 593
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No i was referring to witchcraft and multicast. Im not saying the idea is bad im just saying that if you must use an empowering system I think something that actaully changes thier functionality rather than just adding an extra effect would make it interesting.
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