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Old 12-29-2011, 03:36 AM   #1
[P]rokatdn
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Default [Effect] Enrage


Enrage's Effect Suggestion

Overused.
Pros
  • No more overused
  • Look powerful
  • Test the map for better result
Cons
  • A bit ugly (could be improved)
  • Small MSI
Attached Files
File Type: w3x Ursa.w3x (13.5 KB, 33 views)
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Last edited by [P]rokatdn; 12-30-2011 at 05:42 AM.
Old 12-29-2011, 03:42 AM   #2
Terrawind
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Default Re: [Effect] Enrage

T-Up~
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Old 12-29-2011, 04:13 AM   #3
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Default Re: [Effect] Enrage

Might work. too lazy to view testmap though
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Old 12-29-2011, 04:57 AM   #4
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Default Re: [Effect] Enrage

Can you add an upper view please? T-null.
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Old 12-29-2011, 05:16 AM   #5
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Default Re: [Effect] Enrage

Quote:
Originally Posted by DirtyEpic View Post
Can you add an upper view please? T-null.
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Old 12-29-2011, 05:20 AM   #6
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Default Re: [Effect] Enrage

Me likez. T-up.
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Old 12-29-2011, 05:48 AM   #7
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Default Re: [Effect] Enrage

T-Null.
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Old 12-29-2011, 07:01 AM   #8
Straight Flush
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Default Re: [Effect] Enrage

Sweet jesus t-up
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Old 12-29-2011, 07:10 AM   #9
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Default Re: [Effect] Enrage

if the trail only rise in the start, t-null

if not, t-up
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Old 12-29-2011, 07:20 AM   #10
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Default Re: [Effect] Enrage

Meh why not.

T-Up.
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Old 12-29-2011, 11:25 AM   #11
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Default Re: [Effect] Enrage

Quote:
Originally Posted by gilvert View Post
if the trail only rise in the start, t-null

if not, t-up
It's on the whole duration.



As you already said, it could be improved. T-null.
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Old 12-29-2011, 11:38 AM   #12
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Default Re: [Effect] Enrage

Quote:
Originally Posted by AKBu3nY View Post
It's on the whole duration.



As you already said, it could be improved. T-null.


as you can see, in the picture the trail only rise in the first part of trail... if all the trail rise instead of only the first part it would be better
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Old 12-29-2011, 12:20 PM   #13
Schremba
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Default Re: [Effect] Enrage

Well, current one is totally overused, so I support a model change for the effect. T-up.

What migt also look cool if his claws would start glowing (-> a model in formed like his claws) and only the claws would leave three thin ribbons each. I imagine this as an awesoem looking slash effect.
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Old 12-29-2011, 12:24 PM   #14
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Default Re: [Effect] Enrage

Sure. Reaons given above. T-up!
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Old 12-29-2011, 01:09 PM   #15
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Default Re: [Effect] Enrage

Nice, i like it aswell.
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Old 12-29-2011, 01:12 PM   #16
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Default Re: [Effect] Enrage

The current effect is just fine and i don't think it's worth the MSI.
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Old 12-29-2011, 05:49 PM   #17
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Default Re: [Effect] Enrage

t-null, checked the test map, the smokey affect is unneeded.Schremba's idea is really good.
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Old 12-29-2011, 06:16 PM   #18
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Default Re: [Effect] Enrage

The problem is that it currently matches Overpower, so you kind of need to work them both together as effects really.
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Old 12-29-2011, 06:30 PM   #19
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Default Re: [Effect] Enrage

I didn't really like it, it looks like sand.
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Old 12-29-2011, 06:31 PM   #20
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Default Re: [Effect] Enrage

T-Up! I'd like to see a model change though (X
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