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#1 |
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| Last edited by [P]rokatdn; 12-30-2011 at 05:42 AM. | |
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#2 |
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Join Date: Nov 2010
Location: Malaysia
Posts: 1,445
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T-Up~
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#3 |
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Might work. too lazy to view testmap though
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#5 |
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#7 |
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Join Date: Mar 2010
Posts: 4,713
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T-Null.
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#8 |
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Sweet jesus t-up
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#9 | |
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if the trail only rise in the start, t-null
if not, t-up
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#10 |
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Meh why not.
T-Up.
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#11 |
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It's on the whole duration.
As you already said, it could be improved. T-null.
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#12 | ||
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Quote:
as you can see, in the picture the trail only rise in the first part of trail... if all the trail rise instead of only the first part it would be better
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#13 |
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Join Date: Jun 2009
Location: Germany
Posts: 3,243
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Well, current one is totally overused, so I support a model change for the effect. T-up.
What migt also look cool if his claws would start glowing (-> a model in formed like his claws) and only the claws would leave three thin ribbons each. I imagine this as an awesoem looking slash effect.
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#14 |
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Sure. Reaons given above. T-up!
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#15 |
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Join Date: Jun 2009
Location: Belgrade, Serbia
Posts: 372
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Nice, i like it aswell.
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#16 |
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The current effect is just fine and i don't think it's worth the MSI.
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#18 |
Banned
Join Date: Sep 2009
Posts: 5,835
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The problem is that it currently matches Overpower, so you kind of need to work them both together as effects really.
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#19 |
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I didn't really like it, it looks like sand.
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#20 |
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Join Date: Jan 2010
Posts: 17
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T-Up! I'd like to see a model change though (X
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