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Old 09-28-2009, 04:23 AM   #1
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Exclamation [AGHANIM] Unique Aghanim Upgrades


Continued by insan6

Here's the link

http://www.playdota.com/forums/27796...anim-upgrades/
 
Last edited by NoThlnG; 08-05-2010 at 08:46 AM.
Old 09-28-2009, 05:54 AM   #2
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Meepo one is really nifty, if I do say so myself. Although some of the problems to think of unique things are Ultimates like Rearm, who can't be upgraded even more except for numbers.

I have one, and I just thought of it now. It's not that unique, but it's OK. Borrowed Time: Increases damage taken by twofold/threefold. Alright it may not sound much, but good players often expect this so just a tiny scratch can lift your health back up in the spur of a moment.

OR WTF ADD THIS.

Critical Health ability. Extends your health above the maximum if attacked while in full health. It does not really extend, just keeps track of your REAL HP, and adds more for a little while.
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Old 09-28-2009, 09:07 AM   #3
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by Thoth View Post
Meepo one is really nifty, if I do say so myself. Although some of the problems to think of unique things are Ultimates like Rearm, who can't be upgraded even more except for numbers.

I have one, and I just thought of it now. It's not that unique, but it's OK. Borrowed Time: Increases damage taken by twofold/threefold. Alright it may not sound much, but good players often expect this so just a tiny scratch can lift your health back up in the spur of a moment.

OR WTF ADD THIS.

Critical Health ability. Extends your health above the maximum if attacked while in full health. It does not really extend, just keeps track of your REAL HP, and adds more for a little while.
Give me exact value, then I'll add it to my post.
 
Old 09-28-2009, 10:23 AM   #4
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Default Re: [AGHANIM] Unique Aghanim Upgrades

About the problem to make a unique aga uprgrade for tinker:

EG.

Suggestion: Enable tinker to refresh skills+ items of another teammate in 300 AoE.
 
Old 09-28-2009, 10:37 AM   #5
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Default Re: [AGHANIM] Unique Aghanim Upgrades

i just suggested a krob ulti upgrade with aghanims check it out dont wanna repost
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Old 09-28-2009, 12:50 PM   #6
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Default Re: [AGHANIM] Unique Aghanim Upgrades

aghanim for venge?
increasing range?
pudge: duration/dps
i dont know
why dont puting aghanim to all the heroes...
after me,i think agha should be a bit expencive
 
Old 09-28-2009, 01:16 PM   #7
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by Manozaur View Post
aghanim for venge?
increasing range?
pudge: duration/dps
i dont know
why dont puting aghanim to all the heroes...
after me,i think agha should be a bit expencive
For venge & pudge, it's already good enough

BTW, this is for only unique aghanim upgrades. Sth like duration or damage increase and cd reductions are excluded
 
Old 09-28-2009, 01:39 PM   #8
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Default Re: [AGHANIM] Unique Aghanim Upgrades


Mirana's Afghanims possible upgrade?
Old:
Moonlight Shadow

* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: W

Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.

* Level - 1
* Manacost - 200
* Cooldown - 160 seconds
* Casting Range - N/A
* AoE - Global
* Duration - 7 seconds
* Targets - Allied Heroes Only
* Effects - 2.5 second fade time

* 2
* 250
* 160 seconds
* N/A
* Global
* 9 seconds
* Allied Heroes Only
* 2.0 second fade time

* 3
* 300
* 160 seconds
* N/A
* Global
* 11 seconds
* Allied Heroes Only
* 1.5 second fade time

Notes

• Units affected will not auto attack enemies.
• Magic immune allies will be affected.

Suggested (Afghanim version):
Moonlight Shadow

* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: W

Turns Nightshade and all allied heroes invisible and increases their movement speed. If Invisibility is broken, it gets restored after the fade time during the shadow duration. Movement speed increase breaks with invisibility.

* Level - 1
* Manacost - 200
* Cooldown - 120 seconds
* Casting Range - N/A
* AoE - Global
* Duration - 8 seconds
* Targets - Allied Heroes Only
* Effects - 2.5 second fade time, 10% IMS while invisible

* 2
* 250
* 120 seconds
* N/A
* Global
* 10 seconds
* Allied Heroes Only
* 2.0 second fade time, 20% IMS while invisible

* 3
* 300
* 120 seconds
* N/A
* Global
* 13 seconds
* Allied Heroes Only
* 1.5 second fade time, 30% IMS while invisible

Notes

• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
Movement speed increase stacks with Leap's effect.
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Old 09-28-2009, 02:08 PM   #9
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Default Re: [AGHANIM] Unique Aghanim Upgrades

i wanna adding some unique aghanim upgrades and you allow changed below idea.

chaos knight: allow to recall all his image to nearby himself.
anti mage:deplete some mana to all enemy which is nearby target.
lord of avernus: increase ?% bonus hp gain from taken damage.
necro'lic: revenant able to raise mini revenant every killing.
storm spirit: able to slow all enemy in the path for ? second.
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Old 09-28-2009, 02:10 PM   #10
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Default Re: [AGHANIM] Unique Aghanim Upgrades

OK, I'll try to think up some numbers.

Borrowed Time - When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp. Taking damage while at maximum health adds more health (after damage reduction). Extended health decreases by 20 per second. Increases damage taken by 200%. Lasts 5/6/7 seconds.

This way, people don't actually WAIT for him to die before using his Ulti. And this could be further boosted by Death Coil. This is not affected by Armlet (since you don't take damage if you actually knew the mechanics). I guess the health should decrease by a certain amount, say 20 HP/sec? Because standing near a tower really abuses the skill.

Oh, and adding Aghanim's already increases duration from 3/4/5 to 5/6/7 so I had nothing to do with that.

Rearm in an AoE? That's really powerful. 4 free Refresher Orbs for the price of 1 Aghanim's?
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Last edited by Melderv; 09-28-2009 at 02:52 PM.
Old 09-28-2009, 02:15 PM   #11
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Id love it if Dark seer had his wall changed into a circle with aghs
 
Old 09-28-2009, 02:26 PM   #12
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Life Drain:
When the hp drain exceeds his max hp, his max hp will increase. Max hp will be decreased 25 hp/sec.

(probably imba)
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Old 09-28-2009, 03:04 PM   #13
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Default Re: [AGHANIM] Unique Aghanim Upgrades

- Tiny - Increases the attackrange by 100 and adds an impact stun for Toss with a 1/1.5/2 sec duration. Adds a tree club as cosmetic attachment.
 
Old 09-28-2009, 03:05 PM   #14
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Added Baldoro's mirana suggestion... And actually it was what I was thinking

The Tiny one was too complicated
 
Old 09-28-2009, 03:35 PM   #15
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Default Re: [AGHANIM] Unique Aghanim Upgrades

may i suggest?

Ezalor: add a unqirue skill that replaces ultimate slot when ghost form is active. (the ultimate will go into cooldown but it simply will not be shown). my idea would be to put in a ignis fatuus like skill which scales with the real level of ghost form
 
Old 09-28-2009, 03:42 PM   #16
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by carloparis14 View Post
may i suggest?

Ezalor: add a unqirue skill that replaces ultimate slot when ghost form is active. (the ultimate will go into cooldown but it simply will not be shown). my idea would be to put in a ignis fatuus like skill which scales with the real level of ghost form
No slot? He already has full slot....
 
Old 09-28-2009, 03:45 PM   #17
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Assassinate stuns 1 second longer
 
Old 09-28-2009, 03:50 PM   #18
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Default Re: [AGHANIM] Unique Aghanim Upgrades

what i mean is Ultimate slot gets replaced similar to how Replicate becomes a sub skill
 
Old 09-28-2009, 04:53 PM   #19
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Assassinate should also slow for 20/30/40% for 4 seconds as a result of being critically wounded and deal a % of your max life. Great for late game and is almost a copy of HoN's Marksman Shot!
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Old 09-28-2009, 08:03 PM   #20
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Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by Gazar- View Post
- Tiny - Increases the attackrange by 100 and adds an impact stun for Toss with a 1/1.5/2 sec duration. Adds a tree club as cosmetic attachment.
i dont think the impact stun is needed. just increase his attack range by 50/100/150
 
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