Developer's Blog
Register Low Fi Mark Forums Read

Closed Thread
 
Thread Tools
Old 10-27-2009, 12:34 AM   #141
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline

Default [AGHANIM] Unique Aghanim Upgrades


Sorry I've been bit lazy to update this thread. And thx 4 bumping

Quote:
Originally Posted by Kape Puro View Post
-Undiying: Corpses can also be infected by plague and will leave a plague cloud you also gain sight of all corpses in the area. lasts until the corpse disappears.(Kape Puro)

-Tiny: Increase your attack range in relation to your level of grow and you deal 1.33x more damage to buildings. Also gives the tree trunk effect.(Kape Puro)
lvl 1 Grow: +50 range and to normal attack.
lvl 2 Grow: +100
lvl 3 Grow: +150
No for both

I don't see any reason for the undying one and for tiny, growing range will make some melee only effects disappear.

Quote:
Originally Posted by megboklek View Post
- Holy Knight - Hand of God also removes maleficent buffs.

- Vengeful Spirit - Swapped unit instantly gets hit by a Magic Missile (damage based on Magic Missile level).
Chen is added.

No for vengeful. That's forced synergies.

Quote:
Originally Posted by Kape Puro View Post
-Sven: God strength cannot be dispelled and your damage type becomes pure. (Kape Puro)

-Bat Rider: Flaming lasso deals minor (30) damage per second and has its range doubled. (Kape Puro)
Imba GS that will be. Pure damage is really big.

Nice for bat but reduce the range please. I'll add it then.

Quote:
Originally Posted by xy4kuz4x View Post
- Banehallow - Every move 500 unit after last attack, Banehallow gain "phase or semi invisible(name can be changed later)" effect.
Reason: make he easier in pursuit case without get any blockade. (xy4kuz4x)

- Razor - EotS has 10% chance to deal pure damage to its target. Once every 3 sec to same target.
Reason: make it stronger.

- Alchemist - Increase 15% physical resistance or reduce negative buff duration slighty.
Reason: This will makes Razzil can uses his ulti more effective.
Too much like phase boots for banehallow.

Rzr one is good. How about every 5/4/3 times instead since yours are very situational

For alchemist, I added the physical resistance only.
 
Old 10-27-2009, 03:56 AM   #142
Travice
Member
 
Travice's Avatar
 
Join Date: Oct 2009
Posts: 87
Travice is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Ooooh I totally forgot about this thread. I'll start taking a stab at heroes with "Boring" effects(dammage or cd reduction) before tackling heroes w/ no Aghanim's bonus. Some of them I have multiple but seperate suggestions for so they will be seperated under multiple suggessions.

Luna: Eclipse can no longer target creeps. (Travice)

Luna: Eclipse grants Luna True sight for 10 seconds(to hit ww heroes/sa/etc.) (Travice)

Luna: Lucent beam grants a corruption effect, each beam reduces armor by 3(stacking) (Travice)

Yurnero: Steals life equal to 20% of the dammage dealt via Omnislash strikes. (Travice)

Crystal Maiden: Freezing Field is no longer channeling. (Travice)

Sand King: (in addition to current effect) Units in melee(100) range are stunned by the pulses. (Travice)

Akasha: Scream of Pain now has a silencing effect, 3 seconds on units hit directly, 2 seconds for units off to the side.(Think of the same range as rexxars ult) (Travice)

Leshrac: Pulse Nova deals 5% more dammage(stacking) with every pulse. (Travice)

Reason: Although it may seem simple, it's not a flat dammage increase, this makes it not boring

Venomancer: Poison dammage from Poison Nova becomes pure, stays non-lethal, and gains no dammage boost from aganims.

Necrolyte: Reaper's Scythe also reduces healing taken by 50% for 5 seconds. This effects all healing, direct, passive regen, lifesteal. (Travice)
__________________
Suggestions:
Adamantium Ward
 
Old 10-27-2009, 05:18 AM   #143
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

- Lycan - Every move 1000/900/800 unit. Gain 25% evasion buff for 4 second. I think this is won't be imba coz lycan need travel a wide area to gain the buff. (xy4kuz4x).

- Razor - Every enemy takes 4 attacks from EotS, EotS will deals pure damage in next attack. Then the process will be refresh.
__________________

 
Old 10-27-2009, 01:44 PM   #144
Kape Puro
Member
 
Kape Puro's Avatar
 
Join Date: Sep 2009
Location: philippines
Posts: 205
Kape Puro is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Sometimes I think if Aghanims should also upgrade normal skills of other heroes instead of just making powerful ults more imba.
 
Old 10-27-2009, 02:05 PM   #145
DieSmiling666
Member
 
DieSmiling666's Avatar
 
Join Date: Oct 2009
Location: Sadistic Grounds
Posts: 811
Blog Entries: 3
DieSmiling666 is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Anub'Arak - if he strikes, the target will have -10 armor & 20% slow.
 
Old 10-27-2009, 02:20 PM   #146
DieSmiling666
Member
 
DieSmiling666's Avatar
 
Join Date: Oct 2009
Location: Sadistic Grounds
Posts: 811
Blog Entries: 3
DieSmiling666 is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Abaddon - Cannot be 1 hitted increase 1 sec duration. (like techies bomb. laguna blade etc... but not culling blade.. xD)
 
Old 10-27-2009, 05:05 PM   #147
pro.ngga
Member
 
Join Date: Sep 2009
Posts: 16
pro.ngga is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

- Bloodseeker - If Ruptured Target attack, deals 50% of IAS in Damage. (pro.ngga)

I Got this idea 'cause the Target is Ruptured, so it cannot move anything or it will hurt. IDK, What do you guys think?
 
Old 10-27-2009, 07:06 PM   #148
Kanashimi
Member
 
Kanashimi's Avatar
 
Join Date: Aug 2009
Location: Brazil
Posts: 1,254
Kanashimi is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Aghanim Suggestions By Kanashimi_4tw
__________________
~Kanashimi



 
Old 10-27-2009, 10:27 PM   #149
beliar666
Member
 
beliar666's Avatar
 
Join Date: Jul 2009
Posts: 62
Send a message via Skype™ to beliar666
beliar666 is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Tinker - Reduces casting time by 1 second (to 0 at lvl3). (beliar666)
Luna - Adds ministun to beams that come from ultimate. (beliar666)
Quote:
- Bloodseeker - If Ruptured Target attack, deals 50% of IAS in Damage. (pro.ngga)
The concept or getting damage when attacks is good but it's strange with this % of ias. This way damage taken by autoattacking ruptured target would be proportional to ias*as=(ias+1)*ias=ias^2+ias... for example if hero with 50% ias takes 50dmg per second, hero with 200% ias(attacks 2x faster) will take 400dmg - 8x more. Makes more sense as a fixed amount depending only on number of attacks.
 
Old 10-28-2009, 02:50 AM   #150
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by Travice View Post
Ooooh I totally forgot about this thread. I'll start taking a stab at heroes with "Boring" effects(dammage or cd reduction) before tackling heroes w/ no Aghanim's bonus. Some of them I have multiple but seperate suggestions for so they will be seperated under multiple suggessions.

Luna: Eclipse can no longer target creeps. (Travice)

Luna: Eclipse grants Luna True sight for 10 seconds(to hit ww heroes/sa/etc.) (Travice)

Luna: Lucent beam grants a corruption effect, each beam reduces armor by 3(stacking) (Travice)

Yurnero: Steals life equal to 20% of the dammage dealt via Omnislash strikes. (Travice)

Crystal Maiden: Freezing Field is no longer channeling. (Travice)

Sand King: (in addition to current effect) Units in melee(100) range are stunned by the pulses. (Travice)

Akasha: Scream of Pain now has a silencing effect, 3 seconds on units hit directly, 2 seconds for units off to the side.(Think of the same range as rexxars ult) (Travice)

Leshrac: Pulse Nova deals 5% more dammage(stacking) with every pulse. (Travice)

Reason: Although it may seem simple, it's not a flat dammage increase, this makes it not boring

Venomancer: Poison dammage from Poison Nova becomes pure, stays non-lethal, and gains no dammage boost from aganims.

Necrolyte: Reaper's Scythe also reduces healing taken by 50% for 5 seconds. This effects all healing, direct, passive regen, lifesteal. (Travice)
No longer target creep is definitely imba. Corruption and true sight sounds fair. Added.

I don't find why life stealing is needed for omnislash.

I'll add FF if you mean something like ezalor only. If you mean something like epi without no casting time, that's definitely imba

Sandking one is imba. It is 11 second stun.

Scream of pain???

Leshrac is added.

Veno and necro added.

Quote:
Originally Posted by xy4kuz4x View Post
- Lycan - Every move 1000/900/800 unit. Gain 25% evasion buff for 4 second. I think this is won't be imba coz lycan need travel a wide area to gain the buff. (xy4kuz4x).

- Razor - Every enemy takes 4 attacks from EotS, EotS will deals pure damage in next attack. Then the process will be refresh.
Both added

Quote:
Originally Posted by die_smiling... View Post
Anub'Arak - if he strikes, the target will have -10 armor & 20% slow

Abaddon - Cannot be 1 hitted increase 1 sec duration. (like techies bomb. laguna blade etc... but not culling blade.. xD)
Both are imbalanced.

Quote:
Originally Posted by pro.ngga View Post
- Bloodseeker - If Ruptured Target attack, deals 50% of IAS in Damage. (pro.ngga)

I Got this idea 'cause the Target is Ruptured, so it cannot move anything or it will hurt. IDK, What do you guys think?
50% of IAS? Sounds weird to me

Quote:
Originally Posted by Kanashimi View Post
Yours still need more balance and I don't like it personally

Quote:
Originally Posted by beliar666 View Post
Tinker - Reduces casting time by 1 second (to 0 at lvl3). (beliar666)
Luna - Adds ministun to beams that come from ultimate. (beliar666)

The concept or getting damage when attacks is good but it's strange with this % of ias. This way damage taken by autoattacking ruptured target would be proportional to ias*as=(ias+1)*ias=ias^2+ias... for example if hero with 50% ias takes 50dmg per second, hero with 200% ias(attacks 2x faster) will take 400dmg - 8x more. Makes more sense as a fixed amount depending only on number of attacks.
Tinker one is imba. 0 second is crazy.

Luna one is really nice. Added.
 
Old 10-28-2009, 03:18 AM   #151
Travice
Member
 
Travice's Avatar
 
Join Date: Oct 2009
Posts: 87
Travice is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Sorry I meant sonic wave, her ult.
__________________
Suggestions:
Adamantium Ward
 
Old 10-28-2009, 04:20 AM   #152
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

I think luna deals a mini stun for each lucent beam ?
__________________

 
Old 10-28-2009, 07:38 AM   #153
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
Originally Posted by Travice View Post
Sorry I meant sonic wave, her ult.
Hmm.... Akasha isn't a disabler. So I don't think we need silence on her skill

Quote:
Originally Posted by xy4kuz4x View Post
I think luna deals a mini stun for each lucent beam ?
It was not now. It was changed. Lucent beam has mini stun but not for eclipse.
 
Old 10-28-2009, 08:05 AM   #154
Elements-
Banned
 
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
Elements- is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Pit Lord- removes the casting time or adds 10% MS to all allies when teleported on the designated area.
 
Old 10-28-2009, 08:08 AM   #155
Elements-
Banned
 
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
Elements- is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Rylai - Frostbites enemy heroes for 0.5 seconds affected in the freezing field.
 
Old 10-28-2009, 10:45 AM   #156
killerlot12
Member
 
killerlot12's Avatar
 
Join Date: Jun 2009
Posts: 741
killerlot12 is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Panda: individual pandas cause effects on landing when split. Fire creates a fireball causing damage in the space it lands, earth slams the ground where it lands stunning nearby units for 1.5 secs, storm causes a 30% movement and attack speed slow for 3 secs (i'm going to interpret storm as cold here... if anyone knows something better let me know.
The areas are placed so that a unit in the exact center of the split will be hit by all 3 effects, while a unit standing between 2 of the splits will be hit by the corresponding 2. the ones on the edges will be hit by a single one.

seeker: Rupture automatically triggers Thirst on ruptured unit irrespective of hp, lasts 1 sec more.

Jakiro: macropyre flames are invisible...

clinkz: gain consumed units max hp for 5 secs.
 
Last edited by killerlot12; 10-28-2009 at 10:52 AM.
Old 10-28-2009, 11:40 AM   #157
InNeedOfFreedom
Member
 
InNeedOfFreedom's Avatar
 
Join Date: Sep 2009
Location: Where S|3|X lives & Mski
Posts: 885
InNeedOfFreedom is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

t-up for the specific aga idea to all heroes
__________________
Quote:
Originally Posted by Icefrog
The only thing on my mind is DotA's development and future.

Credits to RoCrox
 
Old 10-28-2009, 02:21 PM   #158
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

- Ogre Magi -
*Fire blast: Deal 50% damage (without multicast effect) and 1.25 sec ministun to 325 AoE of target.
*Liquid Fire: Deals 5/10/15/20 dps to all enemy (i call it 2nd target) around 325 AoE of primary target (i call it 1st target) for last 6 sec. And secondary target deal same effect to nearby enemy (3rd target) during duration. Stack 2 times between all target when they stand closer with each other (325 AoE). Third target won't spread fire no more.
*Bloodlust: Increase 3% AS and 1% MS for each enemy killed. Stack 10 times.
<sorry for long text>
__________________

 
Old 10-28-2009, 02:59 PM   #159
Kitsune
Member
 
Kitsune's Avatar
 
Join Date: Jul 2009
Location: Argentina
Posts: 259
Kitsune is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Another one for Axe:

Aghanim's awakes the feral beast whithin Mogul Khan's soul, his enemies cower at his sight. Axe gains an Aura of Terror (same effect as Vengueful's Terror with tweaked numbers, but as a pasive aura)

Synergy:
Call -> even less damage recived when getting hit.
Helix -> Armor reduction means more damage.

Team benefit: with this, his team can benefit from his presence even after call ends.
 
Old 10-28-2009, 03:15 PM   #160
Lethal-Angel
Member
 
Lethal-Angel's Avatar
 
Join Date: Jun 2009
Posts: 157
Lethal-Angel is offline
Default Re: [AGHANIM] Unique Aghanim Upgrades

Quote:
- Sand King - Reduce the cooldown by 20 seconds and casting time to 1.5 seconds ([REMAKE] Aghanim on Sand King)
This is shit >.>
 
Closed Thread
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools