Phase 1: Registration Lasts until we have 7 contestants and 2 judges
Phase 2: Editing Lasts 1 week after the registration phase is over
(sundey, 22nd jan, 23:59 CET)
Phase 3: Judging Lasts until all judges submit their scores
Phase 4: End -Current phase Lasts till eternity
Rules: Contestants must:
-Send me a pm with a link to their entry
-Fulfill the main challenge in their item
-Use this template
-Send me a PM so i can sign them in
-Have judged past ITEM creation contests
-Send me 3 reviews with a PM
Challenge: Main:Make an unique consumable Extra:That is a ward of some sort (5 extra points) Bonus:And and affects stats (5 bonus points) Note: The Bonus challenge doesn't count if the extra challenge isn't fulfilled
If I may, i find the primary challenge not precise enough,
it is the main objective, just gives out the theme of the contest with no big restrictions. Personally i wouldn't call that a challenge
Originally Posted by Subotai
while the bonus challenges are quite too restricting...
Here comes the hard part. If u want 10 more point u need a ward, that affects stats, and has some unique mech. And if u don't think about it, you lose on effectiveness, concept and originality, making it a "challenge"
In any case, the discussion focus here shouldn't be about Ice implementing "our" stuff, but simply trying to make a better game for the enjoyment of us all
Originally Posted by Icefrog
A healthy discussion oriented system that takes a variety of different game design evaluation metrics into account has the potential to be both an interesting experience for the people who enjoy suggesting ideas but also more useful to me personally as a developer
Originally Posted by Siraraz
I see no reasons for numbers being required. The concept is where it starts off.