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Old 01-05-2012, 02:17 PM   #1
ZipFile
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Default [AGI] Makrura - Tidal Lord





Makrura - Tidal Lord

  
Strength
Agility
Intelligence
16+1.8
20+2.1
12+2.5



--- ---





Affiliation:Neutral
Damage:41 - 53
Armor:2.5
Movespeed:295





Crushing Wave (Active)

Tidal Lord rushes to the target point, stunning and damaging enemies in aoe at the end of the rush.


 ManaCooldownC.RangeAoEEffectsDamage
110010 seconds6003601.1 seconds Stun100
210010 seconds8003601.3 seconds Stun125
310010 seconds10003601.6 seconds Stun135
410010 seconds12003601.8 seconds Stun150
Notes:
  • Damage and stun only at the end point of rush



Curse of the Depth (Active)

Makrura curses the enemy hero, opening his wounds, every point of armor enemy has will influence on damage he will suffer, while he is under attack


 ManaCooldownC.RangeDurationAdditional % of damage (for every 1 point of armor)
112525 seconds3505 seconds1%
213025 seconds40015 seconds1.5%
313525 seconds42020 seconds1.7%
414525 seconds43030 seconds2%
Notes:
  • For every one point of armor, cursed hero has he will get additional % of damage



Whirlpool (Active)

Tidal Lord creates an Whirlpool at target location, that grants him bonus ms, while he is near it, also this whirlpool damages enemies.


 ManaCooldownC.RangeAoEDurationEffectsDamage
17030 seconds50040010 seconds+20 ms10 dmg per second
27025 seconds50045012 seconds+25 ms15 dmg per second
37020 seconds50048013 seconds+30 ms20 dmg per second
47015 seconds50050015 seconds+35 ms25 dmg per second
Notes:
  • Damage that enemy get, stuck with other whirlpools, bonus ms does not stuck for Tidal Lord



Tornado (Ultimate) (Active)

Tidal Lord become really furious, he get bonus attack rate plus strength, and have chances to place Whirlpools near him for free


 ManaCooldownC.RangeAoEDurationEffectsBonus attack rateBonus strength and agility
115050 seconds--10 seconds2% to summon free Whirlpool in the place he stand15%10 + 15
217550 seconds--15 seconds5% to summon free Whirlpool in the place he stand20%20 + 25
320050 seconds--20 seconds10% to summon free Whirlpool in the place he stand25%30 + 35
Notes:
  • Note, that summon the whirlpools effect only when he attack enemy hero



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Last edited by ZipFile; 03-10-2012 at 10:16 AM.
Old 01-05-2012, 07:29 PM   #2
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Default Re: [AGI] Makrura - Tidal Lord

I like it
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Old 01-08-2012, 08:23 PM   #3
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Default Re: [AGI] Makrura - Tidal Lord

Thanx for feedback!
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Old 01-08-2012, 10:34 PM   #4
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Default Re: [AGI] Makrura - Tidal Lord

Quote:
Originally Posted by ZipFile View Post
Thanx for feedback!
ROFL, that gave me the mood to review.

Like the model, would be cool to have it in DOTA.

Skill 1 : a dash + stomp, quite noob friendly

Skill 2 : Duration and manacost are retardly too long. I like the concept of dealing more dmg on high armor. More information is needed : armor may change during duration, or does it consider only base armor ?

Skill 3 : ok

Ulti : I am stopping reading

here : Cooldown, manacost are RETARDED.

cooldown cannot increase with every lvl duh.... aaargh
and wtf skills costing more than 200 mana...

there is no synergy whatsoever (exept ulti spawning skill 3 = forced synergy), and the hero doesn't benefit from being AGI, even ulti gives STR.

Overall, work it through more and more.

There isn't something interesting. No new concept. Your whirlpool is old Doom fire-earth (don't remember name).

=D here some feedback !
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Old 01-08-2012, 11:14 PM   #5
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Default Re: [AGI] Makrura - Tidal Lord

Yeah some misspoints are the idea is of having some sort of very mobile unit, for the cost of `some` mana . About armor : it caunt full armor, the enemy has so the more armor the more damage. The mana cost and duration of skill 2: yes i will think about reducing them a little bit, but not too much because it gives a real bonus, skill 1: i have some better idea, i will change this. And ulti with whirpool, i think that it will work ok together, yes hero doesnt benefit bit his role i think is disabler and anti-tank, the duration of 3 lvl ulti is 20 sec is that enoug for cooldown of 100 sec - you can easely be insane ever 80 seconds that is normal i think however i will think on more synergy between 1-3 2-4 that can be interesting i guess
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Old 01-21-2012, 10:02 AM   #6
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Default Re: [AGI] Makrura - Tidal Lord

like it
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Old 02-16-2012, 09:28 AM   #7
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Default Re: [AGI] Makrura - Tidal Lord

up, need more comments
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Old 03-03-2012, 03:49 PM   #8
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Default Re: [AGI] Makrura - Tidal Lord

very nice but the this manacost and cds sucks
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Old 03-03-2012, 07:29 PM   #9
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Default Re: [AGI] Makrura - Tidal Lord

Thanks i will change the mana cost and cd of each spell
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Old 03-03-2012, 11:03 PM   #10
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Default Re: [AGI] Makrura - Tidal Lord

The hero is nice...But the mana cost on his abilities is too high for an agility hero and it's functions...
Cooldown and manacost makes the hero really underpowered and useless early. Whirpool deals just 25 damage per second with a sighility ms boost with 250 manacost and 120 cooldown??????
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Old 03-04-2012, 06:53 AM   #11
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Default Re: [AGI] Makrura - Tidal Lord

I have changed mc and cd's of spells and some numbers also, what about now?

P.s just have not changed the artifacts ^) lol
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Old 03-08-2012, 01:05 PM   #12
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Default Re: [AGI] Makrura - Tidal Lord

Like the idea. Kinda surprised that he isn't str, but its even better that way.
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Old 03-08-2012, 11:15 PM   #13
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Default Re: [AGI] Makrura - Tidal Lord

Me too
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Old 03-08-2012, 11:48 PM   #14
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Default Re: [AGI] Makrura - Tidal Lord

1st - you could clarify the usage of this spell, what is the speed? it may be easily dodgeable at 1200 distance, damage is not that high tho...
2nd - is any damage amplified, also magic one? if not it is jus a random -armor skill. and 45 second CD - too high, i suggest smth about 15 -20 sec.
3rd - too high CD again ---> how can damage of 2 whirlpools stack if there is on 13 second duration???????????????????????????????? ?? ? think pls. also some scaling on mana cost would be nice. can the whirlpool move? also use stack instead of stuck, thx
ult - some sort of avatar, not very effective though, increase the chance of spawning whirlpool to smth like 25/35/45% imo, 250 manacost at lvl 6? ADD mana scaling to all skills
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Old 03-09-2012, 07:09 AM   #15
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Default Re: [AGI] Makrura - Tidal Lord

Quote:
Originally Posted by claritean View Post
1st - you could clarify the usage of this spell, what is the speed? it may be easily dodgeable at 1200 distance, damage is not that high tho...
2nd - is any damage amplified, also magic one? if not it is jus a random -armor skill. and 45 second CD - too high, i suggest smth about 15 -20 sec.
3rd - too high CD again ---> how can damage of 2 whirlpools stack if there is on 13 second duration???????????????????????????????? ?? ? think pls. also some scaling on mana cost would be nice. can the whirlpool move? also use stack instead of stuck, thx
ult - some sort of avatar, not very effective though, increase the chance of spawning whirlpool to smth like 25/35/45% imo, 250 manacost at lvl 6? ADD mana scaling to all skills
great comments !!! especially about moving the whirlpool !!! ) i will think how to make this

1st spell movement at max ms with invulnerability
2nd every source of damage deal under curse to target additional %age of dmg which is based on armor of cursed, yeah need to lover cd it ))
3rd ok will be very low cd on whirlpools)

mana scaling into up or down?)) ok
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Old 03-09-2012, 12:44 PM   #16
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Default Re: [AGI] Makrura - Tidal Lord

Now it's better.
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Old 03-09-2012, 02:22 PM   #17
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Default Re: [AGI] Makrura - Tidal Lord

Good hero but the skills CD is too bad.
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Old 03-10-2012, 10:17 AM   #18
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Default Re: [AGI] Makrura - Tidal Lord

Changed CD's scaled Manacost
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Old 03-14-2012, 02:59 AM   #19
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Default Re: [AGI] Makrura - Tidal Lord

Very nice idea.
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Old 03-14-2012, 06:56 AM   #20
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Default Re: [AGI] Makrura - Tidal Lord

thank you!
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Old 03-14-2012, 10:29 AM   #21
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Default Re: [AGI] Makrura - Tidal Lord

The first ability is quite dull,

it would make entirely more sense to turn it into a wave that pushes enemies,

then turn this hero into a high armor tank that can safely come up from

behind a tower to push enemies towards your allies.


The second ability is quite unique, in that it works by significantly mitigating the

effect of high armored targets, who at higher levels of armor recieve substantially

reducded amounts of damage reduction per armor; but in order to make it very defined,

you should set a constant duration, rather than starting at 5 seconds for the weakest

level of damage amplification, in order to balance out the effectiveness of the ability.


A similar issue arises with the Whirlpool, due to the access of resources,

it is more logically feasible to turn the Whirlpool into a static AoE that

synchronizes with the diameter of the Whirlpool graphic - additionally,

it makes sense to include a slow in the whirlpool (for enemies, if it were

up to me, everyone but the Tidal Lord would get slowed, but DotA is a noob game).


There's more to be said, but I'll just say that, and leave it as it is.
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Old 03-14-2012, 12:44 PM   #22
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Default Re: [AGI] Makrura - Tidal Lord

Quote:
Originally Posted by LightningMouse View Post
The first ability is quite dull,

it would make entirely more sense to turn it into a wave that pushes enemies,

then turn this hero into a high armor tank that can safely come up from

behind a tower to push enemies towards your allies.


The second ability is quite unique, in that it works by significantly mitigating the

effect of high armored targets, who at higher levels of armor recieve substantially

reducded amounts of damage reduction per armor; but in order to make it very defined,

you should set a constant duration, rather than starting at 5 seconds for the weakest

level of damage amplification, in order to balance out the effectiveness of the ability.


A similar issue arises with the Whirlpool, due to the access of resources,

it is more logically feasible to turn the Whirlpool into a static AoE that

synchronizes with the diameter of the Whirlpool graphic - additionally,

it makes sense to include a slow in the whirlpool (for enemies, if it were

up to me, everyone but the Tidal Lord would get slowed, but DotA is a noob game).


There's more to be said, but I'll just say that, and leave it as it is.
thank you very much! yes i will chnge the duration of 2 skill backwards and whirpool in constant aoe

\mb will change the 1st one, just need to think
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Old 03-15-2012, 05:02 AM   #23
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Default Re: [AGI] Makrura - Tidal Lord

I like the red colored Makrura more )

Background Story - Funny

Statistics - An AGI hero but has more INT gain.

Skills :
Crushing Wave - I guess it's okay. Simple yet not implemented in DotA :P

Curse of the Depths - I don't think this is codeable. I'm a map developer and I don't know how to get the value of a unit's armor. Kinda cool if it's possible though. Also, I would love it more if this is passive.

Whirlpool - An "H" hotkey? SERIOUSLY!? Also, it is kinda like Doom's Scorched Earth but with no life regen bonus.

Tornado - Okay, I don't understand why it should be named "Tornado" Also, too much effect. Increased STR and AGI, attack rate, and a chance to create a whirlpool. I think you should remove the STR gain part.

Synergy - Buff with Tornado then Crushing Wave to your opponent then debuff them with Curse of the Depth and cast Whirlpool to chase.

Overall, nice simple hero yet nothing new (Except for the 2nd skill although I think it's uncodeable) Maybe you could think of something more unique and interesting here. I'm giving this hero a T-null.
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Old 03-15-2012, 10:04 AM   #24
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Default Re: [AGI] Makrura - Tidal Lord

Quote:
Originally Posted by ReaC View Post
I like the red colored Makrura more )

Background Story - Funny

Statistics - An AGI hero but has more INT gain.

Skills :
Crushing Wave - I guess it's okay. Simple yet not implemented in DotA :P

Curse of the Depths - I don't think this is codeable. I'm a map developer and I don't know how to get the value of a unit's armor. Kinda cool if it's possible though. Also, I would love it more if this is passive.

Whirlpool - An "H" hotkey? SERIOUSLY!? Also, it is kinda like Doom's Scorched Earth but with no life regen bonus.

Tornado - Okay, I don't understand why it should be named "Tornado" Also, too much effect. Increased STR and AGI, attack rate, and a chance to create a whirlpool. I think you should remove the STR gain part.

Synergy - Buff with Tornado then Crushing Wave to your opponent then debuff them with Curse of the Depth and cast Whirlpool to chase.

Overall, nice simple hero yet nothing new (Except for the 2nd skill although I think it's uncodeable) Maybe you could think of something more unique and interesting here. I'm giving this hero a T-null.
thank you for the reviewing ! very professional analys
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Old 03-15-2012, 11:08 AM   #25
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Default Re: [AGI] Makrura - Tidal Lord

Good, Inconset, Models, Concepts and also skills

Skill 1) Reminds me Time Walk. Your numbers are IMBA, I have no doubt. If you compare to own Time Walk you see that.

Sugestions: Casting Range: 600/700/800/900 Manacost: 100/115/130/145
Stun: 0.75/1.0/1.25/1.5 AoE: 200 Damage: 50/100/150/200

Skill 2) I like the concept, but I don't understood very well. The armor of the enemy change? If yes, I think your sill shuold be physical damage

Skill 3) Very nice concept, but i don't like the effects. Why you need MS if you in a small whirlpool. I prefer a kind of Regen or AS or Invisible to benefit more when you in whirlpool

ULT) I don't like it,s very similar to Alchemist's ULT and I don't like the sinergy with whirlpool neighter



plx coment my hero: http://www.playdota.com/forums/showthread.php?t=704293
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Old 03-17-2012, 12:06 AM   #26
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Default Re: [AGI] Makrura - Tidal Lord

Quote:
Originally Posted by N1ceB0at View Post
Good, Inconset, Models, Concepts and also skills

Skill 1) Reminds me Time Walk. Your numbers are IMBA, I have no doubt. If you compare to own Time Walk you see that.

Sugestions: Casting Range: 600/700/800/900 Manacost: 100/115/130/145
Stun: 0.75/1.0/1.25/1.5 AoE: 200 Damage: 50/100/150/200

Skill 2) I like the concept, but I don't understood very well. The armor of the enemy change? If yes, I think your sill shuold be physical damage

Skill 3) Very nice concept, but i don't like the effects. Why you need MS if you in a small whirlpool. I prefer a kind of Regen or AS or Invisible to benefit more when you in whirlpool

ULT) I don't like it,s very similar to Alchemist's ULT and I don't like the sinergy with whirlpool neighter



plx coment my hero: http://www.playdota.com/forums/showthread.php?t=704293
thank you!
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Old 03-20-2012, 01:18 AM   #27
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Default Re: [AGI] Makrura - Tidal Lord

Bump
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Old 03-22-2012, 12:58 AM   #28
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Default Re: [AGI] Makrura - Tidal Lord

The cooldown is bad
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Old 03-26-2012, 07:38 PM   #29
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Default Re: [AGI] Makrura - Tidal Lord

overpowered.
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Old 03-28-2012, 06:09 PM   #30
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Default Re: [AGI] Makrura - Tidal Lord

Curse of the Depths is absolutely useless in the early and midgame when there are no heroes with more than 5-10 armor. Now that's fine, since there are plenty of lategame skills in this game. So, assuming you level up Curse of the Depths last, here are some rough estimates of what it does:

At level 1, your curse will increase damage dealt to a hero by about 10-15%
At level 2, maybe 15-20%
At level 3, let's say 17-22%
At level 4, 30%. Against a hero with high armor in the late, late game, maybe 40-60%.

Now go compare this to the skill Soul Catcher from Shadow Demon on the heroes tab at the top of this website. Note the mana cost, cooldown, duration, and most importantly, the way it scales. Then try to fix your numbers.

You don't need to make it the same, but your skill is just completely worthless right now. In the future, if you can't think about the end result of what your skill would do by yourself, don't make a skill with those mechanics, because you won't be able to balance it.
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Old 03-28-2012, 07:21 PM   #31
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Default Re: [AGI] Makrura - Tidal Lord

Crushing Wave - A Waveform that stuns. Or a modified Burrowstrike. Nothing new here.

Curse of the Depth - Interesting idea, but unfortunately reading a unit's current armor can't be coded. At least my understanding. You're better off reducing resistances based on HP. Or MP.. now THAT could be interesting...

Whirlpool - A very weak Scorched Earth.

Tornado - See above.

Sorry bud, but I don't think this guy's going to work out without a total remake. I'd also recommend staying away from giving Heroes both a Blink/Travel skill AND an MS boost skill. They work towards the same goal, and redundancy is not the same as synergy.
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Old 03-28-2012, 07:52 PM   #32
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Default Re: [AGI] Makrura - Tidal Lord

Thank you for commenting, i will change 1,3 and 4. 2 is is codeable and i do not want it to be changed
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