Originally Posted by Koutsiog
Not being able to play everyone is not a problem because at the vast majority of levels of play counter picking is not an issue, even then because of LOL having less extreme design in heroes than DoTA (that's one difference I always like to put as a nice neutral point) counter picks are not the be all and end all, sure having no CC will net you a loss if Trynda's on the other team but if you can't get CC then your choosing not too because the hero pool will always have someone in it.
So, when I come on this forum and half the champ based threads are crying about new champions being overpowered for DoTA I should tottaly take fault at Riot doing the same thing Amiright?
As for Brush: Oh noes, something in LoL is not only DIFFERENT from DoTA (and countered by carrying a fricking ward) but also isn't as hard as DoTA, if this comes as a surprise to you I'm amazed (and again seriously, buy fricking wards, I'm sure you do that in DoTA as well
Runes/Masteries will only favour a side in one of three cases:
1) you CHOOSE to play with four level 30 friends and your not, in which case match making can't put you against people your level because that'd be bull on a massive degree
2) you purposely don't buy runes (mastery points are free) in which case it's your fault for being stupid and not keeping up with what people your level have (and BTW, the only place where Runes have an impact is early game with tier 3's, IE, at that point you have earned enough IP to get a full set of Runes and even then it wont wreck your whole game, I mean come on, ten extra health?)
3) you kick so much ass you wind up being matched against people above your level,
Note how only one of those is not your fault, and in that case it should still be as fair a match as matchmaking will let you have.
If a team is strong enough to take an Inhibitor and then CAN'T push a win in ten minutes, which team is playing badly? Saying that the other team can just turtle doesn't really hold true because a destroyed Inhib has no tower when respawned essentially making it a neutral ground team fight that the defenders have to win to keep their re spawned inhib.
Pointing out why it's popular while leaving out 'it's easy and for noobs' my I'm proud of you reigning in the disdain
Also, I agree with:
Towers being strong early sucks
The map should have bigger distance between towers (Twisted tree-line's only saving grace is this pretty much)
Runes/Masteries can go F- themselves and I'd prefer the game without them, even without my precious MP/5 yellows
MOBA is a tottaly dumb name, it's still what most people know it by
In other words shockingly for someone on the DoTA forums I'm not completely happy with League because it DOES have issues, same as DoTA does to me I just think people whose only purpose in a post is to appear as an elitist prick deserve a response so others can see something other than massively negative bias which is much harder to glean information out of than a positive statement.