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Swallow - (Active) [G]
Hampti straighten his head forward and swallow an ally. The ally will be healed over time in him. He can release the unit by pressing the hotkey again, or can use the Throw subskill.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 16 200 - 2s 30 hp/s 2 100 14 200 - 2.75s 40 hp/s 3 100 12 200 - 3.5s 50 hp/s 4 100 10 200 - 4.25s 60 hp/s
Notes:
- Buff are NOT paused when in the turtle -> allows stun to wear off.
- CAN tp, transporting the unit.
- Head glows 0.5s before end of duration
Throw - (Active) [R]
Hampti spit his ally to targeted location.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 - 500 - - 2 50 - 600 - - 3 50 - 700 - - 4 50 - 800 - -
Notes:
- Moves over 0.25s
Chaos Wave - (Active) [W]
The Chaos Turtle send two pulses of different dark energy from him. The first deal pure damage and ministun, while the second one banish every enemy for a bit. 0.5s delay between the two pulses.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 110 15 - 350 0.01/0.4s* 40 dmg 2 120 15 - 400 0.05/0.6s* 80 dmg 3 130 15 - 450 0.10/0.8s* 120 dmg 4 140 15 - 500 0.20/1s* 160 dmg
Notes:
- *Duration of ministun/Duration of banish
- Banished units cannot attack nor be attacked, are slowed by 35% and take 40% more magical damage
Magic shell - (Active) [C]
The Turtle can hide in his carapace. Every buff from an enemy will be instantly transfered back to him. Also gain armor in this state. Channelling
Notes:
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 75 20 - - 1 Return every buff to enemies, +8 armor 2 75 20 - - 2 Return every buff to enemies, +16 armor 3 75 20 - - 3 Return every buff to enemies, +24 armor 4 75 20 - - 4 Return every buff to enemies, +32 armor
- Can still be damaged by magic
- Example : Lion impale him channelling. Turtle get dmged, Lion get stunned, Turtle is still chanelling.
- Does not work on magic immune
- Countered by doom
Abyssal Ward - (Active) [D]
The turtle summons chaotic wards. Can store up to 2 charges, each allowing to summon one ward. Cd is the time to refresh one charge
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 30 400 - 10 min Summon a ward, two charges 2 75 25 400 - 10 min Summon a ward, two charges 3 100 20 400 - 10 min Summon a ward, two charges
Notes:
- Wards are instantly invisible. They have a 350 vision. Magic immune. 300/350/400 hp.
Activate - (Active) [T]
Hampti activates every ward in the AoE. A bolt will be sent linking every ward to every single other ward.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 30 - 850/100* 1.5s Unit strucked by at least 4 bolts have a null turn rate. 50 dmg per bolt. 2 75 25 - 900/100* 2s Unit strucked by at least 4 bolts have a null turn rate. 80 dmg per bolt. 3 100 20 - 975/100* 2.5s Unit strucked by at least 4 bolts have a null turn rate. 110 dmg per bolt.
Notes:
- *AoE of activation/AoE of bolt
- Cannot turn for the duration
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#2 |
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turtling bump
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#4 |
Member
Join Date: Nov 2010
Posts: 539
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Hmm, quite unique skills, although I don't seem to see much synergy though. Yes it may look like a turtler, but I find it also a good supporter.
1st skill : Melee support. Heals them and gets them close to the enemies. Similiar to Telekinesis except targets ally and heals. 2nd skill : Looks cool, supports spellcasters although I really think 40% amplification is too much considering it's AOE. It's the same value as single target decrepify and ethreal blast. 3rd skill : Looks like a skill that requires timing. Does the reflected debuff lasts for the whole original duration? Ultimate : This one seems cool, but also rather weird though. Will require good timing and proper placement. How fast do the bolts travel though? Well, I only find the ultimate a good turtling ability, the others look like teamfight support that can screw up the enemy's team. |
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#5 |
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Abot ulti - he summon 1 ward or 2?
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#6 | |
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Quote:
The cd works like ember spirit, you can store up to two charges of ward. This is because you need to have many of them, and allows you to prepare the warding from time to time then go back to laning/ganking : instead of having to camp like techies.
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#7 |
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i really like 1 st skill with skill 3 , they work together, the ultimate just ruins the turtle part if you understand what i mean.. ^(
it will be extremely hard to play with such character\ which main role as i understood is to put as much as he can that wards in the middle of the game// i think the best role of using this hero model is tanker\support
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#8 |
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I don't get your point on ultimate
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