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Old 01-17-2012, 02:09 PM   #1
Subotai
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Default [SCR-INT]The Chaos Turtler


The Chaos Turtler
Hampti Shell




The Chaos Turtler
Hampti Shell


Background Story: Chaos Turtle

...


Strength - 26 + 2.2
Agility - 14 + 1.5
Intelligence - 22 + 2.8

Affiliation:Sentinel
Damage:50-51
Armor:3
Movespeed:290
Starting HP/MP:654/286
Attack Range:130
MoveStopHold PositionAttack 
PatrolThrowActivateHero Abilities 
SwallowChaos WaveMagic ShellAbyssal Ward 
Swallow - (Active) [G]
Hampti straighten his head forward and swallow an ally. The ally will be healed over time in him. He can release the unit by pressing the hotkey again, or can use the Throw subskill.


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 ManaCooldownC. RangeAoEDurationEffects
110016200-2s30 hp/s
210014200-2.75s40 hp/s
310012200-3.5s50 hp/s
410010200-4.25s60 hp/s

Notes:
  • Buff are NOT paused when in the turtle -> allows stun to wear off.
  • CAN tp, transporting the unit.
  • Head glows 0.5s before end of duration
Throw - (Active) [R]
Hampti spit his ally to targeted location.


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 ManaCooldownC. RangeAoEDurationEffects
150-500-- 
250-600-- 
350-700-- 
450-800-- 

Notes:
  • Moves over 0.25s
Perfect skill to save your allies. Good synergy with Magic shell, allowing you to survive a gank easily.

Chaos Wave - (Active) [W]
The Chaos Turtle send two pulses of different dark energy from him. The first deal pure damage and ministun, while the second one banish every enemy for a bit. 0.5s delay between the two pulses.


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 ManaCooldownC. RangeAoEDurationEffects
111015-3500.01/0.4s*40 dmg
212015-4000.05/0.6s*80 dmg
313015-4500.10/0.8s*120 dmg
414015-5000.20/1s*160 dmg

Notes:
  • *Duration of ministun/Duration of banish
  • Banished units cannot attack nor be attacked, are slowed by 35% and take 40% more magical damage
The first wave is a good warning for allies to throw their spell during the incoming low duration banish, which also synergize with ulti.

Magic shell - (Active) [C]
The Turtle can hide in his carapace. Every buff from an enemy will be instantly transfered back to him. Also gain armor in this state. Channelling


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17520--1Return every buff to enemies, +8 armor
27520--2Return every buff to enemies, +16 armor
37520--3Return every buff to enemies, +24 armor
47520--4Return every buff to enemies, +32 armor
Notes:
  • Can still be damaged by magic
  • Example : Lion impale him channelling. Turtle get dmged, Lion get stunned, Turtle is still chanelling.
  • Does not work on magic immune
  • Countered by doom
Very good against aoe, and a life savior skill

Abyssal Ward - (Active) [D]
The turtle summons chaotic wards. Can store up to 2 charges, each allowing to summon one ward. Cd is the time to refresh one charge


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
15030400-10 minSummon a ward, two charges
27525400-10 minSummon a ward, two charges
310020400-10 minSummon a ward, two charges

Notes:
  • Wards are instantly invisible. They have a 350 vision. Magic immune. 300/350/400 hp.
Activate - (Active) [T]
Hampti activates every ward in the AoE. A bolt will be sent linking every ward to every single other ward.


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 ManaCooldownC. RangeAoEDurationEffects
15030-850/100*1.5sUnit strucked by at least 4 bolts have a null turn rate. 50 dmg per bolt.
27525-900/100*2sUnit strucked by at least 4 bolts have a null turn rate. 80 dmg per bolt.
310020-975/100*2.5sUnit strucked by at least 4 bolts have a null turn rate. 110 dmg per bolt.

Notes:
  • *AoE of activation/AoE of bolt
  • Cannot turn for the duration

Nice turtling skill. Quite similar to remote mines but no global casting range.
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Last edited by Subotai; 03-05-2012 at 10:38 AM.
Old 02-04-2012, 11:57 AM   #2
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Default Re: [SCR-INT]The Chaos Turtler

turtling bump
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Old 02-04-2012, 12:02 PM   #3
Kakashi *
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Default Re: [SCR-INT]The Chaos Turtler

i dont know why, but this name makes me laugh :S
"chaos turtler".
i dont liked the int turtle, he likes tanker for me.
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Old 03-05-2012, 10:28 AM   #4
deathkidkun
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Default Re: [SCR-INT]The Chaos Turtler

Hmm, quite unique skills, although I don't seem to see much synergy though. Yes it may look like a turtler, but I find it also a good supporter.

1st skill : Melee support. Heals them and gets them close to the enemies. Similiar to Telekinesis except targets ally and heals.

2nd skill : Looks cool, supports spellcasters although I really think 40% amplification is too much considering it's AOE. It's the same value as single target decrepify and ethreal blast.

3rd skill : Looks like a skill that requires timing. Does the reflected debuff lasts for the whole original duration?

Ultimate : This one seems cool, but also rather weird though. Will require good timing and proper placement. How fast do the bolts travel though?

Well, I only find the ultimate a good turtling ability, the others look like teamfight support that can screw up the enemy's team.
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Old 03-05-2012, 10:32 AM   #5
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Default Re: [SCR-INT]The Chaos Turtler

Abot ulti - he summon 1 ward or 2?
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Old 03-05-2012, 10:33 AM   #6
Subotai
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Default Re: [SCR-INT]The Chaos Turtler

Quote:
Originally Posted by deathkidkun View Post
Hmm, quite unique skills, although I don't seem to see much synergy though. Yes it may look like a turtler, but I find it also a good supporter.

1st skill : Melee support. Heals them and gets them close to the enemies. Similiar to Telekinesis except targets ally and heals.

Actually now it could be compared to Press the attack as a supportive skill

2nd skill : Looks cool, supports spellcasters although I really think 40% amplification is too much considering it's AOE. It's the same value as single target decrepify and ethreal blast.

I think it's balanced by the very low duration

3rd skill : Looks like a skill that requires timing. Does the reflected debuff lasts for the whole original duration?

yes

Ultimate : This one seems cool, but also rather weird though. Will require good timing and proper placement. How fast do the bolts travel though?

They are instant.

Well, I only find the ultimate a good turtling ability, the others look like teamfight support that can screw up the enemy's team.

Skill 2 allows ulti to instagib any wave. Skill 1 and 3 allows you and your ally to be safe against tower diving, and save time for allies to tp. Ofc it's a turtler with support gameplay.
thx for the review, I am inc to yours


Quote:
Originally Posted by ZipFile View Post
Abot ulti - he summon 1 ward or 2?
The cd works like ember spirit, you can store up to two charges of ward. This is because you need to have many of them, and allows you to prepare the warding from time to time then go back to laning/ganking : instead of having to camp like techies.
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Old 03-05-2012, 10:43 AM   #7
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Default Re: [SCR-INT]The Chaos Turtler

i really like 1 st skill with skill 3 , they work together, the ultimate just ruins the turtle part if you understand what i mean.. ^(

it will be extremely hard to play with such character\ which main role as i understood is to put as much as he can that wards in the middle of the game//

i think the best role of using this hero model is tanker\support
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Old 03-05-2012, 11:21 AM   #8
Subotai
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Default Re: [SCR-INT]The Chaos Turtler

I don't get your point on ultimate
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