|
|
#1 |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
|
| Last edited by NotQuiteThere; 04-11-2012 at 11:47 PM. | |
|
|
#2 |
Member
|
mechanisms seems fine (not talking about coding), but I don't like it... The lore of the hero is physical strenght... And skills depending on the fact that enemy got targetable spells is quite bad imho.
While you can get linkens as an item in the right situation, a skill from a hero shouldn't be totally counterable. It is in fact very easy to pick only aoe... still reading this...
__________________
|
|
|
#3 | |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
Quote:
__________________
Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
|
|
|
#4 |
Member
|
Everyone agrees that he has the EHP but not the threat...
I don't think a forced tank skill (actively taking dmg instead of allies) is good. A whole new hero could be created with this concept but this definitely doesn't fit centaur.
__________________
|
|
|
#5 |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
Understood. Thanks for the feedback. I'll leave it up a little longer for more feedback, but if nothing else happens, I'll see if I can get it closed if it seems to be a dud.
__________________
Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
|
|
#6 |
Member
Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,289
|
I suggested the idea of making Double Edge a real disable instead of interuption as Great Fortitude is leveled, but that post is flamed to hell because of imbalanced numbers. I think this idea is good enough to get Cent focused. No one wants to be disabled.
__________________
I don't need motives. When CSDTard logic tells me to do something, I do.
|
|
|
#7 | |
Member
|
lol imagining cast this then run back with dagger to fountain, watch as the hero targeted will can not cast any targeted spell except going to your fountain
if not, then a very long range spell would be weird, and might as well fuck up the mechanics
__________________
|
|
|
|
#8 |
Member
Join Date: Oct 2009
Posts: 1,609
|
Heard of Hoof Stomp...?
__________________
|
|
|
#9 |
Member
Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,289
|
So what else do you want to add to Double Edge? If Cent is focused with Hoof Stomp, no problems with him.
__________________
I don't need motives. When CSDTard logic tells me to do something, I do.
|
|
|
#10 | |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
Quote:
![]() So...you like my suggestion?
__________________
Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
|
|
|
#11 |
Member
Join Date: Mar 2010
Posts: 1,004
|
make it so that double edge gives centaur a blood lust buff for 8 seconds, so if you keep spamming double edge you will get perma blood lust
|
|
|
#12 |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
Wait..you mean like Ogre Magi's skill??
__________________
Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
|
|
#13 |
Member
Join Date: Sep 2009
Posts: 593
|
Perhaps all you need to balance it is to make double edge also do a percentage of centaurs current or max health. Make it so it does closer to 700 damage when you got 4000-5000 health.
|
|
|
#14 |
Member
|
You could try making Double Edge deal an extra 10 damage to the target and yourself everytime you cast it against a hero. The bonus damage is permanent and not retro-active. It might be hard to balance due to its infinite nature.
__________________
|
|
|
#15 | |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
|
Quote:
I apologize, I'm not sure if I follow you. Do you mean that the damage is stacking?
__________________
Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
|
|
|
#17 | |
Member
Join Date: Jan 2012
Location: In front of my computer
Posts: 329
|
Quote:
__________________
My English was good enough to post everything in PlayDotA
, but I lack of Grammar...
|
|
|
|
#18 |
Member
|
Well I meant that every time you cast Double Edge against a hero, it increases its damage by 10. So if you cast Double Edge 9 times and you have level 4 Double Edge, your next Double Edge deals 500 damage to both you and the target. That's what I meant but it's a hard to balance concept.
__________________
|
|
|
#19 |
Member
Join Date: Mar 2010
Posts: 1,004
|
yes the ladder blood lust which increases AS and MS, which will make him a bigger threat
numbers can be adjusted but something like 30%AS 15%MS would be fine |
|
|
#20 |
Member
Join Date: Dec 2009
Posts: 95
|
i once suggested changing return's name and adding an active AS buff ability to the damage return, which will make him alot better at pushing towers thus forcing enemies to actually take him out : )
|