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#41 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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#42 |
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Join Date: Sep 2009
Posts: 604
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So that thing can be crossed of the list
![]() Now we can see some nice range increasing items for range heroes XD
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Jass:
function Magic takes unit u returns nothing
call RemoveUnit(u)
call BJDebugMsg("Bling! Magic.")
endfunction
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#44 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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Since I am the greatest Warcraft expert I say you can have negative range upgrade.
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#45 |
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Lol! Best Joke ever! Proove it.
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iTunes Control Simple program to control iTunes without needing Alt + Tab
Dota Gadget Windows Vista and Windows 7 gadget with Dota-Related utilities |
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#46 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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What do you want me to prove?
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#47 |
Member
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Make a Testmap to proove that it can be done.
__________________
iTunes Control Simple program to control iTunes without needing Alt + Tab
Dota Gadget Windows Vista and Windows 7 gadget with Dota-Related utilities |
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#48 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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I'm too lazy.
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#49 |
Member
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Then it's not prooved that you can reduce it.
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iTunes Control Simple program to control iTunes without needing Alt + Tab
Dota Gadget Windows Vista and Windows 7 gadget with Dota-Related utilities |
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#50 |
Member
Join Date: Jun 2009
Posts: 3,689
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I recently have found the 'allow negative numbers' in preferences.. and I'm experimenting with it..
I'm about to try negative sight range.. probably won't work though. LOL.. And I'll try to make the negative range bonus - it seems possible! But I doubt it will go below 0 or 100.. Because the model would have to be on top of other unit to damage it.. and that would be impossible unless phased or flying over a land unit and viceversa. //Anyway everything is thoery for now.
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#51 |
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I believe that the range value is converted a positive value. Which means -3 will become 3.
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iTunes Control Simple program to control iTunes without needing Alt + Tab
Dota Gadget Windows Vista and Windows 7 gadget with Dota-Related utilities |
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#52 |
Member
Join Date: Jun 2009
Posts: 3,003
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I changed Long Rifles upgrades value to negative, it works.
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#53 | |
Member
Join Date: Jun 2009
Posts: 3,689
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Quote:
You can't give negative values for sight range. 0 won't work too.
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#54 |
Member
Join Date: Jun 2009
Posts: 3,003
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Sight Range can also be negative.
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#55 |
Member
Join Date: Sep 2009
Posts: 604
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About anything can be any value in object editor with the shift key except some rare values.
But some crash the game. I dunno wat negative sight range gonna result - maybe it blocks visible sight range by other units?
__________________
Jass:
function Magic takes unit u returns nothing
call RemoveUnit(u)
call BJDebugMsg("Bling! Magic.")
endfunction
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#56 | |
Forum Staff
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Dynamic cooldown system based in int.
Chicken autoshare but not hero share. And a command to share the chicken.
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Knowledge is power. Power corrupts. Study hard. Be evil |
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#57 | |
Member
Join Date: Jun 2009
Posts: 3,003
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Quote:
You can't see his dot on minimap, can't choose him ( only if you assigned unit to a number with ctrl+# ) given commands will work but you won't hear his "ok" sounds. When gets somewhere in sight range of other units, it'll behave normally. Some values of course crash the game, if you give a button position of 10 to a skill, when it's given when you level up game will crash for example. |
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#58 |
Member
Join Date: Sep 2009
Posts: 604
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Hey just found wat only blizzard program team can do - more powerful than shift key - go to your items in object editor, check the ring of protections, they have NUMERIC hotkeys! You can't even make hotkeys numbers with shift!!
__________________
Jass:
function Magic takes unit u returns nothing
call RemoveUnit(u)
call BJDebugMsg("Bling! Magic.")
endfunction
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#59 |
Member
Join Date: Jun 2009
Posts: 3,003
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You can. Copy the number you want and paste it with ctrl+v. You can also use things like !,@,#,$ with this method. And btw, none of these work in-game.
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| Last edited by Black Isle; 01-06-2010 at 11:52 AM. | |
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#60 | |
Member
Join Date: Jun 2009
Posts: 3,689
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Quote:
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