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![]() Credits: Notes:
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![]() The Restless Soul Rameena Darkfollow ![]() ![]() ![]() Strength - 18 + [1.6] Agility - 16 + [1.6] Intelligence - 21 + [3.0] ![]()
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Eerie Wail - (Active)
__________ __________
Rameena cries deeply for the lost of her master attracting nearby enemies making them have mercy of her. But it will damage and silence the attracted enemies making them vulnerable to her.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 110 40 sec N/A 350 N/A 95 Damage and 2 sec Silence to neraby enemies. 2 135 30 sec N/A 375 N/A 185 Damage and 3 sec Silence to nearby enemies. 3 150 30 sec N/A 400 N/A 270 Damage and 4 sec Silence to nearby enemies. 4 175 25 sec N/A 425 N/A 350 Damage and 5 sec Silence to nearby enemies.
Ability Hotkey: R Targeting Type: Instant Allowed Targets: Nearby enemy units
Notes:
- Damage Type: Magical
- Interrupts channeling spells.
- Drags units over 0.5 seconds next to Rameena.
- Stack silence bonus duration when cast to units affected by Phobia Symphony.
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Phobia Symphony - (Passive)
__________ __________
The spirits consumed by Rameena in the shadow world are forever wailing for their freedom causing agony and pain to those who hear them. Reduces armor and degenerates hit points. Affected units will recive bonus silence duration while Eerie Wail is casted.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A 370 N/A Reduces base armor by 2, degenerates hp/sec by 2 and adds +0.5 sec silence to Eerie Wail. 2 N/A N/A N/A 370 N/A Reduces base armor by 3, degenerates hp/sec by 4 and adds +0.8 sec silence to Eerie Wail. 3 N/A N/A N/A 370 N/A Reduces base armor by 4, degenerates hp/sec by 6 and adds +1.3 sec silence to Eerie Wail. 4 N/A N/A N/A 370 N/A Reduces base armor by 5, degenerates hp/sec by 8 and adds +1.5 sec silence to Eerie Wail.
Ability Hotkey: N/A Targeting Type: N/A - Aura Allowed Targets: Enemy units
Notes:
- It does not reduce armor obtained from items.
- Does bonus stackable silence duration to affected units when Rameena casts Eerie Wail.
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Shadow Judgement - (Active Ultimate)
__________ __________
Rameena conjures a dark possession ritual to invade a rightened enemy soul kidnaping it for the world of shadows furnishing this soul for the declining spirits. A wave of spirits famine for mean souls rips and consummates the soul for the malevolence of its owner did causing great amount of damage until the effect of ritual finishes. After the ritual, the lost soul of enemy will be converted to Rameena life and movement speed.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 220 150 450(500*) N/A 5 sec Deals 82 Damage per second(110 DPS*), heals 10% of hp and gives max MS per 3 seconds. 2 425 90 550(600*) N/A 5 sec Deals 129 Damage per second(149 DPS*), heals 10% of hp and gives max MS per 4 seconds. 3 640 55 650(700*) N/A 5 sec Deals 165 Damage per second(195 DPS*), heals 10% of hp and gives max MS per 5 seconds.
In deep explanation:
Ability Hotkey: E Targeting Type: Unit Allowed Targets: Enemy units
Notes:
- Damage Type: Magical
- Its a 3 second channeling spell(Period which Rameema conjures the ritual).
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Affected units cannot be seen by nobody. Can see only a animation in the ground.
- The return place will be the the point where the target was when affected.
- Rameena only earn 10% hp heal and MS bonus if only her retun from the shadow world. If the enemy survive, she won't earn any effect/buff.
- Total damage done: 410(550*)/645(745*)/825(975*).
Old Ultimate:
| Synergies |
Hope you enjoy it. Any suggestion will be welcome.Quote:
Skill Synergy
__________ __________
Can perform a great synergy when used together. Deals a initial amount of damage and pulls enemy next to you making easy to use the shadow puppet skill harassing the foe with teammates/creeps. Great gank. __________ __________
Very useful on early game making foes lost hp quickly. You can dominate your lane and harm the foes with this synergy. Not very good at mid-late game, but can aid your team with controling enemies and reducing armor/degenerating hp from others when many foes are on sight. __________ __________
When you have to make moves fast, this is a great opporunit to make this synergy. Controls enemy making lost hp and reducing armor, with team aid you can regenrate your hit points if in trouble and then use ultimate to finish the foe making time to run after his support comes. Can kill weak heroes quickly also. __________ __________
Is the chain synergy of Rameena, can kill low-mid hit points heroes in a sigh, second and untimate make the most part of chain giving a great amount of damage to the foe. After this chain, if the foe didn't die you can hunt him until the skill cooldown finish and kill him/her. Great nuke chain. Quote:
Hero Synergy
Exceptional Synergy
Heroes who make Rameena approach easily the targets and/or that they combine skills becoming them destructive.Ex: Rameena Wraith Pity Cry skill approaching enemies to her and Omniknight using Purification skill on Rameena. Tiny Avalanche+Tossing Rameena next to target and using Wraith Pity Cry.
Greater Physical Damage + Fast Attack Speed Synergies
Fast and Big hitters, basically fast and high damage conversion to Rameena's HP when at Shadow Puppet skill.
Nuke Random Chain Synergy
Random nukers making a destructive Single Target/AoE Spell Damage. Unquestionable strategy for Gangs/Team Kills.
Others
There are many others heroes who can synergy some skills.. MANY.
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Item Synergy
Mana Regeneration / Fortifier / Mana Support
Disabes / Repositioning Items / Exertion Triggers
Support / Upgrader
Mana Support / Fortifier / Slow
Mana Burn / True Sight / Support
Feedback / Purge
Armor Reduction
Others
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- Carpe Diem . Yuuh™ Click on the Sign to check the Yuuh's Portfolio!! NEW DOTA HERO COMING: Nightcrawler BY IceFrog
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#2 |
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Join Date: Sep 2009
Location: Poland (Poznań)
Posts: 44
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Well for now this hero doesn`t have skill syngery - in fact first skill make the third useless, because noone will really attack you when you posses the enemy. Then ulti is just a common nuke like DW, or Lina has - you should make it more unusual, because only skilled players are able to play nukers in late game, but they usually have their own strategies for certain nukers.
For now null vote |
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#3 | ||
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The fourth skill is the finishing spell, cuz' when you are playing 1x1 the first become useless, works greatly when at team. When i finish all spells I'll make the Skill Synergy and Item Synergy.
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| Last edited by -Yuuh™; 09-29-2009 at 09:13 PM. Reason: Little addition | |||
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#4 | |
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T-Up: New changes and updates.
I wanna see more suggestions about this hero and the evaluation.
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#5 |
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The 350 dmg from lvl 1 ulti it's a bit underpowered, as the Wraith Pity Cry will give the same amount of dmg at lvl 7 plus a nice silence. Make it like 425 or 450, I think it will be more relevant for a level 1 nuke ulti.
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#6 | ||
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T-Up! New changes and Synergies done. MORE REVIEWS PLEASE!
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#7 |
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I already see the brother of Huskar. Now i see another sister of Death Prophet. @@!!
Well, the 3rd skill is quite cool. But the ultimate looks like Lion or Lina ultimate which gives instant damage to the enemy. How if she seeks the enemy and then kill the enemy nearby the tower of enemy base? Anyway, T-UP for the effort. Maybe you can change the ultimate not to be a seeking ulti coz it is a bit same like Death Prophet ulti which is also seeker ultimate. |
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#8 | ||
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She instantly(or a few seconds later like Sniper ultimate: can be some kind of ritual..) possesses the body of targeted unit, taking him/her to the shadow world dissapearing for a few seconds dealing damage per second to the target until they come back/or only her come back. And if the target die on shadow word she gains some kinda of buff/movement speed.. so that way if what you said happens, she can avoid from those dangers. Thx for the T-Up. ;)
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#9 | |
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I know what you mean already. It is quite interesting too to possess the enemy and bring him to another world. Quite nice. I hope you will put a nice buff and skill effect for this skill. I really like this kind of skill although it is a bit same like Naix's ultimate and Obsidian Destroyer's 2nd skill. |
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#10 |
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The effect animation could be like a pugna's decrepify(but with a blue theme like her body). The buff will transfer half of the target's MS to her. I think it will be interesting. Now you'll have to think about the damage.
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#11 | |
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Oh, thx for the suggestion, I've appreciated it. The damage has to be the same/equivalent of the current and distributed for the duration of skill. And the animation I dont know yet, I have only the skills effects in mind not the animation. Your suggestion is a good one, can mix with the shady theme and her body model.
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#12 |
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Well since you asked quite nicely mere pawn, I'll give you a review
haha.I've had some similar concepts and ideas to your 1st skill, its pretty hawt. But without the puppet control, so your saying both of you are disabled? You and the victim? But overall its a good concept. 2nd skill = Waning rift with a bigger AOE and longer silence. This skill is distasteful and unoriginal. I suggest a fix on this, or rather explain why this skill was added in. Aura of Fear has to be one of the most imbalanced skills I've seen. 8hp/sec degen? A usual regen of a hero is 1.5 to 2.5 or more, and your negatively doing so +6 worse than what's required. Change this skill, its too imba, the concept is good but the execution was bad. How does Kiss of Death work? Is it like a point-click then insta-gib damage like Finger of Death or Laguna Blade? I like how its channeling and a magic missile goes after the unit, but the casting range is unavoidable, and when casted at a 500/600/700 range its almost an insta hit, and if they blink out (assuming its a blink-capable hero) will it still follow them? Overall, I can't say much about this hero. Its good in a way of the ideas, but bad execution. I liked the concept of the 1st skill and 3rd skill, just that the 3rd skill was way too overpowered. PM me if you have any concerns about my review or whatever. king_james |
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#13 |
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Review as requested:
Foremost I want to ask you why you chose a banshee model since one is already in the current game. It's alright but I still don't find it necessary to have another banshee heroine though. Model - unoriginal, quite confusing if merge with Krob. Stats - Pretty balance, no changes needed. Layout - Nothing to say much since it is PD's template Story - Very Unsatisfactory, You can ask King to make you a background story. We have enough of the dead being resurrected as mere pawns of the Lich King. Even though mine is like that. ![]() Skills review: 1st skill: Mhm a deadlock spell eh? I don't know how a ghost can be a puppeteer but renaming the skill as Chains of Hatred would be good since it would fit with the story. If the skill disables both Rameena and the controlled unit, then you better have her some protection, otherwise that would be very risky. 2nd skill: If you would like to consider, have this spell rename as Eerie Wail. Very good Aoe Damage and silence. Scream of Pain + Silence eh? How about for each unit affected by Aura of Fear, the silence last longer? ![]() 3rd skill: I got a good name for this one as well, Phobia Symphony. The spirits consumed by Rameena in the shadow world are forever wailing for their freedom causing agony and pain to those who hear them. Same effect however. Just made it synergetic with the other spells just what I mentioned above. Ultimate: Do you mean Rameena would lock on a target and follow him as a magical missile? Mhm, missile wouldn't fit her spirit theme. I guess it would be like Clockwerk's skill then. Have some disable after the damage like another Aoe silence. That's just for me though. Overall: I see some synergy here but this one needs more revamp. T-up on the effort though. Good luck on the future updates though.
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#14 | |||
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Reply of 2nd skill review: Well, this skill is a secondary base damage for the hero spellchain total damage as she's a nuker hero. The reason of the great AoE is because the first skill has a small cast range so with the secondary skill she can pulls the targets next to her making them vulnerable with the silence and the range. I can fix the skill requirements like more mana and cooldown and the AoE to balance. Reply of 3rd skill review: So, first.. I didn't had any source of data for DotA Regen and Degen. Some heroes have a huge regen in which this skill with a low degen it won't apply any effect for the foe. Could be a reduction on hp/sec regen. But as I said I don't have a source of data for. If You Majesty can help me with this I'll be grateful. :D This is a hero for All not for Me. "Any suggestion will be welcome" Reply of Ultimate Skill review: First of all, this skill will be total changed soon. Here's the explanation: She becomes a magical selectable missle who'll seek the target from the point of cast starting from a slow projectile speed(PS) increasing quickly the PS to reach the target in few seconds. The target has a chance to stop/broke the skill when she's at slow PS. My bad, I forgot to put this on. But any way I'll remake the whole skill. Thanks for the review. I hope you liked it and keep eyes on this suggestion your majesty. /Reverence :P Quote:
Reply of story review: Yes, true x) I don't have in mind a good story for her. I'll ask king_james if he can make one better and with the same concept. Ty Reply of 1st skill review: Yes a deadlock. I liked you name suggestion and I'll change it and the icon. She has to suffer this risk, not only her but the both, and look this way.. she has the ball in this situation because only her can move(isn't the Shackle skill of Rhasta) and the allies next can attack the foe converting damage to heal her. Reply of 2nd skill review: You have a good mind to generate compatible names for skills, I liked all xD! If it'll be in the way that you suggested, it'll have to change the aura AoE, because the aura has 800 AoE and the second skill currently has 425 AoE so the silence duration will increase in all units affected by "Wraith Pity Cry". It won't happen only when one skill is in skills panel. Or if decrease the Aura AoE to fit them it'll be like Degen Aura of Omniknight(300 AoE)?.. Reply of 3rd skill review: Great \o/! I have to think on this synergy. If you can help.. do it. :D Reply for Ultimate Skill review: Yeah, but as I said to king_james, I'll change this ultimate. When I finish doing that you make a review for it. Thanks for the suggestions! I'll put the credits of these changes for you. I hope you liked the sugg and keep eye on it too. ;)
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#15 |
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Seems you change alot of it. T-up on that, your HI looks much neater and precise. On one note, the description of your 2nd skill is a bit lmao. Who was/is her master? Do you mean Kel'thuzad? I think we should concentrate this hero on silencing synergies, for an instance while the enemies are silenced, they take x% damage from physical attacks. Also how about how about making the attacks of your enemies miss by a y%? Since Ghosts are known for their eerie wails, sound spells would fit right?
![]() P.S. Thanks for putting me up on your Credits.
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#16 | ||
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P.S. You deserve! You've helped me a lot! @Topic-Up Changes! Changes and Changes! Don't just look, COMMENT!
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#17 |
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Before I start let me say this suggestion is extremely detailed and a lot of work has been put so T-up for that!
A little side note is that some details are over-the-top and make it a bit difficult to understand the actual effect of the spell, for example the first skill's explanation, its so long that I ended up confused about what it does! So you control the hero? you move and he moves with you? This spell looks a bit like Atropos's nightmare coupled with Bat's ultimate :O 5 seconds of hero disable is too much, the hp conversion effect is nice! I suggest halving the duration on heroes to make it balanced. Second skill is basicly Puck's waning rift - but with larger AOE, more damage and longer silence... so unoriginal and overpowered! 3rd skill - an aoe hp and armor negative aura, where have I seen that before? Nevermore and necrolyte, true it has a lower aoe, but its unoriginal and the effect of added silence is forced synergy by defition. Ultimate looks at first sight like Atropos ultimate, again the blabbering in the description makes more confusion then clarity. So basicly you channel for 3 seconds, then he just disappears and receives damage? ok, noting good or bad to say about this skill. I'm sorry to say it man but this suggestion has a nice cover to it but I dont really like the book itself :O The closest a skill comes to unique is the first maybe, work around that. |
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#18 |
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During the Third War, Kel'Thuzad with his undead army surprisingly encountered a Night Elf encampment in Ashenvale, curious, he raided the village and found a mysterious lady held hostage by the Night Elves. Claimed to be a high member of the Corrupted Elves clan, Kel'Thuzad was impressed with her omnipotent, aphotic presence that smeared her blackened heart. Called upon Rameena Darkfollow by Kel'Thuzad ever since, her past is unknown, only to her feint memory was imprinted the grand Priestess that she had once betrayed, but as her intellectuality overwhelmed her essence, she transfigured into a ghostly spirit. Subsequently regaining her past existence, Rameena agreed to a pact to the Scourge in return for everlasting power and immortality. But with the hatred in her blood-shot eyes, she shall never seize the opportunity to decimate the Sentinel that crushed her once existent silhouette.
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#19 | |
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#20 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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Ok, finally got aroud to a review:
first impressions: model is quite simeler to death prophet, transparency tries to make up for this. skills seem quite unique except for second one, stats seem ok, skills: Chains of Hatred: looks quite unique, nice psuodo heal, i think necro would actually be a core item, as it has perfect synergy with this skill, most useful Xv1 very useful to hide in trees and force twords ally.catch a fleeing enemy, but i think the cast range is abut too short, 450 would make the skill more versitle while still being balnced(or you could scale the cast range slightly staring at 250 going to 450) also can the target or cater use items(dagon/tp etc) i.e. is the disable a silence/disable attack or a no-damage doom/diable attack ? Eerie Wail: not a fan of this skill, braking it down it is basicly a fan of knives spell(think BB,QoP) with aoe silence(think waning rift) and 'stuns+move'. basically its better than both of theses abilities., slight synergy with 1st skill, forced synergy with 3-rd skill, no synergy with ulty(they would be in cast range anyway) recommendation:change into something more unique that doesn't totally out shine other abilities. prefebly with better synergy Passive:fist it looked good, but then i relised it is basicly nevermores passive+nercoltes passive except set damage/second(worse) but combined is better but in samller aoe, is the degen hp-removal/physical/magic/pure? the forced synergy scaling is off, goes +.5/+.3/+.5/+.2 silence /level.lastly doesnt synergu=ive with abilites ecept first, doesn't synegise into caster role ansd is it stll active when you use ult?. Recommendation: change into a more useful passive. think a bit more about how abilities scale. Ult: noe this i like, good to use when the sven tries to counter gank, use this dodge that storm bolt, but channeling needs to be less to do this though(perhaps ahgs, also would need to be less for blinkers), 1 second would do(think nevermore ult), finger and blade do more damage and they are instant(but cost more mana and have less effects). would make interesing mechanich with sb, use this withcharge/nether would make interesting results(think about it) recomndations:just needs a few tweaks iand it would be good, but it alcks synergy with other skills though. synergy, a bit of though has gone into this, skill synergy is still lacking, item synergy is good hero synergy looks a bit too much, some counters would be nice to shoe that the hero isn't imbalanced. Overall:1st skill:t-up, but needs some tweaks, second:t-down, numbers arn't balanced, is a bit of a combo of skills little good(non-forced) synergy. 3rd:t-down, another combo of skills with little good synergy.Ulty: t-up, needs some tweaks to make it more useful synergy: null, needs more skill synergy and less 'other' synergy.
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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