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Old 09-29-2009, 11:44 PM   #1
Cobra_Kane
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Default [Str-Scourage] Moghut - The Alpha Leader




Hello again people .
This is my 5th posted hero here and also one of my favourites, hope You like it, i also changed the template to the "Forum Standard" one (Template from http://www.playdota.com/forums/48863...e-official-pd/ )
Please i want reviews and comments from this one, i really want to know if you like it or not and why


CHANGELOG


  • 9/30/09
    Changed Ohkthar Slash Icon
  • 10/2/09
    Changed Community Aura name to "LeaderShip"
    Reduced Base Atk Dmg
  • 10/3/09
    Modified Call for the pack and pure power
    Increased Dmg from OhkThar Slash
    Fixed Hero Story (Thx again King_James )
  • 10/4/09
    Changed Ultimate skill for "Pack Maximizer" and reduced Wolf Riders Magic Resistance to 10/15/20 %













Alpha Leader
Moghut

Quote:
Background Story:
Once considered as Grom Hellscream's left hand and general in-command of the Horde, Moghut was one of the most sought after by the Scourge. With tolls of bounty upon his head, he was captured with his squad and poisoned by everlasting blood from the beast, Magtheridon. Reborn with aphotic powers and merciless rage, Moghut bases his powers on grievous attacks and with his loyal wolf riders, as he uses his once mighty sword known as OkhThar to decimate his enemies. With a thirst for vengeance, Moghut relinquishes his allegiance to the Sentinel, as he proclaims as to being betrayed by the Horde, and with every breath he takes, he shall never yield until the sound of retribution.
Strength - 20 + [2.7]
Agility - 19 + [1.7]
Intelligence - 15 + [1.3]





Affiliation:Scourage
Damage: 38 - 49
Armor: 4
Movespeed:305
Starting HP/MP:490/160
Attack Range:128 (Melee)

_____________________________________

Call For the Pack - (Active)
__________
__________
Moghut Calls his Wolf Raiders. Each Wolf Rider has the same Mov Speed of his Leader. Wolf Raiders last until they die.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100 mana30 Seconds N/AN/AN/A Summons 1 Novice Wolf Rider. 2 Wolf Riders Max
2100 mana30 Seconds N/AN/AN/A Summons 1 Novice Wolf Rider. 3 Wolf Riders Max
3100 mana30 Seconds N/AN/AN/ASummons 1 Elder Wolf Rider. 4 Wolf Riders Max
4100 mana30 Seconds N/AN/AN/ASummons 1 Elite Wolf Rider. 5 Wolf Riders Max

Notes:
  • Stats From Wolf Riders:
    Novice Wolf Riders got 500 Hp, 11 - 17 Dmg, 10% Magic Resistance and 0 Medium Armor.
    Elder Wolf Riders Got 600 Hp, 22- 29 Dmg, 15% Magic Resistance and 1 Medium Armor.
    Elite Wolf Riders got 650 Hp, 35 - 40 Dmg, 20% Magic Resistance and 2 Medium Armor.
  • Wolf Riders have 2 inventory slots (items dont work on this inventory)
  • If a wolf Rider Dies while carring items, the items will NOT be droped and instead will appear in the respective Base.


_____________________________________


OhkThar Slash - (Active)
__________
__________
Moghut makes his enemies suffer the power of his great Sword OhkThar. The Alpha Leader deals a powerful strike that slows the enemy´s mov Speed depending of the diference between his Str and yours. Slow cannot exceed a certain %.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1120 mana20 Seconds128 RangeN/A5 SecondsDeals 90 Dmg. Slows 5% and an extra +0.5% per Str Point. 15% Max Slow
2120 mana20 Seconds128 RangeN/A5 SecondsDeals 150 Dmg. Slows 10% and an extra 0.7% per Str Point. 25% Max Slow
3120 mana20 Seconds128 RangeN/A6 SecondsDeals 210 Dmg. Slows 15% and an extra 1% Per Str Point. 40% Max Slow
4120 mana20 Seconds128 RangeN/A6 SecondsDeals 290 Dmg. Slows 20% and an extra 1.3% Per Str Point. 60% Max Slow

Notes:
  • The Formula for the Slow it´s (Skill lvl * 5) + [(Moghut´s STR - Enemy´s STR) * ( % Shown on description)]
  • Slow Cannot be less than 5%
  • Damage type is Physical


_____________________________________


LeaderShip - (Passive)
__________
__________
Moghut and His partners obtain a bonus of atk speed and mov speed based on how many allied units are in the area. The alpha leader also gets extra STR bonus for each unit


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A950 AoEN/A+ 1.5 mov Speed / +0.5% Atk Speed per allied unit . Alpha Leader gets a +0.3 bonus Str per Allied unit
2N/AN/AN/A950 AoEN/A+ 2 mov Speed / 1% Atk Speed per allied unit . Alpha Leader gets a +0.5 bonus Str per Allied unit
3N/AN/AN/A950 AoEN/A+ 2.5 mov Speed / 1.3%A tk Speed per allied unit . Alpha Leader gets a +0.7 bonus str per Allied
4N/AN/AN/A950 AoEN/A+ 3 mov Speed / 1.5% Atk Speed per allied unit . Alpha Leader gets a +1 bonus Str per Allied unit.

Notes:
  • This Aura Only works on Heroes, contorled creeps and summons
  • Sentinel/Scourge Creeps, illusions and structures DONT affect this aura
  • Max unit count is 15 Units
  • Moghut Count as 1 Unit

_____________________________________


Pack Maximizer - (Active)
__________
__________
The Alpha Leader Creates a powerfull magic to maximize the combat abilities of his allies. Each affected unit will get the best Dmg, Armor, Atk Speed and mov Speed from the nearby allied units. Also Moghut gets the ability to deal Pure Dmg while effect Lasts .


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150 Mana120 SecondsN/A950 AoE4 Seconds Allies Get Maximized. Alpha Leader´s Normal Attacks Deal Pure Dmg
2175 Mana90 SecondsN/A950 AoE 5 SecondsAllies Get Maximized. Alpha Leader´s Normal Attacks Deal Pure Dmg
3200 Mana60 SecondsN/A950 AoE 6 SecondsAllies Get Maximized. Alpha Leader´s Normal Attacks and OhkThar Slash Deals Pure Dmg

Notes:
  • It Only affects units affected by LeaderShip
  • More info Below



_____________________________________

Ultimate Explanation

It´s a really simple to understand skill but in not so good with english so ill explain it with an example .

Lets say you have 3 Allied Heroes with these Stats:

Moghut
Dmg: 40 -50
Armor: 4
Atk Speed: 120
Mov Speed: 320

Allied Hero 1
Dmg: 30 - 35
Armor: 6
Atk Speed: 100
Mov Speed: 310

Allied Hero 2
Dmg: 50 - 75
Armor: 1
Atk Speed: 80
Mov Speed: 290

Allied Hero 3
Dmg: 25 - 40
Armor: 2
Atk Speed: 170
Mov Speed: 300


Pack Maximizer Combines the Best Atributte of the Team and Shares it. As you can see Moghut Will share it´s Mov Speed, Allied Hero 1 will share It´s Armor, Allied Hero 2 will share it´s Base Dmg adn Allied Hero 3 will share it´s Atk Speed, so this skill will make every affected unit have (while effect lasts):

Dmg: 50 -75 ( From Allied Hero 2)
Armor: 6 (From allied Hero 1 )
Atk Speed: 170 ( From Allied Hero 3)
Mov Speed: 320 (From Moghut)


So basically it will make every affected unit to have the best stats from the team for a brief moment.




Well its Finally over. Plz review this one .

Thx to everyone and good Luck
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Last edited by Cobra_Kane; 10-08-2009 at 02:58 PM.
Old 09-30-2009, 01:07 AM   #2
Kill_The_Gem
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

pretty shweet

dunno about 5 riders maybe 2 that are pretty buff with community aura buffed for that
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Old 09-30-2009, 03:52 AM   #3
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

BUMP >_<

I Rly want some reviews and comments about this one u.u
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Old 09-30-2009, 04:59 AM   #4
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Smile Re: [Str-Scourage] Moghut - The Alpha Leader

hm... nice hero but a i saw a few holes hmm.. the hero has too low int and mana for his active skills but it's good if i firstly bought mana regen and int based items

2nd his first skill it's kind of... wierd O_O i thought it's like summon wolves but it's nice summon's damage is great quick but too powerful 50% magic resistance O_O (hmm.. hero can't beat that) and also at lvl 4 of it it can call 5 raiders it's too tough specially to nuker with aoe.. O_O

well it's just an oppinion please don't punch me O_O or kick or hmm... pummel?? O_O or slash

ohh and there's another thing i dislike the picture of the ohktar slash doesn't match his real sword suggest u umm.. trace your heroes sword.. that's all thank you -bow- O_O

haha have a nice day
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Old 09-30-2009, 05:23 AM   #5
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Quote:
Originally Posted by raffyel14 View Post
2nd his first skill it's kind of... wierd O_O i thought it's like summon wolves but it's nice summon's damage is great quick but too powerful 50% magic resistance O_O (hmm.. hero can't beat that) and also at lvl 4 of it it can call 5 raiders it's too tough specially to nuker with aoe.. O_O
Remeber that even that they have 50% magic resistance they are still just a bit stronger than a creep. The magic resistances is made to increase they resistance to heroes (another possibility might be to decrease they resistance to 0 and double their HP, ill think about it )


Quote:
Originally Posted by raffyel14 View Post
well it's just an oppinion please don't punch me O_O or kick or hmm... pummel?? O_O or slash
Hahaha

Quote:
Originally Posted by raffyel14 View Post
ohh and there's another thing i dislike the picture of the ohktar slash doesn't match his real sword suggest u umm.. trace your heroes sword.. that's all thank you -bow- O_O

haha have a nice day
Yeah, its horrible xD, ill fix it as soon as i find a cool one, i just put it temporally.



Thx for the suggestions



And to everyone else, keep leaving comments and reviews i want more D:< .


Good luck to everyone
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Old 09-30-2009, 05:54 AM   #6
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

not bad
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Old 09-30-2009, 04:15 PM   #7
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Bump . More Reviews and comments plz
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Old 09-30-2009, 05:34 PM   #8
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

I like the 2nd skill.
But still too much str gain.
You must open your eyes and calculate the str gain from all spells and stuff..
Holding my vote.
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Old 10-01-2009, 09:48 AM   #9
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

king_james review on its way....

Call For the Pack is not exactly my type, I can say that, with the TONS of summon skills here in PD, I'm not a fan. Its imbalanced right now, as these wolf riders don't die, but live with you like a neutral. They don't even have sub-skills here, at least give them one to make them more usable.

OhkThar Slash is good. I like how you infused the slow per difference of STR from you and the hero/unit. Nothing much to say about this skill, its good.

Community Aura makes Moghut very team-oriented, this makes good synergy with the first skill, which finally makes use of the summons. Does the buff only benefit you and no one else?

Pure power is a concept that has made wonders with hero, a lot of hero ideas. But haven't been made through in the game, I'd really like to see a pure damage skill anytime soon. I suggest to make the duration longer but instead you can only attack a number of times. Like the buff will last for 20 seconds but your only permitted to 3 attacks to maintain balance. Refer to Ursa's Empower for ideas on what I mean.

Overall, this hero has great potential. I'm just sad the community hasn't seen him. The SDRC is here for a reason, to improve ideas by commenting and giving thoughtful reviews and no score-based templates. I especially like skill 3, it would maintain balance and everything since there can never be enough units in an area, Summoners would be Moghut's good friends. I suggest one more thing, a slight fix on the summon or maybe a remake. Summon skills aren't taken easily for heroes, since it disrupts balance and makes the hero dull.

Keep it up Cobra_Kane, and probably this idea or your other ideas will be potentially available for implementation.

king_james
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Old 10-01-2009, 01:27 PM   #10
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Balancing your ultimate will be a problem, seeing that you have the necessary skills to keep your target within attack range. How about adding a HP cost to the skill, and maybe slightly increasing the mana cost as well?
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Old 10-01-2009, 03:22 PM   #11
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Quote:
Originally Posted by king_james View Post
king_james review on its way....

Call For the Pack is not exactly my type, I can say that, with the TONS of summon skills here in PD, I'm not a fan. Its imbalanced right now, as these wolf riders don't die, but live with you like a neutral. They don't even have sub-skills here, at least give them one to make them more usable.
Quote:
Originally Posted by king_james View Post
I suggest one more thing, a slight fix on the summon or maybe a remake. Summon skills aren't taken easily for heroes, since it disrupts balance and makes the hero dull.
I know that having a lot of summons make´s a skill OP, thats why i didint add any skill to the wolf riders and have those poor stats. The main idea of the Call for The Pack skill is to increase the number of allied units for the community aura bonus. Remember that creeps have (when game begins, then they get stronger as time passes) 550 HP, 11 -23 Dmg and 2 armor so as you can see they are slightly stronger that a creep so it wont be a problem in mid game .


Quote:
Originally Posted by king_james View Post
Community Aura makes Moghut very team-oriented, this makes good synergy with the first skill, which finally makes use of the summons. Does the buff only benefit you and no one else?
Community Aura gives Atk Speed and Mov Speed to everyone affected by this aura, but remember that:

Units Affected by this Aura:
  • Moghut
  • Wolf Riders
  • Allied Heroes
  • Controled Creeps (Dominate, Enchant, Holy Persuasion)
  • Summons

Units that are NOT affected by this aura:
  • Sentinel/Scourage Creeps
  • Illusions
  • Structures

And Also remember that there is a max unit count of 15 Units, so if there are 20 Frendly "affected" units in the area, they will only recieve the bonus as if they were 15 Units only. The only Bonus that is aplied ONLY on Moghut is the STR per "affected" unit witch also synergies with OhkThar Slash.

Quote:
Originally Posted by king_james View Post
Pure power is a concept that has made wonders with hero, a lot of hero ideas. But haven't been made through in the game, I'd really like to see a pure damage skill anytime soon. I suggest to make the duration longer but instead you can only attack a number of times. Like the buff will last for 20 seconds but your only permitted to 3 attacks to maintain balance. Refer to Ursa's Empower for ideas on what I mean.
Quote:
Originally Posted by crazy sheep View Post
Balancing your ultimate will be a problem, seeing that you have the necessary skills to keep your target within attack range. How about adding a HP cost to the skill, and maybe slightly increasing the mana cost as well?
Hmm...
@King_James: i Liked the idea, how about deal pure Dmg for 4/5/6 Attacks and Skills (only on lvl 3) For 15 Secs. Skills Doesnt count as 1 Attack (OhkThar Slash got 20 secs cooldown so you´ll only deal 1 Slash per Pure Power)

@Crazy Sheep: I think as it is now its a bit Under Powered, because the duration its pretty short, for example, you use the skill, then they Stun you for 2 seconds that means that you only have 3 Seconds (on lvl 3) to chase the hero and Hit him again.

Anyway, ill see what i can do for this one


Quote:
Originally Posted by king_james View Post
Keep it up Cobra_Kane, and probably this idea or your other ideas will be potentially available for implementation.

king_james
Thx man . I´m happy to see that my heroes are actually cool

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Old 10-01-2009, 11:03 PM   #12
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

As requested.

Concept/Stats:

Pretty interesting idea, sounds a lot like a different variation of Lycan, but like Lion is from Lina, its completely different at the same time.

2.7 + 1.7 + 1.3 = 5.7 stats per level

This is a decent stat gain but the 2.7 strength per level is pretty high. Maybe lower it to like 2.4 or even 2.5 will prolly do. I see the reasoning on having a high stat gain, just skimming the spells, Ohkthar Slash seems pretty reliant on your strength.

Also, a couple notes and concerns on other starting stats. 305 seems a bit high of a MS for a hero with a slow, and a 128 attack range (just a bit higher than melee). On-top of that, his base damage will be increasing rapidly with the strength stat gain and having the advantage of slowing from just outside melee range seems a small amount over-powered in my eyes.

Skill 1 (Call For the Pack):

A basic summon, this is what i was referring to Lycan about. Lots of people like the idea of summons but honestly I don't think we need any more.

As for the stats, 5 wolf riders does seem a bit OP in my opinion, even conisdering they don't have any sub-skills making them anywhere useful. The only bonus you gave them is the fact they can carry 2 items that probably won't make much of a difference for the duration they are alive for.

Maybe lower the amount of riders summoned to 1 or 2, and give them a sub-skill or 2. Also, increase their health a little bit more, so they don't run in 1 by 1 and die like they are in a line up to die.

Just referring back to Lycan's wolves, they have invis giving them more survivability chance, as for your riders, all they have is movement speed IMO.

Skill 2 (Ohkthar Blade):

This is your hero's bread and butter, this skill allows your hero to catch up and do what he has got to do. This is 1 of the 2 skills I agree with.

In my opinion, there is nothing wrong with the stats on this skill and nothing to be nerfed.

Skill 3 (Community Aura):

This is a cool aura, and I'm not a big fan of auras that much. I like that fact that the more people that are around him, the greater it is.

May I suggest maybe changing the name of it though? Aura's with the word 'Aura' in them just don't seem professional in my opinion. Maybe change it to something like 'Alpha Leader' or 'Leader of the Pack' or something.

Ultimate (Pure Power):

Maybe not the greatest of ults, but a ult nonetheless. But this ultimate sounds more like it should be a skill. I personally think this is just a slot fitter and that's all you could think of. Don't get me wrong the ability to have pure damage sounds pretty good and would definatly give you the upper hand on some situations. But this sounds more like the duration should be nerfed just a small amount and it could easily be made into a skill.

Final Verdict
Minor Changes

It's not perfect but your head is in the right direction. Just some minor tweaking will probably get you in a better direction but that's just my opinion.

*Side Note: I will try and get around to the other 2 heroes that you linked me but I'm out of time right now, also I would like if you reviewed Kingh (In my signature).

And with that, I wish you good luck with your suggestion. I hope my review helped.
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Old 10-02-2009, 02:56 PM   #13
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Quote:
Originally Posted by Daily Vitamin View Post
As requested.

Concept/Stats:

Pretty interesting idea, sounds a lot like a different variation of Lycan, but like Lion is from Lina, its completely different at the same time.

2.7 + 1.7 + 1.3 = 5.7 stats per level

This is a decent stat gain but the 2.7 strength per level is pretty high. Maybe lower it to like 2.4 or even 2.5 will prolly do. I see the reasoning on having a high stat gain, just skimming the spells, Ohkthar Slash seems pretty reliant on your strength.

Also, a couple notes and concerns on other starting stats. 305 seems a bit high of a MS for a hero with a slow, and a 128 attack range (just a bit higher than melee). On-top of that, his base damage will be increasing rapidly with the strength stat gain and having the advantage of slowing from just outside melee range seems a small amount over-powered in my eyes.
Mmm... The high stat grow if for Ohkthat Slash to work well, and there are higher str gain in dota (for example treand protector or doom guard with 3.2 per lvl). But maybe you are right about the initial Dmg, ill reduce it .


Quote:
Originally Posted by Daily Vitamin View Post
Skill 1 (Call For the Pack):

A basic summon, this is what i was referring to Lycan about. Lots of people like the idea of summons but honestly I don't think we need any more.

As for the stats, 5 wolf riders does seem a bit OP in my opinion, even conisdering they don't have any sub-skills making them anywhere useful. The only bonus you gave them is the fact they can carry 2 items that probably won't make much of a difference for the duration they are alive for.

Maybe lower the amount of riders summoned to 1 or 2, and give them a sub-skill or 2. Also, increase their health a little bit more, so they don't run in 1 by 1 and die like they are in a line up to die.

Just referring back to Lycan's wolves, they have invis giving them more survivability chance, as for your riders, all they have is movement speed IMO.
The main theme of this hero is to be a leader of a group (like a pack of wolfs) so just 2 Wolf Riders dont give the impresion of a "pack" and more like a support summons and thats why i dont want to change it. Also remember that are just like creeps. Tthe main idea of the Wolf Riders is that you "Community Aura" (LeaderShip) works even better (remember that this aura Dont consider Sentinel/Scourage Creeps). Its the same to have 5 Treants/Ghouls to assist you. Also remember that you can only summon 2 Wolf Riders per minute (1 each 30 Secs) so it will be hard to replace and have all 5 at the same time.


Quote:
Originally Posted by Daily Vitamin View Post
Skill 3 (Community Aura):

This is a cool aura, and I'm not a big fan of auras that much. I like that fact that the more people that are around him, the greater it is.

May I suggest maybe changing the name of it though? Aura's with the word 'Aura' in them just don't seem professional in my opinion. Maybe change it to something like 'Alpha Leader' or 'Leader of the Pack' or something.
Mmm, yeah but i was out of ideas that day, ill change the name to "LeaderShip"


Quote:
Originally Posted by Daily Vitamin View Post
*Side Note: I will try and get around to the other 2 heroes that you linked me but I'm out of time right now, also I would like if you reviewed Kingh (In my signature).

Ill review it as soon as possible ^^

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Last edited by Cobra_Kane; 10-02-2009 at 03:29 PM.
Old 10-02-2009, 08:21 PM   #14
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

First off, his base str is pretty low for a hero who requires strength for more skill effectiveness, probably increase it to 23-24.

Call for the Pack - 650 HP and 35-40 damage is alot. Lycanthroph's wolves have 400 hp at level 1 and 625 hp at level 4 and 17-18 damage at level 1 and 43-49 damage at level 4. Also, he can summon a max of 2 wolves.
You should consider nerfing the wolves.

Ohkthar Slash - 230 damage is extremely low for a 20 cd skill, also, the slow is pretty weak early game, probably make it a static 2% at all levels.
Even though you can attain pure damage, 230 is very low, additionally, this is a melee skill and therefore should have a greater effect. Try making it 100/175/250/325 damage. Leadership - Its really weak, very weak. It can give a maximum of 45 MS, 22.5% ASPD and 15 strength when you have reached the 15 unit limit. Thats low, try changing it too +6 MS and 3% ASPD per unit, then it would have a maximum effect of 90 MS and 50% ASPD, which is fine(or maybe still weak) considering you need that high amount of units to be nearby.
15 units is a high amount, you, 4 allies, 5 wolves make only 10 units, that means you need summoners in your team or necrominicon users to get the full effect.

Pure Power - This skill needs an overhaul really, this hero looks like a summoner/team battler because of his first 3 skills, but his ultimate is a carry/DPS skill.
Additionally, its weak, 5 seconds duration is low for 200 mana cost and 60 seconds cd.
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Old 10-02-2009, 11:43 PM   #15
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

It´s Defense Time :3



Quote:
Originally Posted by HellCraft View Post
First off, his base str is pretty low for a hero who requires strength for more skill effectiveness, probably increase it to 23-24.
Yes, Base Str is pretty Low but his Stat Grow its decent so it´s well balanced. The idea is to have some Heroes that have more STR than you and then can easily kill you (this is for hero balance)

Quote:
Originally Posted by HellCraft View Post
Call for the Pack - 650 HP and 35-40 damage is alot. Lycanthroph's wolves have 400 hp at level 1 and 625 hp at level 4 and 17-18 damage at level 1 and 43-49 damage at level 4. Also, he can summon a max of 2 wolves.
You should consider nerfing the wolves.
Yeah, a lot of people told me that, i came up with another idea for change that skill so check it out ^^.


Quote:
Originally Posted by HellCraft View Post
Ohkthar Slash - 230 damage is extremely low for a 20 cd skill, also, the slow is pretty weak early game, probably make it a static 2% at all levels.
Even though you can attain pure damage, 230 is very low, additionally, this is a melee skill and therefore should have a greater effect. Try making it 100/175/250/325 damage.
OhkThar Slash it´s pretty weak at early game (Dmg and Slow) but on Lvl 4 it can slow up to 60%.
The idea of Ohkthar slash is NOT deal Dmg, its to slow the enemy enough to make your wolf riders surrond him to prevent his escape.



Quote:
Originally Posted by HellCraft View Post
Leadership - Its really weak, very weak. It can give a maximum of 45 MS, 22.5% ASPD and 15 strength when you have reached the 15 unit limit. Thats low, try changing it too +6 MS and 3% ASPD per unit, then it would have a maximum effect of 90 MS and 50% ASPD, which is fine(or maybe still weak) considering you need that high amount of units to be nearby.
15 units is a high amount, you, 4 allies, 5 wolves make only 10 units, that means you need summoners in your team or necrominicon users to get the full effect.
Do you think that 45 MS is weak? O.o (its allmost the same as 1 extra and stackeable boots of speed). +15 STR is like Centaurs ultimate (on lvl 1) and 22 Atk Speed (more than "Gloves of Haste").
And remember this aura affects every hero and summon on your team (they must be in a 950 AoE nearby the Alpha Leader) so i dont think its a weak aura o.o.

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Originally Posted by HellCraft View Post
Pure Power - This skill needs an overhaul really, this hero looks like a summoner/team battler because of his first 3 skills, but his ultimate is a carry/DPS skill.
Additionally, its weak, 5 seconds duration is low for 200 mana cost and 60 seconds cd.
Yes, i also changed this one because a lot of people asked me to. I wanted to Thx King_James for the idea of the Pure Power modifications .

Hope my point of view make you see that this hero is pretty balanced after all.

Thx for the Review and Good Luck
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Old 10-03-2009, 07:43 AM   #16
HellCraft
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

The thing that some heroes can have more str than him really breaks his potential, I am not telling you to give him +36 str of centaur, just increase his base str ans str gain.

The wolves are still stronger than lycan's wolves and you can summon up to 5 of them.

If Ohktar's Slash is mainly used for slow it sucks really. Early game it will be a 5-10% slow, mid game it will be a 15-20% slow, and late game a 30-40% slow, and that is against heroes that don't have a good str/str gain. Against heroes like centaur/slardar/pudge/kunkka/DK/Dirge/Sven/Treant/Axe/Naix/Skeleton King/Abbadon and so many more, its useless.

Yes 45 MS IS VERY WEAK considering you need that high amount of allies units nearby, you, 4 allies, +3 allies because of a level 16 meepo and a warlock with refresher and 5 wolves. Your meepo need to get to level 16 and warlock needs to farm a refresher.
Other ways are there, like, you, 4 allies, 5 wolves, 2 lycan's wolves, 2 necrominicons and an enchantress.
There are many other ways but all of them need your team to farm alot and get to high enough levels. I don't think that a mere 45 MS and 22.5% ASPD is worth it.
Also don't compare this with boots, comparing skills to items always fails since they are different things altogether.
And if you still think 45 MS is alot, ill give you some examples:
Bloodseeker gets +44% MS(thats equal to 156.2 MS with boots) with his 3rd spell which requires an enemy to be under 40% hp which is a much more easier gaol to obtain than 15 units.
Razor gets a permanent +12% MS(thats 41.4 MS with boots) thats just slightly lower than 45 MS, also he doesn't need 15 units nearby.
Phase boots gives you a 10% MS boost(thats +37 MS with 370 MS)(I know I should not compare items and skills but I am just giving it to show you that MS isn't that super cool).
Slardar's Sprint gives him +40% MS.
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Old 10-03-2009, 09:24 AM   #17
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Once considered as Grom Hellscream's right hand and general in-command of the Horde, Moghut was one of the most sought after by the Scourge. With tolls of bounty upon his head, he was captured with his squad and poisoned by everlasting blood from the beast, Magtheridon. Reborn with aphotic powers and merciless rage, Moghut bases his powers on grievous attacks and with his loyal wolf riders, as he uses his once mighty sword known as OkhThar to decimate his enemies. With a thirst for vengeance, Moghut relinquishes his allegiance to the Sentinel, as he proclaims as to being betrayed by the Horde, and with every breath he takes, he shall never yield until the sound of retribution.

I just fixed up the story, there were some errors so I just thought I'd fix it.

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Old 10-03-2009, 12:02 PM   #18
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Quote:
Originally Posted by HellCraft View Post
The thing that some heroes can have more str than him really breaks his potential, I am not telling you to give him +36 str of centaur, just increase his base str ans str gain.
This heroe will be mainly used to kill Int/Agi heroes, to create a weak point i decided to give him a decent STR (base and grow) also remember that if the enemy has more STR than you, it will not be slowed only, it will still recive Dmg.


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Originally Posted by HellCraft View Post
The wolves are still stronger than lycan's wolves and you can summon up to 5 of them.
Lycan Wolfs can get a maximum Mov Speed (Shapeshift) and have permanent invisibility.
Also i want to reply again that you can only summon 1 wolf each 30 seconds, it will b hard to have all 5 at the same time allways.

Quote:
Originally Posted by HellCraft View Post
If Ohktar's Slash is mainly used for slow it sucks really. Early game it will be a 5-10% slow, mid game it will be a 15-20% slow, and late game a 30-40% slow, and that is against heroes that don't have a good str/str gain. Against heroes like centaur/slardar/pudge/kunkka/DK/Dirge/Sven/Treant/Axe/Naix/Skeleton King/Abbadon and so many more, its useless.
Ok, you win with this one, increased Dmg and % per Str point of OhkThar Slash xD .

Quote:
Originally Posted by HellCraft View Post
Yes 45 MS IS VERY WEAK considering you need that high amount of allies units nearby, you, 4 allies, +3 allies because of a level 16 meepo and a warlock with refresher and 5 wolves. Your meepo need to get to level 16 and warlock needs to farm a refresher.
Other ways are there, like, you, 4 allies, 5 wolves, 2 lycan's wolves, 2 necrominicons and an enchantress.
There are many other ways but all of them need your team to farm alot and get to high enough levels. I don't think that a mere 45 MS and 22.5% ASPD is worth it.
Also don't compare this with boots, comparing skills to items always fails since they are different things altogether.
And if you still think 45 MS is alot, ill give you some examples:
Bloodseeker gets +44% MS(thats equal to 156.2 MS with boots) with his 3rd spell which requires an enemy to be under 40% hp which is a much more easier gaol to obtain than 15 units.
Razor gets a permanent +12% MS(thats 41.4 MS with boots) thats just slightly lower than 45 MS, also he doesn't need 15 units nearby.
Phase boots gives you a 10% MS boost(thats +37 MS with 370 MS)(I know I should not compare items and skills but I am just giving it to show you that MS isn't that super cool).
Slardar's Sprint gives him +40% MS.
Yeah, everything that you said is true but, let me ask you something.
Does Strygwyr's Thirst (Bloodseeker), Sprint (Sladar), Phase Boots or Unstable Current (Razors) help ALL your allies?
Those are items/skills that only increase your OWN Mov. Speed. This aura gives a bonus to Every teammate so it´s obvious that it can´t be as strong as one of the skills you mentioned.


Quote:
Originally Posted by king_james View Post
Once considered as Grom Hellscream's right hand and general in-command of the Horde, Moghut was one of the most sought after by the Scourge. With tolls of bounty upon his head, he was captured with his squad and poisoned by everlasting blood from the beast, Magtheridon. Reborn with aphotic powers and merciless rage, Moghut bases his powers on grievous attacks and with his loyal wolf riders, as he uses his once mighty sword known as OkhThar to decimate his enemies. With a thirst for vengeance, Moghut relinquishes his allegiance to the Sentinel, as he proclaims as to being betrayed by the Horde, and with every breath he takes, he shall never yield until the sound of retribution.
Thx again Man ^^.




Thx everyone for the reviews, comments and ideas for this hero.



Good Luck


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Last edited by Cobra_Kane; 10-03-2009 at 12:34 PM.
Old 10-03-2009, 12:29 PM   #19
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

Mhm. I think this hero is the best among the others you have created. This Moghut dude has a high potential and I really like the synergies of the spells with each other. I just don't find your ulti fitting with its theme " Pack", that's the only minor drawback. Overall, an impressive hero idea with minor remake to be done.
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Old 10-03-2009, 12:43 PM   #20
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Default Re: [Str-Scourage] Moghut - The Alpha Leader

OK, a quick review =)


Stats - Seems fine, no complains.

Skill 1 - Too simple, if I may say so. I suggest to give the Raiders some skills that are not powerful when alone, to complement your band theme Hero.

Also, there's something in the Raider stats. Normal armor? There is no Normal armor in WC3, perhaps you are pertaining to Medium Armor? If it is, then having Medium Armor provides units a natural 25% Magic Resistance, and with the added 30%, that should be about 55%! (If not diminishing).

Skill 2 - I suggest to add an initial slow to all levels, perhaps 10%, just to make it reliable.

Skill 3 - Numbers are too small (since only player controlled units are counted) I suggest to buff it a bit.

Ulti - Uh... Seems out of place, if you ask me. Although it is meant to thrash enemy Heroes, it doesn't synergize with the other skills.

=P
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