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Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Background Story: Once considered as Grom Hellscream's left hand and general in-command of the Horde, Moghut was one of the most sought after by the Scourge. With tolls of bounty upon his head, he was captured with his squad and poisoned by everlasting blood from the beast, Magtheridon. Reborn with aphotic powers and merciless rage, Moghut bases his powers on grievous attacks and with his loyal wolf riders, as he uses his once mighty sword known as OkhThar to decimate his enemies. With a thirst for vengeance, Moghut relinquishes his allegiance to the Sentinel, as he proclaims as to being betrayed by the Horde, and with every breath he takes, he shall never yield until the sound of retribution. |


| Affiliation: | Scourage |
| Damage: | 38 - 49 |
| Armor: | 4 |
| Movespeed: | 305 |
| Starting HP/MP: | 490/160 |
| Attack Range: | 128 (Melee) |

Call For the Pack - (Active)
__________ __________ Moghut Calls his Wolf Raiders. Each Wolf Rider has the same Mov Speed of his Leader. Wolf Raiders last until they die.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 mana 30 Seconds N/A N/A N/A Summons 1 Novice Wolf Rider. 2 Wolf Riders Max 2 100 mana 30 Seconds N/A N/A N/A Summons 1 Novice Wolf Rider. 3 Wolf Riders Max 3 100 mana 30 Seconds N/A N/A N/A Summons 1 Elder Wolf Rider. 4 Wolf Riders Max 4 100 mana 30 Seconds N/A N/A N/A Summons 1 Elite Wolf Rider. 5 Wolf Riders Max
Notes:
- Stats From Wolf Riders:
Novice Wolf Riders got 500 Hp, 11 - 17 Dmg, 10% Magic Resistance and 0 Medium Armor.
Elder Wolf Riders Got 600 Hp, 22- 29 Dmg, 15% Magic Resistance and 1 Medium Armor.
Elite Wolf Riders got 650 Hp, 35 - 40 Dmg, 20% Magic Resistance and 2 Medium Armor.
- Wolf Riders have 2 inventory slots (items dont work on this inventory)
- If a wolf Rider Dies while carring items, the items will NOT be droped and instead will appear in the respective Base.
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OhkThar Slash - (Active)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 mana 20 Seconds 128 Range N/A 5 Seconds Deals 90 Dmg. Slows 5% and an extra +0.5% per Str Point. 15% Max Slow 2 120 mana 20 Seconds 128 Range N/A 5 Seconds Deals 150 Dmg. Slows 10% and an extra 0.7% per Str Point. 25% Max Slow 3 120 mana 20 Seconds 128 Range N/A 6 Seconds Deals 210 Dmg. Slows 15% and an extra 1% Per Str Point. 40% Max Slow 4 120 mana 20 Seconds 128 Range N/A 6 Seconds Deals 290 Dmg. Slows 20% and an extra 1.3% Per Str Point. 60% Max Slow
Notes:
- The Formula for the Slow it´s (Skill lvl * 5) + [(Moghut´s STR - Enemy´s STR) * ( % Shown on description)]
- Slow Cannot be less than 5%
- Damage type is Physical
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LeaderShip - (Passive)
__________ __________ Moghut and His partners obtain a bonus of atk speed and mov speed based on how many allied units are in the area. The alpha leader also gets extra STR bonus for each unit
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A 950 AoE N/A + 1.5 mov Speed / +0.5% Atk Speed per allied unit . Alpha Leader gets a +0.3 bonus Str per Allied unit 2 N/A N/A N/A 950 AoE N/A + 2 mov Speed / 1% Atk Speed per allied unit . Alpha Leader gets a +0.5 bonus Str per Allied unit 3 N/A N/A N/A 950 AoE N/A + 2.5 mov Speed / 1.3%A tk Speed per allied unit . Alpha Leader gets a +0.7 bonus str per Allied 4 N/A N/A N/A 950 AoE N/A + 3 mov Speed / 1.5% Atk Speed per allied unit . Alpha Leader gets a +1 bonus Str per Allied unit.
Notes:
- This Aura Only works on Heroes, contorled creeps and summons
- Sentinel/Scourge Creeps, illusions and structures DONT affect this aura
- Max unit count is 15 Units
- Moghut Count as 1 Unit
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Pack Maximizer - (Active)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 150 Mana 120 Seconds N/A 950 AoE 4 Seconds Allies Get Maximized. Alpha Leader´s Normal Attacks Deal Pure Dmg 2 175 Mana 90 Seconds N/A 950 AoE 5 Seconds Allies Get Maximized. Alpha Leader´s Normal Attacks Deal Pure Dmg 3 200 Mana 60 Seconds N/A 950 AoE 6 Seconds Allies Get Maximized. Alpha Leader´s Normal Attacks and OhkThar Slash Deals Pure Dmg
Notes:
- It Only affects units affected by LeaderShip
- More info Below
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#2 |
Member
Join Date: Sep 2009
Posts: 14
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pretty shweet
dunno about 5 riders maybe 2 that are pretty buff with community aura buffed for that |
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#3 |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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BUMP >_<
I Rly want some reviews and comments about this one u.u
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HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#4 |
Member
Join Date: Sep 2009
Posts: 4
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hm... nice hero but a i saw a few holes hmm.. the hero has too low int and mana for his active skills but it's good if i firstly bought mana regen and int based items
2nd his first skill it's kind of... wierd O_O i thought it's like summon wolves but it's nice summon's damage is great quick but too powerful 50% magic resistance O_O (hmm.. hero can't beat that) and also at lvl 4 of it it can call 5 raiders it's too tough specially to nuker with aoe.. O_O well it's just an oppinion please don't punch me O_O or kick or hmm... pummel?? O_O or slash ohh and there's another thing i dislike the picture of the ohktar slash doesn't match his real sword suggest u umm.. trace your heroes sword.. that's all thank you -bow- O_O haha have a nice day |
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#5 | |||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Quote:
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![]() Thx for the suggestions And to everyone else, keep leaving comments and reviews i want more D:< . Good luck to everyone
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#6 |
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not bad
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#7 |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Bump
. More Reviews and comments plz
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#8 |
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I like the 2nd skill.
But still too much str gain. You must open your eyes and calculate the str gain from all spells and stuff.. Holding my vote.
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#9 |
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king_james review on its way....
![]() Call For the Pack is not exactly my type, I can say that, with the TONS of summon skills here in PD, I'm not a fan. Its imbalanced right now, as these wolf riders don't die, but live with you like a neutral. They don't even have sub-skills here, at least give them one to make them more usable. OhkThar Slash is good. I like how you infused the slow per difference of STR from you and the hero/unit. Nothing much to say about this skill, its good. Community Aura makes Moghut very team-oriented, this makes good synergy with the first skill, which finally makes use of the summons. Does the buff only benefit you and no one else? Pure power is a concept that has made wonders with hero, a lot of hero ideas. But haven't been made through in the game, I'd really like to see a pure damage skill anytime soon. I suggest to make the duration longer but instead you can only attack a number of times. Like the buff will last for 20 seconds but your only permitted to 3 attacks to maintain balance. Refer to Ursa's Empower for ideas on what I mean. Overall, this hero has great potential. I'm just sad the community hasn't seen him. The SDRC is here for a reason, to improve ideas by commenting and giving thoughtful reviews and no score-based templates. I especially like skill 3, it would maintain balance and everything since there can never be enough units in an area, Summoners would be Moghut's good friends. I suggest one more thing, a slight fix on the summon or maybe a remake. Summon skills aren't taken easily for heroes, since it disrupts balance and makes the hero dull. Keep it up Cobra_Kane, and probably this idea or your other ideas will be potentially available for implementation. king_james |
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#10 |
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Balancing your ultimate will be a problem, seeing that you have the necessary skills to keep your target within attack range. How about adding a HP cost to the skill, and maybe slightly increasing the mana cost as well?
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#11 | ||||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Quote:
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Units Affected by this Aura:
Units that are NOT affected by this aura:
And Also remember that there is a max unit count of 15 Units, so if there are 20 Frendly "affected" units in the area, they will only recieve the bonus as if they were 15 Units only. The only Bonus that is aplied ONLY on Moghut is the STR per "affected" unit witch also synergies with OhkThar Slash. Quote:
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@King_James: i Liked the idea, how about deal pure Dmg for 4/5/6 Attacks and Skills (only on lvl 3) For 15 Secs. Skills Doesnt count as 1 Attack (OhkThar Slash got 20 secs cooldown so you´ll only deal 1 Slash per Pure Power) @Crazy Sheep: I think as it is now its a bit Under Powered, because the duration its pretty short, for example, you use the skill, then they Stun you for 2 seconds that means that you only have 3 Seconds (on lvl 3) to chase the hero and Hit him again. Anyway, ill see what i can do for this one Quote:
. I´m happy to see that my heroes are actually cool ![]()
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#12 |
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As requested.
Concept/Stats: Pretty interesting idea, sounds a lot like a different variation of Lycan, but like Lion is from Lina, its completely different at the same time. 2.7 + 1.7 + 1.3 = 5.7 stats per level This is a decent stat gain but the 2.7 strength per level is pretty high. Maybe lower it to like 2.4 or even 2.5 will prolly do. I see the reasoning on having a high stat gain, just skimming the spells, Ohkthar Slash seems pretty reliant on your strength. Also, a couple notes and concerns on other starting stats. 305 seems a bit high of a MS for a hero with a slow, and a 128 attack range (just a bit higher than melee). On-top of that, his base damage will be increasing rapidly with the strength stat gain and having the advantage of slowing from just outside melee range seems a small amount over-powered in my eyes. Skill 1 (Call For the Pack): A basic summon, this is what i was referring to Lycan about. Lots of people like the idea of summons but honestly I don't think we need any more. As for the stats, 5 wolf riders does seem a bit OP in my opinion, even conisdering they don't have any sub-skills making them anywhere useful. The only bonus you gave them is the fact they can carry 2 items that probably won't make much of a difference for the duration they are alive for. Maybe lower the amount of riders summoned to 1 or 2, and give them a sub-skill or 2. Also, increase their health a little bit more, so they don't run in 1 by 1 and die like they are in a line up to die. Just referring back to Lycan's wolves, they have invis giving them more survivability chance, as for your riders, all they have is movement speed IMO. Skill 2 (Ohkthar Blade): This is your hero's bread and butter, this skill allows your hero to catch up and do what he has got to do. This is 1 of the 2 skills I agree with. In my opinion, there is nothing wrong with the stats on this skill and nothing to be nerfed. Skill 3 (Community Aura): This is a cool aura, and I'm not a big fan of auras that much. I like that fact that the more people that are around him, the greater it is. May I suggest maybe changing the name of it though? Aura's with the word 'Aura' in them just don't seem professional in my opinion. Maybe change it to something like 'Alpha Leader' or 'Leader of the Pack' or something. Ultimate (Pure Power): Maybe not the greatest of ults, but a ult nonetheless. But this ultimate sounds more like it should be a skill. I personally think this is just a slot fitter and that's all you could think of. Don't get me wrong the ability to have pure damage sounds pretty good and would definatly give you the upper hand on some situations. But this sounds more like the duration should be nerfed just a small amount and it could easily be made into a skill. Final Verdict Minor Changes It's not perfect but your head is in the right direction. Just some minor tweaking will probably get you in a better direction but that's just my opinion. *Side Note: I will try and get around to the other 2 heroes that you linked me but I'm out of time right now, also I would like if you reviewed Kingh (In my signature). And with that, I wish you good luck with your suggestion. I hope my review helped.
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#13 | ||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Ill review it as soon as possible ^^
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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| Last edited by Cobra_Kane; 10-02-2009 at 03:29 PM. | |||||
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#14 |
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First off, his base str is pretty low for a hero who requires strength for more skill effectiveness, probably increase it to 23-24.
Call for the Pack - 650 HP and 35-40 damage is alot. Lycanthroph's wolves have 400 hp at level 1 and 625 hp at level 4 and 17-18 damage at level 1 and 43-49 damage at level 4. Also, he can summon a max of 2 wolves. You should consider nerfing the wolves. Ohkthar Slash - 230 damage is extremely low for a 20 cd skill, also, the slow is pretty weak early game, probably make it a static 2% at all levels. Even though you can attain pure damage, 230 is very low, additionally, this is a melee skill and therefore should have a greater effect. Try making it 100/175/250/325 damage. Leadership - Its really weak, very weak. It can give a maximum of 45 MS, 22.5% ASPD and 15 strength when you have reached the 15 unit limit. Thats low, try changing it too +6 MS and 3% ASPD per unit, then it would have a maximum effect of 90 MS and 50% ASPD, which is fine(or maybe still weak) considering you need that high amount of units to be nearby. 15 units is a high amount, you, 4 allies, 5 wolves make only 10 units, that means you need summoners in your team or necrominicon users to get the full effect. Pure Power - This skill needs an overhaul really, this hero looks like a summoner/team battler because of his first 3 skills, but his ultimate is a carry/DPS skill. Additionally, its weak, 5 seconds duration is low for 200 mana cost and 60 seconds cd. |
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#15 | |||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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It´s Defense Time :3
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The idea of Ohkthar slash is NOT deal Dmg, its to slow the enemy enough to make your wolf riders surrond him to prevent his escape. Quote:
And remember this aura affects every hero and summon on your team (they must be in a 950 AoE nearby the Alpha Leader) so i dont think its a weak aura o.o. Quote:
.Hope my point of view make you see that this hero is pretty balanced after all. Thx for the Review and Good Luck
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#16 |
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The thing that some heroes can have more str than him really breaks his potential, I am not telling you to give him +36 str of centaur, just increase his base str ans str gain.
The wolves are still stronger than lycan's wolves and you can summon up to 5 of them. If Ohktar's Slash is mainly used for slow it sucks really. Early game it will be a 5-10% slow, mid game it will be a 15-20% slow, and late game a 30-40% slow, and that is against heroes that don't have a good str/str gain. Against heroes like centaur/slardar/pudge/kunkka/DK/Dirge/Sven/Treant/Axe/Naix/Skeleton King/Abbadon and so many more, its useless. Yes 45 MS IS VERY WEAK considering you need that high amount of allies units nearby, you, 4 allies, +3 allies because of a level 16 meepo and a warlock with refresher and 5 wolves. Your meepo need to get to level 16 and warlock needs to farm a refresher. Other ways are there, like, you, 4 allies, 5 wolves, 2 lycan's wolves, 2 necrominicons and an enchantress. There are many other ways but all of them need your team to farm alot and get to high enough levels. I don't think that a mere 45 MS and 22.5% ASPD is worth it. Also don't compare this with boots, comparing skills to items always fails since they are different things altogether. And if you still think 45 MS is alot, ill give you some examples: Bloodseeker gets +44% MS(thats equal to 156.2 MS with boots) with his 3rd spell which requires an enemy to be under 40% hp which is a much more easier gaol to obtain than 15 units. Razor gets a permanent +12% MS(thats 41.4 MS with boots) thats just slightly lower than 45 MS, also he doesn't need 15 units nearby. Phase boots gives you a 10% MS boost(thats +37 MS with 370 MS)(I know I should not compare items and skills but I am just giving it to show you that MS isn't that super cool). Slardar's Sprint gives him +40% MS. |
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#17 |
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Once considered as Grom Hellscream's right hand and general in-command of the Horde, Moghut was one of the most sought after by the Scourge. With tolls of bounty upon his head, he was captured with his squad and poisoned by everlasting blood from the beast, Magtheridon. Reborn with aphotic powers and merciless rage, Moghut bases his powers on grievous attacks and with his loyal wolf riders, as he uses his once mighty sword known as OkhThar to decimate his enemies. With a thirst for vengeance, Moghut relinquishes his allegiance to the Sentinel, as he proclaims as to being betrayed by the Horde, and with every breath he takes, he shall never yield until the sound of retribution.
I just fixed up the story, there were some errors so I just thought I'd fix it. ![]() king_james |
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#18 | |||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Also i want to reply again that you can only summon 1 wolf each 30 seconds, it will b hard to have all 5 at the same time allways. Quote:
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Does Strygwyr's Thirst (Bloodseeker), Sprint (Sladar), Phase Boots or Unstable Current (Razors) help ALL your allies? Those are items/skills that only increase your OWN Mov. Speed. This aura gives a bonus to Every teammate so it´s obvious that it can´t be as strong as one of the skills you mentioned. Quote:
Thx everyone for the reviews, comments and ideas for this hero. Good Luck ![]()
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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| Last edited by Cobra_Kane; 10-03-2009 at 12:34 PM. | ||||||
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#19 |
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Mhm. I think this hero is the best among the others you have created. This Moghut dude has a high potential and I really like the synergies of the spells with each other. I just don't find your ulti fitting with its theme " Pack", that's the only minor drawback. Overall, an impressive hero idea with minor remake to be done.
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#20 |
Member
Join Date: Jun 2009
Posts: 861
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OK, a quick review =)
Stats - Seems fine, no complains. Skill 1 - Too simple, if I may say so. I suggest to give the Raiders some skills that are not powerful when alone, to complement your band theme Hero. Also, there's something in the Raider stats. Normal armor? There is no Normal armor in WC3, perhaps you are pertaining to Medium Armor? If it is, then having Medium Armor provides units a natural 25% Magic Resistance, and with the added 30%, that should be about 55%! (If not diminishing). Skill 2 - I suggest to add an initial slow to all levels, perhaps 10%, just to make it reliable. Skill 3 - Numbers are too small (since only player controlled units are counted) I suggest to buff it a bit. Ulti - Uh... Seems out of place, if you ask me. Although it is meant to thrash enemy Heroes, it doesn't synergize with the other skills. =P |
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