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Old 09-30-2009, 01:48 AM   #1
Chachamaru
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Default [ICONS] Passives with Cooldowns





Currently in DotA, there are passive abilities that have cooldowns for their effects. Some have their icons perform the cooling process to let the players know that it can’t be used for a period of time. Others don’t change at all. What I’m suggesting is to fix this inconsistency and let all these passives work as they should.

Which passives have icon cooldowns and why? Spirit Bear’s Entangle, Weaver’s Geminate Attack, and Linken’s Sphere. Entangle and Geminate are based off of Orb of Slow and Linken’s is based off of Spell Block. Both base abilities are hardcoded to cooldown their icons.

How do you suggest triggering the other cooldowns? Simple, when the passive activates, replace its ability with a dummy spell block (Old Linken’s) and make a dummy unit target and trigger the block.

Since it works like Linken’s, what is its interaction with it? The new Linken's which uses the rune spell block now instead of the item spell block will take order over the dummy spell block. To prevent this, while the passive activates the new Linken's will temporarily be disabled for the dummy spell block to take the cooldown.

What if I’m magic immune and the dummy unit can’t cast on me? Just make the dummy unit’s spell an ultimate. They go through magic immunity.

Are there any problems with using a dummy spell block? Actually yes, the dummy spell block cancels invisibility and the teleport from Scroll of Town Portal. To not affect gameplay, the dummy spell block will not work during invisibility and Scroll. (i.e. if you’re invisible with Tidehunter, and then Kraken Shell removes negative buffs, the buffs will still be removed, but the dummy spell block won’t work. Ironic, that an inconsistency was created while fixing another one)

All of this is complicated, should we really tweak this into the map? Well… it’s more helpful seeing when you can use Tidebringer, or when’s the next instance you have a chance to bash. (Counter Helix, maybe not as useful because of the less than a second cooldown and Kraken Shell, not so sure about either) However, it’s user friendly and improves gameflow of these skills.

Too long; didn’t read version - Play the test map that's attached.

PS - Since I just copied-pasted an old topic, Liquid Fire isn't included in the test map. Its triggers work similar to Tidebringer hence my cooldown system is compatible with it.

Also, for spells that have very small cooldowns to prevent attack-stop spamming like Rexxar’s Beast Rage and Spectre’s Desolate, they are not included as they are too miniscule to even bother with.
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File Type: w3x Untitled.w3x (167.7 KB, 236 views)
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<protomanx1> [10:40:27] <Nao> 367. void liontest ()
<protomanx1> [10:40:27] <protomanx1> void liontest();
<Nao> I should sig that.
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Old 09-30-2009, 02:11 AM   #2
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Default Re: [ICONS] Passives with Cooldowns

This would be nice. T-Up.
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Old 09-30-2009, 02:42 AM   #3
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Default Re: [ICONS] Passives with Cooldowns

T-UP
The method I used for Passive cooldowns was a dummy skill "Fan of Knives", since it is instant, but I guess yours could be more effective because incase the Hero gets silenced or something.

By the way, when I looked at your triggers, part of me died :O.... Untitled Galore? OMFG.... and preloading lags a lot
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Old 09-30-2009, 05:09 AM   #4
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Default Re: [ICONS] Passives with Cooldowns

The problem with dummy spell block is that it will also block other skills like stormbolt (hellfire). A possible soultion is that we use a trigger that will replace the actual passives with an already activated spellblock when they process (yes its possible to trigger it immediately without the use of dummy units with jass ref: tinker's item restriction)
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Old 09-30-2009, 06:00 AM   #5
Chachamaru
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Default Re: [ICONS] Passives with Cooldowns

Quote:
Originally Posted by virtviuz View Post
The problem with dummy spell block is that it will also block other skills like stormbolt (hellfire). A possible soultion is that we use a trigger that will replace the actual passives with an already activated spellblock when they process (yes its possible to trigger it immediately without the use of dummy units with jass ref: tinker's item restriction)
Well, the dummy spell block isn't there when the passive hasn't been used yet. For example, a Kunkka who has Tidebringer ready and hasn't attacked yet. That's an actual passive skill in his skillset. When he does attack and when the triggers happen, the passive is disabled and a dummy spell block is given. Right after that, a dummy will activate that dummy spell block. After the dummy spell block cools down, it is then switched back to the passive, and the dummy spell block is removed. Sorry, I should've explained more about the triggers.
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<protomanx1> [10:40:27] <Nao> 367. void liontest ()
<protomanx1> [10:40:27] <protomanx1> void liontest();
<Nao> I should sig that.
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Old 09-30-2009, 08:46 AM   #6
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Default Re: [ICONS] Passives with Cooldowns

No that needed for tidebringer and auto-fire since it already has visual effect...

But T-UP since it's not hurting
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Old 03-16-2010, 03:22 AM   #7
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Default Re: [ICONS] Passives with Cooldowns

A BIG T-UP for this
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Old 03-16-2010, 04:46 AM   #8
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Default Re: [ICONS] Passives with Cooldowns

up
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Old 03-16-2010, 06:09 AM   #9
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Default Re: [ICONS] Passives with Cooldowns

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Old 03-16-2010, 06:14 AM   #10
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Default Re: [ICONS] Passives with Cooldowns

Definitely T-up for this.
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Old 03-16-2010, 06:55 AM   #11
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Default Re: [ICONS] Passives with Cooldowns

I see someone has revived this thread, good job. I didn't understand why it died anyway. I see no downsides to this, so T-up!
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Old 03-16-2010, 07:40 AM   #12
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Default Re: [ICONS] Passives with Cooldowns

does anyone know how succuchi is coded?

T-up!
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Old 03-16-2010, 07:49 AM   #13
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Default Re: [ICONS] Passives with Cooldowns

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Originally Posted by kirb View Post
does anyone know how succuchi is coded?

T-up!
What does Shukuchi have to do with this? Ask in Advanced Mechanics, anyway...
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Old 03-16-2010, 08:52 AM   #14
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Default Re: [ICONS] Passives with Cooldowns

Quote:
Originally Posted by Zangetsu2201 View Post
What does Shukuchi have to do with this? Ask in Advanced Mechanics, anyway...
oh, yeah, my bad, i ment geminate attack, ofcourse :S
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Old 03-16-2010, 08:56 AM   #15
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Default Re: [ICONS] Passives with Cooldowns

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Originally Posted by kirb View Post
oh, yeah, my bad, i ment geminate attack, ofcourse :S
The only thing I know is that it's based on orb of slow...
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Old 03-16-2010, 12:35 PM   #16
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Default Re: [ICONS] Passives with Cooldowns

Quote:
Originally Posted by kirb View Post
oh, yeah, my bad, i ment geminate attack, ofcourse :S
It's based on Orb of Slow.
Orb of Slow has a XX% chance to cast a XXXX effect every time you attack (in ladder, this is a slow, hence the name)
In DotA, it will have 100% chance to cast the effect, but the effect is Searing Arrows, with 0 bonus damage, and a 6/5/4/2.5s cooldown.

The cooldown/icon come entirely from the Searing Arrows spell.
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Old 03-16-2010, 02:17 PM   #17
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Default Re: [ICONS] Passives with Cooldowns

Quote:
Originally Posted by Lordshinjo View Post
It's based on Orb of Slow.
Orb of Slow has a XX% chance to cast a XXXX effect every time you attack (in ladder, this is a slow, hence the name)
In DotA, it will have 100% chance to cast the effect, but the effect is Searing Arrows, with 0 bonus damage, and a 6/5/4/2.5s cooldown.

The cooldown/icon come entirely from the Searing Arrows spell.

Thanks for that information.

So why can't other passives be based on Orb Of Slow?
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Last edited by kirb; 03-16-2010 at 02:20 PM.
Old 03-16-2010, 02:20 PM   #18
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Default Re: [ICONS] Passives with Cooldowns

because its an orb effect !!!
so u cant use another
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Old 03-16-2010, 03:04 PM   #19
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Default Re: [ICONS] Passives with Cooldowns

Yay, Chachamaru has arrived.

t-up!
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Old 03-16-2010, 03:10 PM   #20
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Default Re: [ICONS] Passives with Cooldowns

TUp, definitely makes more sense and improves the visuals in dota.
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