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Old 06-25-2009, 03:39 PM   #1
kanzakill
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Default [RMK] Sniper


Well, since there're many remake suggestion for Sniper, I also want to take part in this bearded competition

First, change his job from Sniper to Gunner

And here come the major change: a gun-changing skill

1st skill:

Gunmanship
After many years of training in the factory and on the battlefield, Kardel has developed a technique which allows him to change his gun to fit for any type of battle.

Ability Type: Active
Targeting Type: N/A
Allowed Targets: N/A
Ability Hotkey: G
Manacost: 100
Casting time: 4 seconds
Cooldown: N/A


Notes:
+ This skill is a shameless copy of Troll Warlord's skill but it changes the whole skill set
+ This skill is automatically given at level 1, which means it has 5 level
+ Hero can't do anything while casting




Sniping Mode
Concentrating on mid and long range combat, this mode give Kardel better range for a better hunt.

Effects:
+ Increase Kardel's range for (55*skill level - 55)
+ Kardel's bullets will hit many unit on a straight line. The range is equal to his attack range. (Like Layana skill)


Reason:
Kardel's rifle has paranoid big caliber (about more than 5 inches), so its bullets must have enough power to go through many enemies.


Note:
+ The horizontal size of the attacked area should be small, considering that is just a bullet, not some psionic blades.



Sweeping Mode
Concentrating on close range combat, this mode allows Kardel to attack more targets at the price of a shorter attack range and a slower attack speed.

Effects:
+ Decrease Kardel's attack range to 400
+ Increase Kardel's base attack time to (2,4 - (0.1*skill level - 0.1)) seconds
+ Kardel's attack will deal 100% damage to all enemy units in 400 radius and 90 degree in front of him (a cone).




Sniping Mode skills


2nd skill

Brazen Candy
Kardel's brazen bullets sometimes hit his foe's vital point, deal bonus damage and stun for a short duration.

Ability Type: Passive
Targeting Type: N/A
Allowed Targets: All


Effects:
+ Deals (10 + (10*skill level)) damage
+ Stuns for (0.05*skill level) second(s)


Notes:
+ This skill is a shameless copy of Headshot
+ Only affects primary target
+ Damage type: hero physical
+ Also works on allied creeps.
+ Stun is blocked by magic immunity.


3rd skill

Aiming
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range and the accuracy of his rifle temporarily.

Ability Type: Active
Targeting Type: N/A
Allowed Targets: N/A
Ability Hotkey: A
Manacost: 120
Casting time: 1 second
Duration: 10 seconds
Cooldown: 30 seconds


Effects:
+ Increase Kardel's attack range by (190 + (10*skill level))
+ Can't miss


Notes:
+This skill is a shameless remade copy of Take Aim
+ Will lose effect if change mode


Ultimate:

Assassinate
The current ultimate, (hopefully ) not many changes.

Change:
bullet will hit all enemy on its way to the target


Reason:
Kardel's rifle has paranoid big caliber (about more than 5 inches), so its bullets must have enough power to go through many enemies.


Note:
The horizontal size of the attacked area should be big since this is an ultimate skill and Kardel shoots a freaking big bullet


Sweeping Mode skills


2nd skill

Iron Marble
Kardel's iron bullets always explode, deal bonus damage and sometimes knockback the primary target.

Ability Type: Passive
Targeting Type: N/A
Allowed Targets: Primary Target


Effects:
+ Deals (1 + (0.1*skill level)) damage to primary target
+ 20% knockback the primary target by (100 + (20*skill level))


Notes:
+ This skill is a shameless copy of Greater Bash
+ Only the bonus damage works on allied creeps.
+ Knockback is not blocked by magic immunity and evading spells/items.


3rd skill

Flash Grenade
Kardel uses one of his favorite flash grenades, causing affected foes to do inaccurate actions.

Ability Type: Active
Targeting Type: Area
Allowed Targets: Enemy units
Ability Hotkey: F
Manacost: 120
Casting time: 1 second
Duration: (2 + (0.25*skill level)) seconds
Cooldown: 50 seconds
Area of effect: 250 radius
Casting range: 350


Effects:
+ Blinds enemy units for a short duration, causing them to do inaccurate actions.


Notes:
+ This skill is a shameless remade copy of ... Nah it's mine
+ When a unit gets affected by this skill, it'll have 3 options:
- If it stands still and does nothing, nothing'll happen
- If it moves, it'll move to a random location in 300 radius
- If it attacks, it'll attack a random unit in 300 radius


Ultimate:

Massacre
Take time to fully reload his gun, and then shoot at an amazing speed, dealing continuously damage to a bunch of foes at short range.

Ability Type: Channeling
Targeting Type: N/A
Allowed Targets: Enemy units
Ability Hotkey: R
Manacost: 175/275/375
Casting time: 3 second
Duration: 3/4/5 seconds
Cooldown: 20/15/10
Area of effect: 400 radius and 90 degree in front of Kardel (a cone)


Effects:
+ Kardel stands and shoots every second, dealing 100% damage every shot
+ The knockback effect will also affect all enemies those get attacked by this skill


Notes:
+ This skill is a shameless remade copy of Focus Fire
+ Damage type: hero
+ Will hit and damage even invisible units.



---------------------------------------
Credits go to:
+ Blizzard for the great game
+ Ice Frog, Eul, Guinsoo and many other people who has made and improved DotA (especially the one who made Sniper)
+ The site's makers for the template and icons
+ Chachamaru for the icons
+ My beloved computer
+ My girlfriend for not messing with me when I was making this
+ You for reading this


Afterwords: PLEASE, CONCEPT NOT NUMBERS!!!
I need as many feedbacks as possible, so please help
And at least READ it before replying
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Last edited by kanzakill; 07-17-2009 at 10:49 PM.
Old 06-25-2009, 04:00 PM   #2
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I've read it, and its not anything new or unique. You just made him melee/range like troll. Also, I don't thing that sniper needs remake at all. He got his buffs (New AoE slow, and Aghnanims buff). Sniper should stay as noob hero, which is "easy" for noobs, and pwn pubs. I don't find him good with that much complications. Imagine the day when that happens. Forum would crash from whining, also at least 30% pub players will quit DotA, and IceFrog doesn't want that, does he? I'm sorry, but he should stay as low level hero.
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Old 06-25-2009, 04:05 PM   #3
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Why are there two heroes in one? There is no need for this kind of complication. Transformation heroes have a bad enough time right now as is. Another one with kinda terrible abilities isn't much better.
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Old 06-25-2009, 11:01 PM   #4
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Quote:
I've read it, and its not anything new or unique.
You got me there

Quote:
You just made him melee/range like troll.
No he's always ranged.

Quote:
Sniper should stay as noob hero, which is "easy" for noobs, and pwn pubs.
I'm sorry, maybe the teamwork and skill factor affected me too much

Quote:
also at least 30% pub players will quit DotA,
LOL especially the ones who use Shrapnel to attack enemy heroes

Quote:
Why are there two heroes in one? There is no need for this kind of complication.
Anyone who has played War3 campaign will miss the bear/crow

Quote:
Transformation heroes have a bad enough time right now as is.
Troll + Syllabear, not bad at all

Quote:
Another one with kinda terrible abilities isn't much better.
Wish you was near me and I had a shotgun
Joking joking
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Old 06-25-2009, 11:19 PM   #5
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lol.

The difference is: troll and bear's transformations don't change their entire skillset.
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Old 06-25-2009, 11:25 PM   #6
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I'm sorry but Troll is awful. Sylla isn't bad now but he used to be trash. And Bear/Crow didn't get a new skill set in ladder.
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Old 06-25-2009, 11:26 PM   #7
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Prolly one of the worst remakes ever, initially due to the close/range combat "Gunner". >.>
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Old 06-25-2009, 11:30 PM   #8
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Quote:
Originally Posted by sairenkao View Post
lol.

The difference is: troll and bear's transformations don't change their entire skillset.
I have stated that myself
What wrong with some reality ??? You can't use a shotgun to kill a long range target just like you can't use a sniper rifle to hit many targets

Quote:
Prolly one of the worst remakes ever, initially due to the close/range combat "Gunner". >.>
Same as above
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Old 06-25-2009, 11:42 PM   #9
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Actually, a sniper rifle is a regular rifle that has a scope and a barrel designed to extend bullet travel length. It is still a rifle and can be used short range. You just can't Headshot people. You would know this if you have ever used a rifle.
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Old 06-26-2009, 01:38 AM   #10
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Quote:
Originally Posted by Zirath View Post
Actually, a sniper rifle is a regular rifle that has a scope and a barrel designed to extend bullet travel length. It is still a rifle and can be used short range. You just can't Headshot people. You would know this if you have ever used a rifle.
I'm sorry, you're messing with the wrong guy
The difference is the bullet type, shotgun shells are completely different from CheyTac ammos

I have an AK103 (illegal gun) at my house, in case you're curious
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Old 06-26-2009, 01:54 AM   #11
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I think you're missing the point. A sniper rifle can be used short range.
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Old 06-26-2009, 08:15 AM   #12
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Quote:
Originally Posted by Zirath View Post
I think you're missing the point. A sniper rifle can be used short range.
It can be used short range, but only against one enemy You shoot, they shoot back, you die => A shotgun, SMG, assault rifle or even a handgun is better than sniper rifle in close range combat.

So, why must we force him to use a sniper rifle in close combat?
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Old 06-26-2009, 12:40 PM   #13
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hey, there's a difference between bolt-action rifles and sniper rifles
you could have an automated sniper rifle... haha

on-topic, i dont like the remake, its so complicated (for newbies)
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Old 06-26-2009, 12:52 PM   #14
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The hero has horrible skills that are, frankly, stupid.
What I hate the most is that he has 2 skills based on his form, which is really irritating. You can change to one form, use the abilties, then change to another (I know there's a casting time but Aiming is a buff, no?). You will have a 600 Range Shotgun.
Next, you will be able to throw all your spells at them (Gunner Mode is more Spellcaster than DPSer) and finish with Assasinate. Its a rather brainless hero. Just get skills two and three and ultimate. You'll be able to harrass and kill with just the two abilities and ultimate. Use them all at one go and poof! Death follows.
T-Down. Not the kind of hero that's meant for DotA, its too complicated for new players.
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Old 06-26-2009, 01:17 PM   #15
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Quote:
Originally Posted by Zack1996 View Post
The hero has horrible skills that are, frankly, stupid.

Quote:
What I hate the most is that he has 2 skills based on his form, which is really irritating. You can change to one form, use the abilties, then change to another (I know there's a casting time but Aiming is a buff, no?). You will have a 600 Range Shotgun.
Never thought of that, thank you!
Quote:
Next, you will be able to throw all your spells at them (Gunner Mode is more Spellcaster than DPSer) and finish with Assasinate.
You would be dead before that 4 seconds casting time, can't do anything while casting
Quote:
Its a rather brainless hero.
Why? I think this remake need much much more brain cells and strategy to play than the current Sniper
Quote:
Just get skills two and three and ultimate.
Then he can't change to close range mode at all
Quote:
You'll be able to harrass and kill with just the two abilities and ultimate. Use them all at one go and poof! Death follows.
You will run out of mana before it happens
Quote:
T-Down. Not the kind of hero that's meant for DotA, its too complicated for new players.
I - FAIL
Why, every times I try to make something good, it always get complicated.

Anyway, will you agree with me that the skill set icon looks good?
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Old 06-26-2009, 01:22 PM   #16
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Quote:
Originally Posted by kanzakill View Post
It can be used short range, but only against one enemy You shoot, they shoot back, you die => A shotgun, SMG, assault rifle or even a handgun is better than sniper rifle in close range combat.

So, why must we force him to use a sniper rifle in close combat?
Remind me, which other character has a gun in this game? This ain't Halo/Half-Life/Left4Dead so I think a blunderbuss will be just fine.

EDIT: Icons don't make a good hero. Make a good hero and then give him the good icons.
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Old 06-26-2009, 01:35 PM   #17
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Quote:
Originally Posted by Zirath View Post
Remind me, which other character has a gun in this game? This ain't Halo/Half-Life/Left4Dead so I think a blunderbuss will be just fine.

EDIT: Icons don't make a good hero. Make a good hero and then give him the good icons.
Seriously, you have a very bad sense of humor and you can't tell jokes apart from serious talking.

Quote:
blunderbuss
Aw that sucks!

P/S: Your replying speed, how can you achieve that speed? Teach me!
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Old 06-26-2009, 01:44 PM   #18
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I'm a ninja troll.

And I don't like bad remakes.
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Old 06-26-2009, 09:43 PM   #19
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I kinda like some parts of the remake, the concept sounds pretty much ok, but its made too complicated and you shouldnt change every skill imo. This hero would be completely dependant on the first skill, which is a bad thing.

Quote:
Originally Posted by kanzakill View Post
Then he can't change to close range mode at all
This shows exactly that you have to learn the first skill to really make use of 3/6 skills, which is forced synergy.
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Last edited by JJE92; 06-26-2009 at 09:46 PM.
Old 06-27-2009, 12:10 AM   #20
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Quote:
Why, every times I try to make something good, it always get complicated.
This is serious talking

Quote:
Anyway, will you agree with me that the skill set icon looks good?
This is serious joking so don't mistake joking as serious talking

Quote:
Originally Posted by JJE92 View Post
I kinda like some parts of the remake, the concept sounds pretty much ok, but its made too complicated and you shouldnt change every skill imo. This hero would be completely dependant on the first skill, which is a bad thing.

This shows exactly that you have to learn the first skill to really make use of 3/6 skills, which is forced synergy.
Wow, never thought of that! Thank you very much! I'm thinking about how to fix that.
EDIT: Fixed

Joke goes here: He's a damn old bearded Dwaft ! Of course his skill must be linked to technology and you know, technology stuffs is indeed complicated, even for a nerdy guy like me
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Last edited by kanzakill; 06-27-2009 at 11:25 AM.
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