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Old 06-25-2009, 04:43 PM   #1
GeorgeIsGreaT
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Default [RmK] Kardel the Sniper


Kardel is supposed to be a SNIPER

So I would like to suggest some changes on him

PASSIVE
1st Skill TAKE AIM

Description- Kardel aims carefully and steadily at the opponents familiarizing himself with the targets movements and behavior

Explanation of skill- For every sec Kardel has vision of the target his damage increases per sec. When stationary the damage increase is doubled and when on the move the damage increase is only half. When Kardel attacks the opponent with the shot, the damage added and the base damage is then multiplied by X amount and will result as a crit like attack.Also increases his range like the old take aim did.

ACTIVE
2nd skill Shot Placement

Description- As a War Veteran; Kardel's culmination of experiences gives him insight on which and how to shoot when facing varying opponents

Explanation- This active nuke/disable varies effect. When an int Hero is the target the effect would be a stun or silence. If it's a STR Hero then he/she will be unable to do physical attacks for a period of time and if the target is an Agi Hero he/she will be slowed for a period of time.If the target is a creep Kardels bullet pierces through their ranks in a straight line and deal full damage;it also causes them to move back a little then they go back attacking. Damage is based on kardels AGI, the additional damage from Take aim is added as Magic Damage and the target hero's level.

ACTIVE
ultimate SNIPE

Description- Kardel sets up his special magic infused bullet and can be shot at great distances with no chance of missing.

Explanation- Same as assassinate but Magic damage stacks with the base damage and bonus damage from his 1st skill as Physical damage. And when the damage is dealt the target it receives a negative buff which increases the Effect of Kardel's Shot placement (only the slow,stun,silence,disarm).

The numbers aren't all here but my concept is. Makes him more of a sniper than a damn ks machine gun wielding lategamer

Please tell me what you think
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Last edited by GeorgeIsGreaT; 06-26-2009 at 02:13 AM.
Old 06-25-2009, 04:54 PM   #2
Cp6uja
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I understood 30% of your suggestion. And its not because it is complicated, it is because I can't read it. Use spaces, commas, dots, and English please! You have more linked words in this topic than I wrote in my life. Edit your suggestion, and then I'll read it once more. Anyway, Sniper doesn't need a remake, and this is at least 3rd of 4th remake at this forum. Please stop it already. Make some small changes, I'm tired of Night Stalker and Sniper total overhauls.
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Old 06-25-2009, 04:57 PM   #3
gh0un
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Quote:
Originally Posted by Cp6uja_ View Post
I understood 30% of your suggestion. And its not because it is complicated, it is because I can't read it. Use spaces, commas, dots, and English please! You have more linked words in this topic than I wrote in my life. Edit your suggestion, and then I'll read it once more. Anyway, Sniper doesn't need a remake, and this is at least 3rd of 4th remake at this forum. Please stop it already. Make some small changes, I'm tired of Night Stalker and Sniper total overhauls.
Thats exactly how i feel right now. Whats up with those unbroken 10 line sentences, which no one can read?

This perfectly describes the situation:
He kept taaalking and taaalking in an incredibly unbroken sentence moving from topic to topic so that no one had a chance to interrupt it was quite hypnotic.
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Old 06-25-2009, 05:35 PM   #4
Zirath
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Someone didn't notice that the model size is 863 KB (bigger actually i think, that's the zip size). This model isn't that nice seeing how I've used it before in other maps.

I don't care if you are from a non-English speaking country, formatting is ubiquitous in communication. Learn to write or you will get bad comments.
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Old 06-25-2009, 05:48 PM   #5
GeorgeIsGreaT
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Default So sorry for the bad english. I hope this works

Please tell me what you think.
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Old 06-25-2009, 06:01 PM   #6
Zirath
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Quote:
Originally Posted by GeorgeIsGreaT View Post
Please tell me what you think.
That's much better.

The concept is kinda meh. You have taken away his farming tool and replaced it with an escape mechanism. You did boost his natural dps slightly, but otherwise, he still poor without a way to make money.
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Old 06-26-2009, 12:30 AM   #7
GeorgeIsGreaT
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Default Ok ok How about adding something to shot placement

ACTIVE
2nd skill Shot Placement

Description- As a War Veteran; Kardel's culmination of experiences gives him insight on which and how to shoot when facing varying opponents

Explanation- This active nuke/disable varies effect. When an int Hero is the target the effect would be a stun or silence. If it's a STR Hero then he/she will be unable to do physical attacks for a period of time and if the target is an Agi Hero he/she will be slowed for a period of time.If the target is a creep Kardels bullet pierces through their ranks in a straight line and deal full damage;it also causes them to move back a little then they go back attacking. Damage is based on kardels AGI, the additional damage from Take aim is added as Magic Damage and the target hero's level.

I added in a farming tool which is like a power shot only that it ends with the last creep it hits. Wouldn't it be cool if the sound effect for this skill is like the sound from counterstrike's sniper rifle

Thank you for the comment

Quote:
The concept is kinda meh
what do you mean>?
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Last edited by GeorgeIsGreaT; 06-26-2009 at 12:34 AM.
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