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Old 06-25-2009, 10:00 PM   #1
Anura
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Default Anura's Summary of Changelogs


=========== Anura’s ===========
Summary of Changelogs
=========== Updated For 6.60b ===========

TABLE OF CONTENTS

[0000] Table of Contents
[0001] Introduction
[0002] Hero Changes: Strength
[0003] Hero Changes: Agility
[0004] Hero Changes: Intelligence
[0005] Item Changes: Basic
[0006] Item Changes: Recipe
[0007] Gameflow Changes
[0008] Cosmetic Changes
[0009] Fixes and Bugs
[0010] Miscellaneous Changes
[0011] Appendices
[0012] Unknown Changes
[0013] Changelog Of This Post
Introduction [0001]

First of all, I would like to sincerely thank IceFrog for bringing us such a fantastic game, which has attracted millions of players over the world.

This meta-analysis provides unprececented overview of the history of DotA. The information it provides is enormous. Questions like “how many this hero has been nerfed” or “what are the new icons” can be easily answered. This meta-analysis is comprehensive. It includes all changes introduced by IceFrog since Patch 6.04. All entries are reviewed by me personally. Automatic filing was never used as the sole method of analysis. However, this analysis does have limitations. I listed them below. In short, I hope this project can be a valuable archive to help make this good game even better.

Limitations of this Meta-Analysis:
  • Changes prior to 6.04 by Eul and Guinsoo are not listed
  • It is not always easy to categorize a change entry. My personal judgment is required many times
  • All entries are blind-carbon-copied-pasted from the official change logs. This means these are NOT the “exact” change logs
  • A short list of “unknown changes” are included
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Last edited by Anura; 06-25-2009 at 10:02 PM.
Old 06-25-2009, 10:04 PM   #2
Anura Prime
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Default Heroes Changes: Strength

Heroes Changes: Strength [0002]

Admiral (Daelin Proudmoore)
[6.55] * Added a new hero (Admiral Proudmoore)
[6.56] * Lowered Admiral Proudmoore's starting Strength
[6.56] * Slightly reduced slow duration and increased manacost on Torrent
[6.56] * Tweaked the scaling of Tidebringer's AOE
[6.57] * Lowered Admiral Proudmoore's base Intelligence and intelligence gain
[6.57] * Decreased X Marks The Spot duration
[6.57] * Added manacost to manual return ability of X Marks The Spot
[6.57] * Increased Ghost Ship's manacost
[6.57] * Added disablehelp for X Marks the Spot
[6.58] * Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
[6.58] * Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
[6.60] * Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)

Alchemist (Razzile Darkbrew)
[6.36b] * Nerfed Chemical Rage
[6.36b] * Less damage/armor on Acid Spray and a little more cooldown
[6.36b] * Reduced the max gold Greed can stack up to
[6.36b] * Minor base damage nerf on Alchemist
[6.37] * Rebalanced Alchemist
[6.39] * Alchemist movement speed from 290 to 300
[6.39] * Unstable Concoction now deals damage
[6.42] * Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
[6.42] * Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
[6.44] * Alchemist -> Increased casting range on Unstable Concoction a bit
[6.44] * Alchemist -> Improved level 1 Chemical Rage health regeneration by 5
[6.44] * Alchemist -> Minor buff to the damage on Unstable Concoction
[6.45] * Improved Acid Spray AOE and Cast Range by 75
[6.45] * Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
[6.48] * Improved Alchemist's movement speed a bit
[6.49] * Increased Acid Spray duration by 4 seconds
[6.50] * Improved casting range on Acid Spray
[6.50] * Improved Alchemist's base Intelligence and growth
[6.50] * Improved Chemical Rage
[6.52] * Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
[6.52] * Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
[6.54] * Improved Acid Spray visual effect
[6.58] * Added a new Alchemist win animation (234249)
[6.59] * Fixed Acid Spray from affecting Tombstone Zombies

Axe (Mogul Kahn)
[6.04] * Counterhelix does not trigger take wards attacks into account of chance.
[6.10] * Changed counterhelix damage type from magical to physical
[6.10] * Tweaked axe's power distrubtion a bit:
Berserker call from 100/150/200/250 to a constant 275 all levels
with duration 1.5/2/2.5/3 seconds instead of 3.5
Counter Helix from 175 to 100/125/150/175 dmg at a constant 15% chance
Culling blade from 200/290, 300/400, 400/550 to 150/300, 250/450, 300/625
[6.40] * Improved Berserker's Call AOE by 25
[6.42] * Axe -> Lowered manacost and cooldown on Battle Hunger
[6.42] * Axe -> Added a new visual effect for when Culling Blade's deathblow activates (86864)
[6.42] * Axe -> Improved hero animation when casting Culling Blade
[6.45] * Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
[6.50] * Lowered Axe's starting Agility and increased his starting Strength
[6.51] * Increased Counter Helix chance by 2%
[6.52] * Added a sound effect when Culling Blade kills a hero
[6.58] * Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
[6.60] * Axe: Lowered Base Armor by 1 point (2.8->1.8)
[6.60] * Added joke name to Axe

Beastmaster (Rexxar)
[6.31] * Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
[6.33] * Reduced Primal Roar's manacost and cooldown
[6.33] * Improved the way Beast Rage works
[6.33b] * Buffed Beastrage to reduce to half its level on target change, instead of reseting completely.
[6.34] * Primal Roar stun duration buffed a bit.
[6.35] * Wild Axes now move a bit faster
[6.37] * Reduced Primal Roar cooldown and Call of the Wild manacost
[6.40] * Lowered level 1 Hawk ms and vision
[6.40] * Lowered Hawk HP and gave them bounty
[6.46] * Reduced Greater Hawk's movement speed
[6.49] * Increased cooldown on Call of the Wild
[6.50] * Increased Primal Roar's cooldown a little bit
[6.52] * Lowered movement speed on Beastmaster's Hawk
[6.52] * Increased Primal Roar cooldown by 10 seconds
[6.55] * Reworked Call of the Wild stats and mechanics (Appendix 33)
[6.60] * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)

Bristlback (Rigwarl)
[6.08] * Viscous Nasal Goo tweak
[6.08] * Warpath buff (gives +30% move speed on triggering)
[6.09b] * Warpath no longer triggers on ally attack
[6.19] * Goo 30 mana cost all levels, from 10/15/20/25
[6.20] * Nasal Goo from 20+4/8/12/16 to 20+3/6/9/12
[6.20] * Back angle on Bristleback slightly reduced
[6.33] * Reworked/Improved Bristleback, Avernus and Mercurial
[6.34] * Reworked the numbers, angles and some mechanics on the Bristleback ability.
[6.34] * Nerfed the AOE and damage on Quill Spray.
[6.42] * Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
[6.44] * Bristleback -> Reduced max Quill Spray damage stack
[6.44] * Bristleback -> Reduced movement speed by 5
[6.48b] * Slightly lowered Bristleback's base armor
[6.49] * Reduced Bristleback's strength growth from 2.7 to 2.2
[6.52] * Lowered side angles on Bristleback
[6.52] * Increased AutoQuills release requirement on Bristleback from 200 to 300
[6.55] * Quill Spray manacost no longer goes up per level
[6.60] * Bristleback: Improved Base Intelligence growth by 0.6
[6.60] * Bristleback: Improved side angles on Bristleback (90->110)
[6.60] * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)

Butcher (Pudge)
[6.04] *Pudge can no longer get first blood for rotting at start
[6.35] * Added a minor blood effect when hook hits a unit (63335)
[6.42] * Butcher -> Hook now properly interrupts channeling
[6.42] * The icon for turning Rot off is now more obvious
[6.52] * Flesh Heap now works with denies
[6.58] * Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
[6.58] * Adjusted -ha (hookaccuracy) to count only enemy hooks
[6.60] * Rot no longer triggers Last Word

Centaur Warchief (Bradwarden)
[6.20] * Hoofstomp .75/1.5/2.25/3 to 1.25/1.75/2.25/2.75 with stun dmg from 50/100/150/200 to 100/150/200/250
[6.34] * Hoof Stomp AOE improved from 275 to 315.
[6.42] * Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50

Chaos Knight (Nessaj)
[6.04] * Chaos knight base str reduced to 21 from 23
[6.04] * Restore old ck model
[6.05] * Chaos Knight: Critical strike changed from 3.67 to 3.33
[6.11] * CK critical tooltip + slight change to crit distribution
[6.20] * Chaos Knight Critical Strike from 1.55/2.10/2.65/3.2 to 1.5/2/2.5/3
[6.28] * Chaos Bolt reworked a bit
[6.29] * Chaos Bolt does some random damage now.
[6.34] * CK's Blink Strike now works like the one PA and SA have.
[6.35] * Chaos Knight base damage a little less random
[6.36] * Changed level 2 and 3 Phantasm to take the same 200% extra damage as level 1
[6.44] * Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)
[6.53] * Improved Chaos Knight's Blink Strike cast effect (222605)

Clockwerk Goblin (Rattletrap)
[6.53] * Added a new Sentinel Hero (Goblin Clockwerk)
[6.54] * Lowered Clockwerk's strength gain
[6.54] * Lowered early damage on Rocket Flare
[6.54] * Minor reduction to Clockwerk's base armor
[6.55] * Nerfed the duration on Battery Assault
[6.55] * Increased Hookshot cooldown
[6.57] * Increased the bounty on Power Cogs a little bit
[6.57] * Decreased Clockwerk's Intelligence gain slightly
[6.57] * Increased Hookshot manacost from 125 to 150

Doombringer (Lucifer)
[6.04] * Lucy now 300 base speed, up from 280.
[6.05] * Lucifer lost rain of fire and gained a new ability
[6.12] * Doom less damage/duration but alot less cooldown also
[6.24] * Scorched earth regen decreased
[6.36] * Increased duration of level 2 and 3 of Doom by 2 seconds
[6.39] * Added Lucifer to Aghanim's Scepter
[6.40] * Increased base armor on Harbinger
[6.41] * Lowered Doom Scepter Upgrade damage
[6.44] * Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds
[6.44] * Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well
[6.52] * Lowered Scepter upgraded Doom's cooldown
[6.54] * Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
[6.56] * Improved Lucifer's cast animation point
[6.58] * Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
[6.58] * Lucifer: Reduced Doom's cooldown by 20 seconds
[6.58] * Lucifer: Devour' cast range increased a little from 150 to 300
[6.58] * Minor Scorched Earth effect optimization
[6.58] * Added a visual effect for Devour
[6.58] * Added a visual effect for the LVL? Death bonus damage
[6.58] * Changed LVL? Death icon (150665)

Dragon Knight (Knight Davion)
[6.04] * DK frost does not freeze towers
[6.04] * DK frost duration nerfed from 10 to 3 seconds
[6.11] * Minor tweaks to dragon tail
[6.20] * Elder Form does not grant bonus hp
[6.20] * Breath of Fire reduced from 85/170/255/320 to 75/150/225/300
[6.35] * Restored the old armor bonus on Dragon's Blood
[6.42] * Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
[6.45] * Improved Dragon Knight's Agility base and growth
[6.51] * Lowered Elder Dragon Form's manacost and cooldown a little
[6.52] * Improved Elder Form attack animation
[6.52] * Reduced Dragon Knight's Breathe Fire manacost
[6.52] * Undid a portion of the cooldown buff done on Elder Dragon Form last version
[6.52] * Improved Dragon's Tail's visual effect (192582)
[6.54] * Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
[6.60] * Added a joke name to Dragon Knight

Earthshaker (Raigor Stonehoof)
[6.04] * Echo slam dmg per target reduced from 35/45/65 to 27/37/57
[6.16b] * Recoded fissure
[6.20] * Fissure nerfed
[6.20] * Enchant Totem cooldown reduced
[6.39] * Improved AOE on Aftershock by 30
[6.49] * Rewrote Fissure to avoid Entangle and Impale based spell conflicts
[6.50] * Improved Earthshaker's movement speed
[6.58] * Dramatically improved performance during Echoslam

Lifestealer (N’aix)
[6.04] * Increase naix size a bit
[6.04] * Gave naix his aura back
[6.05] * Naix Lifesteal now orb effect
[6.07] * Restored Naix feast icon
[6.10] * Increased attack cooldown time on N'aix from 1.60 to 1.70 (like the majority of heroes, more of a fix then balancing act).
[6.12] * Feast percentage reduced, but feast no longer orb effect (like he used to be)
[6.49] * Remade N'aix
[6.53] * Improved Open Wounds a little
[6.53] * Lowered Infest manacost
[6.58] * Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
[6.60] * Lifestealer: Removed the initial stun effect from Open Wounds

Lord of Avenus (Abaddon)
[6.28] * Aphotic Shield range improved
[6.28] * Abaddon starting agility from 13 to 17
[6.29] * Some improvements to the way Abaddon's abilities work.
[6.33] * Reworked/Improved Bristleback, Avernus and Mercurial
[6.34] * Reduced the extremely large cast range on Aphotic Shield.
[6.35] * Changed the Arthas model with Frostmourne to the one without (forum 69498)
[6.35] * Improved the AoE on static Field
[6.39] * Cannot use Aphotic Shield on Doomed hero anymore
[6.42] * Reduced Avernus' movement speed by 5
[6.49] * Decreased cooldown on Death Coil from 15 to 11 seconds
[6.50] * Lowered Death Coil's cooldown
[6.52] * Increased Abaddon's movement speed slightly
[6.54] * Changes to Aphotic shield and Borrowed Time (Appendix 8)
[6.57] * Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
[6.59] * Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
[6.60] * Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
[6.60] * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack

Lycanthrope (Banehollow)
[6.04] * Howl given 10 second cooldown from 0.
[6.19b] * Lycan's wolves collision size reduced to fix bugs in certain locations of the map.
[6.20] * Reduced Shapeshift hitpoints from 150/275/400 to 100/200/300
[6.28] * Lycan Wolf Form has proper melee attack, not missle based
[6.33] * Reduced Lycan's wolves' model size a bit
[6.48b] * Increased Lycanthropy Wolves' base armor
[6.50] * Reduced cooldown on high level Shapeshift
[6.51] * Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
[6.53] * Reworked Lycanthrope a bit
[6.53] * Improved Shapeshift animation (186555)
[6.54] * Lowered base armor on Lycan's Wolves from 5 to 2
[6.57] * Lowered Lycan's Wolves Hitpoints
[6.57] * Lowered base armor on Lycan and his wolves by 2
[6.60] * Lycan's attack while in Wolf Form now properly plays an attack sound
[6.60] * Added a new icon for Lycan's Feral Heart (180452)

Magnataur (Magnus)
[6.04] * Reverse polarity now 120/160/160 cooldown
[6.10] * Fixed reverse polarity so you cannot move roshan
[6.10] * Changed Magnus's Shockwave hotkey to be W like other abilities of this form (as a result, empower->E)
[6.20] * Shockwave mana cost from 100/120/140/160 to 110
[6.20] * Empower from 20/40/60/80% to 15/30/45/60%
[6.20] * Empower mana cost reduced to 30
[6.29b] * Reduced mana cost on Shockwave
[6.38] * Slightly improved the range on Shockwave
[6.40] * Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8
[6.42] * Magnataur -> Cooldown on Reverse Polarity no longer increases per level
[6.44] * Magnataur -> Improved his cast animation time
[6.44b] * Reduced Reverse Polarity mana cost and cd per level
[6.48b] * Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
[6.50] * Reverse Polarity's cooldown is now the same on all levels
[6.55] * Improved Magnus movement animation (189265)
[6.60] * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
[6.60] * Magnataur: Improved attack animation time

Nigth Stalker (Balanar)
[6.29] * Redid a lot of nightstalker code to fix some old perm night effect bugs.
[6.31] * Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
[6.35] * Nightstalker strength improved
[6.41] * Lowered Darkness cooldown from 240/210/180 to 240/210/150
[6.45] * Nightstalker's Crippling Fear now has a minor effect during the day
[6.45] * Improved Nightstalker cast animation time
[6.52] * Removed status buff icon for Hunter in the Night when it isn't affecting him
[6.55] * Improved how the manacost scales on Crippling Fear
[6.55] * Added new animation for Night Stalker during the night (213624)

Omniknight (Purist Thunderwrath)
[6.04] * Guardian angel mana cost now 125/150/200
[6.10] * Increased repel cooldown from 12 to 20 seconds
[6.20] * Reduced Purification from 100/200/300/400 to 90/180/270/360 but damage increased from 75/150/225/300 to 90/180/270/360
[6.28] * Mana cost increase for level 2 and 3 of Guardian Angel (125/150/200 to 125/175/250)
[6.35] * Purification icon change (72474)
[6.50] * Changed Purification's damage type to Pure
[6.55] * Decreased Guardian Angel AOE and duration a bit
[6.57] * Lowered Omniknight's base movement speed by 5
[6.58] * Swapped Penitence and Purification icons (255729)

Pandaren Brewmaster (Mangix)
[6.04] * Drunken Brawler now 1.8x crit from 1.7x
[6.04] * Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
[6.20] * Change Primal Split damage type from normal to pierce (weaker vs towers)
[6.36] * Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
[6.45] * Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
[6.50] * Improved slow on Drunken Haze
[6.52] * Improved cooldown progression on Primal Split
[6.52] * Increased Immolation damage on level 3 Primal Split's Fire panda
[6.52] * Increased cast range on Drunken Haze
[6.53] * Improved Fire Panda's movement speed per level
[6.57] * Improve Primal Split's manacost and cooldown scaling per level
[6.58] * Changed Panda's Thunder Clap icon (160613)
[6.60] * Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)

Pit Lord (Azgalor)
[6.44] * Added a new Scourge hero: Pit Lord
[6.44b] * Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.
[6.44b] * Added visual effect to transporting units through Dark Portal
[6.45] * Remade Pit Lord's ultimate
[6.49] * Changed Dark Rift from channeling to cast delay and reduced mana cost
[6.49] * Increased Pit Lord's movement speed and starting Intelligence
[6.50] * Reduced Expulsion's cooldown and manacost
[6.50] * Improved cast range on Expulsion and Fire Storm
[6.50] * Rebalanced Pit of Malice
[6.50] * Increased AOE on Firestorm
[6.52] * Dark Rift can now be cast by targeting minimap

Rogue Knight (Sven)
[6.10] * Minor nerf sven movespeed
[6.10] * Nerfed Sven's cleave from 15/30/45/60 to 12/25/37/50
[6.20] * God Strength cooldown from 100/90/80 to 120/120/120
[6.42] * Sven -> Improved Toughness Aura
[6.42] * Undid some of the Toughness Aura buff from last version
[6.50] * Reduced Sven's base armor
[6.52] * Lowered Sven's agility gain
[6.55] * Improved Sven's Agility gain
[6.58] * Sven: Improved God's Strength's cooldown from 120 to 80 seconds
[6.60] * Rogue Knight: Replaced Toughness Aura with a new ability Warcry (Appendix 46)
[6.60] * Rogue Knight: Reworked how Stormbolt works (Appendix 49)
[6.60] * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
[6.60] * Added a new visual effect to God's Strength

Sacred Warrior (Huskar)
[6.44] * Added a new Sentinel hero: Sacred Warrior (39888)
[6.44b] * Inner Vitality manacost is the same at all levels now (a nerf)
[6.52] * Increased Huskar's attack range from 350 to 400
[6.52] * Improved Huskar's attack animation time slightly
[6.52] * Added special effect when Berserker's Blood is stacked at a high level (176376)
[6.54] * Decreased Inner Vitality cooldown from 30 to 25 seconds
[6.57] * Improved Life Break
[6.58] * Huskar: Life Break now properly slows magic immune units
[6.60] * Sacred Warrior: Removed the cap on Burning Spears

Sand King (Crixalis)
[6.04] * Sand king can now buy desolator again
[6.04] * Reworked epicenter
[6.05] * Sandking gained a new passive.
[6.05] * Sandking: Epicenter casting time at lvl 3 changed from 1.25 to 1.5 seconds
[6.05] * Sandking: Can no longer cast epicenter or burrow strike underground. You can but it won't do anything.
[6.09b] * Tweaked sandstorm a bit and slightly improved lag (i have no way of testing the lag, no one i know in beta testers lag from it)
[6.10] * Changed hotkey on burrowstrike to e, like regular impales
[6.11] * Sandstorm lag improved
[6.12] * Buffed damage on sand storm a little
[6.17] * Recoded sandstorm, lag issues improved a lot now.
[6.20] * Reduce damage of Burrowstrike from 80/160/240/320(tooltip was wrong) to 100/160/220/280
[6.20] * Buffed Caustic Finale area from 250 to 400
[6.35] * Reduced the lag on casting epicenter, freezing field and blackhole.
[6.50] * Improved Sand Storm
[6.50] * Reduced the slow on Epicenter
[6.52] * Lowered Sand King's base armor
[6.55] * Increased Sand King's armor a bit
[6.58] * Dramatically improved performance during Epicenter

Skeleton King (Leoric)
[6.05] * Skeleton King: Crit changed from 1.5/2/2.5/3 to 1.25/1.75/2.25/2.75
[6.10] * Added a mana cost to King Leoric's Reincarnation
[6.12] * Increased mana cost per level on leo reincarnation
[6.12b] * Tweaked clinkz, leo, tb and naix. Better balance between 6.12 and 6.09b
[6.16b] * Made mana costs on higher level reincarnation less insane
[6.52] * Improved King Leoric's visual effects (180737)
[6.55] * Added an undead crown model to King Leoric (205388)

Slithereen Guard Slardar)
[6.20] * Slardars Warstomp changed, lower stun but added a secondary effect
[6.31] * Slithereen Crush area increased by 50.
[6.41] * Lowered mana cost on Amplify Damage
[6.44] * Slithreen Guard -> Added new Sprint visual effect (126186)
[6.50] * Reduced Sprint's damage amplification
[6.52b] * Improved damage progression on Slithereen Crush
[6.57] * Improved Slardar's Cast Point
[6.60] * Slardar: Slithereen Crush damage type is now Physical type

Spiritbreaker (Barathrum)
[6.08] * Spiritbreak tweaks to all his abilities
[6.08] * Significant lag improvement on charge of darkness
[6.08] * Spiritbreaker cannot damage ally via empowering haste or greaterbash
[6.09] * Improved odds check for Greaterbash and also gave it a 2 second cooldown
[6.09] * Changed the greaterbash and charge
[6.11] * Improved Greaterbash/Backtrack lag issue a bit
[6.19] * Buffed spiritbreaker's str/lvl from 2.0->2.5 and base str by 1
[6.19] * Increased model size of spiritbreaker slightly
[6.28] * Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting
range from 700/800/900 to 400/550/700 (he may need another nerf, but i want to take it one
step at a time with him as he is easily made useless)
[6.44] * Spiritbreaker -> Nether Strike no longer depends on Greater Bash
[6.55] * Added an allied only visual effect to Charge of Darkness (219684)
[6.57] * Increased Empowering Haste's AOE
[6.58] * Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
[6.58] * Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
[6.58] * Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
[6.60] * Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus

Stone Giant (Tiny)
[6.04] * Stone Giant Grow! now has +1/2/3 armor per lvl.
[6.04] * Avalanche now stuns for 2 seconds instead of 1
[6.05] * Stone Giant: Area of effect of avalanche slightly increase
[6.10] * Slight movement speed increase per Grow on Tiny
[6.19] * Tiny is no longer allowed to toss a unit to a chicken (abuses with this happen)
[6.20] * Avalanche AoE reduced by 50
[6.21] * Cannot Toss chickens (only Toss to chicken was fixed before) nor any units Tiny owns (to prevent abuses)
[6.21] * Cannot Toss Dragon Knight in Elder Form
[6.24] * Toss no longer damages towers
[6.31] * Recoded Grow to not refresh cooldowns.
[6.31] * Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
[6.54] * Rewrote Avalanche to fix various minor bugs
[6.54] * Toss no longer uses manacost/cooldown if you make an invalid cast
[6.54] * Toss now seeks its target
[6.60] * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
[6.60] * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification

Tauren Chiefttain
[6.60] * Added a new hero Tauren Chieftain to the Sentinel (Appendix 42)

Tidehunter (Leviathan)
[6.20] * Kraken Shell from 10/20/30/40 to 5/10/15/20 but reduces ranged as well now
[6.20] * Gush mana cost from 100 to 120
[6.31] * Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
[6.32] * Minor damage increase and stun duration decrease to Ravage.
[6.39] * Improved Kraken Shell leveling slightly
[6.48b] * Increased Tidehunter's movement speed
[6.50] * Improved Ravage a little (it became slightly less effective with the Impale recodes)
[6.55] * Ravage AOE decreased for level 1 and 2
[6.58] * Added a sound to Tidehunter's attack

Treant Protector (Rooftrellen)
[6.04] * Replaced eye of the forest animation
[6.20] * Overgrowth mana cost from 100/150/200 to 200/250/300
[6.38] * Slightly improved leveling of Eyes In The Forest
[6.45] * Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
[6.45] * Vastly increased Eyes in the Forest cast range
[6.45] * Improved Living Armor a bit
[6.48b] * Increased Rooftrellen's Agility per level
[6.58] * Rooftrellen: Living Armor is now castable on structures
[6.60] * Treant Protector: Reworked Eyes in the Forest (Appendix 55)

Undying (Dirge)
[6.44] * Added a new Scourge hero: Undying
[6.44b] * Improved Plague visual effect
[6.44b] * Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds
[6.44b] * Lowered hp/armor on Raise Dead summons and increased bounty a little
[6.44b] * Nerfed str gain on Dirge
[6.44b] * Reduced Dirge model size very slightly
[6.44b] * Clarified Soul Rip tooltip
[6.45] * Reduced the slow effect on Dirge's Plague
[6.50] * Zombies now give a bit less bounty
[6.50] * Improved Undying's base armor
[6.52] * Improved cooldown progression on Soul Rip
[6.52b] * Improved cast range and cooldown on Plague
[6.52b] * Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
[6.58] * Remade Dirge (Appendix 40)
[6.58] * Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
[6.58b] * Decreased Undying's model size a bit
[6.59] * Fixed Acid Spray from affecting Tombstone Zombies
[6.60] * Undying: Lowered Base Armor by 3 points (6->3)
[6.60] * Undying: Tombstone no longer spawns zombies to attack fogged units
[6.60] * Added a new icon for Tombstone (263561)
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Old 06-25-2009, 10:07 PM   #3
Anura
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Default Hero Changes: Agility

Hero Changes: Agility [0003]

Anti-Mage (Magina)
[6.07] * Anit-mage regular base attack speed restored (1.7->1.45)
[6.10] * Reworked anti-mage spell shield (10/20/30/40 magic resist passive no ias reduction)
[6.50] * Lowered level 1 Mana Void's manacost
[6.52] * Changed Mana Void visual effects (211058)
[6.53] * Decreased Mana Void's cooldown
[6.53] * Added a new blink animation for Antimage
[6.55] * Minor improvements to Anti-Mage's base stats
[6.59] * Improved Antimage's Strength by 2 points
[6.60] * Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
[6.60] * Magina: Undid recent buffs to base strength (21->16)
[6.60] * Added a new visual effect for Mana Void

Bloodseeker (Strygwyr)
[6.04] * Removed Bloodseeker for now, pending proper hero remaking. (Appendix 1)
[6.20] * Rupture duration from 7/10/13 to 5/7/9 but slight increase of initial dmg from 100/200/300 to 150/250/350
[6.28] * Assassinate and Rupture now have status buff icons
[6.35] * Reworked Strygwyr's Thirst
[6.39] * Reduced Strygwyr's Thirst HP detection from 50% to 40%
[6.50] * Changed Bloodrage's stats a bit
[6.54] * Improved Bloodrage a little
[6.55] * Minor improvement to early levels of Bloodbath
[6.58] * Bloodseeker: Improved base strength from 18 to 23
[6.58] * Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
[6.58] * Rupture buff icon timing now more accurately represents the status

Bone Fletcher (Clinkz)
[6.05] * Bone Fletcher: WW lvl 4 changed from 40% to 35%
[6.05] * Bone Fletcher: Strafe changed from 40/70/95/110 to 55/70/85/100
[6.10] * Nerfed clinkz movespeed by 10 but buffed clinkz attack range from 600 to 975 to even out.
[6.12] * Tweaked all of clinkz abilities a bit
[6.12b] * Tweaked clinkz, leo, tb and naix. Better balance between 6.12 and 6.09b
[6.29] * Searing arrows mana cost increased by 3.
[6.29b] * Clinkz WW movespeed from 10%/20%/30%/40% to 7%/14%/21%/28%
[6.36] * Searing Arrows cooldown from 0 to 4/3/2/0
[6.44] * Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
[6.45] * Reduced mana cost on Death Pact slightly
[6.50] * Lowered Searing Arrows' cooldown
[6.50] * Restored Bone Fletcher's old Wind Walk speed bonus
[6.52] * Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
[6.55] * Improved level 2 and 3 manacost and regen on Death Pact
[6.58] * Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
[6.58] * Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)

Bounty Hunter (Gondar)
[6.04] * Fixed track animation
[6.05] * Bounty Hunter model slightly bigger
[6.07] * Bounty Hunter selection scale increased a bit
[6.12] * Tweaked bount hunter's ww
[6.19b] * Increased Bounty Hunter's model slightly.
[6.20] * Track now gives bonus speed to Bounty Hunter when cast, mana cost increased a bit.
[6.20] * Bounty Hunter's Windwalk gives no speed bonus.
[6.31] * Bounty Hunter wind walk damage and mana cost improved.
[6.36] * Track cast range improved per level
[6.52b] * Lowered Bounty Hunter's Wind Walk cooldown
[6.55] * Reworked Bounty Hunter's Track (Appendix 31)

Broodmother (Black Arachnia)
[6.10] * Broodmother's web now has truesight, misc typos on it fixed.
[6.19] * Spin Web typo on movement speed increase
[6.20] * Insatiable Hunger duration from 30 to 20 seconds
[6.34] * Broodmother now has vision directly underneath her webs.
[6.39] * Spin Web regeneration now improves with levels
[6.40] * Improved HP on Spiderlings
[6.49] * Improved cast and attack animation time on Broodmother
[6.50] * Improved cooldown progression on Insatiable Hunger
[6.50] * Removed true sight from Spin Web
[6.50] * Added some extra movement bonus on higher level Spin Web
[6.50] * Improved lifesteal on level 2 and 3 Insatiable Hunger
[6.52] * Increased level 3 Insatiable Hunger cooldown
[6.54] * Increased Spin Web visual transparency
[6.55] * Rebalanced Insatiable Hunger
[6.55] * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression (Appendix 32)
[6.60] * Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)

Drow Ranger (Traxex)
[6.36b] * Slight base damage buff to Drow
[6.45] * Increased Drow's Silence AOE from 250 to 275
[6.50] * Lowered Drow Ranger's Agility gain per level
[6.50] * Changed Drow Ranger's Marksmanship ultimate
[6.50] * Improved range on Drow Ranger's Trueshot Aura
[6.53] * Improved Drow's Marksmanship slightly
[6.58] * Drow Ranger: Improved Marksmanship by 3 Agility each level

Dwarven Sniper (Kardel Sharpeye)
[6.09b] * Scattershot properly removes battlehunger
[6.20] * Scattershot damage from 14-40 to 10-35
[6.20] * Sniper's agility from 26/1.9 to 28/2.4
[6.28] * Headshot lvl4 from .25 to .2 and restored old sniper starting agi
[6.28] * Assassinate and Rupture now have status buff icons
[6.31] * Headshot doesn't work on allied units.
[6.31] * Assassinate level 3 cooldown from 5 seconds to 10 seconds.
[6.41] * Restored Headshot's old functionality of triggering on allied creeps
[6.44] * Dwarven Sniper -> Slightly increased base mana
[6.45] * Improved Sniper's Agility growth a bit
[6.50] * Improved Scattershot's damage range from 10-35 to 20-35
[6.52] * Scattershot gives vision on the area it is cast on
[6.52] * Added allied only overhead cast effect for Assassinate (203083)
[6.56] * Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
[6.60] * Sniper: Replaced Scattershot with a new ability Shrapnel (Appendix 54)

Faceless Void (Darkterror)
[6.04] * Time stop reduced to 2.5 seconds, mana cost now 180/250/300
[6.05] * Faceless Void: Timestop lvl 3 cooldown is 110 seconds up from 90
[6.07] * Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2)
[6.08] * Faceless can now use refresher orb
[6.10] * Faceless void remade
[6.11] * Removed delayed effect on chronosphere and gave it a proper casting time so it matches sphere effect
[6.11] * Nerfed the extra damage during timewalk
[6.12] * Changed backtrack animation (helps with lag issues also)
[6.28] * Timewalk slow reduced a bit
[6.29] * Slight improvement to the Void's model movement animation on timewalk
[6.38] * Faceless Void base damage increased a bit
[6.48b] * Rebalanced Chronosphere
[6.51] * Added new Backtrack icon (183079)
[6.52] * Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
[6.52] * Lowered Faceless Void's strength gain
[6.52] * Improved Faceless Void's cast animation time
[6.55] * Reduced Chronosphere cooldown
[6.58] * Added a new visual effect for Chronosphere (PGRU-Unexpected)

Geomancer (Meepo)
[6.41] * Wrath of Zeus no longer hits all meepos
[6.42] * Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
[6.42] * Temporarily disabled Meepo in -dm to fix some bugs
[6.42] * Changed Meepo Attribute Bonus from 40% to 25%
[6.49] * Reduced Poof's cooldown and mana cost
[6.50] * Improved Meepo's base Strength
[6.51] * Lowered Poof casting time from 2 to 1.5 seconds
[6.57] * Lowered bonus damage per second on early levels of Geostrike
[6.58] * Meepo: Earthbind no longer works on magic immune units
[6.58] * Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
[6.60] * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
[6.60] * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)

Gorgon (Medusa)
[6.04] * Medusa gets purge back, loses gaze.
[6.04] * Splitshot now does 35/45/55/65%
[6.04] * Medusa cannot create scepter
[6.05] * Medusa: Splitshot from 35/45/55/65 to 40/50/60/70%
[6.20] * Purge duration from 6 to 5 seconds
[6.20] * Splitshot from 40/50/60/70 to 45/55/65/75
[6.37] * Medusa's Purge now deals 600 damage to summoned units, instead of instantly killing them
[6.46] * Improved Medusa's Intelligence Growth
[6.50] * Removed manacost on Mana Shield activation
[6.50] * Slightly improved how Medusa's Purge levels
[6.52] * Increased level 2 and 3 Purge's damage to summoned unit
[6.52] * Lowered Medusa's attack animation time
[6.55] * Added an extra arrow to Medusa's Split Shot
[6.55] * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
[6.60] * Medusa: Replaced Chain Lightning with a new ability Mystic Snake (Appendix 44)
[6.60] * Medusa: Replaced Purge with a new ability Stone Gaze (Appendix 44)
[6.60] * Splitshot no longer automatically turns off when you get disabled

Juggernaut (Yurnero)
[6.04] * Omnislash now 3/5/8 from 4/6/9
[6.07] * Omnislash pause effect tweaked
[6.10] * Cooldown on blade fury increased
[6.10] * Changed (improved) bladefury hotkeys
[6.20] * Healing Ward cooldown from 50 to 75 and mana cost from 125 to 140
[6.21] * Disallowed Blade Fury during Omnislash
[6.42] * Juggernaut -> Added a new visual effect to Omnislash
[6.48b] * Increased Yurnero's base armor
[6.49] * Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
[6.50] * Improved Juggernaut's movement speed
[6.50] * Reduced the search area for Omnislash
[6.60] * Changed Omnislash hotkey from N to E

Lightning Revenant (Razor)
[6.40] * Increased Razor's base damage a bit
[6.57] * Improved AOE on Fervor
[6.60] * Lightning Revenant: Reworked (Appendix 43)
[6.60] * Changed the cosmetics on Razor's attack

Lone Druid (Syllbear)
[6.04] * True form now gains 250/400/600 bonus hp
[6.11] * Spiritbear level 3 typo on entangle
[6.29] * Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up
as a +bonus
[6.39] * Increased Spirit Bear's Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
[6.40] * Removed entangle from level 1-3 of Spirit Bear
[6.42] * SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
[6.42] * Spirit Bear -> Entangle doesn't work on roshan anymore
[6.44] * Syllabear -> Level 3 Spirit Bear has regained Entangle
[6.46] * Changed Rabid icon
[6.50] * Improved Spirit Bear's Demolish
[6.51] * Minor bonus armor in True Form
[6.52] * Improved cooldown progression on Spirit Bear
[6.58] * Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
[6.60] * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration(10->8 seconds)
[6.60] * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
[6.60] * Lone Druid: Improved True Form's melee attack range (100->150)
[6.60] * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
[6.60] * Lone Druid: Removed One from True Form
[6.60] * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
[6.60] * Decreased model size of Spirit Bear and True Form slightly

Moon Rider (Luna Moonfang)
[6.07] * Eclipse cooldown increased a little bit
[6.20] * Max number of Eclipse per target reduced from 5 to 4 (6 to 5 on Scepter)
[6.20] * Luna's attack range increased from 225 to 325
[6.36] * Luna attack range from 300 to 330
[6.44] * Moon Rider -> Eclipse no longer depends on Lucent Beam level
[6.44b] * Improved Luna base damage
[6.50] * Eclipse's damage is based on Lucent Beam level and doesn't ministun
[6.50] * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
[6.50] * Lowered Eclipse's manacost and gave it constant cooldown progression
[6.50] * Improved Luna's orb warning message (113338)
[6.50] * Increased Lucent Beam's casting range and lowered manacost slightly
[6.57] * Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
[6.57] * Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
[6.58] * Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
[6.60] * Luna: Increased Lunar Blessing aura range (300->900)

Morphling (Morphling)
[6.04] * Morph no longer has spell steal
[6.04] * Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
[6.04] * Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
[6.05] * Morph changed significantly
[6.05] * Morphling: Instead of 2/2/0 stats on morph he now gains 2/2/1
[6.07] * Crushing wave cannot push roshan back.
[6.07] * Fixed the damage type of morph attack
[6.10] * Removed mana cost on morph
[6.10] * Slight increased range on waveform
[6.10] * Removed unusable hotkeys off morph agi/str so u can properly use hotkeys to learn
[6.10] * Rebased Morphling's Morph to allow for proper attack while morphing attributes
[6.17] * Restored Morphling's much loved auto color changing.
[6.20] * Waveform range reduced and mana cost increased
[6.20] * Morphling no longer gains +2 int from his Attribute Bonus ability
[6.20] * Morph mana cost from 10/sec to 20/sec
[6.20] * Crushing Wave damage buffed by 50
[6.24] * Crushing Wave mana cost reduced a bit
[6.29] * Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up as a +bonus
[6.31] * Morphling remake.
[6.32] * Slight improvement in Waveform range and reduced mana cost . Its a bit faster now too.
* Morphling movespeed from 275 to 285.
[6.32] * Replicate target now maintains the color of the hero it replicated.
[6.32] * Adaptive Strike improved (the concept will be further improved later on)
[6.34] * Waveform manacost increased from 120 to 140/155/160/165
[6.44] * Morphling -> Added text overhead to show the damage dealt by Adaptive Strike
[6.46] * Lowered Replicate mana cost
[6.50] * Increased Morphling's base damage
[6.50] * Reduced Replicate's manacost and cooldown
[6.51] * Undid some of Morphling's base damage buff from last version
[6.51] * Lowered level 1 and 2 cast range on Replicate
[6.52] * Agility Morph and Strength Morph can now be clicked on directly for one-time use
[6.52] * Morph interval is smoother when it levels (same overall rate though)
[6.58] * Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
[6.58] * Rewrote Morphling's Waveform. It no longer causes you to lose control
[6.60] * Morphling: Reworked how Morphiling's Adaptive Strike works (Appendix 50)
[6.60] * Adaptive Strike now displays the stun duration as overhead
[6.60] * Updated Morph's tooltip to reflect the recent attributes bonus added to it

Naga Siren (Slithice)
[6.04] * Naga Siren starting str change from 17 to 19.
[6.20] * Song of Siren Duration from 6/8/10 to 6/7/8 and invul duration from 4/5.5/7 to 6/7/8
[6.42] * Song of the Siren properly sleeps units out of its vision
[6.50] * Changed how Song of the Siren levels up
[6.60] * Naga Siren: Reduced collision size (24->8)
[6.60] * Naga Siren: Lowered Mirror Image cast time
[6.60] * Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)

Nerubian Assassin (Anub’arak)
[6.19b] * Made casting range on Nerubian Assassin's Impale similar to that of Lion's Impale
[6.38] * Improved how Vendetta levels a little
[6.42] * Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels

Nerubian Weaver (Anub’seran)
[6.28] * Weaver starting str from 14 to 15
[6.28] * Watchers are now spell immune
[6.32] * Watchers no longer die when Weaver dies. They also have better night vision.
[6.33] * Buffed Weaver's Watcher movespeed
[6.33b] * Improved how Weaver's Watchers interact with spells
[6.34] * Increased the maximum number of Watchers.
[6.35] * Increased base damage for Weaver
[6.38] * Buffed maximum Watchers
[6.38] * Weaver attack range from 400 to 425
[6.39] * Reduced Time Lapse mana cost at higher levels
[6.39] * Shukuchi deals more damage per level
[6.39] * Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
[6.40] * Reduced Watcher's cooldown
[6.41] * Watchers and Remote Mines no longer prevent neutral spawns
[6.42] * Nerubian Weaver -> Watchers no longer have spell immunity
[6.42] * Watchers give slightly less gold (due to their new radiance vulnerability last patch)
[6.50] * Lowered Geminate's attack cooldown
[6.52] * Decreased Timelapse cooldown
[6.55] * Decreased Watcher's vision a little bit

Netherdrake (Viper)
[6.04] * New model for viper
[6.07] * Viper gets new model
[6.31] * Viper's Poison Attack manacost reduced from 30 to 20.
[6.36] * Viper's Poison Attack cooldown from 0 to 4/3/0/0
[6.58] * Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
[6.60] * Netherdrake: Replaced Frenzy with a new ability Nethertoxin (Appendix 45)

Phantom Assassin (Mortred)
[6.04] * Coup de gras now 2/3/4 crit at 15/15/15 % chance
[6.10] * Phantom Assassin and Stealth Assasin may now use Blink Strike to allies
[6.42] * Phantom Assassin -> Improved Blink Strike range per level
[6.51] * Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
[6.53] * Improved Stifling Dagger
[6.54] * Blur visual effect is now applied only to enemies (190092)
[6.55] * Tweaked Blur evasion chance per level
[6.55] * Added a buff indicator for Blur
[6.55] * Adjusted Blur's visuals for self/allies
[6.60] * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike (Appendix 52)

Phantom Lancer (Azwraith)
[6.04] * Removed Phantom Lancer banish after spirit lance
[6.04] * Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
[6.04] * Dopplewalk ww duration now 12 seconds
[6.04] * Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
[6.05] * Recoded Spirit Lance
[6.08] * Restored Phantom Lancer model
[6.20] * Phantom Lancer from str 19+2.0 to 18+1.5
[6.36] * Improved base Intelligence on Phantom Lancer
[6.36] * Improved how Doppelwalk levels
[6.42] * Phantom Lancer -> Changed Spirit Lance projectile model
[6.50] * Increased Phantom Lancer's Strength gain
[6.51] * Improved Shuriken Toss cast range
[6.51] * Changed Phantom Edge's secondary ability from evasion to magic resistance
[6.52] * Improved initial AI on Dopplewalk image to make it less obvious when it's created
[6.54] * Various changes to Phantom Lancer and Spirit Lance (Appendix 7)
[6.54] * Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
[6.54] * New Spirit Lance visual effect
[6.55] * Increased Spirit Lance cast range a bit

Priestess of the Moon (Mirana Nightshade)
[6.38] * 1 New Hero
[6.39] * Changed Elune's Arrow animation
[6.42] * Priestess of the Moon -> Slightly reduced collision area on Elune's Arrow
[6.49] * Removed the invulnerability period while Priestess of the Moon is leaping
[6.50] * Changed Leap's cooldown to scale with levels

Shadow Fiend (Nevermore)
[6.05] * Rebased Shadowraze to not cancel previous action
[6.07] * Nevermore maintains half Necromastery damage on death.
[6.07] * Few other minor buffs to Nevermore
[6.09b] * Improved Requiem of Souls a little and added a secondary effect -When a hero is repicked, it tells you which one was repicked.
[6.09b] * Changed the learn skip for necromastry so its like his other skills.
[6.10] * Slightly increased the speed that the souls come out in Requiem of souls
[6.20] * Nevermore's attack range from 500 to 450
[6.29] * Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up
as a +bonus
[6.39] * Reduced mana cost and slightly increase AOE on Shadowraze
[6.40] * Increased Shadow Fiend's movement speed
[6.40] * Improved Presence of the Dark Lord AOE
[6.42] * Shadow Fiend -> Reduced Shadowraze AOE
[6.44] * Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)
[6.60] * Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)

Soul Keeper (Terrorblade)
[6.04] * Reduced max range on soul steal to 600, from 800.(confirm this)
[6.04] * Terrorblade meta range 575 from 600
[6.10] * Made collision size on Meta TB same as regular, as the meta could get stuck in certain situations
[6.12] * TB meta attack range from 575->500
[6.12] * Nerfed str per lvl from 2.4->1.9 on tb
[6.12b] * Tweaked clinkz, leo, tb and naix. Better balance between 6.12 and 6.09b
[6.20] * Sunder mana cost from 175 to 250
[6.28] * TB base hp accidentally 50 lower due to a typo, so his base hp was increased by 50 but str
reduced by 2 to keep it similar
[6.30] * Conjure Image no longer requires clicking on the hero.
[6.35] * Reduced Sunder manacost/cooldown at higher levels
[6.50] * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
[6.50] * Lowered Mirror Image's cooldown slightly
[6.53] * Lowered Soul Keeper's base movement speed and increased cast point
[6.60] * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
[6.60] * Improved icon for Soul Steal (172705)
[6.60] * Added a new icon for Sunder (172705)

Spectre (Mercurial)
[6.29] * Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up as a +bonus
[6.29] * Added buff icons to direct vengeance as well as Haunt.
[6.33] * Reworked/Improved Bristleback, Avernus and Mercurial
[6.33b] * Removed Dispersion from images
[6.33b] * Slight nerf to level 3 Haunt
[6.34] * Spectre base damage reduced.
[6.34] * Reduced duration of Spectral Dagger's hero trail and initial cast trail durations.
[6.36b] * Reduced Agility/Level on Spectre
[6.42] * Spectre -> Reduced area that is used to check if a hero is alone with Desolate
[6.50] * Changed Spectre's Dispersion
[6.53] * Increase AOE on Dispersion
[6.53] * Added a visual effect for when Dispersion is damaging units
[6.55] * Rebalanced Haunt cooldown (150/120/90 -> 120)
[6.57] * Reduced Haunt Illusions' damage from 50% to 40%
[6.57] * Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
[6.58] * Spectre: Haunt now ends whenever you use Reality
[6.59] * Spectral Dagger no longer gives vision
[6.60] * Spectre: Restored some vision back to Spectral Dagger path

Stealth Assassin (Rikimaru)
[6.04] * SA smoke screen is now -20% move all lvls
[6.04] * Smokescreen now causes 50/60/70/80% miss instead of disabling attack.
[6.08] * Small SA Backstab buff
[6.10] * Phantom Assassin and Stealth Assasin may now use Blink Strike to allies
[6.24] * Smokescreen aoe decreased
[6.31] * Smokescreen duration decreased from 7 seconds to 6 seconds.
[6.38] * Added new SA Perm Invis icon by Axidos
[6.45] * Rewrote Smoke Screen to fix various minor visual glitches
[6.51] * Smokescreen interrupts teleportation once again
[6.51] * Lowered Phantom Assassin's cast animation time
[6.52] * Slightly reduced Rikimaru's cast animation time
[6.55] * Changed SA's Blink Strike to move him behind the target(231470)
[6.58] * Stealth Assassin: Removed ministun and tree destruction on smokescreen
[6.58] * Stealth Assassin: Backstab damage type is now Physical

Templar Assassin (Lanaya)
[6.44] * Added a new Sentinel hero: Templar Assassin
[6.45] * Rebalanced Refraction
[6.44b] * Fixed some issues with Meld
[6.45] * Lowered Meld mana cost
[6.45] * Increased Templar's base attack range by 10
[6.45] * Increased Refraction cooldown a little
[6.50] * Slightly improved Psi Blades' spill width and range
[6.50] * Increased cooldown on Psionic Trap from 7 to 14 seconds
[6.55] * Improved Psionic Trap's cooldown progression
[6.58] * Templar Assassin: Improved turn rate
[6.60] * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
[6.60] * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
[6.60] * Templar Assassin: Refraction is now an instant cast ability

Troll Warlord (Jah’rakal)
[6.20] * Rampage movespeed from 7/14/21 to 7/9/11
[6.34] * Troll Warlord now has increased movement speed while in Berserker Rage form.
[6.35] * New Rampage animation (70915)
[6.39] * Increased Troll Warlord's movement speed by 5
[6.42] * Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
[6.44] * Troll Warlord -> Removed Berserker Rage mana cost
[6.50] * Improved Troll's base movement speed
[6.50] * Decreased Rampage's movement speed bonus and cooldown
[6.60] * Troll Warlord: Replaced Rampage with a new ability Battle Trance (Appendix 49)
[6.60] * Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
[6.60] * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds

Ursa Warrior (Ulfsaar)
[6.11] * Leshrac and Ursa may now use -recreate
[6.19] * Removed the small movespeed buff on overpower
[6.36] * Buffed Ursa's strength gain per level
[6.38] * Reduced mana cost on Earthshock
[6.39] * Reduced Overpower and Enrage cooldowns
[6.42] * Ursa Warrior -> Enrage icon changed
[6.44] * Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)
[6.57] * Improved Thunder Clap AOE
[6.58] * Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
[6.59] * Increased Fury Swipes buff duration from 3 to 5 seconds
[6.60] * Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks

Vengeful Spirit (Shendelzare Silkwood)
[6.04] * Terror AOE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
[6.20] * Nether Swap can only target heroes, not creeps
[6.27] * If a target is swapped into trees, those trees are destroyed (to help against some swap abuses)
[6.42] * Vengeful Spirit -> Added a visual effect to Netherswap
[6.52b] * Increased Howl??™s duration
[6.53] * Improved Magic Missile cast effect (170262)
[6.57] * Increased Command Aura's AOE
[6.58] * Vengeful Spirit: Reworked Terror (Appendix 39)
[6.60] * Vengeful Spirit: Improved Strength Per Level by 0.5
[6.60] * Vengeful Spirit: Improved Command Aura range (450->900)
[6.60] * Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
[6.60] * Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)

Venomancer (Lesale Deathbringer)
[6.07] * Poison nova range decreased
[6.09] * Recoded Poison Nova to multiinstance, so refresher allowed again
[6.10] * Tweaked poison nova, same overall damage, but over 12 seconds instead of 7.
[6.12] * Poison sting duration decreased from 3 to 2
[6.20] * Venomancer's attackrange from 490 to 450
[6.33] * Improved Viper's base damage a bit
[6.35] * Changed the color of Plague Wards
[6.39] * Lowered Viper's base damage a little
[6.42] * Venomancer -> Plague Wards now give less gold and cost slightly less mana
[6.54] * New visual effect for units with Poison Nova buff
[6.58] * Venomancer: Reworked Shadow Strike (Appendix 38)
[6.58] * Venomancer: Improved Plague Ward cast range and vision radius
[6.58] * venomancer: Poison Sting damage type is now lethal
[6.58] * Added a new icon for Venomancer's Shadow Strike (236027)
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Old 06-25-2009, 10:09 PM   #4
Anura Prime
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Default Hero Changes: Intelligence

Hero Changes: Intelligence [0004]

Bane Elemental (Atropos)
[6.07] * Bane range increased from 300 to 400
[6.10] * Buffed Enfeeble, changed cd/duration around a bit.
[6.29b] * Bane movespeed from 297 to 305
[6.36] * Nightmare casting range from 650 to 500/550/600/650
[6.42] * Bane Elemental -> Added a visual effect to Brain Sap
[6.50] * Improved Enfeeble
[6.58] * Bane: Changed how Fiend's Grip works a little (Appendix 37)
[6.58] * Bane: Fiend's Grip now wakes a unit up from Nightmare
[6.58] * Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
[6.60] * Bane Elemental: Improved cast range on Enfeeble (800->1000)

Batrider
[6.60] * Added a new hero Batrider to the Scourge (Appendix 41)

Crystal Maiden (Rylai Crestfall)
[6.10] * Made CM and Lich nova hotkeys the same, v.
[6.10] * Removed the frostnova animation from -refresh
[6.17] * Freezing Field recoded to allow for multiple instances.
[6.20] * Frostbite reduced from 2/2.5/3/3.5 to 1.5/2/2.5/3, damage per second increased to equal the same total damage as before
[6.42] * Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
[6.42] * Crystal Maiden -> Improved Brilliance Aura a bit
[6.44] * Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)
[6.49] * Changed Crystal Maiden's Brilliance Aura to a global effect
[6.54] * Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
[6.54] * New Freezing Field visual effect
[6.55] * Improved Crystal Maiden's Brilliance Aura a bit
[6.60] * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova (Appendix 51)
[6.60] * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)

Dark Seer (Ish’kafel)
[6.44] * Added a new Scourge hero: Dark Seer
[6.45] * Surge no longer purges target
[6.57] * Improved Dark Seer's cast animation point
[6.57] * Increased length of Wall of Replica slightly
[6.59] * Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
[6.60] * Dark Seer: Improved Vacuum cast range (600->800)
[6.60] * Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
[6.60] * Dark Seer: Vacuum no longer goes through magic immunity
[6.60] * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly

Death Prophet (Krobelus)
[6.50] * Improved movement bonus on Witchcraft
[6.55] * Improved movement speed of the ghosts on Exorcism a bit
[6.55] * Undid previous damage return threshold change on Exorcism
[6.55] * Increased Death Prophet's base strength a bit
[6.56] * Slightly Improved Death Prophet's base movement speed
[6.60] * Death Prophet: Witchcraft no longer gives movement speed bonus

Demon Witch (Lion)
[6.10] *Reduced duration of Rhasta and Lion's Hex from 2/3/4/5 to 1/2/3/4
[6.41] * Improved Lion's Mana Drain level 4 a little
[6.48] * Improved Lion's movement speed a little
[6.49] * Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
[6.58] * Added a new projectile for Lion's attack (Infrisios)
[6.60] * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds

Enchantress (Ajushtha)
[6.04] * Increased Impetus cost to 40/45/50/55 from 40/40/40/40
[6.04] * Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
[6.12] * Improved lag issues on enchantress heal
[6.16b] * Put a dmg check on impetus to prevent it doing unintended extra damage by tp
[6.17] * Impetus now displays the extra damage in blue not the total damage.
[6.19] * Buffed level 1 untouchable
[6.20] * Enchantress movespeed from 300 to 285
[6.24] * Enchantress attack range reduced
[6.33] * Enchant's duration when converting creeps is now increased
[6.33] * Buffed Enchantress' strength gain and movespeed
[6.37] * Increased Enchantress's Intelligence per level
[6.54] * Untouchable now triggers off being targeted by attacks or spells
[6.55] * Various changes to Enchantress's abilities (Appendix 30)
[6.56] * Nerfed Untouchable a bit
[6.58] * Enchantress: Improved base damage by 10

Enigma (Darchrow)
[6.07] * Midnight Pulse now 3/4/5/6 from 4/5/6/7 %
[6.09b] * Enigma attack range reduced to 525
[6.10] * Slightly increased cooldown on rhasta wards and Midnight pulse
[6.10] * Reduced the aoe on Midnight Pulse a little
[6.20] * Blackhole damage from 40-80/75-120/100-160 per second to 30-60/50-100/70-140
[6.20] * Enigma starting str from 17 to 16
[6.35] * Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
[6.44b] * Reduced the pause effect on vacuum considerably
[6.48b] * Increased Enigma's base armor
[6.50] * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
[6.50] * Improved armor on Enigma's Eidolons
[6.50] * Improved Enigma's movement speed
[6.54] * New Black Hole visual effect
[6.55] * Improved Black Hole visual effect
[6.57] * Improved Eidolons damage type progression
[6.58] * Enigma: Reduced Eidolons' bounty
[6.58] * Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
[6.59] * Reworked Enigma's Conversion (Appendix 44)
[6.59] * Improved Eidolons magic resistance a bit
[6.59] * You now have vision over the area you cast Blackhole in (260562)
[6.59] * Changed the model on Eidolons and adjusted the scales a bit
[6.60] * Blackhole now uses an AOE targetting interface
[6.60] * Enigma returns to the Scourge alliance

Faerie Dragon (Puck)
[6.48] * Added a new hero from the Model-To-Hero contest (see below)
[6.52] * Lowered Puck's attack range from 600 to 550
[6.52] * Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
[6.53] * Added new icon for Ethereal Jaunt (227376)
[6.58] * Changed Faerie Dragon's hotkey because of a recent conflict

Goblin Techies (Squee, Spleen, and Spoon)
[6.05] * Improved the backswing timing of techies attack
[6.17] * Changed Techies' Remote Wards to the blue model based on firahs' suggestions.
[6.17] * Techies' Stasis duration on creeps reduced to the duration on heroes.
[6.19] * Stasis, Remote, Observer and Sentry wards have no collision size, no more creep blocking
[6.37] * Land Mines can now be properly seen on minimap
[6.41] * Watchers and Remote Mines no longer prevent neutral spawns
[6.44] * Goblin Techies -> New Remote Mine model (130285)
[6.58] * Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
[6.58] * Techies' name now includes the third goblin (77704)

Holy Knight (Chen)
[6.04] * Removed Chen for now, pending proper hero remaking. (Appendix 2)
[6.09b] * Conversion no longer works on bear
[6.18] * Better Holy Persuation hotkey assignment.
[6.18] * Removed the 50% spell resistance on Chen's Persuaded creeps.
[6.20] * Reduce Penitence damage amplification from 8/16/24/32 to 7/14/21/28
[6.20] * Test of Faith damage from 50-75/100-150/150-225/200-300 to 50-100/100-200/150-300/200-400
[6.20] * Chen's creeps do not die when he dies
[6.20] * Persuasion from 1/2/3/4 to 1/1/2/3
[6.21] * Made creeps converted by Chen unable to block other units
[6.28] * Test of Faith mana cost from 140 to 175
[6.28] * Chen's movement speed from 300 to 295
[6.31] * Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
[6.40] * Reduced Chen and THD movement speeds
[6.44] * Chen -> Increased movement speed from 290 to 295
[6.46] * Added overhead text to show how much damage Test of Faith does
[6.49] * Improved Chen's movement speed by 5
[6.58] * Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
[6.58] * Swapped Penitence and Purification icons (255729)

Invoker (Kael)
[6.10] * Invoker, new scourge hero
[6.11] * Invoke will only add an ability if its not the one you have (can't refresh current)
[6.11] * Decreased the aoe and the damage on chaos meteor
[6.11] * Slight decreate to aoe on energy ball
[6.11] * Reduced the regen on exort
[6.11] * Reduced base damage on invoker
[6.11] * Chaos Meteor lag improved
[6.11] * Icy path lag improved
[6.12] * Invoker's Reagents small mana cost removed
[6.12] * Invoke cooldown decreased from 15 to 12
[6.50] * Remade Invoker as promised in 6.49
[6.51] * Color coded Invoker's spell descriptions (203050)
[6.51] * Added new icon for Melting Strike
[6.51] * Reduced some lag with Invoker
[6.54] * Rebalanced Invoker (Appendix 5)
[6.55] * Lowered Chaos Meteor cooldown from 70 to 55
[6.58] * Added compressed Invoker Skin (241826)
[6.60] * Invoker: Improved Alacrity duration (6->8)

Keeper of the Light (Ezalor)
[6.04] * Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
[6.04] * KOTL restored old version.
[6.04b] * Iginus now properly summons the correct units and does autocast.
[6.05] * Recoded illuminate
[6.11] * Decreased model size of Ignis Fatuus
[6.17] * Illuminate recoded to allow for multiple instances.
[6.20] * Chakra from 100/200/300/400 to 90/180/270/360 but and mana cost from 75 to 50
[6.28] * Tweaked Chakra a bit. It gives you the same as target now (was weaker).
The mana regen values and cooldowns are nerfed a bit. Manacost tweaked.
[6.36] * Chakra cooldown from 25 to 19
[6.39] * Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
[6.42] * Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
[6.44] * Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r
[6.50] * Improved Keeper of the Light's attack animation
[6.50] * Improved Keeper of the Light's movement speed
[6.54] * Illuminate wave now gives vision (226661)
[6.55] * Reworked Keeper of the Light (Appendix 29)
[6.57] * Added Disablehelp for Keeper of the Light's Recall
[6.58] * Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
[6.60] * Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
[6.60] * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light

Lich (Kel’Thuzad)
[6.04] * Lich nova now costs 125/150/170/190 from 100/125/155/180
[6.04] * Lich attack range changed from 570 to 600
[6.05] * Gave Lich Icy Hands back
[6.10] * Made CM and Lich nova hotkeys the same, v.
[6.10] * Removed the frostnova animation from -refresh
[6.18] * Reduced str per lvl on Lich from 1.75 to 1.55
[6.19] * Reduced lich starting int from 20->18
[6.20] * Lich movespeed buffed from 280 to 295
[6.20] * Chain frost bounce from 7 to 6
[6.33] * Reduced Lich's attack range from 600 to 500
[6.34] * Chain Frost cast range reduced from 800 to 750. Scepter version increased from 800 to 850.
[6.36] * Dark Ritual cooldown from 45 to 60/55/50/45
[6.45] * Added an extra bounce to Scepter upgraded Chain Frost
[6.45] * Improved Frost Armor
[6.49] * Increased Lich attack range from 500 to 550
[6.50] * Added an extra bounce to Chain Frost
[6.58] * Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)

Lord of Olympia (Zeus)
[6.04] * Zeus icon fixed
[6.20] * Stormbolt damage reduced from 125/175/250/300 to 100/150/200/250
[6.28] * Static Field reworked
[6.35] * Slightly buffed Zeus' str and int per level
[6.41] * Wrath of Zeus no longer hits all meepos
[6.42] * Lord of Olympia -> Hero icon changed
[6.42] * Lord of Olympia -> Added a new visual effect for Static Field
[6.60] * Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.

Necro’lic (Visage)
[6.05] * Orb effect added to soul assumption tooltip
[6.20] * Gravechill from 10/20/30/40 to 8/16/24/32
[6.31] * Necro'lic's Level 3 Revenants are now spell immune.
[6.36] * Gravekeeper's Cloak reduced from 7/14/21/28 to 6/12/18/24
[6.36b] * Reduced Gravekeeper's Cloak a little bit more
[6.45] * Changed Raise Revenant icon
[6.50] * Redesigned Visage
[6.50] * Reduced Gravechill's cooldown a bit
[6.52] * Added a new visual effect for Soul Assumption
[6.55] * Decreased day vision on Visage's Revenants by 400
[6.55] * Removed magic immunity from level 3 Revenants and added improved magic resistance
[6.55] * Revenants can no longer attack items
[6.58] * Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)

Necrolyte (Rotund’jere)
[6.20] * Necrolyte movespeed reduced from 300 to 290
[6.21] * Heartstopper (engine bugs with this) replaced with a new ability
[6.28] * Diffusion aura from 300->350
[6.35] * Minor improvement to the AoE on Diffusion Aura
[6.37] * Added a better cancel icon for Pulse Nova
[6.50] * Improved Reaper's Scythe's leveling a bit
[6.50] * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
[6.52] * Undid manacost change on Level 1 Reaper's Scythe
[6.53] * Added a visual effect when Necrolyte regains mana with Sadist
[6.58] * Necrolyte: Now has Heartstopper instead of Diffusion Aura
[6.59] * Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
[6.60] * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
[6.60] * Necrolyte: Lowered Strength per level (2.0->1.5)
[6.60] * Added a new visual effect for Death Pulse

Oblivion (Pugna)
[6.09b] * Reduced the casting time on netherblast by 0.5 seconds
[6.10] * Buffed Nether ward
[6.10] * Buffed range on Pugna's Life Drain by 100 with scepter and by 50 without
[6.10] * Increased pugna movespeed from 295 to 315
[6.17] * Listed splash values of Netherward in tooltip.
[6.19] * Increased pugna starting str from 14->17
[6.19] * Removed splash from netherward but increased hp/manadrain per level
[6.19] * Reduced casting delay on nether blast by 50%
[6.19b] * Pugna's Life Drain buffed from 7 to 9 seconds.
[6.28] * Pugna's Scepter Life Drain improved
[6.34] * Nether Ward now gives a gold when killed.
[6.36] * Nether Ward HP reduced from 100/200/300/400 to 75/150/225/300
[6.58] * Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
[6.60] * Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range

Obsidian Destroyer (Harbinger)
[6.31] * Arcane Orb's damage type is now magical (a nerf).
[6.34] * Sanity's Eclipse mana cost reduced from 300/500/700 to 200/250/300.
[6.35] * Slightly buffed higher levels of Sanity's Eclipse
[6.40] * Reduced Sanity's Eclipse cooldown from 200 to 160
[6.42] * Obsidian Destroyer -> Improved cast animation a little
[6.44] * Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text
[6.48] * Rebalanced Sanity's Eclipse (Less damage, better leveling)
[6.48] * Improved Harbinger's casting animation time
[6.60] * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
[6.60] * You no longer lose vision if an ally or yourself that is targeted with Astral Prison

Ogre Magi (Aggron Stonebreaker)
[6.09] * Improved Ogre Magi Ultimate, it now has parts of his old ultimate and current
[6.20] * Ignite slight buff, Bloodlust move nerf, Bloodlust mana cost decreased
[6.21] * Ignite missle speed improved a bit
[6.36] * Ogre Magi base damage improved
[6.38] * Increased str/level on Ogre Magi
[6.60] * Ogre Magi: Reworked Multicast chance mechanism (Appendix 53)

Prophet (Furion)
[6.05] * Furion: Force of Nature (furion treants) cooldown increased from 30 to 37.
[6.20] * Sprout duration decreased from 3/4/5/6 to 3/3.75/4.5/5.25
[6.20] * Furion movespeed buffed from 280 to 295
[6.33] * Furion's Teleportation now creates the same casting effect on the target location.
[6.38] * Improved the Wrath of Nature icon based on snork's suggestion
[6.52] * Listed maximum targets for Wrath of Nature in the tooltip (212395)
[6.58] * Furion: Sprout can now be directly cast on yourself
[6.59] * Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
[6.60] * Removed Furion teleportation restriction into enemy base (no need because of the new regen system)

Queen of Pain (Akasha)
[6.20] * Queen of Pain's Blink mana cost from 60 to 80
[6.21] * Changed Queen of Pain's Blink animation
[6.44] * Queen of Pain -> Reduced attack range from 600 to 550
[6.44] * Queen of Pain -> Rebalanced how Shadow Strike levels up
[6.50] * Reduced Queen of Pain's Blink range at early levels
[6.50] * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
[6.52] * Sonic Wave cooldown no longer improves per level in non-scepter form
[6.52] * Scream of Pain manacost is now constant on all levels
[6.54] * New Sonic Wave visual effect

Shadow Priest (Dazzle)
[6.39b] * Shallow Grave cooldown from 300/150/75 to 300/200/100
[6.40] * Reworked Shallow Grave a bit, it has a duration now
[6.44] * Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
[6.48b] * Restored the old duration based Shallow Grave
[6.52] * Added an allied-vision only visual effect for Weave (139374)
[6.54] * Reworked Shadow Priest (Appendix 6)
[6.54] * New Weave cast visual effect
[6.57] * Improved Shallow Grave cooldown
[6.60] * Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)

Shadow Shaman (Rhasta)
[6.10] * Slightly increased cooldown on rhasta wards and Midnight pulse
[6.10] * Reduced duration of Rhasta and Lion's Hex from 2/3/4/5 to 1/2/3/4
[6.20] * Shackle's duration from 3/4/5/6 to 2.5/3.25/4/4.75 and damage 40dmg/sec to Shackled target
[6.55] * Increased Rhasta's movement speed a bit
[6.57] * Increased Rhasta's base strength
[6.57] * Improved Mass Serpent Wards' cooldown
[6.58] * Rhasta: Increased cast range on Mass Serpent Ward
[6.59] * Increased model size of hexed units a bit
[6.60] * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds

Silencer (Nortrom)
[6.16b] * Balanced many aspects of silencer abilities
[6.19] * Last Word effect now only happens after a spell is finished casting, not starting to cast. Now channeling abilities will be able to work without getting silenced first
[6.30] * Last Word no longer effects Blink Dagger or Black King Bar.
[6.31] * Last word AOE from 500/600/700/800 to a constant 700.
[6.33] * Last Word will only work if Silencer is not silenced
[6.34] * Silencer's movement speed reduced from 300 to 290.
[6.55] * Improved Glaives of Wisdom projectile (219546)
[6.58] * Silencer: Curse of the Silent is now an AOE effect
[6.59] * Increased Curse of the Silent AOE and reduced cooldown slightly
[6.60] * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
[6.60] * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
[6.60] * Added a new visual effect for Last Word
[6.60] * Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1

Slayer (Lina Inverse)
[6.28] * Lina movespeed from 280 to 290
[6.28] * Dragon Slave AOE increased slightly
[6.32] * Lina's movespeed increased from 290 to 300.
[6.50] * Reduced Lina's movement speed by 5
[6.52] * Improved Lina's projectile and visuals (170933)
[6.60] * Slayer: Replaced Ultimate with a new ability Fiery Soul (Appendix 47)

Storm Spirit (Raijin Thunderkeg)
[6.44] * Added a new Sentinel hero: Storm Spirit
[6.45] * Improved cast range on Lightning Grapple
[6.45] * Increased Barrier cooldown
[6.45] * Added new icon for Storm (148340)
[6.50] * Improved Storm Spirit's base armor
[6.50] * Improved Electric Rave icon (169997)
[6.58] * Remade Storm Spirit (Appendix 41)
[6.59] * Ball Lightning now gives a proper error message when casting without the required mana

Tinker (Boush)
[6.04] * March of the Machines now costs slightly more at 145/150/165/190
[6.04] * March of the machines cooldown now 40 seconds, from 35.
[6.04] * Allowed tinker to use manta, as it kills previous images.
[6.04] * Tinker cannot carry necronomicon
[6.04b] * March of the Machines now 12/24/32/40 from 8/16/24/40
[6.19b] * Slight mana cost increase to Rearm.
[6.20] * Rearm casting time from 3/2/1 to 4/3/2
[6.35] * Buffed Tinker's movement speed
[6.35] * Increased base Intelligence on Tinker
[6.42] * Tinker no longer Rearms Arcane Ring
[6.45] * Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
[6.60] * Tinker: Restricted Black King Bar from refreshing

Tormented Soul (Leshrac the Malicious)
[6.10] * Light Strike and Split Earth caster unit bug fixed
[6.10] * Reduced diabolic edict cooldown from 30/30/30/30 to 30/28/26/24
[6.10] * Changed Leshrac Split Earth AOE from 150/150/200/210 to 150/175/200/225
[6.11] * Leshrac and Ursa may now use -recreate
[6.12] * Tweaked leoric skills a bit
[6.31] * Split Earth casting range increased from 525 to 650.
[6.34] * Buffed Macropyre from 75/100/125 to 75/125/175 damage per second.
[6.36] * Increased Leshrac's agility
[6.39] * Improved Lightning Storm a bit
[6.40] * Improved Leshrac's base str
[6.42] * Tormented Soul -> Pulse Nova no longer triggers Essence Aura
[6.50] * Increased Lightning Storm's cooldown by 2 seconds
[6.51] * Improved the effect timing on Split Earth (187877)
[6.59] * Decreased Lightning Storm cooldown from 7 to 6 seconds

Twin Head Dragon (Jakiro)
[6.31] * Reduced the Dual Breath's range to match the animation, mana cost increased.
[6.33] * Improved timing on Macropyre
[6.34] * Improved the detection area and reduced the freeze delay on IcePath.
[6.35] * Improved Jakiro's attack animation
[6.38] * Increased mana cost on Dual Breath
[6.40] * Reduced Chen and THD movement speeds
[6.41] * Lowered Twin Head Dragon's base damage
[6.50] * Macropyre's cooldown no longer increases per level
[6.50] * Improved Auto Fire's area of effect and duration
[6.58] * Rewrote Macropyre for some improved performance
[6.58] * Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
[6.60] * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire (Appendix 48)
[6.60] * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)

Warlock (Demnok Lannik)
[6.04] * Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
[6.36b] * Added status icon for Fatal Bonds on heroes
[6.36b] * Nerfed Fatal Bonds from 6/12/18/24 to 5/10/15/20
[6.36b] * Lowered Shadow Word damage on enemy a bit
[6.36b] * Nerfed Infernal a bit
[6.36b] * Added Shadow Word status icon
[6.38] * Increased Shadow Word cooldown
[6.39] * Lowered Warlock's movement speed by 10
[6.39] * Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
[6.39] * Increased Rain of Chaos cooldown
[6.39b] * Changed Infernal HP from 900/1400/1900 to 900/1200/1500
[6.45] * Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn't changed much, only its mechanics with different bonus resistances.
[6.52] * Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
[6.58] * Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect

Windrunner (Alleria)
[6.55] * Added a new hero (Windrunner)
[6.57] * Improved Windrunner cooldown
[6.57] * Tweaks to Shackleshot angle and area check mechanism
[6.57] * Slightly improved Shackleshot duration and cd
[6.57] * Changed Windrunner's soundset
[6.58] * Windrunner: Removed attack count limit on Focus Fire
[6.59] * Decreased Powershot cooldown from 12 to 9 seconds
[6.60] * Windrunner: Lowered Base Attack Time (1.6->1.5)

Witch Doctor (Vol’jin)
[6.29] * Changed how Death Ward works a bit. (This may not be a permanent change, its
still under debate)
[6.31] * Paralyzing casks now deals damage to creeps.
[6.31] * Witchdoctor's attack animation improved.
[6.33] * Improved Witch Doctor's base damage
[6.33] * Voljin's movespeed from 295 to 305
[6.35] * Increased the speed on paralyzing casks a bit
[6.39] * Paralyzing Casks now does a little more damage to creeps
[6.45] * Rebalanced Voodoo Restoration
[6.50] * Increased Maledict's area of effect by 15
[6.50] * Modified initial projectile speed and effect on Paralyzing Casks
[6.50] * Lowered Exorcism's damage return threshold and cooldown
[6.50] * Improved Shackles caster effect
[6.51] * Changed Voodoo Restoration to heal over a smoother interval (same total regen)
[6.54] * Rewrote Maledict for some optimizations
[6.54] * New Maledict visual effect
[6.57] * Reworked Voodoo Restoration stats
[6.58] * Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
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Old 06-25-2009, 10:10 PM   #5
Anura
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Default Item Changes: Basic

Item Changes: Basic [0005]

Aegis of the Immortal
[6.04] * Aegis of the Immortal requires RoH isntead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
[6.20] * Aegis changed, uses stout instead of RoH, stats modified a bit as a result.
[6.28] * Aegis removed from -dm
[6.31] * Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)
[6.52] * Flying Courier can no longer carry Aegis
[6.55] * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
[6.55] * The game now announces who acquires Aegis

Ancient Tango of Essifation
[6.04] * Range to eat trees increased from 32 to 100
[6.34] * Reworked Tango a bit.
[6.38] * Tango buying cooldown set to the same as the rest of the items
[6.42] * Ancient Tango of Essifation -> Removed cooldown when buying tangos
[6.42] * Ancient Tango of Essifation -> Added buff icon
[6.44] * Tango -> Price from 80 to 90
[6.55] * Rebalanced tangos to come in batches of 3 (same overall regen per pack)

Animal Courier
[6.05] * Rabbit model size increased a bit
[6.10] * Placed a limit on the number of chickens you can hold
[6.32] * Courier Chicken now has an ability to drop all items on it (to allow for undroppable items to be removed without trouble).
[6.42] * Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
[6.44] * Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.
[6.45] * Increased Vulture model size a bit
[6.48] * Added a new ability for Animal Courier to change its model.
[6.50] * Couriers can now disassemble items (161180)
[6.55] * Couriers now have a "Drop All Items" ability
[6.57] * Courier now costs 200 gold
[6.58] * Couriers now spawn 175 units infront of the hero rather than ontop of the hero
[6.60] * Added a new ability on couriers "Return Home" that sends your courier back to base
[6.60] * Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly

Axe of the Chieftain
None

Belt of Giant Strength
None

Blade of Alacrity
None

Blades of Attack
[6.55] * Blades of Attack price reduction (650->500) (Appendix 10)

Boots of Elvenskin
None

Boots of Speed
None

Broadsword
None

Chainmail
[6.55] * Chainmail price reduction (620->550) (Appendix 12)

Cheese
None

Circlet of Nobility
None

Clarity Potion
[6.04] * Clarity potions now regen 100 mana from 150
[6.04] * Clarity potion and Mekansm no longer share cooldown
[6.19b] * Sapphire Water and Clarity Potion prices increased by 5 respectively.
[6.50] * Removed replenish interval from buying Clarity Potion (like tangos now)

Claymore
None

Demon Edge
[6.58] * Demon Edge: Cost reduced from 2600 to 2400 gold

Dust of Appearance
[6.55] * Added a new item (Dust of Appearance) (Appendix 25)
[6.56] * Slightly reduced gold cost on Dust of Appearance
[6.57] * Prevented Flying Courier from using dust of appearance

Eaglehorn
[6.19b] *Eaglehorn's price reduced by 50.
[6.49] * Lowered Eaglehorn price from 3400 to 3300 gold

Empty Bottle
[6.38] * Bottle with Rune now returns a Full Bottle after being used instead of an Empty Bottle
[6.38] * Improved mana regen on Bottle
[6.39] * New animation for Bottle (thx Ro-Coco)
[6.41] * Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
[6.42] * Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
[6.44] * Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one
[6.49] * Purchasing Bottle fills it to 2/3 instead of to maximum.
[6.50] * Added cooldown to Bottle usage and reduced its sell cost
[6.50] * Bottle is in full state at all the side shops once again
[6.51] * Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
[6.60] * Bottled Runes now show color coded icons
[6.60] * Changed Bottle and Captured Rune Icons

Energy Booster
None

Flying Courier
[6.44] * Flying Courier -> Removed Boots of Speed from requirements
[6.44] * Flying Courier -> Added new ability (Courier Shield) and lowered vision
[6.44] * Flying Courier -> Added unique scourge flying courier model
[6.50] * Removed Flying Courier Mana and gave it a Mana base upgrade ability
[6.52] * Flying Courier cannot carry Observer Wards from enemy base
[6.55] * Couriers can no longer place wards
[6.55] * Removed Crow's mana upgrade capability

Gauntlets of Strength
None

Gem of True Sight
[6.42] * Gem & Sentry Wards -> Improved tooltips for new players (118074)
[6.60] * Gem of True Sight: Lowered item cost (750->700 gold)

Ghost Scepter
[6.60] * Added a new basic item Ghost Scepter (Appendix 61)

Gloves of Haste
[6.49] * Lowered Gloves of Haste price from 610 to 550 gold
[6.55] * Gloves of Haste price reduction (550->500) (Appendix 11)

Healing Salve
[6.04] * Flask of Sapphire Water now costs 95 from 80
[6.19b] * Sapphire Water and Clarity Potion prices increased by 5 respectively.
[6.44] * Flask -> Heals over a period of 10 seconds instead of 20
[6.54] * Changed the name and icon for Flask of Sapphire Water (206885)
[6.54] * New Flask of Sapphire Water visual effect

Helm of Iron Will
[6.42] * Helm of Iron Will -> Increased hp regen to +3 (from +2)

Hyperstone
[6.38] * Hyperstone from 2450 to 2300
[6.49] * Reduced Hyperstone price from 2300 to 2100 gold

Ironwood Branch
[6.51] * Removed stock cooldown on Ironwood Branch
[6.59] * Reduced Ironwood Branch cost from 57 to 53 gold

Javelin
[6.49] * Added a new base item (Javelin,139527)
[6.58] * Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21

Kelen's Dagger
[6.04] * Blink Dagger range changed from 1300 to 1000
[6.20] * Dagger of Escape has a 90 mana cost now (here comes the hate mail)
[6.49] * Increased Kelen's Dagger of Escape cooldown from 25 to 30 seconds
[6.50] * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
[6.51] * Increased cast range of Kelen's Dagger
[6.55] * Reduced Kelen's Dagger cooldown from 30 to 15 seconds
[6.55] * Kelen's Dagger now only triggers on player controlled damage
[6.55] * Only gets disabled from player based damage. Reduced cooldown from 30 to 15 seconds
[6.57] * Increased Kelen's Dagger cooldown from 15 to 18

Magic Stick
[6.55] * Added a new item (Magic Stick,239688) (Appendix 26)
[6.56] * Improved Magic Stick a little
[6.60] * Magic Stick: Added a 25 second cooldown (it now has a buildup)
[6.60] * Changed Magic Stick Icon

Mantle of Intelligence
None

Mask of Death
None

Messerschmidt's Reaver
None

Mithril Hammer
[6.60] * Mithril Hammer: Lowered item cost (1610->1600 gold)

Mystic Staff
[6.49] * Mystic Staff price from 2900 to 2700 gold

Null Talisman
[6.04] * Null costs 165 from 150

Observer Ward
[6.04] * Observer Wards returned.
[6.19] * Stasis, Remote, Observer and Sentry wards have no collision size, no more creep blocking
[6.39] * Improved some ward vision areas for the Scourge team (thx Wedge[p])
[6.42] * Sentry and Observer wards -> Changed a bit
[6.42] * Observer Wards last a little longer now
[6.44] * Wards -> Reworked Observer and Sentry wards again
[6.50] * Wards now require 5 mana to be placed
[6.55] * Changed Max Stock on Observer Wards to 2 (Appendix 24)

Ogre Axe
None

Planeswalker's Cloak
[6.60] * Planeswalker's Cloak: Lowered item cost (650->400 gold)

Plate Mail
None

Point Booster
None

Quarterstaff
[6.50] * Quarterstaff price reduced

Quelling Blade
[6.60] * Added a new basic item Quelling Blade (Appendix 62)

Ring of Health
[6.50] * Ring of Health's regeneration increased by 1

Ring of Protection
[6.09b] * Reduced price on ring of protection
[6.11] * Ring of Protection price decreased by 50
[6.60] * Changed the icon for Ring of Protection

Ring of Regeneration
[6.60] * Ring of Regeneration: Lowered item cost (375->350 gold)

Robe of the Magi
None

Sacred Relic
None

Scroll of Town Portal
[6.04] * Allow item TP on invulnerable allied building
[6.04] * Add vulnerable tower to list of allowed targets for item tp.
[6.10] * When you use scroll of teleportation, the target structure becomes immune to damage for the casting time (helps vs backdooring)
[6.32] * Scroll of Teleportation replenish interval increased a bit.
[6.35] * Boots of Travel and Scroll of Town Portal now share cooldown
[6.45] * Scroll of Town Portal can now target the World Tree/Throne
[6.52] * Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
[6.52] * Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
[6.55] * Changed how Scroll of Town Portal works (Appendix 14)

Sentry Ward
[6.19] * Stasis, Remote, Observer and Sentry wards have no collision size, no more creep blocking
[6.42] * Sentry and Observer wards -> Changed a bit
[6.42] * Gem & Sentry Wards -> Improved tooltips for new players (118074)
[6.44] * Wards -> Reworked Observer and Sentry wards again
[6.50] * Wards now require 5 mana to be placed
[6.55] * Decreased Sentry Ward's truesight range (Appendix 23)
[6.58] * Sentry Wards: True sight range increased by 100

Slippers of Agility
None

Sobi Mask
None

Soul Booster
None

Staff of Wizardry
None

Stout Shield
[6.04] * Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
[6.09b] * Reduced price on Stout Shield from 520 to 400
[6.10] * Stout Shield price reduced from 400 to 200
[6.11] * Stout shield 200->250
[6.12] * Stout shield cost is now 300
[6.12b] * Stout shield removed, may be reintroduced as a recipe item in the future
[6.21] * Stout Shield returns
[6.34] * Removed Stout Shield from Aegis recipe.
[6.60] * Stout Shield: Changed damage block system (Appendix 73)
[6.60] * Stout Shield: Lowered item cost (300->250 gold)
[6.60] * Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.

Talisman of Evasion
[6.60] * Added a new basic item Talisman of Evasion (Appendix 63)

Ultimate Orb
[6.49] * Reduced Ultimate Orb price by 50 gold
[6.50] * Reduced price on Ultimate Orb

Vitality Booster
[6.04] * Moved vitality booster to old location in shop.

Void Stone
[6.50] * Reduced Void Stone's cost by 25 gold
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Old 06-25-2009, 10:13 PM   #6
Anura Prime
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Posts: 6
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Default Item Changes: Recipe

Item Changes: Recipe [0006]

Aghanim's Scepter
[6.11] * Scepter no longer droppable due to a fatal error issue with chicken
[6.31] * Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
[6.35] * Buffed the HP and Mana that Scepter gives
[6.39] * Added Lucifer to Aghanim's Scepter
[6.41] * Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
[6.41] * Lowered Doom Scepter Upgrade damage
[6.49] * Recoded Aghanim's Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
[6.52] * Lowered Scepter upgraded Doom's cooldown
[6.60] * Aghanim's Scepter: New Recipe (Appendix 68)

Arcane Ring
None

Armlet of Mordiggian
[6.49] * Added a new recipe item (Armlet of Mordiggian)
[6.52] * Increased HP loss rate when Armlet is activated
[6.55] * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced

Assault Cuirass
[6.42] * Added new item -> Assault Cuirass
[6.60] * Assault Cuirass: Lowered recipe cost (2000->1500 gold)
[6.60] * Assault Cuirass: Positive and negative armor auras now work on structures

Battle Fury
[6.36] * Increased Battlefury cleave aoe from 160 to 200, damage from +50 to +65 and a little more HP/Mana regen.
[6.42] * Battle Fury -> Cleave AOE from 200 to 225
[6.44] * Battle Fury -> now lists it as a melee item (139040)
[6.51] * Changed Battlefury recipe slightly

Black King Bar
[6.10] * Decreased BKB cooldown slightly
[6.11] * Reduced cooldown on BKB
[6.12] * BKB related fatal error issue fixed
[6.45] * Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
[6.49] * Reduced Black King Bar cooldown from 100 to 85 seconds
[6.52] * Lowered Black King Bar duration slightly
[6.55] * Reworked Black King Bar (Appendix 13)

Blade Mail
[6.05] * Blademail gives +15 dmg up from +9
[6.07] * Reduced blademail return damage to 20%
[6.20] * Blademail recipe from 750 to 500
[6.58] * Blademail: Remade (Appendix 35)
[6.59] * Increased Blademail duration from 4 to 5 seconds
[6.60] * Blademail: Returns pure damage type

Bloodstone
[6.42] * Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
[6.42] * Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
[6.45] * Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
[6.49] * Improved Bloodstone's charge regeneration rates
[6.50] * Removed stacking restriction from Bloodstone and improved its stats
[6.60] * Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)

Boots of Travel
[6.04] * BoT recipe costs 1850
[6.04] * Casting delay on BoT changed from 3->4
[6.07] * Small price increase on BoT
[6.10] * BoT can no longer target heroes, BoT recipe reduced a bit as a result.
[6.35] * Boots of Travel and Scroll of Town Portal now share cooldown
[6.49] * Reduced movement speed bonus from Boots of Travel by 5
[6.55] * Increased Boots of Travel movement speed by 5
[6.55] * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds) (Appendix 15)

Bracer
[6.04] *Bracer costs 250 from 275
[6.05] *Bracer and Wraith recipe now cost 230 from 250

Butteryfly
[6.33] * Butterfly damage from 20 to 25
[6.42] * Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
[6.60] * The Butterfly: Now requires Talisman of Evasion instead of a recipe

Buriza-do Kyanon
[6.36] * Redistributed Crystalys/Buriza recipe costs from 1000/750 to 500/1250
[6.51] * Lowered Buriza recipe by 250 gold
[6.58] * Buriza: Recipe cost increased from 1000 to 1200 gold

Cranium Basher
[6.58] * Cranium Basher: Remade (Appendix 36)
[6.60] * Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.

Crystalys
[6.04] * Change crystalys to 1000 recipe gold
[6.36] * Redistributed Crystalys/Buriza recipe costs from 1000/750 to 500/1250

Dagon
[6.04] * Dagon can no longer target and waste cooldown on an item in your inventory
[6.19] * Changed Dagon to a number display of 1/2/3/4/5 from 0/1/2/3/4
[6.28] * Dagon upgrades give an extra 2 int per level
[6.49] * Dagon's mana costs and cooldown now decreases per level
[6.50] * Improved casting range per level of Dagon upgrade

Diffusal Blade
[6.52] * Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
[6.55] * Changed Diffusal Blade Recipe (Appendix 18)
[6.58] * Diffusal Blade: Lowered the Agility bonus from 25 to 22
[6.58] * Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
[6.60] * Diffusal Blade: Can be upgraded once. Original stats adjusted (Appendix 70)

Divine Rapier
[6.31] * Divine Rapier recipe now costs 2 lumber instead of just 1.
[6.42] * Divine Rapier -> Now it can be manually dropped
[6.58] * Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
[6.60] * Divine Rapier: Improved damage (200->250 dmg)

Eul's Scepter of Divinity
[6.04] * Eul cyclone cooldown now 3 sec, up from 0.
[6.19b] * Reduced charges of Cyclone on Eul's Scepter from 7 to 6 and cooldown to match its duration.
[6.31] * Eul's Cyclone duration from 5 to 4 seconds.
[6.33b] * Reduced Euls recipe cost a little from the 6.33 cost
[6.37] * Cyclone on creeps from 20 to 10 seconds
[6.42] * Eul's Scepter of Divinity -> Nerfed cooldown on Cyclone
[6.49] * Euls and Guinsoo now share cooldown
[6.50] * Redesigned Eul's Scepter of Divinity
[6.58] * Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
[6.60] * Eul's Scepter of Divinity: Can be used to target yourself

Eye of Skadi
[5.77] * Eye of Skadi cost reduced to 6950 from 7200.
[5.78] * Eye of Skadi cost reduced to 6350 from 6950.
[5.79] * Eye of Skadi cost increased back to 6950 from 6350.
[6.40] * Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
[6.60] * Eye of Skadi: Lowered recipe cost (1250->750 gold)

Force Staff
[6.60] * Added a new recipe item Force Staff (Appendix 65)

Guinsoo's Scythe of Vyse
[6.10] * Minor cooldown increase on scythe
[6.19] * Scythe nerfed to 3.25 seconds
[6.28] * Scythe changes unit to a sheep instead of a chicken, like it says. All stats still same
[6.33] * Guinsoo's Scythe of Vyse total cost is the same, but 800 of the 900 recipe cost is now in Eul's Scepter of Divinity.
[6.49] * Euls and Guinsoo now share cooldown
[6.50] * Redesigned Guinsoo's Scythe of Vyse
[6.55] * Increased Guinsoo's Scythe of Vyse cooldown

Hand of Midas
[6.04] * Hand of Midas cannot be dropped.
[6.04] * Hand Of Midas cooldown changed from 123 to 105
[6.07] * Hand of Midas tweaked
[6.07] * Tweaked hand of midas cost and gold received
[6.35] * Increased the recipe cost on Hand of Midas as well as the Attack Speed.
[6.37] * Hand of Midas IAS from 35% to 30%
[6.49] * Reduced mana cost on Hand of Midas
[6.50] * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
[6.52] * Lowered transmute bounty on previously untransmutable creeps (lvl 6)
[6.52b] * Changed some bounty values on Transmuted neutral creeps when using Hand of Midas

Headdress of Rejuvenation
[6.04] * Headdress now only self heal, 300 gold recipe
[6.04] * Remove headdress armor animation
[6.05] * Headdress no longer has active heal, recipe cost from 300->225
[6.60] * Headress of Rejuvination: Lowered recipe cost (225->200 gold)

Heart of Tarrasque
[6.04] * Heart has +35 now, up from +30
[6.19b] * Slightly decreased the price on Heart of Tarrasque recipe.
[6.55] * Increased Heart's regeneration rate from 11 to 15
[6.58] * Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen

Helm of the Dominator
[6.05] * Dominate cooldown now 5 minutes
[6.21] * Helm of Dominator converted creeps cannot be used to block paths
[6.46] * You can now disassemble Helm of the Dominator (157261)
[6.49] * Lowered mana cost on Helm of the Dominator
[6.50] * Improved Helm of the Dominator damage from 10 to 20

Hood of Defiance
[6.42] * Added new item -> Hood of Defiance

Khadgar’s Pipe of Insight
* Added a new recipe item Khadgar's Pipe of Insight (Appendix 66)

Linken's Sphere
[6.05] * Linken Mirror Shield recipe cost reduced from 1000 to 800
[6.09b] * Buffed Linken stats and lowered recipe cost a bit
[6.10] * Reduced cooldown on Linken's sphere ability from 2 to 1 minute.
[6.10] * Reduced Linken's Sphere recipe from 1525 to 1425
[6.49] * Reduced Linken's Sphere recipe by 100 gold
[6.49] * Decreased Linken's Sphere cooldown from 60 to 40 seconds
[6.50] * Reduced Linken's Sphere's cooldown
[6.60] * Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.
[6.60] * Headress of Rejuvination: Lowered recipe cost (225->200 gold)
[6.60] * Linken Sphere now plays a sound when the cooldown is ready and its active on you

Lothar's Edge
[6.50] * Changed Lothar's Edge's recipe and stats
[6.55] * Changed Lothar's Edge Recipe (Appendix 16)
[6.60] * Lothar's Edge: Added 125 backstab damage
[6.60] * Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
[6.60] * Lothar's Edge: Requires Claymore instead of Mithril Hammer
[6.60] * Lothars windwalk icon is now the same as the item

Maelstrom
[6.05] * New item - Maelstrom
[6.19b] * Restored bounce on Maelstrom from 2 back to 3.
[6.55] * Changed Maelstrom Recipe (Appendix 17)
[6.60] * Maelstrom: Recipe and stats adjusted (Appendix 71)

Magic Wand
* Added a new recipe item Magic Wand (Appendix 67)

Manta Style
[6.35] * Agility on Manta Style increased a bit
[6.50] * Reduced animation time and cooldown on Manta Style
[6.51] * Lowered Manta Style's cooldown a bit
[6.55] * Tweaked Manta Style (Appendix 19)
[6.60] * Manta Style: Reworked (Appendix 69)
[6.60] * Manta Style: Can now be disassembled
[6.60] * Manta Style: Increased cooldown (40->50 cd)

Mask of Madness
[6.10] * Reduced Mask of Madness recipe cost from 1200 to 1100
[6.21] * Add the proper buff icon for Mask of Madness
[6.31] * Mask of Madness recipe cost reduced by 50 gold.
[6.36] * Increased Mask of Madness lifesteal from 10% to 17%
[6.58] * Mask of Madness: Amplified damage is now applied at the end instead of within the duration
[6.58] * Mask of Madness: Cooldown reduction from 30 to 25 seconds
[6.60] * Mask of Madness: Lowered recipe cost (1050->1000 gold)

Mekansm
[6.04] * Mekansm recipe now 700 gold
[6.04] * Clarity potion and Mekansm no longer share cooldown
[6.05] * Mekansm cannot be dropped
[6.20] * Mekanism aura from 2 to 3hp/sec
[6.33] * Reworked Mekansm a bit. It now has a larger aoe and buff duration but the heal only occurs if you have no previous Mekansm buff on you (so you can't mass spam it on a team).
[6.42] * Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
[6.42] * Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules

Mjollnir
[6.42] * Mjollnir -> Changed icon to the one suggested on the forums (102574)

Monkey King Bar
[6.04] * Monkey King Bar recipe now 1650 from 1600
[6.05] * Monkey King Bar now has 30% chance to deal 90 damage
[6.10] * Added note to MKB about the 0.01 stun effect
[6.36] * Monkey King Bar's bonus damage increased from 90 to 100
[6.49] * Changed Monkey King Bar recipe
[6.58] * Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
[6.60] * Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off (Appendix 74)

Nathrezim Buckler
[6.49] * Reduced mana cost on Nathrezim Buckler

Necronomicon
[6.04] * Necronomicon 1st upgrade: extra 3 int/str stronger creeps
[6.04] * Necronomicon 2st upgrade: extra 3 int/str even stronger creeps
[6.04] * Major changes to necronomicon. Now upgradable.
[6.04] * Cannot drop necronomicon
[6.05] * Necronomicon cooldown decreased by 5 seconds all levels.
[6.09] * Major revamp to necronomicon
[6.09b] * Made last level in necronomicon have castable pacisfism and buffed durations from 2->3 seconds, 4 seconds last lvl
[6.09b] * Cannot use Pacifism on Ancients and Necronomicon units can now hit air units
[6.10] * Reduced necronomicon recipe from 1100 to 800
[6.12b] * Improved necronomicon and its abilities as it levels
[6.16b] * Necronomicon recipe price increased by 100
[6.17] * Reworked how Necronomicon levels, some buffs and some nerfs.
[6.19] * Increased cost of necronomicon, it has slightly more str
[6.19b] * Necronomicon recipe price increased by 50.
[6.24] * Mana Burn on necronomicon moved to the other unit
[6.28] * Necronomicon: Decreased mana burn casting range from 500 to 250,
and removed spell immunity from lvl 3. Spell reduction from 33/33/100% to 40/40/40%.
Necronomicon cooldown from 70 to 90 seconds
[6.28] * Necronomicon summons are no longer able to attack ancients
[6.28] * If you cast necro and already own them on the field, the old ones get removed.
(i.e. no necro refresher, adapt, grow, etc)
[6.28] * Necronomicon summons now give 100 gold on death (instead of 60)
[6.28] * Necro aura from 4/8/12 to 3/6/9
[6.42] * Necronomicon -> Lowered mana burn a bit
[6.42] * Necronomicon -> Improved tooltip on level 3 Necronomicon
[6.50] * Necronomicon icon now changes per level (190183)

Oblivion Staff
[6.50] * Improved Oblivion Staff mana regen by 25%

Orchid Malevolence
[6.49] * Added a new recipe item (Orchid Malevolence)
[6.50] * Redesigned Orchid Malevolence
[6.50] * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)

Perseverance
[6.35] * Perseverance can now be broken up into its components by clicking on it
[6.50] * Increased Perseverance's damage from 7 to 10
[6.51] * Increased mana regeneration on Perseverance by 25%

Phase Boots
[6.55] * Added a new item (Phase Boots) (Appendix 27)
[6.60] * Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
[6.60] * Phase Boots: Lowered armor bonus (7->5 armor)

Poor Man’s Shield
[6.60] * Added a new recipe item Poor Man's Shield (Appendix 64)

Power Treads
[6.05] * Treads no longer clickable
[6.37] * Treads from +60 to +65 ms and from +30% ias to +35%
[6.49] * Remade Power Treads
[6.49b] * Can only carry one Power Treads now
[6.52] * Added new Power Treads icons for the agility and intelligence versions (207886)
[6.55] * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
[6.55] * Clicking Power Treads no longer interrupts commands

Radiance
[6.10] * Increased damage on radiance from 65 to 70
[6.28] * Radiance AOE from 400 to 550
[6.36b] * Radiance damage reduced from 40 to 35
[6.42] * Reduced Radiance damage bonus from 70 to 60
[6.60] * Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)

Refresher Orb
[6.04] * Refresher now 150% mana regen, like its components.
[6.60] * Refresher Orb: Mana regen is now the total sum of its components (150->200%)

Ring of Basilius
[6.42] * Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn't
[6.58] * Added color coding to the different modes of Ring of Basilius

Sange
[6.19] * Changed Sange and S&Y similar to how Yasha was changed
[6.55] * Rebalanced Sange, Yasha, and Sange and Yasha (Appendix 20)

Sange and Yasha
[6.19] * Changed Sange and S&Y similar to how Yasha was changed
[6.19b] * Tweaked Sange and Yasha (damage and orb effect stats) and fixed faulty animation.
[6.28] * Sange and Yasha recipe from 900 to 1000
[6.50] * Improved Sange and Yasha
[6.51] * Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
[6.52] * Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
[6.55] * Rebalanced Sange, Yasha, and Sange and Yasha (Appendix 22)
[6.60] * Sange and Yasha: Removed the recipe requirements

Satanic
[6.20] * Satanic's Deathpact cooldown from 20 to 60 seconds.
[6.40] * Satanic life steal increased from 23% to 25%
[6.42] * Satanic -> Active ability changed
[6.50] * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
[6.60] * Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
[6.60] * Satanic: Now retains the bonus damage from Helm of the Dominator

Shiva's Guard
[6.49] * Added a new recipe item (Shiva's Guard)
[6.50] * Removed the stack restriction on Shiva's Guard

Stygian Desolator
[6.28] * Desolator recipe from 1580 to 1500
[6.33] * Stygian Desolator's recipe reduced from 1500 to 1400
[6.35] * Reduced Desolator recipe cost
[6.38] * Desolator damage increased from 50 to 60

The Butterfly
None

Vanguard
[6.50] * Improved Vanguard a little
[6.55] * Increased Vanguard hitpoints by 50
[6.60] * Vanguard: Improved block chances (65->70%)
[6.60] * Vanguard: Improved health regeneration (5->6 hp)

Vladmir's Offering
[6.42] * Vladmir's Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
[6.49] * Remade Vladmir's Offering
[6.50] * Reduced Vladmir's Offering recipe cost

Wraith Band
[6.04] * Wraith costs 250 from 275
[6.05] * Bracer and Wraith recipe now cost 230 from 250
[6.35] * Wraith Band recipe cheaper
[6.38] * Wraith recipe from 150 to 125 gold

Yasha
[6.18] * Changed Yasha recipe a bit.
[6.55] * Rebalanced Sange, Yasha, and Sange and Yasha (Appendix 21)
  Reply With Quote
Old 06-25-2009, 10:15 PM   #7
Anura
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Default Gameflow Changes

Gameflow Changes [0007]

Ancient
[6.04] * Removed attack from world tree

Assist
[6.55] * Changed First Blood to be given to the Assist players when creeps kill the hero rather than giving it to Sentinel or Scourge and splitting
[6.55] * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is instead given to that hero. When there are multiple assists to a Sentinel or Scourge kill, the gold is split amongst those assisters rather than the entire team

Backdoor
[6.60] * Added a new regeneration armor mechanism for towers and rax.
- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.

Camera
[6.44] * Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations
[6.58] * Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit

Circle of Power
[6.28] * The Circle of Power now has one inventory slot to use as a temp slot when creating items (for those who have the unfortunate luck of dealing with item stealers)
[6.38] * Added an ability to disassemble certain items in the circle of power
[6.46] * Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)
[6.48] * Restored Freeze Hero functionality
[6.56] * Circles of Power are now usable only when you buy a hero
[6.57] * Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
[6.57] * Circle of Power is now selected for each player at the start of the game
[6.57] * Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
[6.57] * Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
[6.57] * Your Circle of Power is more visible than your allies'
[6.57] * Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power

Coding
[6.05] * Few map optimizations (smaller map too)
[6.07] * Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version)
[6.07] * Optimized some code to further improve load times and some ingame function calls.
[6.07] * Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs!
[6.12] * Improved loading a little bit (like it was in 6.09b)
[6.21] * Game core code rewritten for optimizations and cleanliness
[6.29] * Improved all randoming code (was very inefficient in -dm -ar and caused some
[6.30] * Some improvements to loading time
[6.33] * Many code improvements
[6.33] * Some -dmar hero respawn optimizations
[6.35] * Improved the core game recognition of what is and isn't a spell (for stuff like essence and CotS)
[6.39] * Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
[6.41] * Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
[6.42] * Recoded the death timer. It is more accurate now (the display was off before, you don't revive any faster than you used to)
[6.42] * Removed internal usage of food resource
[6.42] * Removed internal usage of lumber resource
[6.44] * Recoded various resource intensive abilities for increased map stability
[6.44] * Rewrote some item manipulation code to fix some exploits
[6.46] * Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
[6.46] * Lots of internal coding improvements to get it to a stable state
[6.46] * Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
[6.50] * Redid neutral creep spawner code for some optimizations
[6.51] * Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
[6.51] * -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
[6.52] * Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
[6.52] * Various other map performance optimizations
[6.53] * Removed the "undroppable while in cooldown" mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22
[6.54] * Temporarily undid the movability of items in cooldown while some issues are being fixed
[6.55] * Improved image compression used in the map (243150)
[6.55] * Lots of various performance improvements and fixes
[6.56] * Some performance improvements
[6.57] * Some performance improvements (more coming in the near future)
[6.58] * Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
[6.58] * Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
[6.58] * Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
[6.59] * Some performance improvements
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Command
[6.05] * New command, -recreate added for tb/naix/lycan wc3 control loss issue (200 sec casting time, fountain range required)
[6.19b] * Added -disablehelp/-enablehelp for use in case Chen abuses Test of Faith.
[6.21] * matchup now works by using -ma also
[6.21] * movespeed now works by using -ms also
[6.24] * Enabled dm with ar, do -dm then -ar
[6.28] * -allagi(-aa)/-allint(-ai)/-allstr(-as)
[6.28] * -creepstats(-cs) added for those who wish to track their creep killing/denying stats
[6.29] * Added -csboardon/-csboardoff to toggle a board that displays -cs stats
[6.29] * Added -shuffleplayers(-sp, rearranges the players)
[6.30] * -swaphero can be used to exchange heroes with your ally.
[6.32] * -swaphero time limit extended a bit for -lm
[6.33] * -csboardon/off is now -cson/off
[6.35] * New command -hidemsg/unhidemsg as a request from some players that don't want to see the text spam when heroes die
[6.36] * Temporarily disabled -lmap
[6.38] * Added a set of single player only commands to help people in their hero tests
[6.38] * Added disablehelp/enablehelp for Astral Imprisonment
[6.39] * Added -disablehelp support for sprout
[6.39] * Added new host commands "-weather snow", "-weather rain" and for everyone "-weather off" (if it is turned off, it can't be turned on again, to prevent spam and abuses)
[6.39] * Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
[6.39] * Added -showdeny/-hidedeny
[6.39] * -ma now shows hero level next to the name
[6.41] * -DenyInfo (-di) now sets -cson and -showdeny to true
[6.41] * -showdeny now shows denies from any player, using the denying player as the color of the "!"
[6.42] * Added a -fleshstr command for Pudge to view how much str you gained from the ability
[6.42] * Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
[6.42] * Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
[6.42] * Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
[6.42] * Added -powerup and -neutrals to single player commands
[6.42] * -cson now places the k/d in the multiboard title
[6.42] * -showdeny is enabled by default for observers
[6.42] * Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
[6.44] * Added new command -noswap (-ns)
[6.44] * Added -roll command (133304)
[6.45] * Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won't let you.
[6.48] * Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
[6.48] * Added -mute as a custom player command to disable kill sounds
[6.48] * Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
[6.48] * Added -nr(-norepick)
[6.48b] * Changed terrain command to be a host entered game mode (-ts/-terrainsnow). Please advertise this when you are hosting a game, not everyone likes a different terrain.
[6.50] * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
[6.50] * Added a new command -apm to show your actions per minute
[6.50] * Added a new command -clear to clear game messages from your screen
[6.50] * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
[6.50] * Added a new command -swapall to request to swap for any hero (175040)
[6.50] * Added a new experimental command -ah
[6.50] * Added -afk that displays how long each player has been idle for
[6.51] * Added neutrals field to -cs
[6.51] * Temporarily disabled -unstuck command
[6.52] * Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
[6.52] * Added command -list for use in -sd to show the pick options again
[6.52] * Added commands -rollon and -rolloff incase people spam with roll. Default is on
[6.52] * Added single player commands -killall/-killsent/-killscourge (169041)
[6.52] * Added single player test command -time xx to set the time of day
[6.52] * -lvlup now allows a number after it to level up faster in test games
[6.52] * -roll without specified number now does it out of 100
[6.52b] * SinglePlayer??™s test commands -lvlup and -refresh now work for multiple heroes
[6.54] * Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
[6.54] * You can now only -kickafk allied afk players
[6.55] * Added a new command for viewing your Hook Accuracy (-ha)
[6.55] * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
[6.55] * Added a test mode command -trees to respawn all dead trees instantly
[6.57] * Added -cm to -gameinfo
[6.58] * Added a new command -mines to count the mines placed (250362)
[6.58] * Added a new experimental command -switch to switch player slots with other players or leavers (Appendix 43)
[6.58] * Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
[6.58b] * Switch now works if all but one player votes for it, instead of requiring 100%
[6.59] * Switch no longer works when only 1 person agrees in a 1v1 situation
[6.59d] * Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
[6.60] * Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
[6.60] * Added -water random
[6.60] * -water now supports any color combinations using -water r g b format
[6.60] * You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
[6.60] * Added -disablehelp to Force Staff
[6.60] * Added a command to display bonus gold received from Goblins Greed (-gg)
[6.60] * Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
[6.60] * -disablehelp now prevents items from being picked up by non-owners from the fountain area
[6.60] * -oi is turned on by default in observer games. Using -oi will disable it instead.
[6.60] * Added a sub command to -om that disables neutral spawns
[6.60] * Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
[6.60] * AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
[6.60] * Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
[6.60] * Improved the text presentation of -switch a little bit so the text is less intrusive
[6.60] * Reduced maximum AFK time from 10 to 5 minutes

Creep
[6.07] * Sent/Scourge creeps have same damage
[6.17] * Improved creep pathing at bottom lane as well as middle necromancer creep timing.
[6.32] * Creep spawn in -mm is now delayed a bit to give more time to buy after getting your hero.
[6.38] * Every 6 waves, a glaive thrower/meat wagon comes out with the creeps
[6.42] * Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
[6.42] * Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
[6.44] * Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)
[6.48] * Increased ranged creep's mana pool
[6.50] * Delayed the creep spawn time by 30 seconds in -vr
[6.50] * Improved Sentinel creep pathing on top Sentinel lane
[6.52] * Initial creep waves in -ap now spawn 30 seconds later
[6.55] * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
[6.55] * -sc mode now spawns same creeps in the same lane
[6.39] * Improved AI on the siege units. They spawn every 7 waves now instead of every 6
[6.40] *Lowered Siege units armor
[6.42] * Siege units are now properly added to your -cs
[6.52b] * Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed

Experience
[6.55] * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
[6.60] * Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
[6.60] * The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is

Fountain
[6.04] * Fountains now have true sight
[6.04] * Scourge and Sent Fountains same range (check this)
[6.21] * Fountain healing ranged improved a bit, but smaller than the attack range obviously
[6.45] * Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
[6.50] * Added an additional constant (7) Mana regeneration to Fountains
[6.55] * Fountain heal range increased by a small amount
[6.59] * You can no longer attack items you do not own if they are in the fountain area

Game Mechanics
[6.04] * Magic Immune no longer resists leech.
[6.05] * Move speed bonuses no longer stack
[6.10] * Disabled randoming after a certain period, prevents certain multihero abuses
[6.10] * Improved item drop system (all items can now be dropped once cooldown is over)
[6.24] * You don't lose a level in DM after dying
[6.28] * Chaos Damage now does same as hero damage to structures, 50% instead of 100%
[6.36] * Denied units now give off minor Experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering)
[6.36b] * Lowered the recent XP deny changed a little
[6.38] * Melee heroes get denied less xp than range heroes do
[6.39] * Chaos damage now does 40% damage to fortified (down from 50%)
[6.42] * Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
[6.44] * Changed piercing damage to heavy armor to 75% from 100%
[6.44] * You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word
[6.44] * You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)

Gold
[6.07] * Cannot get bounty by suiciding
[6.10] * Made shortmode shorter, a little more gold and exp
[6.28] * In regular pick, you get back 175 from the 250 hero gold cost (not -lm)
[6.31] * Leavers' gold is now properly distributed throughout the game as they gain gold.
[6.33b] * Host now gets same gold as rest when picking a hero in -sh
[6.35] * Bonus gold is given to the allies of the tower killer (even if creeps kill it)
[6.35] * You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don't have to start with 3500 if you don't want to)
[6.39] * Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
[6.42] * Adjusted starting gold in -rd to give you the same amount you'd have when the creeps come out in regular pick game (right now it is a little less than normal)
[6.50] * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
[6.50] * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
[6.53] * Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit
[6.54] * Displayed gold animation for First Blood bounty
[6.54] * First Blood bounty is shared with the team if Sent/Scourge get the last hit
[6.55] * Changed and standardized the bounty values on all structures
[6.55] * Denied towers give 50% team gold rather than 0%.
[6.55] * Global team tower bounty increases a little per tower level
[6.55] * Hero Kills now give a flat gold bounty in an area (+40, not to killer)
[6.55] * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
[6.55] * Tower gold is split if Sentinel or Scourge gets the last hit
[6.56] * Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

Message
[6.28] * Cleaner game end dialog and somewhat smoother exit
[6.28] * The game now says random or repicked instead of just "chosen" when a hero enters.
[6.40] * You now see a decline message when someone refuses to swaphero
[6.42] * Added an extra blank line before -ma output, to help readability when used near other commands
[6.42] * Notification is sent when an observer leaves the game
[6.42] * When a player leaves, the leaver hero name is written after the player's name
[6.44] * Added reminder in -mm regarding hero switches
[6.44] * An announcement is now made when a tower is denied
[6.44] * Chat messages now show hero name
[6.44] * Reduced how long the warning about disassemble lasts on the screen
[6.44] * The game now displays a kill message when a chicken dies
[6.44] * When a team mate denies an ally, it now says his name (127161)
[6.44b] * Displayed the player name when a tower is denied instead of his team name
[6.45] * The time hero left at is now shown in -ma (146489)
[6.48b] * Added some better feedback text to -swap
[6.50] * Centered swap request notice is given to a player (182779)
[6.50] * -roll now shows the range the person entered (188889)
[6.51] * Refined how some kill related messages and sounds are shown
[6.52] * Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
[6.52] * Improved the text display on courier death
[6.55] * Added a message to show who killed a tower
[6.58] * Randomized the second -test warning message time to prevent some abuses
[6.60] * Improved color/text presentation for runes
[6.60] * Added a warning message when an old unsafe version of Warcraft is detected
[6.60] * Added text for observers to show what abilities heroes are leveling

Minimap
[6.57] * Undid the previous minimap change due to concerns from different leagues

Mode
[6.07] * Deathmatch items restored upon revival
[6.09b] * Allrandom now alternates between sent and scourge instead of all sent first
[6.10] * Removed the "Zone Indicator" text when you use -ap
[6.12] * Fun hero Tavern created (invoker and techies moved there) use "-fun"
[6.21] * Added a mode for league play, -lm (-leaguemode)
[6.21] * Added Deathmatch, -dm (-deathmatch)
[6.21] * Shortmode is a bit shorter
[6.28] * -moderandom(-mr) randomly picks a mode from ar/ap/tr/regular
[6.30] * Added Observer Mode support (Now league games can be broadcasted using Waaagh!TV).
[6.30] * -dm and -lm now compatible with -ap
[6.30] * -mirrormode (-mm) returns due to popular demand, with all abilities multi-instance capable.
[6.30] * Neutral Host capability through an extra slot (useful for important tournaments where host neutrality matters)
[6.33] * Added -samehero (-sh) mode
[6.33] * If blue isn't playing, the next available color will be allowed to enter the game mode.
[6.33] * Improved the game mode entering system. Modes are now entered on one line like "-apidsh" or "-dm -ar -sc". You do not need to worry about the order you enter the modes in, the game will handle it or warn you (and give you another chance) if the mode is incorrect/incompatible.
[6.33] * Renamed shortmode to -easymode(-em)
[6.33] * Restored a more functional -du mode
[6.35] * New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
[6.35] * Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
[6.35] * Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
[6.37] * WTF mode now requires voting
[6.38] * Added -reverse (-rv) mode
[6.38] * WTF Mode no longer requires voting
[6.39] * Upgraded ghouls now have a bigger model like the treants do when upgraded
[6.39] * You now have more time to repick (120 from 60)
[6.39b] * Allowed swaphero to be used after the -rd draft
[6.39b] * If you don't pick a hero in -rd, one will be randomed for you (for the same gold cost)
[6.40] *Lowered initial wait time before drafting starts in -rd
[6.42] * Added new mode -xl(Extended League Mode)
[6.42] * Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
[6.44] * Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
[6.44] * New heroes are disabled in -lm/-xl
[6.44] * World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)
[6.46] * Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
[6.50] * Added a new game mode -singledraft or -sd (swiss)
[6.50] * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
[6.51] * -swap is now allowed in -sd
[6.52] * Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
[6.52] * XL Mode changed to have 4 hero removals per side instead of 3
[6.53] * Completely reworked and improved the way RD hero picking is done
[6.54] * Added a new fun mode -mi(miniheroes) that creates the hereos at half size
[6.54] * Dummy lineup units in RD now show player name
[6.54] * Improved hero selection process in RD
[6.54] * Player turn indicator for RD is made clearer
[6.54] * Sentinel Ancients buildings are now in rooted model form (216494)
[6.55] * Added a new game mode (-captainsmode/-cm) (Appendix 34)
[6.55] * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
[6.55] * Changed -SD time to be the same as AP
[6.55] * Changed the World Tree/Frozen Throne tower models (236560)
[6.56] * RD selection area now becomes unexplored after the pick phase is over
[6.58] * Added a new mode -mo(-MeleeOnly)
[6.58] * Added a new mode -ro(-RangeOnly)
[6.58] * Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
[6.58] * Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
[6.58] * Glyph no longer refreshes in -wtf mode
[6.59] * Added a new experimental mode -er (Appendix 45)
[6.60] * Added a new game mode -cd (-CaptainsDraft) (Appendix 72)
[6.60] * Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
[6.60] * Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
[6.60] * Normal mode can now pick from their team's heroes plus neutral heroes

Neutral Creep
[6.04] * Changed neutral creep chase mechanics a bit
[6.05] * Neutral Centaurs no longer ressurect
[6.05] * Satyr Hellcaster mana burn ranged reduced
[6.07] * Neutral creep return/acquire mechanics tweaked
[6.09b] * Changed the spawns between sent and scourge sides to better balance
[6.17] * Neutral creeps now spawn at the 2 minutes mark rather then 3 minutes.
[6.17] * Reworked abilities on Satyr Hellcaller.
[6.19b] * Changed hotkey on Satyr's manaburn to R like all the other mana burns.
[6.19b] * Increased the cooldown on the neutral creeps' Warstomp.
[6.28] * Hellcaller tweaked a bit
[6.35] * Added two new neutral creep spots
[6.35] * Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
[6.36] * Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore)
[6.37] * Reduced the Kobold Endurance Aura from 17% ms to 15% ms
[6.39] * Gnoll Assassin creep is slightly stronger and give a little more bounty as well
[6.39] * Lowered Neutral Taskmaster's HP/Armor/Movespeed
[6.40] * Reworked Neutral Creep abilities and mechanics to better balance them out
[6.44] * Satyr Trickster -> Increased movement speed
[6.45] * Changed the Rock Golems that spawn in pairs (the ones that aren't in the ancient spawn points) to non-ancient type
[6.50] * Added a new ancient creep camp group (Jungle Stalkers)
[6.50] * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
[6.50] * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
[6.50] * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
[6.50] * Added an Alpha Wolf with a command aura in the wolves' creep camp
[6.50] * Changed the Furbolg's Stomp to a Clap
[6.50] * Changed the location of some of the Scourge creep camps
[6.50] * Changed the locations and distribution of neutral creep camp groups
[6.50] * Improved Satyr Hellcaller's Unholy Aura
[6.50] * Increased neutral creep Centaur's aura by 5%
[6.50] * Neutral Ogre no longer autocast Frost Armor
[6.50] * Reduced model size and changed the look of the non-ancient Golems
[6.50] * Reworked the trees and pathing near the small Sentinel creep camp
[6.52] * Increased cooldown on Neutral Dark Troll's Raise Dead
[6.52] * Lowered cast range on Neutral Dark Troll's Ensnare
[6.57] * Adjusted neutral pullability area for the Scourge ancients a bit
[6.60] * Adjusted neutral creep active abilities to all be on the bottom left most spot

Pooling
[6.52] * Added a new mode -poolingmode(-pm) to allow pooling
[6.52] * Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games

Rax
[6.10] * Slightly improved regen on rax
[6.19b] * Removed corpse creation from Scourge's Graveyard.
[6.52b] * Significantly lowered Ancient of Lore and Temple of the Damned??™s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
[6.60] * Range rax no longer has extra regeneration
[6.60] * Added a new regeneration armor mechanism for towers and rax.

Replay
[6.39] * Added new functionality to replay files for leagues to more easily calculate and process game data
[6.44] * Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.
[6.49] * Added player index flags to replays
[6.50] * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
[6.54] * Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
[6.54] * Added extra dynamic replay data to help replay parsers present in-game data (Appendix 9)
[6.54] * Increased the size of the recently added $ symbol for observers and replays
[6.55] * Added Hero ID data to the replay
[6.55] * Added post creepspawn gametime to replay data for parsers
[6.58] * Added lots of new replay data features for game parsers (Appendix 42)
[6.58] * Added lots of new replay data features for game parsers (see details below)
[6.58] * Endgame replay data actions now automatically done a few seconds after 3 players leave
[6.59] * When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
[6.59] * When players swap heroes, the new player/heroid data for replay parsers are updated

Roshan
[6.10] * Roshan now has chance to drop rare item
[6.18] * Roshan now returns to his spawn point instantly if he attacks a structure, to prevent certain abuses out there.
[6.38] * Roshan now drops Cheese!
[6.39] * Added Snowman after Roshan (just a temp for the season)
[6.42] * Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
[6.42] * Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
[6.48] * Game now gives an error message when attacking Roshan from a disallowed area
[6.55] * Roshan now gradually becomes stronger over time instead of after death
[6.57] * Tweaked the bash values on Roshan
[6.58] * Improved Roshan's Turn Rate

Rune
[6.09] * New powerup
[6.42] * Illusion from runes lasts a little longer now (40->60)
[6.50] * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
[6.53] * Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)
[6.55] * Reduced extra damage taken by Rune Illusions
[6.58] * Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
[6.60] * Added allied-only text message when an ally bottles or picks up a rune
[6.60] * Rune of Regeneration now expires once it you reach max hp and mp
[6.60] * Updated Illusion Rune tooltip

Scoreboard
[6.05] * Rewrote scoreboard system
[6.21] * Dynamic Size multiboard based on the number of players in the game
[6.39] * Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
[6.39] * Added an observer scoreboard display for better information when watching live games
[6.39] * Added hero icons to the multiboard
[6.41] * Scoreboard and Obsboard now show total sent/scourge kills in multiboard
[6.44] * Changed the default missing icon on the scoreboard from the eye to another one
[6.44] * Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
[6.44] * End Scorescreen now lets you know when someone is no longer in the game
[6.44] * Scoreboard now colors players differently if they have left the game
[6.52] * Reduced delay on End Game scoreboard for Sentinel victory
[6.52b] * Removed leaver hero icon when using –kickafk
[6.60] * Added hero and creep stats to the scoreboard title by default

Shop
[6.04] * Moved consumable shop closer to other shops
[6.05] * Corrected resale prices on all of the combo items
[6.05] * Items reorganized in a better fashion
[6.08] * Decreased cooldown on buying items (most from 5->2 seconds)
[6.08] * Swapped mantle and slippers locations
[6.09b] * Sent and Scourge shops no longer turn vulnerable after some structures die
[6.10] * Increased range on shop buying
[6.12b] *Recipes sell for 80% of the cost, helps with misclicks
[6.19b] *Removed delay on recipe creation.
[6.42] * Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
[6.42] * Added Bottle to the new secret shop
[6.42] * Reduced cooldown on buying all other items
[6.42] * Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error
[6.44] * Changed second secret shop name
[6.44] * Improved visibility of scourge fifth recipe shop when not in base
[6.49] * Changed the second secret shop model (to Goblin Shop) and the shop's carried items
[6.50] * Added Hyperstone to the Goblin Shop
[6.50] * Added Javelin to the Goblin Shops
[6.50] * Added Quarterstaff to the Goblin Shops
[6.50] * Added Ring of Health to the Goblin Shop
[6.50] * Changed how the secondary shops work. You can now see their location and click them while in fog.
[6.52] * Added Blades of Attack to the Goblin Shop
[6.52] * Improved basic item's descriptions layout and presentation (133979)
[6.53] * Swapped icon positions of Sange and Yasha in the recipe shop
[6.55] * Added Magic Stick to Goblin Shop replacing Gloves of Haste
[6.55] * Added Ring of Regeneration to Goblin Shop replacing Hyperstone
[6.55] * Added Scroll of Town Portal to Goblin Shop replacing Javelin
[6.55] * Added soundsets to the shops for when you select them
[6.55] * Changed Sentinel consumable shop model
[6.55] * Renamed the "new" recipe shop
[6.55] * You can now purchase items in your base without a courier (they drop to the floor)
[6.60] * Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
[6.60] * Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
[6.60] * Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe shops now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.

Tavern
[6.07] * Earthshaker and Prophet switch taverns
[6.18] * Temporarily disabled old tavern for now (i will look into invoker for a near future version, no worries).
[6.36] * Swapped the locations of Dusk and Twighlight Taverns to be consistent with the Sentinel side
[6.53] * Added Tavern colors (218144)
[6.56] * Moved the Tavern locations
[6.60] * Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.

Terrain
[6.04] * New Terrain
[6.05] * Sent base now same shape as scourge
[6.10] * Removed many unused objects from map
[6.12] * Removed many rocks that stopped certain spells from working and caused unit blocking
[6.19b] * Various tree location tweaks to make Sentinel and Scourge more even.
[6.21] * New Terrain
[6.31] * Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
[6.35] * Minor improvement to the trees behind to the top left scourge tower
[6.44] * Various minor terrain improvements requested for league play
[6.50] * Change some of the Scourge's top left forest area
[6.55] * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
[6.56] * Added some new doodads
[6.56] * Added some new juke spots
[6.56] * Improved various different areas of the terrain
[6.56] * Terrain and Minimap elements are now visible at the start by default
[6.57] * Slight adjustment of top scourge tower position
[6.60] * Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup
[6.60] * Terrain snow now morphs regular trees into special snow trees (PGRUnexpected)

Tower
[6.07] * Added single target attack speed slowing invis tower at rax that helps vs backdoor
[6.08] * Removed the slowing towers at rax (will implement a better solution in the future)
[6.10] * Improved level 3 towers a bit (no longer weaker then level 2 towers)
[6.28] * Neutral Ancients can no longer attack towers (abuse precaution)
[6.38] * Tower regeneration reduced
[6.39] * Improved first middle Scourge tower area
[6.41] * First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
[6.60] * Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
[6.60] * Tower does not regenerate from allied damage (when trying to deny)

Compiled Changes
[6.17] * Balance tweaks done to the following heroes:
(Don't panic, these are mostly VERY minor, but you guys like to know, so here)
Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback, Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus, Weaver, Tide Hunter, Enchantress and Silencer.
[6.17] * Various Item Tweaks:
Maelstrom, Necronomicon, Mask of madness, Ring of Basilius.
[6.35] * Minor armor buff (usually 1) to most melee heroes
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Old 06-25-2009, 10:16 PM   #8
Anura Prime
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Default Cosmetic Changes

Cosmetic Changes [0008]

Animation
[6.45] * Added Victory Animations for units at the end of the game (150018)
[6.58] * Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
[6.60] * Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.

Hero Story
[6.04] * New hero descriptions from fan fiction for:
Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin) "
[6.05] * Leshrac Hero Description changed (fan fiction contest)
[6.05] * Centaur Hero Description added
[6.05] * More hero descriptions added
[6.10] * Faceless Void Description changed to the one unHOLYdoNUTS posted
[6.10] * Broodmother description changed to the one CrashTestDummy posted
[6.21] * Hero Descriptions updated
[6.33] * New Leviathan and Avernus hero description by Terrorblaze and TheMantis
[6.35] * Hero Descriptions now have the movement speeds listed
[6.39] * Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol'Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
[6.49]
* Improved Harbinger's story (Terrorblaze)
* New Spectre background story (-Jenova-)
* New Visage background story (Grujah)
* New Storm Spirit background story (Inferno[DK])
* New Ogre Magi background story (Digital Anomaly)
* New Alchemist background story (Inferno[DK])
* New Lion background story (vertigo12)
* New Centaur background story (-Jenova-)
* New Slardar background story (Inferno[DK])
* New Tinker background story (Grujah)
* New Rigwarl background story (Volcove)
* New Zeus background story (Inferno[DK])
* New Pudge background story (Inferno[DK])
* New Traxex background story (Volcove)
* New Vengeful Spirit background story (-Jenova-)
* New Mortred background story (Inferno[DK])"
[6.52] * New Invoker story from the contest (Ike_Ike)
[6.53] * Added a new Balanar hero story (by Grujah.Noob)
* Added a new Lina Inverse hero story (by Wyvernoid)
* Added a new Medusa hero story (by Inferno[DK])
* Added a new Sand King hero story(by Yousuckatdota)
* Added a new Shadow Priest hero story (by miel09)
* Added a new Warlock hero story (by Inferno[DK])
[6.55] * Updated King Leoric's story (235450)

Hotkey
[6.28] * Change attribute bonus hotkey from B to U to help fix some hotkey conflicts
[6.29] * Restored original V hotkey for mana void.
[6.44] * Added hotkeys for all basic items (only a few had them before)
[6.45] * Changed Vengeful Spirit's Terror hotkey to E
[6.54] * Added hotkeys for recipe stores

Icon
[6.21] *Added a skill icon for SA's Permanent Invisibility
[6.33] * New Doppelwalk icon (from Blazzu/Spankler)
[6.34] * New icons for Witchcraft, Naix's Poison Sting, Rhasta's Forked Lightning, Razor's Chain Lightning, Laser, Grow, Overpower, Shukuchi and Static Field (thx to snork, Grujah.Noob, alfredx_sotn, M3Th0dz and switch).
[6.35] * New icons for Pugna, Lion, God's Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
[6.42] * Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
[6.44] * Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)
[6.44] * Added new icon for Mirror Image (73303)
[6.45] * Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
[6.46] * Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
[6.60] * Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
[6.60] * Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available

Interface
[6.42] * Added a game timer in the top interface
[6.42] * Death Board is on by default now (-don)
[6.45] * Fixed Death Timer showing up after game is over
[6.59] * Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
[6.07] * Updated the Quest Menu
[6.16b] * Added modes quest menu
[6.38] * Replaced "Upkeep" text with the version number
[6.39] * Improved death text presentation
[6.39] * Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
[6.40] * Sent and Scourge are now colored in -rd text display
[6.40] * Restored normal hero name display

Loading Screen
[6.28] * New loading screen art
[6.36] * New loading screen (thanks Artgerm)
[6.49] * New loading screen art (kunkka.deviantart.com)
[6.55] * New Loading Screen

Map Picture
[6.21] * New Map Picture
[6.33] * New map preview picture by Artgerm
[6.38] * Map preview is now colored

Sound
[6.05] * Slardar uses his old voice
[6.42] * Implemented a sound for when creeps spawn for the first time (75198)
[6.42] * Added cooldown to neutral creep ability tooltips
[6.44b] * Changed the Storm soundset
[6.52] * Lowered volume on creep horn sound
[6.52] * Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
[6.57] * Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
[6.60] * Added two new hero kill sounds for 4x and 5x kills
[6.60] * Added a player only sound effect and a text message when your hero respawns
[6.60] * Added the "Allied hero has fallen" sounds
[6.60] * Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"

Tooltip
[6.44] * Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
[6.44] * Improved dozens of tooltips
[6.44] * Improved various item tooltips to make it more user friendly
[6.44] * Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
[6.45] * Improved Vladmir's Offering recipe tooltip
[6.50] * Added new tooltip text on items showing if they can be disassembled
[6.50] * Improved tooltip for observer wards to detail the stock mechanics
[6.54] * Updated Hookshot tooltip
[6.42] * Items that can be disassembled now tell you when you buy them
[6.44] * Added more flavor text to various abilities
[6.54] * Added extra orb effect notations to items and abilities (228748)
[6.10] * Cleaned up the agi/int/str information tooltip when you hover over your hero stats
[6.18] * Improved many recipe tooltips.
[6.19] * Clarified Gravechill and Enrage tooltips
[6.39] * Listed all the cooldowns for items and abilities
[6.44] * Added more flavor text to various items (130384)
[6.44] * Improved movement speed items' tooltips (130948)
[6.44] * Listed damage type for Arcane/Impetus/Glaives
[6.44] * Improved Demon Witch's Impale tooltip (107362)
[6.50] * Added text descriptions for power ups (68307)

Weather
[6.44] * Added a few new weather effects (-weather moonlight/wind)
[6.44] * Added -weather random that will randomly change the weather for you (and only you) every 5 minutes

Compiled Changes
[6.35] * Various other minor cosmetic improvements
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Old 06-25-2009, 10:20 PM   #9
Anura
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Default Fixes and Bugs

Fixes and Bugs [0009]

6.04
* Deathmatch spawn location fixed.
* Fix razor attack animation with desolator
* Tweaked sprout
* Fixed allowed targets for Rabid
* Fixed etheral bonus to the intended bonus of 1.4x instead of 1.66
* Fxed middle sent rax killing no upgrade bug
* Fixed hexed chicken move speed
* Fixed aura animation on tiny
* Blinkstrike/swap delay in action tweaked
* Omnislash delay action tweaked
* Refresher orb properly refreshes
* AM mana void animation restored
* Chip stack can only target heroes
* Bear with green orb issue resolved
* The GS/GA bug resolved
* Mana Leak fixed
* Scoreboad + techie fixed.
* Learn lvl 2 enchant before lvl 3
* Sandking burrow attack bug.
* Added Evasion % in tooltip
* Fixed radiance typo
* Fixed QoP tooltip
* Fix tooltip on tp item to tp on any structure, not just towers.
* Fixed range typo on sniper
* Fixed location of tiny ult
* Fix track hotkey
* Fix bane/bloodseeker same hotkey
* Fix ck buying tooltip
* Added Critical Strike information
* Fixed naga siren critical tooltip.
* Removed disallow sk from bkb tooltip
* Eclipse tooltip fixed
* BoT now has the cooldown listed.
* Sange typo.
* Many other misc typos (too many to list)

6.05
* Tweaked timing of dmg on blink strike
* Sandking: Epicenter conditional bug fixed
* Crystal Maiden: Control loss via reflecting frostbite fixed.
* Stone Giant: Fast Grow fixed
* Phantom Assassin: Refresh restored for PA
* Visage: Fixed extra range due to Visage Soul Assumption
* Techies: Remote mines dealing proper damage type.
* Doombringer: Doom cooldown icon properly reflects actual cooldown.
* Duplicate heroes resolved (probably, hard to confirm with 100% certainty due its nature)
* Revival buyback bug fixed
* Global Hex bug fixed
* Fixed the shop levels (so they don't all say lvl 3)
* Fixed a typo in which Shukuchi was spelled "Shukuci"
* Queen of Pain's "Scream of Pain" no longer has the word "knife" in it.
* Dopplewalk Duration tooltip typo
* Removed backstab text
* Smokescreen typo
* Minor Terrain doodad tweaks
* Fixed Terror tooltip

6.07
* Deathmatch adapt/grow/recreate bugs fixed
* Fixed culling blade vs blademail
* Fixed the issue with Counter Helix where if many units attacked you the odds became worse.
* Fixed perm halted counterhelix spin
* Fixed scourge team suicides to "___ has killed himself" and its sprees
* Misc typos fixed
* Memory Leak Abilities Fixed (Appendix 3)

6.08
* Fixed -refresh to properly display the fade from your point of view
* Typo on Blademail
* Temporal Drag tooltip fix
* Spiritbreaker collision size issue resolved
* Raise Revenants tooltip fix
* Fleshheap typo
* Fixed a counterhelix glitch
* Few other misc typos

6.09
* Fixed cranium basher mixup with ranged and melee hereos
* Fixed counterhelix destroying stuff like rhasta wards and remote wards

6.09b
* Fixed bug with bear and illusion rune/manta
* Fixed duration of greater bash (was error in 6.09)
* Fixed 3rd Middle sent tower becoming vulnerable when 3rd left sent tower died
* Rare Chainfrost bug fixed
* Fountains now properly hit rhasta wards
* Varios minor item tweaks here and there
* Fixed Eye of Skadi recipe to say that you get the hp and mana bonus
* Fixed Manta recipe typo
* Fixed Battle Fury regen typo
* Fixed Frost Armor typo
* Fixed typo on nether blast
* Fixed typo on Mask of Madnesss
* Buriza recipe typo on Crystalys
* Techies range typo
* Track typo and learn hotkey
* Nasal Goo typos
* Few other Misc typos

6.10
* Fixed conversion on spirit bear bug
* Improved accuracy on death timer
* Fixed bug where multicast chances increased when ogre had images created
* Fixed bug with Nature's Attendants
* Fixed bug where you can't get a greaterbash with netherstrike if you just got a greaterbash
* Cleaned up recipe tooltips
* Stout shield incorrect numbers fixed
* Stout shield incorrect numbers fixed
* Ring of Basilius incorrect numbers fixed
* Scepter mana/hp typos
* Scythe duration typo
* S&Y said 15% chance to maim but actually 10%, restored to 15%
* Fixed bug where -movespeed would stop working
* Fixed typo in Return on Centuar
* Fixed Pacifism typos
* Scepter tooltips to reflect which hero the created scepter works on
* Blade Fury typo
* Lucy lvl? typo fixed
* Broodmother Insatiable Hunger typo at lvl 2
* Reverse polarity typo fixed
* Soulbooster Typos
* Diffusal Typo
* Sange Typo
* Cleaned up Memory leaks in triggers: ManaVoid, Track, goo, freezing field, echo slam, aftershock,
nature's attendants, netherswap, craggy exterior, malefice, -recreate, tower death triggers,
song of the siren, purification, Spirit lance, overgrowth, smoke screen, static field, wrath of zeus,
lightning bolt, battle hunger, counter helix, berserkers call, movespeed, unstuck, creep Spawn

6.11
* Recreate bug fixed where anyhero could instantly relearn all his abilities (no cd zeus bug as well as others)
* Typo on actual mana lost on EMP
* Chronosphere typo
* Fixed bug where using fissure on edge would crash the game (Trystero)
* Fixed aegis undroppable bug
* Betrayal bugs: death with aegis, leaver during betrayal and bush tk resolved
* Perm dd bug fixed
* Fixed some aegis bugs relating to omnislash, waveform, etc
* Fixed bug with goo where it would do an extra -3 armor
* Mac issue with 6.10 might be resolved, further investagtion will be done if its not

6.12
* Mac issue improved a bit
* Fixed deathmatch win condition error
* Some misc typos

6.12b
* Few misc typos and bugs

6.16
* Fixed bug that caused chen's units to die if chen image died
* Fixed bug that caused kotl to be stuck when his priests were combined with smokescreen.
* Fixed various dupe hero bugs
* Fixed bug that sometimes caused Reverse Polarity to stun but not pull
* Fixed bug that allowed morphling to use morph without any mana
* Fixed bane elemental being able to cast enfeeble on himself
* Fixed buff issue with omnislash and other abilities that created rare unwanted effects on target
* Fixed bug that caused -unstuck to remove curse of the silent effect
* Fixed lag issues with penitence animations
* Disabled some buggy game modes, will restore them in working order in near future
* Fixed Creep Ogre Magi Frost typo
* Fixed Creep Troll Inner Fire typo
* Unstable power typo
* Dagon recipe typos
* Various small typos fixed

6.17
* Fixed CK's Critical Strike bugged green icon when disabled.
* Fixed invulnerable well/zigg bug.
* Fixed various bugs with the Bristleback ability.
* Fixed bug that caused Aftershock to not trigger after Fissure.
* Fixed bug that resulted in Earthshaker having 200% dmg for 45 seconds.
* Fixed issue with omnislash on Roshan causing Roshan to be unable to attack.
* Fixed some issues with old tavern, now only activated and created after -ap -old.
* Fixed bug that allowed only one Enchantress to learn Impetus.
* Fixed temporary control loss when using Hand of God and Test of Faith.
* Fixed bug that caused Clarity Potion to break Curse of the Silent.
* Fixed Buff issues with Amphotic Field.
* Fixed the Scourge and Worldtree towers being the same lvl as the second tower.
* Fixed Take Aim to work with multiple Snipers.
* Fixed Glaives of Wisdom so it can be researched by multiple Silencers.
* Fixed rare issue of Freezing Field caster units giving gold to enemy.
* Fixed a bug that caused only the first Luna to get lvl 4 Moonglaive to have the tech.
* Fixed blackhole bugging heavily with multiple Engima heroes.
* Fixed Eclipse with multiple Luna.
* Fixed many glitches with Omnislash.
* Fixed some Illuminate timing issues.
* Fixed Satyr Hellcaller buff issue.
* Fixed a bug with Enrage that caused allies to take damage before being Hexed back.
* Fixed fatal error bug with Finger of Death on wards.
* Fixed fatal error bug with controlling spiderlings.
* Fixed permanent invulnerable Juggernaut with multiple Juggernauts in game.
* Fixed issue with Global Silence causing your abilities to disappear shortly.
* Fixed bug with Backtracking heal.
* Fixed bug that allowed you to convert panda after Primal Split.
* Fixed various lag issues.
* Fixed bugs and/or memory leaks with the following:
Multiboard, Mana Void, Headshot, Animate Dead buff.
* Fixed various tooltip issues with the following:
Items: Soul Booster, Linken's sphere, Perseverance.
Abilities: Omnislash, Lone Druid, Sandstorm, Conversion, Tinker, Last Word buff, Nightmare buff, Scattershot, Headshot, Battlecry, Penitence, Sonic Wave.

6.18
* Completely fixed the multiple hero exploit without having to constantly detect and remove extra heroes.
* Fixed the unlimited persuaded units bug.
* Fixed bug with spiderlings giving way more xp than normal
* Fixed Illuminate damage bug.
* Fixed many tooltip issues.
* Fixed some bugs with Morphling's color change and Adapt.
* Fixed a bug that allowed extra neutral creeps to spawn by using certain exploit.
* Fixed a bug with split earth and various spells cast near it.
* Various typos fixed.

6.19
* Fixed delay in bristleback ability execution that caused a display glitch
* Fixed bug with being able to buy heroes if -ar is typed quickly at start
* Fixed a minor omnislash bug
* Fixed a bug that causes the Grow learn icon to move
* Fixed a rare chainfrost bug that created a global casting nova unit
* Fixed Chakra Magic, Kraken Shell and Dragon Blood learn hotkeys
* Fixed a Chakra Bug
* Fixed Unstable Power icon moving
* Various minor tooltip fixes
* Fixed various lycan typos fixed
* Fixed old bug that caused morphling to continue stat changing while he was dead
* Fixed Grave Bind on the revenants to work on non-hero units as well

6.19b
* Fixed a bug with Mana Leak that caused it to not work if you move quickly after cast.
* Fixed the buggy Penitence damage amplification.
* Fixed some minor Omnislash timing issues.
* Fixed old 1.18 bugs: Fiend's Grip and Dismember animations.
* Fixed some Sprout issues.
* Fixed a potential problem with Time Walk.
* Fixed an old permanent night exploit.
* Fixed some rare bugs with Blackhole and Freezing Field.
* Fixed a bug with Lycan's wolves being unable to attack air.
* Added a fix to help reduce the odds of picking and randoming the same hero at once while maintaining the no multiple hero fix.
* Removed the damage over time bug that happens with Breath of Fire and Drunken Haze.
* Fixed Enfeeble's learn hotkey.
* Morph tooltip typos.
* Fixed Penitence and Persuasion tooltips.
* Fixed Death Prophet's Silence tooltip bugs.
* Fixed Force of Nature treants' damage.
* Clarified various ability tooltips.
* Fixed various typos in Adapt.
* Fixed typo on Aghanim's Scepter.

6.21
* Fixed the projectile vision through Fog of War bug
* Fixed pretty much all memory leaks in DotA
* Fixed some abuse issues when blinking to a tavern
* Better panning and hero selection when you respawn, it's not as choppy now
* Fix a bug that allowed you to accidentally get multiple heroes
* When lone druid is repicked, his bear properly disappears
* Increased Hexed unit model slightly
* Fixed Coup de Gras' tooltip
* Chickens no longer block paths
* Fixed a bug that did not combine consumables on chickens
* sc randomness issues improved
* Fixed Enfeeble's tooltip
* Building experience bugs fixed
* Fixed some multiboard issues
* Improved camera start location when -ar (allrandom) is used
* Fixed tooltips on neutral creeps
* Fixed some witchcraft typos
* If Dark Ritual, Nightmare, Conversion or Deathpact is cast on an allied chicken, it will not kill the chicken
* Fixed some Toss issues
* Fixed a bug with the souls kept after death on Nevermore
* Fixed Conversion, it should always automatically work now
* Fixed Craggy Exterior stun duration bug
* Fixed Bloodlust Multicast bug
* Fixed some Poison Nova bugs
* PA's -refresh is removed, it will now automatically refresh.
* Shock tooltip error
* Changed multiboard display for missing players a bit
* Removed the red dots that appear briefly on minimap when you use ap
* Fixed a bug where if you do -unstuck then -recreate, -recreate takes no time
* Fixed a minor Necronomicon unit selection annoyance
* Fixed Jux-item dropping from Phantom Lancer
* Fixed the crazy Crystal Maiden spam z/h bug with Freezing Field
* Improved the small area restriction where -recreate is castable
* Fixed bug with Nightmare not canceling Flask
* Fixed various typos and updated tooltips
* Tweaked Necromonicon a bit, to fix a Warcraft III engine related bug
* Fixed some Assassinate buff issues
* Fixed Manta Style + color change bug on Morphling
* Fixed Wolf Form multiboard display glitch
* Reduced delay on various morphing abilities (Elder Form, Shapeshift, etc). This helps reduce control loss risk
* Fixed Phantom Lancer icon moving in tavern when another hero is taken
* Improved some display messages, like when someone leaves

6.22
* Fixed some bugs (some major) as well as some other issues (many abuseable, so won't disclose).

6.23
* Fixed a major bug that caused many abilities to have a chance to stop functioning.

6.24
* Fixed broodmother web issue in dm
* Fixed bug in troll melee mode leveling

6.27
* Vast improvements to CustomKeys.txt compatability (see link when forums return)
* Fixed a Deathmatch Allrandom issue with getting more heroes than opponents
* Fixed chaos bolt and crit using same learn hotkey
* Fixed losing the items on spirit bear in DM
* Fixed some issues with crushing wave causing a unit to be stuck in trees
* Fixed mekansm tooltip issues
* Fixed berserker call affecting a shackled unit
* Fixed a bug with -movespeed on tiny when he uses grow and morphling with adapt
* Fixed some old issues with charge of darkness and netherstrike
* Many typos fixed (Thanks to Ronan for his many reports)
* Fixed some sleep issues with lightning bolt and chainfrost on a chronosphered unit
* Spirit bear pathing issues fixed

6.28
* Fixed a range hero abuse against ancient creeps
* Fixed a major abuseable DM bug (Thx to Drak and others that reported it discretely)
* Fixed the LM mode to spawn the neutral creeps at the same time offset as the other modes
* Fixed wrong player number display on circle of power
* Fixed a bug with DMAR that allowed repicking and screwing up the hero count.
* Many typos fixed
Fixed a bug with Bloodlust multicast where it wouldn't pick Ogre Magi as a potential target
* Smokescreen typo
* PA/SA blink stike bug where you could target yourself is fixed
* Fixed Naix's Poison Sting and Viper's Poison Attack buff icons
* Fixed a bunch of learn hotkey conflicts
* Fixed a typo on the spirit bear's entangle

6.29
* Fixed various voodoo restoration bugs
* Fixed a few phase bugs
* More Netherswap abuse fixes, can no longer swap from an unpathable area.
* Fixed a bug with Freezing Field and caster units.
* Fixed some issues with sprout sometimes pushing the hero out.
* Fixed Tormented Soul's Lighting Storm lvl 4 mana cost.
* Fixed a typo on lvl 3 scepter death ward
* Fixed a bug with Crippling Fear that did not cause the target to miss.
* Fixed some counter helix bugs against song of the siren.
* Fixed a bug with neutral wolves requiring food (thx m-hehl)
* Fixed a few bugs with berserker call including moving cycloned units
* Brain Sap no longer has a short channel requirement/bug.
* Fixed a minor bug with VS base hp, adjusted str to make it same as usual.
* Fixed Berserker's Call exploit on roshan.
* Fixed PA to properly autorefresh (hopefully!)

6.29b
* Fixed a bug with killing roshan where only 1 player on scourge would get the gold
* Fixed a minor bug that allowed you to get multiple heroes if there was a "computer" in a player slot
* Fixed a bug with Aphotic Shield + Death Pulse not healing.
* Fixed a rare -sp gold issue
* Some minor stat issues in true form fixed (thx dotabrasil)
* Some typo fixes
* Fixed a bug with bane being able to brainsap allies
* Fixed an issue with Vengeance aura triggering off some caster units dying

6.30
* Fixed some lag issue with Mercurial's Ultimate
* Fixed a minor buff issue with Assassinate and Direct Vengeance.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.

6.31
* Fixed a rare bear item drop bug.
* Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
* Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
* Fixed a -sc pathing issue
* Fixed a minor bug with obs mode.
* Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm.
* Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
* Fixed a Timewalk error when trying to timewalk into Blackhole.
* Fixed various range neutral creep camp abuses.
* Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk.
* Fixed an observer mode bug, the old missle through fog vision.
* Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast.
* Fixed a minor Haunt target buff bug.
* Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes.
* Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe.

6.32
* Fixed Adaptive Strike to not push Roshan.
* Fixed Replicate typos.
* Fixed an endless Waveform bug.
* Fixed a bug with repicking while in Waveform
* Fixed the sell cost of Hand of Midas.
* Fixed a bug with Return doing damage to Serpent Wards.
* Fixed Chainfrost bouncing off of Deathward.
* Fixed a bug where Astral Imprisonment lasted a bit longer than 4 seconds. Reduced casting range from 700 to 550.to 550.
* Fixed a vision bug when combining -sp and observer mode (thanks kamonzim)
* Restored SA in obs mode after fixing a bug with him.
* Fixed Essence Aura triggering off of 0 manacost Detonate

6.32b
* Fixes various small bugs that needed attention for league play.
* Also fixed an abusable exploit

6.33
* Fixed some neutral creeps and beastmaster's summons that had collision size pathing issues.
* Fixed a Timelapse casting delay
* Many tooltip fixes from Henri Langenhoven's reports
* Fixed some icons to their proper passive versions
* Fixed megakill bounty bonus error
* Fixed animal courier buy hotkey conflict
* Fixed an -ap -lm bug that caused the last picker to sometimes not be able to pick from the other tavern
* Fixed a bug with -random and -mm at 59sec
* Toss no longer damages wards
* Fixed a rare Nightstalker -mm bug
* Chicken autodrops the previous undroppable Black King Bar now
* Fixed a bug with radiance and Spirit Bear
* Fixed Presence of the Dark Lord and Witchcraft icons to the proper passive versions.
* Fixed Charge of Darkness to properly stop the charge effect when the target is purged
* -ar/-tr now properly says "randomed" instead of "chosen"
* Fixed a very old bug with Morphling and illusions
* Fixed a minor issue with -ms after -recreate
* Fixed minor casting bugs with Timewalk, Dual Breath and Wild Axes
* Fixed various hero acquisition ranges
* Fixed a bug in -mm with Terrorblade and alternate forms

6.33b
* Reduced some lag with Haunt and Dagger
* Fixed a bug with repicking Morphling, causing the next hero to also morph colors.
* Fixed the bug that allowed VS and Pudge to buy dagger
* Fixed some bugs with Glaives/Impetus/Arcane that do extra damage when combined with either Manta Style or -sh
* Fixed Timelapse to properly set the mana to the previous point instead of the previous point - 150
* Fixed a bug with Morphling in -sh
* Fixed an AI issue in 6.30+ where the towers would target Juggernaut's Healing Ward first
* Fixed a bug with Static Field that would cause a minor static effect even without learning it
* Fixed an old bug with Gravekeeper's cloak that did the damage to a 400 aoe instead of the 600 listed in tooltip.
* Fixed a bug with Dagger and Gem that sometimes caused That Gem to be undroppable for another hero.
* Fixed a -swaphero issue that could allow one player to get 2 heroes and the other none
* Fixed various typos
* Restored the Brewmaster name
* Fixed a bug with the damage type of both Spectral Dagger and Death Coil, causing them to do more damage than the tooltip said

6.34
* Fixed a probability error on multicast when using Scepter.
* Fixed Spin Web from preventing Neutral Creep spawning.
* Reworked the targeting system on Reality to a more natural one.
* Fixed a minor camera issue with Replicate.
* Fixed a fatal error when using Fissure on map edges.
* Fixed a bug with Dispersion that caused it to reflect too much damage off Culling Blade.
* Fixed a bug with IcePath that would cause it to sometimes go shorter or longer.
* Fixed Blackhole to properly affect the Spirit Bear.
* Fixed some compatibility issues between -ap and -lm
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
* Fixed some minor targeting bugs with illuminate
* Fixed many old typos
* Fixed a bug with Freezing Field and Scepter (thx malle)
* Fixed Silencer's night vision range to that of regular heroes
* Fixed being able to Berserker's Call units out of Chronosphere
* Fixed Last Will to not damage its allies if it was denied
* Stout Shield percentage typo (Nareg)
* Fixed various neutral creep minimap glitches
* Fixed an old bug with Venomancer's Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
* Fixed Soul Keeper's gamescore icon (78244)
* Fixed hotkey conflict between Spectral Dagger and Desolate
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)

6.35b
* Two new items included in 6.35 by mistake removed.

6.36
* Fixed the old incorrect Chaos Damage ladder tooltip to reflect the DotA custom settings
* Rebased Lightning Bolt due to it sometimes causing allies to lose their issued orders on the target
* Fixed a recent bug with Chronosphere that froze his images
* Fiend's Grip now properly stops the effect when you run out of mana
* Fixed -vr to random inside the voted hero vs hero set, so for example, blue/pink don't always get the first one listed anymore. Don't confuse this with the 10 heroes being randomized, only the order which they are assigned once the lineup is voted on. This removes the voting bias that previously existed in informal games
* Fixed a Clinkz Searing/Windwalk exploit
* Fixed Perseverance undo ability and Reality from triggering Essence Aura

6.36b
* Fixed a Static Field bug and tweaked effect
* Fixed Purge tooltip

6.37
* Fixed a big exploit with waveform
* Fixed a bug with -ar and -random that allowed you to get two heroes

6.38
* Fixed the -ar -random exploit (again!)
* Fixed Vendetta not listing the movement speed it gave before (10%)
* Fixed a bug with 2 daggers on disallowed heroes in order to keep 1
* Fixed a minor bug that would sometimes cause the level up animation to not play
* Various tooltip fixes
* Fixed various other minor bugs and typos

6.38b
Fixed a bunch of bugs from the last version

6.39
* Fixed the creep blocking issues on the left Sent side
* Fixed a graphical glitch with the spawn direction of Elune's Arrow
* Fixed Decrepify tooltip
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
* Fixed a big exploit reported by UKI-TZAR
* Storm Seeker no longer draws Roshan out
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
* Fixed Mjolnir tooltip
* Fixed last 2 towers not giving gold to team
* Necromancer now properly grows in size
* Fixed the initial delay on Luna's Eclipse
* Fixed Clinkz's Windwalk buff tooltip
* Cannot repick if you don't have full hp and mana (to prevent some abuses)
* Fixed a bug with spiderlings' poison reducing attack speed instead of movement speed (thx ZerielDRK)
* Fixed a few bugs on level 4 abilities with Witchcraft
* Fixed POTM endgame icon
* Many other countless tooltip fixes and improvements

6.39b
* Fixed a very serious Mac bug
* Fixed Lycan's icon on scoreboard
* Fixed a bug with the last nerf to shadow word (it wasn't actually nerfedas i said it was in the code, thx malle)

6.40
* Fixed Radiance Effect in center of map when Spirit Bear dies with it
* Fixed some bugs with Shallow Grave not workling properly on units that morph
* Fixed a rare but serious bug with Geomancer leveling up
* Fixed roshan exploit with Geomancer
* Fixed an old bug with level 3 Elder Form attacking gem
* Fixed a few typos

6.41
* Added a minor cooldown to detonate to prevent some abuses
* Restored boots of speed non-stacking text
* Fixed a small issue with witchcraft and silence aoe
* Fixed Fatal Bonds + Marksmanship bug
* Found a workaround for the old water color engine bug when reloading from saved game
* Fixed bug with the scoreboard when reloading an observer mode game
* Fixed misc typos
* Fixed a bug with burrow strike
* Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed

6.42
* Updated Buriza and Crystalis tooltips to list critical chance
* Fixed Infernal duration typo on Rain of Chaos
* Fixed a typo in the Overgrowth damage
* Fixed First Blood being displayed in white if sp is on and observers are present
* Fixed Observer Ward buff saying Sentry Ward (123887)
* Fixed a bug in -sp that causes observer board to be removed
* Fixed a typo on the number of targets on level 3 Forked Lightning
* Fixed bugs with Aegis on Meepo
* Fixed Echo Slam damage doing less than advertised (7 less)
* Fixed a typo in level 3 Spirit Bear HP
* Changed all Brilliance Aura values from percentages to numbers since it isn't really a percentage (it always worked like this, just the tooltips were misleading)
* Fixed Treant and Druid sound set (79352)
* Fixed a bug with Shadowraze killing wards
* Fixed some minor control issues with Timewalk

6.43
* Fixed the multiple hero exploit
* Fixed a bug with Satanic that was giving it extra life steal
* Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
* Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
* Fixed various typos
* Fixed Ring of Basilius ability from working on CotS and Essence Aura
* Fixed a bug with chicken that lets you sell unsellable items
* Fixed Throne not providing the lifesteal capability that World Tree does
* Fixed Phantom Assassin's Blink Strike range
* Fixed the Doppelwalk and Lothar's Edge "0!" text
* Fixed Cheese to heal the proper amount
* Fixed the creep spawn sound from happening too early in -mm

6.43b
* Fixed some big performance problems lower end machines were having
* Fixed some rare bugs that caused heroes to not revive
* Fixed -swaphero, neutral creep spawn time and initial gold in -xl

6.44
* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
* Fixed another very rare respawn glitch
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Fixed Holy Persuation not showing level in tooltip
* Fixed Midnight Pulse killing mines
* Fixed Clarity Potion buff icon bug
* Fixed Mask of Madness buff icon (126834)
* Fixed Drunken Haze tooltip typo
* Improved some internal Observer Mode code
* Fixed Wrath of Nature typo
* Fixed a bug with Black Hole pulling in mines
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a rare bug with Toss
* Fixed Chronosphere tooltip
* Compressed various icons (thanks PGRu-Unexpect3D)
* Fixed a bug with Phantom Edge giving extra evasion
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Fixed the game clock continuing after the game has ended
* Fixed a rare bug with Adaptive Strike
* Fixed Rampage buff tooltip
* Fixed a rare bug with Greater Bash
* Fixed some bugs with -dm and various abilities that depended on unit state
* Fixed Silencer from stealing an INT from an ally deny
* Fixed Shockwave from hitting wards
* Fixed some item buying cooldowns that were still at 5 sec instead of 1
* Fixed Necromastery tooltip
* Fixed various other buggy tooltips

6.44b
* Fixed Pit of Malice tooltip
* Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi
* Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds
* Fixed the issue that caused a checksum error to appear
* Killing a courier's image no longer announces the message as if it was real
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again
* Clarified Plague tooltip
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps
* Fixed Boots of Travel working on Psionic Traps
* Fixed Vacuum from working on various exploitable areas
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip
* Clarified Life Break tooltip
* Fixed Electric Rave from triggering Essence Aura, CotS
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer
* Fixed misc other minor issues

6.45
* Fixed minor display glitch with -di
* Fixed Overgrowth to work on units in fog
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Issues with droppable BKB resolved, it can now be dropped
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Fixed various Flying Courier tooltip errors
* Fixed Shadow Priest appearing in allstr and allagi
* Fixed the heal on Dirge's Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Clarified Gravekeeper's Cloak tooltip
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn't use up your RoH
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Fixed Sange and Yasha Maim buff icon
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)

6.46
* Fixed a big exploit
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Lots of misc glitches fixed
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo's clones
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units

6.48
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Fixed Panda's Storm Wind Walk stats
* Fixed a bug with Weave and Reincarnation

6.48b
* Fixed a bug when reloading saved game with Leshrac or Storm
* Fixed a big but rare MAC only (PPC not Intel) bug relating to Abaddon
* Fixed various Silence durations on non-hero units
* Fixed converted ghouls' capacity to attack trees
* Fixed a rare fatal issue with Aphotic Shield that could happen in -sh or with converted units
* Fixed a typo in Sanity's Eclipse tooltip
* Fixed fogged units not getting stunned from Dream Coil
* Fixed game mode parser to not error "invalid game mode" when a non-gamemode option is entered before the game mode itself (like -weather snow before -ap for example)
* Fixed Dragon Knight's revive name
* Fixed Soul Assumption visual effect
* Fixed a recent bug with Multicast Bloodlust
* Fixed various other minor typos
* Fixed damage type on Double Edge to deal magic damage instead of pure damage to yourself

6.49
* Bottle and Ring of Basilius no longer shift positions in your inventory when used
* Fixed a typo with Reaper's Scythe
* Fixed some rare exploits with the Freeze Leaver system
* Fixed various item tooltips

6.49b
* Fixed a major bug related to Ogre Magi from last version
* Few other minor fixes
* Fixed the recoded Fissure to work properly with Aftershock

6.49c
* Fixed a major exploit

6.50
* Fixed neutral spawn times in various modes
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.

6.50b
* Fixed a bunch of bugs reported

6.51
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Fixed Vladmir's Offering sell cost
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Fixed some minor neutrals' vision and pathing glitches
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)

6.52
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* Restored and fixed previous issues with -unstuck

6.52b
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance??™s cooldown
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

6.52c
* Fixed a problem in the last upload

6.52d
* Fixed a major exploit that has been discovered very recently

6.52e
* Fixed some critical bugs introduced in the 1.22 patch

6.53
* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
* Fixed a bug with Magic Immunity and Haunt
* Fixed a bug with Song of the Siren and Berserker's Call
* Fixed a bug with selling Aghanim's Scepter
* Fixed a minor bug with Soul Assumption and buying items
* Fixed a bug with Magic Immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with Neutrals at night
* Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop
* Fixed a bug with Shackles and Berserker's Call
* Fixed a bug with Magic Immunity and Sand Storm
* Fixed Mana Leak to not trigger off of Exort/Quas/Wex
* Fixed -ah for observers

6.54
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors

6.54b
* Fixed an exploit with Borrowed Time

6.55
* Fixed an old Viper Strike glitch
* Fixed some bugs with -kickafk
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fixed a terrain glitch near the Scourge Secret Shop
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Fixed some performance issues with Freezing Field
* Fixed a bug when entering -di before the game mode is entered
* Fixed a bug with Holy Persuation and Infest

6.55b
* Fixed a critical error bug with Roshan as well as lots of other misc issues

6.56
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll

6.57
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Fixed some issues with the tree layout near the center scourge neutral camp
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

6.57b
* Fixed a few critical bugs that could cause some abilities to malfunction

6.58
* Fixed some bugs with replay data when host leaves the game
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
* Fixed some bugs with replay data when host leaves the game

6.58b
* Fixed a rare bug introduced last version with Nevermore's ultimate
* Fixed a bug with Cranium Basher
* Fixed a suicide bug with Heartstopper
* Fixed a bug with Overload
* Various tooltip fixes
* Fixed some rare glitches that could cause some abilities to malfunction
* Fixed various -switch related bugs
* Fixed truesight on The Frozen Throne
* Fixed conflicts between Viper Strike and Venomous Gale
* Fixed Soul Rip targetting problems on Tombstone
* Fixed -mo/-ro in -gameinfo
* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
* Fixed -mr failing to be recognized as a gamemode
* Fixed Rapier damage values when being carried by a non-owning player

6.59
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Fixed a bug with Towers AI not defending heroes properly
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Fixed Aegis dropping when using -switch
* Fixed allied hero visibility when using -switch in -ah mode
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo

6.59b
* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

6.59c
* Fix a couple of recently discovered exploits

6.59d
* Fixed some item exploits
* Fixed a rare memory related bug
* Fixed a few other misc bug/exploits

6.60
* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusions created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting channeling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom spells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch issues when combined with -ah
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings
* Fixed spells like Laser and Brainsap to work with Decrepify
* Fixed spells like Zeus's Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny's Illusions appearing small

6.60b
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff so it doesn't push you into an impassable terrain
* Fixed some bugs with RS and other modes like RD
* Fixed a group memory bug
* Fixed camera from moving when you pick a hero in RD
* Fixed pink player from not being able to pick the furthest hero in -CD
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
* Fixed some issues with Treant Protector's Eyes In The Forest
* Fixed a multiple quelling abuse
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade
* Fixed a minor visual cooldown glitch with the MKB toggle
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
* Fixed some typos
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Old 06-25-2009, 10:21 PM   #10
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Default Miscellaneous Changes

Miscellaneous Changes [0010]

Old Items
[6.04] * Potion of Healing now 150 up from 100 gold.
"[6.05] * Staff of Negation aoe changed from 200 to 300 and is now properly perishable
[6.05] * Staff of Negation changed from 5 charges to 3 "
"[6.55] * Added a new item (Glyph of Fortification) (Appendix 28)
[6.57] * Minor improvements to Glyph of Fortification"

Old Hero: Gambler
[6.04] * Lucky stars now 5/6/7/8 %
[6.04] * AllIn has 30 sec cooldown now
[6.04] * Gambler does not instant kill roshan
[6.04] * Gambler does not recieve wood
[6.04] * Gambler Remade
[6.04b] * Lucky stars cannot instantly kill bear
[6.05] * Gambler: AllIn now uses a random number from 1 to gold with a MAX of 2500 to bound the odds.
[6.07] * Gambler removed (possible reworking for next version)

TDA
[6.11] * TDA Gaming rules updated
[6.12] * TDA Rules updated
[6.19] * Updated TDA Rules
[6.19b] * TDA Rules updated
[6.28] * TDA specific game rules updated
[6.33] * Updated TDA gaming rules
[6.44] * Clarified some TDA quest menu rules

Translation
[6.52] * Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
[6.53] * Localized script text to allow cross-language compatibility
[6.53] This version marks the first official simultaneous multi-lingual release. (Appendix 4)
[6.54] * Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
[6.57] * Lots of fixes and improvements to the translation capacity of the map
[6.60] * The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.
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Old 06-25-2009, 10:23 PM   #11
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Default Appendices

Appendices [0011]

Appendix 1: Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his
uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline,
trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get
re-added in a version soon.

Appendix 2: Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the
least-liked spells ever introduced. Morphling: yeah, I'm really sad but we ended up removing Spellsteal.
It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are
at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot
reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink,
more nuking he doesn't need, superior farming he doesn't need...etc etc. We decided 4 more levels of stats is all he
wants anyway.

Appendix 3: Memory Leak Abilities Fixed:
* March of the machines
* Adapt
* Crushing Wave
* Blink Strike
* Natures Attendants
* Mirror Shield
* Malefice
* Midnight Pulse
* Heartstopper
* Grow
* Culling Blade
* Time Lapse
* Enchant
* Soul Assumption
* Black Hole
* Untouchable
* Berserkers Call
* Counter Helix
* Shadowraze
* Ante Up

Appendix 4:
This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I'd like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny

The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process."

Appendix 5: ++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

Appendix 6: ++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

Appendix 7:++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

Appendix 8: ++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

Apppendix 9: ++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

Appendix 10: Blades of Attack:
Blades of Attack 650 -> 500
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold

Appendix 11: Gloves of Haste:
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold

Appendix 12: Chainmail:
Chainmail 620->550
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)

Appendix 13: Old BKB
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800

New BKB
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910

Appendix 14: Old TP Scroll:
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown

New TP Scroll:
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops

Appendix 15: Old Boots of Travel:
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost

New Boots of Travel:
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost

Appendix 16: Old Lothar's Edge:
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050

New Lothar's Edge:
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610

Appendix 17: Old Maelstrom:
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360

New Maelstrom:
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250 "
"Appendix 18: Old Diffusal Blade:
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000

New Diffusal Blade:
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300

Appendix 19: Old Manta:
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500

New Manta:
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800

Appendix 20: Old Sange:
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

New Sange:
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250

Appendix 21: Old Yasha:
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

New Yasha:
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250

Appendix 22: Old Sange and Yasha:
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300

New Sange and Yasha:
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000

MS bonus does not stack with Yasha

Appendix 23: Old Sentry Wards:
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes

New Sentry Wards:
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes

Appendix 24: Old Observer Wards:
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes

New Observer Wards:
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes

Appendix 25: Dust of Appearance:
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold

Appendix 26: Magic Stick:
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs

Appendix 27: Phase Boots:
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase

Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610

Appendix 28: Glyph of Fortification:
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1

Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.

Appendix 29: ++ Keeper of the Light

Illuminate:
=======
It now gives vision gradually as it grows in the area it is ""illuminating""
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it

Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8

If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.

Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75

Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.

Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.

Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds

Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds

Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40

Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.

Appendix 30: ++ Enchantress

Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%

Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.

Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity

Appendix 31: ++ Bounty Hunter

Track:
======

The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.

Appendix 32: ++ Broodmother

Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50


Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds

Appendix 33: ++ Beast Master

Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms

Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds

Appendix 34: Captains Mode:
--------------

Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)

Ban Time: 40
Pick Time: 60
Extra Time: 45

You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.

After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.

If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.

Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.

The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.

The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.

Appendix 35: Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550

+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage

New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200

+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active

Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).

Appendix 36: Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220

+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly

New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100

+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives

Appendix 37: Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds

120 Cooldown
100/155/215 DPS

Transfers 5% of enemies max MP per second to you

Appendix 38: Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15

Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135

Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike

AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135

Appendix 39: Old Terror:
===========
Reduces damage and armor of units in an area around you.

AoE: 700
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5

Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.

Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20

Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5

Appendix 40: Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310

Cast Point 0.45
Hero Class: Strength

Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.

Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage

Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300

Note: Often missed, note the cooldown

Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.

Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125

Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.

Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds

Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7

Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.

Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130

Cooldown: 60
Cast Range: 250

Manacost: 120/130/140/150

Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

Cooldown: 90
Duration: 30
Manacost: 100

Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers

Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.

Appendix 41: Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295

Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.

Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100

Takes 1 second to create after cast. This is not channeling, just time delayed.

Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.

Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.

Cast Range: 300
Manacost: 100
Cooldown: 20

Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.

Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275

Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.

Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0

Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.

Appendix 42: Replay Data Specs:
==================
- ""Ban"",playerid,heroid: is sent for each time a hero is banned in cm/xl
- ""id"" packets are sent after the mode phase (supports -sp)
- ""GameStart"",1: synced to time 0 ingame (creep spawn time)
- ""9"" packets are now sent each time a hero is picked

Appendix 43: Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch <slot>. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like ""-switch accept"" or ""-ok"". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer.

Appendix 44: Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Appendix 45: Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

Appendix 46: Batrider
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5
Attack Range: 375
Movement Speed: 290
Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence

Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
Fire damage is any regular batrider attack, flamebreak or firefly
AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%
Lasts 7 seconds (refreshes on hit)
Stack max: 10
Cast Range: 700
Manacost: 15
Cooldown: 3

Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Knocks back all units in the explosion area proportionally to how far they were from the center
Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600
Manacost: 80/100/120/140
Cooldown: 11

Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
Trees in your path are killed by the fire.
Gives you flying pathing
Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying
CD: 40
Manacost: 100

Flaming Lasso:
===============
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
Does not drag units over cliffs or impassable terrain.
If you TP or blink away or get ported away, the lasso breaks.
Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4

Appendix 47: Tauren Chieftain
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.

Echo Stomp:
============
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)

Ancestral Spirit:
=================
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)

Natural Order:
==============
Passive.
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.

Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.

Appendix 48: Lightning Revenant Reworked
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295

Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.

Unstable Current:
----------------
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows

Static Link:
------------
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.

Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.

Appendix 49: Medusa: Chain Lightning & Purge changes
Mystic Snake:
=============
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump
Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana
At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana
In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700

Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.

Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0

Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).

Direct line of sight is required.

Appendix 50: Netherdrake: Frency change
Nethertoxin:
=============
Passive. Adds bonus damage to your attacks based on how low the target enemy is.
Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
Gives half the bonus against creeps and buildings.

Appendix 51: Rogue Knight: Stormbolt & Toughness Aura change
Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600

Warcry:
=======
With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18

Appendix 52: Slayer: Ultimate change
Fiery Soul:
=============
Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself

Appendix 53: Twin Head Dragon: Autofire change
Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5
Note: Works on buildings

Appendix 54: Troll Warlock: Rampage change
Battle Trance:
===============
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global spell.

Appendix 55: Morphling: Adaptive Strike change
Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
Everything in between the two is a smooth transition from one to the other
Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0
Min Knockback distance is 100, Max is 300

Appendix 56: Crystal Maiden: Frost Nova change
Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%
Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160

Appendix 57: Phantom Assassin: Blink strike change
Phantom Strike:
===============
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Cooldown: 30/20/10/5
Manacost: 50

Appendix 58: Ogre Magi: Multicast change
Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]

New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
No scepter upgrades
Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
This displays overhead showing which multiplier of multicast was achieved.

Appendix 59: Dwarven Sniper: Scattershot change
Shrapnel:
==========
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40
Cast Range: 900
Cooldown: 15
Manacost: 120

Appendix 60: Treant Protector: Eyes in the Forest change
Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.

Appendix 61: Ghost Scepter
Ghost Scepter:
==============
1500 Gold
Ghost Form (Active)
+7 All Attributes
Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
Duration: 4
Cooldown: 25

Appendix 62: Quelling Blade
Quelling Blade:
================
+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant
Can only carry one

Appendix 63: Talisman of Evasion
Talisman of Evasion:
====================
+25% Evasion
Cost: 1800

Appendix 64: Poor Man's Shield
Poor Man's Shield:
==================
(250) Stout Shield
(300) 2x Slippers of Agility
+60% to block 20 non-hero damage (10 for ranged)
+100% to block 20 hero damage (10 for ranged)
+6 Agility

Appendix 65: Force Staff
Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
This does not interrupt channeling spells

Appendix 66: Khadgar's Pipe of Insight
Khadgar's Pipe of Insight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759
A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.
+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds
Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.

Appendix 67: Magic Wand
Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474
+3 All Stats
Energy Charge (15 Charges)

Appendix 68: Aghanim's Scepter worked
Aghanim's Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400
+10 All Attributes
+200 HP
+150 MP

Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)
* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.
* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)

* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant
75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.

* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred
Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher,
Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless
Void, Windrunner, Witch Doctor, Lord of Olympia.

Appendix 69: Manta Style worked
Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe
Gives:
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)

Appendix 70: Diffusal Blade worked
Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300
22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges

Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150
26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
Note: You cannot restock charges by buying the recipe again. It only upgrades once.

Appendix 71: Maelstrom worked
Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elvenskin
Total: 3250
+25 Damage
+6 Agility
Chain Lightning

Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000
+24 Damage
+15 Attack Speed
Chain Lightning

Appendix 72: Captain Draft
Captains Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.
Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.
I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.

Appendix 73: Stout Shield
Stout:
======
250 Gold
+60% to block 20 (10 for ranged)
Note: It has the same statistical value as before for melee.

Appendix 74: Monkey King Bar
Monkey King Bar's True Strike:
==============================
Makes your attacks never miss.
True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.
True Strike can be toggled on and off.
Note: MKB still has proc effect
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Old 06-25-2009, 10:24 PM   #12
Anura Prime
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Default Unknown Changes

Unknown Changes [0012]

[6.04] * Stat change replaces his ultimate.
[6.07] * Sent and Scourge each get a new hero
[6.09] * Changed Dark Flame to a new ability
[6.09] * Changed Entrench to a new ability
[6.09] * New Item
[6.10] * Slightly improved blinkstrike timing
[6.12] * Shroud of flames reworked
[6.21] * Anonymous Dead replaced with a new ability
[6.21] * New Hero
[6.24] * Enrage manacost removed, cooldown increased
[6.24] * Reworked Mark of the Abyss and tweaked some of his other abilities a little
[6.28] * Two new scourge heroes (Vol'Jin can use scepter)
[6.30] * One new Scourge hero.
[6.30] * Two new Sentinel heroes.
[6.33] * Added two new items
[6.36] * Storm's Dispel damage increased from 200 to 350
[6.38] * 4 New Recipe items
[6.39] * Added two new Scourge heroes
[6.39] * Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
[6.52] * Lowered Living Dead bounty and increased their magic resistance
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Old 06-25-2009, 10:25 PM   #13
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Default Changelog Of This Post

Changelog Of This Post [0013]

[04/22/2009] Topic posted
[04/22/2009] Topic name changed from “meta-analysis” to “summary”
[04/22/2009] Many fixes according to forum feedback (up to reply #59)
[06/24/2009] Many entry correctly resorted by patch version
[06/24/2009] Many unknown changes found out! (Thanks to keith0305 on DA forum)
[06/24/2009] Many fixes according to forum feedback (DA.com reply #60-124)
[06/24/2009] Every “*” now is followed by a space to keep style consistent
[06/25/2009] Entries in Gameflow section correctly sorted by patch version
[06/25/2009] Updated for 6.60
[06/25/2009] Updated for 6.60b
[06/25/2009] Section Headings reformated to have [XXXX] for easy browsing
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Old 06-26-2009, 12:12 AM   #14
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Default

About unknown changes:

Quote:
[6.36] * Storm's Dispel damage increased from 200 to 350
I am pretty sure thats the Storm Panda from Brewmasters Ultimate.

Quote:
[6.52] * Lowered Living Dead bounty and increased their magic resistance
Those were the old zombies of Dirge (Undying).
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Last edited by myashssi; 09-22-2010 at 02:06 PM.
Old 06-26-2009, 12:44 AM   #15
173.GoodOldKuya
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[6.39] * Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)

dark ritual is lich third skill. what made this unknown to you?

[6.24] * Enrage manacost removed, cooldown increased

this is ursa ultimate. what make this change unknown to you?
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Old 06-26-2009, 03:30 PM   #16
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wow nice info
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Rawr we'r dinosurz
click them and you'll make someone happy =D
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Old 06-26-2009, 05:18 PM   #17
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[6.09] * Changed Dark Flame to a new ability

This is Shadow Fiend's old ultimate.

[6.09] * Changed Entrench to a new ability

This is Sand King's old skill which was replaced by Sand Storm.

[6.24] * Enrage manacost removed, cooldown increased

This should be Ursa Warrior.

[6.24] * Reworked Mark of the Abyss and tweaked some of his other abilities a little

This is Abaddon.
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Old 06-26-2009, 05:19 PM   #18
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Very informative Anura
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Old 06-26-2009, 05:28 PM   #19
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This thread should be stickied :/
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Old 06-26-2009, 05:57 PM   #20
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Freakin' AWESOME!! Thanks Anura <3 Findng stuff in changelogs is so much easier now
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