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Old 10-01-2009, 04:25 PM   #1
FlamingFist
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Default [INT-SENT] Seth, the Storm Hammer


__________________________________________________

CHANGE LOG

10 02,2009
• Complete Remake
• Change name and skill names
• Another remake

10 04,2009
• 1st and 3rd icon changed
• Item synergy edited
• some balancing and 2nd skill remake and added hero synergy

10 08,2009
• 2nd skill balanced

10 09, 2009
• major changes
• added story

10 12, 2009
• Some tiny changes

10 22,2009
• Stats growth changed

__________________________________________________

INTRODUCTION



Summon Seth

Story

The valiant silhouette of the storm hammer strikes fear to his enemies eyes. As his thunderous jolts of lightning clash with the forces of nature on the solid exploited crust. Only the foolish call upon his name, as his name strikes the most stout of men and behemoths alike, electrifying their inner core with static shock. Seth, call upon his name, as legend myths upon, dictating his legendary name shall exalt a curse upon your worthless life, as you shall remain under the wrath of his lightning prowess - for all eternity. But with his story unknown, he joins the Sentinel, humbled to bountifully decimate the vile Scourge, for the protection and preservation of mankind.
(credits to king_james)


Strength - 17 + 1.9
Agility - 15 + 1.6
Intelligence - 20 + 2.9(Main Attribute)

Learns Storm Hammers, Static Shock, Lightning Blast and Hammer Overload

Attack range of 450
Movement speed of 290

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HERO INFORMATION

Affiliation: Sentinel
Role: Ganker/caster/anti caster
Theme: lightning


Seth, the Storm Hammer

Starting Hitpoints: 473
Starting Mana: 260
Starting Damage: 50-53
Starting Armor: 2



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HERO ABILITIES




Storm Hammers

Explanation

Enchants your hammer with electricity, 50% too do bonus damage and 50% to slow

Level 1 - Adds 20 bonus damage, or 5% slow
Level 2 - Adds 30 bonus damage, or 10% slow
Level 3 - Adds 40 bonus damage, or 15% slow
Level 4 - Adds 50 bonus damage, or 20% slow

In Depth Explanation


Buff Duration: 8
Slow lasts 3 seconds
ManaCost: 75
Cooldown: 5
50% chance to have a bonus damage buff, 50% chance that your attack will have a slow.
if u used it once again will having one buff the buffs, it will be replaced




__________________________________________________



Static Shock

Explanation
Puts yourself in static shock state, give certain chance to evade attacks but you will be slowed

Level 1 - Slows you 20% but 25% chance to evade physical or magical attacks
Level 2 - Slows you 15% but 35% chance to evade physical or magical attacks
Level 3 - Slows you 10% but 45% chance to evade physical or magical attacks
Level 4 - Slows you 10% but 50% chance to evade physical or magical attacks

In Depth Explanation

buff lasts 4 seconds

Duration: 4
Cooldown: 20
Mana Cost: 115

__________________________________________________



Lightning Blast

Explanation

Seth fires a electric blast, damaging opponent or slowing them

Level 1 - 150 damage 5% slow or 100 damage 20% slow
Level 2 - 200 damage 10% slow or 150 damage 30% slow
Level 3 - 275 damage 10% slow or 200 damage 40% slow
Level 4 - 350 damage 15% slow or 250 damage 50% slow

In Depth Explanation

Seth's primary nuke/slow
Casting Range is 400
Casting Time is 1
Slow lasts 3 seconds
Damage or Slow depends on Storm Hammers
If your storm hammer gives you bonus damage, more damage less slow
If your storm hammer gives you slow, more slow less damage


Cooldown: 35/30/25/20
Mana Cost: 100/105/110/115
__________________________________________________




Hammer Overload

Explanation

Seth, slams his hammer at the ground,dealing devastating damage and giving them electric seal buff and giving a minor slow

Level 1 - Deals 200 damage, slow 10% and gives Electric Seal 1 random target(hero) 500 aoe
Level 2 - Deals 300 damage, slow 10% and gives Electric Seal 1 random target(herO) 500 aoe
Level 3 - Deals 400 damage, slow 10% and gives Electric Seal in 2 random target(hero) 500 aoe

Scepter Upgrade

Level 1 - Deals 200 damage, slow 10% and gives Electric Seal in 2 random target(hero).700 aoe
Level 2 - Deals 300 damage, slow 10% and gives Electric Seal in 3 random target(hero).700aoe
Level 3 - Deals 400 damage, slow 10% and gives Electric Seal in 3 random target(hero).700aoe


In Depth Explanation


Casting Time is 1
Slow lasts 3 seconds

In Depth Explanation

Scepter Upgrade
- reduces cooldown and increases aoe and increases heroes to be affected with electric seal

Cooldown:175/125
Mana Cost: 150/200/250/250




Electric Seal

Electric Seal damage enemy when they casts spell

Level 1 - Deals 25% of enemy spell damage to him.
Level 2 - Deals 40% of enemy spell damage to him.
Level 3 - Deals 50% of enemy spell damage to him.

Debuff lasts 5 seconds

(ex.venge magic missile-325 damage, she will receive 81/121/162 damage)


__________________________________________________

ITEM SYNERGY

Early Game Items



Bottle for some survavility,null for some mana and dmg, arcane for mana


Middle Game Items


for some survability and hp and mp boost.

Late Game Items




heart for survavility boost, orchid of aspd + mana regen + silence and amplifies dmg, shivas for armor and ulti + shivas create chaos at clashes

pls rate and comment im noob

need suggestions for the ulti


HERO SYNERGY

Dark Seer



Dark Seer i found him as a perfect support, also Vacuum + ulti then


Aoe stun/disables





Anyone wants them


__________________________________________________



 
Last edited by FlamingFist; 10-22-2009 at 10:38 AM. Reason: some clarifications
Old 10-01-2009, 04:28 PM   #2
savior000
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

Nice new concepts

but he needs to be reviewed more

t-up for now
 
Old 10-01-2009, 04:41 PM   #3
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

king_james mini-review coming!!!!!!!

Clarifications on the first skill... is this autocast? Or is it a target cast with the attack?

2nd skill is quite similar, is it autocast too? The pure damage seems like night_sky95's Hammerspark hero. But I like how its not too imbalanced.

3rd skill is Storm Bolt with a mini-stun instead of the 2 sec stun. This needs a fix.

Hammer Overload is incredibly strong. I like how you incorporate the 1st and 2nd skill, but this needs some more explanation. If they are only to last for 1 attack (the 1st/2nd skill), then how will you be able to pull this one off?

Overall, good hero, concept is great, we need another Lightning-oriented dude, haha. Thor fits him well, and I'll be creating you a story soon...

king_james
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Old 10-01-2009, 05:06 PM   #4
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

ok ok Real_Crime is going to give you a review

skills 1 and 2
- I like these 2 but what I like you to do is to make it like the 3rd skill of morphling where in when you level skill1 you will be given 2 skills w/c is negative and positive charge get what i mean, thus giving you the opportunity to make another skill for your hero

skill 3
- Love the icon but i dont like the skill itself for me its like revised storm bolt. This need rework well if you want suggestion then tell me i have a great idea for this.

skill 4
- Ok your explanation needs work. Is this AOE? well if yes then ok but if not then you should make it an AOE.
- Ok i have a great idea how about make your last skill depend on your negative or positive charge.
example:
1. you used positive charge then more damage but reduced slow
2. you used negative charge then more slow but reduced damaged
 
Old 10-01-2009, 05:22 PM   #5
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

The concept is good. But, Thor is name of god in viking myth. A very huge giant with a great hammer like paladin in wc3. He should be a str hero. But, it's no matter.

Positive and Negative charge maybe should change into Proton and Electron charge.

Ulti needs some nerf.

Third skill must be rework. Throw a hammer? sounded same like storm bolt of sven.
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Old 10-01-2009, 07:17 PM   #6
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

ive remake him hope u like

ps gimme a good name 4 him hehe
 
Old 10-01-2009, 09:42 PM   #7
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

Skill 2: need more dmg range every level. I mean from 30/35/40/45 dmg to 15/25/35/45 dmg. This will make a significant effect.

Skill 3: where is duration? And 200 aoe is too small aoe. I suggest you increase it a bit.

Skill 4: duration is too long. When u using negative charge, it make your enemy cannot escape and your team very easily to whack them.
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Old 10-02-2009, 02:49 AM   #8
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Default Re: [AGI-NEUT] Thor, the Storm Hammer

Thor was a character in the Norse Mythology. The + and - charge should have its name changed. Compare it to an atom's parts. + is proton, - electron and the neutral is of course, Neutron. I hope you can get names from the atom's parts.
 
Old 10-02-2009, 04:05 AM   #9
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

I think the hero is going into a nice direction. The concept still needs a lot of furnishing but its very promising.

The problems I see:
• Everything's overly simplistic. There's nothing really too great. Lacks flavor. We're not really seeing something new and interesting
• Lacks synergy. I'll assume that when you use first skill, you cancel the second one. The only synergy we have is forced, not that its bad, especially in this case because that defines this hero's gameplay, but really x.x.

Needs more work.
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Old 10-03-2009, 02:27 PM   #10
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

nc new concepts, need more review

maybe ulti too weak
 
Old 10-03-2009, 06:56 PM   #11
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

nc hero

few more works and he'll be fine

needs more reviews from pros but for me he's ok

main problem is skill synergy not very good
 
Old 10-03-2009, 07:54 PM   #12
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

My third check up:

* Hero information:
- need story (make it by ur self or ask someone to make it for you)
- lack hp until the end, worse than dwarven sniper (increase str growth gain).
- Increase attack range (300 was too short for lightning god. Even zeus who is oldman have more attack range)
- add synergy of skill, heroes and item (Make it when you think this hero no need big change anymore).

* Skill 1:
- Well, this skill provide more dmg of your skill. Fine.
- Both charge need a tweak. Both have over great power since Lv1. (my suggest is from 30/35/40/45 to 10/20/35/45)
- Where is duration of slow? (Don't make it 5 second, it shall be overpowered).
- Damage type is? (physical/magical/pure).

* Skill 2:
- Remake it, please! You have slow disabler one, you don't need two. (Always make an alternative skill for "emergency" state).

* Skill 3:
- When electron charge has lv4 and overload has lv1, it will be nonsense when you must spend more mana for smaller slow effect instead spend less mana for bigger slow effect. (Make it deal bonus dmg or slow).
- Once again, where is duration for slow effect?

* Ultimate:
- Reduce cooldown (300 is a film?? I mean 300 second was too long. 150 sec makes it sense)
- Maybe need extra buff (Coz dmg only was too plain skill.)


I wish you a good luck.
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Old 10-03-2009, 09:15 PM   #13
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

nice hero... but you shldnt write the items built here...
items built is depend on how the game goes......................................
THUMBS-UP rate 9.2/10
 
Old 10-07-2009, 10:31 AM   #14
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

nc edits and needs a lots a review

far from finish
 
Old 10-07-2009, 10:54 PM   #15
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

OMG. A hero with full skillset synergy :O I love this guy. The Electron/Proton concept is very clever.

9.5/10

I would give 10/10 but since he's not implemented, cannot be totally sure of the balances. Aside from this, if my mods had heroes half as good as this guy I woudl be doing wel XD. Good job!
 
Old 10-07-2009, 11:21 PM   #16
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

Quote:
Lightning Mark

Explanation

Mark that proves that you are really a good of lightning, boosts up his Lightning skills,amplifies damage of his lightning skills.
I lol'd. xD

Anyways, what happens if you don't learn this skill. What would Lightning Overload do instead?


Static Shock sounds stupid, I mean who would get that?! I mean, you evade an attack only to get stunned for 2 seconds!?!?

I'm pretty sure you mean they'll get stunned for 2 seconds once they dodge the attack or something...making it very similar to craggy except no damage and you slow yourself.

Ultimate is just one big nuke? That's...kind of...boring...

Overall still needs some work on it, like the concept of proton and electron however I think effects may need to be altered a bit.
 
Old 10-08-2009, 04:50 AM   #17
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

Aghanim's Scepter only upgrades level 3 to level 4? :O so what if you have ulti at lvl 1. Fix the description man..
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Old 10-08-2009, 11:04 AM   #18
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

@kings.empire

ty for review

still thinking of a good ulti
 
Old 10-09-2009, 10:38 AM   #19
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

Re-review 2. As per request story later.

Please explain Lightning mark. A passive within a passive of two? Its quite confusing. How about like this, it has a 50/50 chance to gain bonus damage or trigger a slow, that would be great (electron/proton).

Static Shock is more of a debuff than a buff, I like how you added magial attack (spells) to be evaded but I think the mana cost is too high and the cooldown too. Lower them. Ok skill for me.

Lightning Overload... Wait wasn't the electron/proton on the 1st skill or wha? You didn't explain it well, is it an AOE skill or what. The mana cost and cd is too high too. Kinda like a storm bolt, but with a slow and no stun.

Last skill is a Waning rift without the side effects turned into a pure damage. Its quite dull, I might say. Needs a change to live up to the gryphon model.

Overall, you have some terrific concepts, just bad execution. You could have used the proton/electron in a more acceptable manner, not that it isn't its just out of place. Fix your tool-tips, fix some cooldown/mana statistics and make more explanations for your hero, all seems a little out of place. PM me if you have any concerns about my review. Good luck to your hero.

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Old 10-09-2009, 10:56 AM   #20
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Default Re: [AGI-NEUT] Seth, the Storm Hammer

Just a few little things:
Static Charge: Slows you for 20/15/10/15(???? wtf)
typos maybe.

i like 1st and 2nd skill
3rd is a bit... hmm nja.

1st skill does proton dmg aslo get boosted by the skill? if yes it should be more like 10/20/30/40 dmg. Also your slow effects doesnt profit from the passive effect.

I dont like the ulti its just too plain for me but maybe it synergyzes eh.

Suggestions
1st skill

Proton => Positron (A proton alone is a positive hydrogen atom, wich would immidiatly react with anything around, so you cant charge anything with it. A positron is a positive loaded electron.)

3rd skill. Make it a factor slow (factor 2/2.5/3/3.5). ber are no slows beside purge and medusa stone gaze with factor slows, also it fits to lightning, and its a bit more special.

ulti.... dunno i would say remake, but i guess u like it

greets
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