Originally Posted by MassBalance
The reason that necro isn't a great solo mid, he gets crushed by AA, Bat, Invoker etc mid. and as not having an escape mech, he is vulnerable to smoke.
I agree that there are better alternatives for a solo mid hero which are less gankable. However, Necro is a very decent safe lane solo.
Also Necro is an utility hero, his purpose is to keep his allies alive during a team battle (at the same time he damages the enemies). Necro is not a carry hero, none of his skill scale into late game based on his own items. To achieve this the following items a pretty good on him:
Hood / Vanguard
Wand and Mekansm are mandatory on necro. Both items give a boost to the HP of Necro therefore allowing him to stay in battle for at least one more deathpulse, but likely two.
I did not try the new items but theorycrafting it seems that both HH and ROA are good on him. HH can easily replace vanguard since regen should not be the problem for necro.
In the latest versions there were some small changes to the skill of necro, most notably:
- Sadist lvl 4 mana restoration
- Constant AOE on Pulse on each level
- Constant AOE on Aura
Hence, his skill tree pretty much requires on lvl of aura early game, max nuke first, max sadist second, take ulti when possible.