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Old 10-02-2009, 05:59 AM   #1
NoThlnG
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Cool (Collab)[INT-SCRG] Apollyon, the Revenant of Death



Death Revenant
Apollyon



__Strength___Agility__Intelligence_

__________

_19 + 2.0__15 + 1.5__22 + 2.2_



MoveStopHold PositionAttack
PatrolAttribute BonusHero Abilities
Death BlastLife SnapWraith's ProtectionGraveyard





Hero Information


Death Revenants once served as soldiers for the malefic Old Gods when the world was young, roaming graveyards, exhuming corpses. After the titans defeated the Old Gods and chained them beneath the earth, the wicked Death Revenant Apollyon was banished to the Elemental Plane. Locked away from the world he once ruled, the fire of Apollyon’s hatred and will to destroy burned with increasing intensity. As the millennia passed, reckless mortal wizards summoned Apollyon back into the physical world. Free at last, the Death Revenant struck out against the mortals that had summoned him and set out to forge this own destiny among the lines of the scourge.



Death BlastHotkey : D - (Active, Enemy Unit Target)
____________________Apollyon fires a bolt that deals damage and terrifies enemy with terror of death. Terrified enemy will move slower if there is less allies in 300 AoE.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112012 seconds7003005 seconds70 damage. Upto 30% slow.
212012 seconds7003005 seconds140 damage. Upto 40% slow.
312012 seconds7003005 seconds210 damage. Upto 50% slow.
412012 seconds7003005 seconds280 damage. Upto 60% slow.

Notes:
  • Slow is decreased by 10% per allied unit nearby.


Life SnapHotkey : E - (Active, Unit Target)
____________________Apollyon snaps the life of the target unit to damage enemies or heal allies. Kills a non-hero allied unit and deals damage to nearby enemies or kills a non-hero enemy unit and heals nearby allies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
114020 seconds700400 AoEN/A75 damage
214020 seconds700400 AoEN/A150 damage
314020 seconds700400 AoEN/A225 damage
414020 seconds700400 AoEN/A300 damage

Notes:
  • Unit dies with this skill will trigger the 3rd skill.
  • Deals half of the AoE damage instead of killing when a hero is targeted.


Wraith's ProtectionHotkey : W - (Passive, N/A)
____________________Apollyon converts spirits around him to become wraiths that protect him. Every unit dies around Apollyon will act as shield that absorbs part of the damage. If the total damage absorbed is more than the cap, then the soul will be lost.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A900N/A20 damage cap. 3 souls max
2N/AN/AN/A900N/A20 damage cap. 6 souls max
3N/AN/AN/A900N/A20 damage cap. 9 souls max
4N/AN/AN/A900N/A20 damage cap. 12 souls max

Notes:
  • Absorbs 50% of incoming damage until there's no soul left


GraveyardHotkey : G - (Active, Instant)
____________________Apollyon turns area around him into a graveyard that revives every unit dies inside and reduces armor of the enemies by the number of allies nearby Apolllyon.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150120 secondsN/A500 AoE20 seconds1 armor reduction per allies
2150120 secondsN/A500 AoE20 seconds1.5 armor reduction per allies
3150120 secondsN/A500 AoE20 seconds2 armor reduction per allies

Notes:
  • Every non-hero controlled unit died inside the Graveyard will be automatically revived (like "Raise Dead")
  • Mechanical units can't be revived
  • Revived unit is uncontrollable and doesn't have any active or passive ability
  • Cap of -15 armor
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Last edited by NoThlnG; 07-13-2010 at 01:37 AM.
Old 10-02-2009, 02:37 PM   #2
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Here are the icons:


Abilities:
Fraught with Evil - An AoE nuke dealing x damage to y units healing Apollyon % of the damage cause. X damage cause reduce per each unit. Quite similar to chain lightning but with lifesteal.

Desecration - Creates a massive pool of darkness esnaring units trap inside the area while dealing shadow damage. Units that die under this spell deals extra AoE small damage and disable regeneration. Apollyon' MS increase in the area while making his attack to Chaos.

Hallow's Wrath - The shield known as Hallow i.e the demon sealed, gives Apollyon formidable fel powers. It gives him increase mana regeneration, increase armor and % chance to release the demon inside the shield by x giving him a temporary immolation.

Cataclysm(Ultimate) - Fueling the hatred of all beings around him causes him to create a devastating disaster. The demise spirits of the afflicted units are release from their bodies rendering them from attacking while dealing a massive aoe damage and healing Apollyon for the damage caused. The units that survive the aftermath have their attack and armor reduce dramatically temporarily.


P.S. I'll post the detailed spells next time. This is just an overview. Not to forget, the story too. Hope you like it.
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Old 10-02-2009, 04:34 PM   #3
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Mind if I jump in then?

For skill 1: I think the damage should scale in the AoE like so: 100/150/200/250 damage and the Death Revenant would heal 10% of the damage dealt, meaning if he were to strike 5 units in the AoE, he will deal 250 damage to all of them and heal 10% of that which in this case would be 125 hp. A short cooldown would be appropriate.

As for skill 2, I heard Hero damage is superior to Chaos Damage (I forgot what the reason was though...). How about making it to pure damage instead? Or how about some kind of hp degen to all enemy units in the area -> increase Revenants hp regen? Would work similar to Heartstopper Aura, just without the aura part (would instead be AoE spell of course).

Not sure if I like the attack damage change or not...

Skill 3 sounds like a reversed Dragon's Blood with an addition of Immolation activating. Not quite sure if it has anything to really do with life energy as it is just regaining mana to spam the spells...and flames activating...

Instead of armor...how about giving it like a % chance to block damage based on his Intel? Then again doesn't really match the theme...so eh.

Ultimate: I don't really understand it...is it like some kind of etheral skill or just cancels attack? Hope you'll explain this one better when you come back. ^^

Overall I think we should work with reichfuhrer skills a bit and see what changes we could make to them.

As for the backstory, I suggest doing the story based on that Guardian of Frostmourne that Arthas killed if I recall correctly...could make it that the Lich King saw his powers pretty exceptional...or resurrect him to forever torment that poor soul for kicks and giggles... >_>
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Last edited by kings.empire; 10-02-2009 at 04:41 PM.
Old 10-02-2009, 05:21 PM   #4
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

i can jump in a help if you want.. i can only start on sunday or monday though party time
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Old 10-02-2009, 05:49 PM   #5
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Is it still too late?

I can help you out with the back story.
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Old 10-03-2009, 05:32 AM   #6
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Quote:
Originally Posted by †Reichführer† View Post
Here are the icons:


Abilities:
Fraught with Evil - An AoE nuke dealing x damage to y units healing Apollyon % of the damage cause. X damage cause reduce per each unit. Quite similar to chain lightning but with lifesteal.

Desecration - Creates a massive pool of darkness esnaring units trap inside the area while dealing shadow damage. Units that die under this spell deals extra AoE small damage and disable regeneration. Apollyon' MS increase in the area while making his attack to Chaos.

Hallow's Wrath - The shield known as Hallow i.e the demon sealed, gives Apollyon formidable fel powers. It gives him increase mana regeneration, increase armor and % chance to release the demon inside the shield by x giving him a temporary immolation.

Cataclysm(Ultimate) - Fueling the hatred of all beings around him causes him to create a devastating disaster. The demise spirits of the afflicted units are release from their bodies rendering them from attacking while dealing a massive aoe damage and healing Apollyon for the damage caused. The units that survive the aftermath have their attack and armor reduce dramatically temporarily.


P.S. I'll post the detailed spells next time. This is just an overview. Not to forget, the story too. Hope you like it.
Thx 4 icon.

Hmm... I love your skills but I think I should modify it a bit.

I'll use your ulti idea for the 2nd skill...

Added on collaborators..

Quote:
Originally Posted by DuKKY View Post
i can jump in a help if you want.. i can only start on sunday or monday though party time
Anytime, anything is welcome.

Quote:
Originally Posted by king_james View Post
Is it still too late?

I can help you out with the back story.
No it isn't. I'll appreciate any help. Especially I'm bad at writing backstory.

______________________________________


EDIT :

I gave 2 skills for now.

From here, I make his concept to having more units killed will make him stronger. 3rd skill does this and 2nd skill helps to kill more units

I'm thinking of giving another nuke for 1st skill. With much longer range and power but still has similar role with 2nd skill.

For ulti, I'm planning an AoE damage. That is based on number of corpse nearby to synergize with 1st and 2nd skill. Or giving skills that is more powerful less enemies are like eclipse or omnislash.

Also, I'm hoping a slow/disable skill for either first skill or ulti

Thx
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Last edited by NoThlnG; 10-03-2009 at 05:43 AM.
Old 10-03-2009, 07:32 AM   #7
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Quote:
Originally Posted by NoThlnG View Post
Thx 4 icon.

Hmm... I love your skills but I think I should modify it a bit.

I'll use your ulti idea for the 2nd skill...

Added on collaborators..
You're welcome. Anyways, the names of the skills don't sound terrifying, we have to give deadlier names, such as Euthanasia incase of Sacrification and Shadow of Death incase of Protection of the Wraith which is very long for a name. Oh yeah Cataclysm is an AoE ulti massive damage and a great mass disabler too. I'll come back with more ideas.
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Old 10-03-2009, 09:34 AM   #8
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Default Re: (Need Collab!) [INT-NEUT] Revenant of Death

Quote:
Originally Posted by †Reichführer† View Post
You're welcome. Anyways, the names of the skills don't sound terrifying, we have to give deadlier names, such as Euthanasia incase of Sacrification and Shadow of Death incase of Protection of the Wraith which is very long for a name. Oh yeah Cataclysm is an AoE ulti massive damage and a great mass disabler too. I'll come back with more ideas.
Easy to understand >>> Terrifying. I'm finding for both.

And, euthanasia doesn't that fit the theme of revenant of death.....
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Old 10-03-2009, 06:23 PM   #9
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Hmm...Sacrification seems too powerful O_o. 8 second cooldown at level 4? Lol good luck trying to last hit. This is also pretty damn useless in team battles away from lanes...I reccommend that you deal 300 damage to targeted unit which will deal 300 damage to others around it...or something to make it more versatile. In other words, this skill can be used on allies or enemies I guess...making potential use of denying heroes to give it some kind of uniqueness...could give an added effect like a slow or silence or disabling attack instead if denying heroes with such ease is too OP.

Protection of the wraith seems to be okay...would definitely need another skill to help him tank...so how about my enemy degen hp while you regain that degen hp of enemy units in an AoE of casting the spell...? Could potentially help Sacrification in getting more corpses while aiding you with a potentially massive hp regen.

Desecration - Creates a massive pool of darkness in an area which reverses the hp regeneartion by 150%/200%/250%/300%. The Hp being lost in this AoE will in turn increase Apollyon's hp regeneration. Units that die under this spell will emit a disease that will slow others who were around that unit in a 275 AoE by 10%/20%/30%/40%. AoE of spell will be 600. Duration is 15 seconds. Cooldown is 25 seconds.

In other words, if 10 units were in this area, lets say Treants have hp regen of 1 hp per second so 300% hp degen would cause them to lose 3 hp per second which in return will be added to Apollyon's hp regen giving him a 30 hp regen. With the use of sacrification, he might be able to slow heroes within the area. The problem is that it takes too long to set up to make any use of the slow...but in this game of DotA, a disable is always needed to help the team in someway...meh sorry for being so useless <__<.
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Old 10-03-2009, 06:31 PM   #10
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Sacrification sounds so weird, only from the title. But when you sacrifice a unit near an enemy, does that apply for non-hero units, or only hero units?

Protection of the Wrath has good synergy with 2nd skill, especially since its an Insta-gib soul.

So far, it seems pretty good. But how is he a ganker at this point if he specializes in protecting himself and denying non-hero units to damage the enemy?
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Old 10-04-2009, 01:26 AM   #11
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Quote:
Originally Posted by kings.empire View Post
Desecration - Creates a massive pool of darkness in an area which reverses the hp regeneartion by 150%/200%/250%/300%. The Hp being lost in this AoE will in turn increase Apollyon's hp regeneration. Units that die under this spell will emit a disease that will slow others who were around that unit in a 275 AoE by 10%/20%/30%/40%. AoE of spell will be 600. Duration is 15 seconds. Cooldown is 25 seconds.

In other words, if 10 units were in this area, lets say Treants have hp regen of 1 hp per second so 300% hp degen would cause them to lose 3 hp per second which in return will be added to Apollyon's hp regen giving him a 30 hp regen. With the use of sacrification, he might be able to slow heroes within the area. The problem is that it takes too long to set up to make any use of the slow...but in this game of DotA, a disable is always needed to help the team in someway...meh sorry for being so useless <__<.
Seems to be a pretty neat idea there. Nah you're not so useless.
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Old 10-04-2009, 05:07 AM   #12
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

I'll just finish my priorities and I think I could give a background story about Apollyon
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Old 10-04-2009, 11:12 AM   #13
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Quote:
Originally Posted by kings.empire View Post
Hmm...Sacrification seems too powerful O_o. 8 second cooldown at level 4? Lol good luck trying to last hit. This is also pretty damn useless in team battles away from lanes...I reccommend that you deal 300 damage to targeted unit which will deal 300 damage to others around it...or something to make it more versatile. In other words, this skill can be used on allies or enemies I guess...making potential use of denying heroes to give it some kind of uniqueness...could give an added effect like a slow or silence or disabling attack instead if denying heroes with such ease is too OP.
Well, as you said your self, 8 sec cd but hard to damage. Though I'll make 1st skill to force enemies to stay close to their creeps.

Hmm... Now I add additional effects to it. It can either damage or heal based on the targeted unit.

Quote:
Originally Posted by kings.empire View Post
Protection of the wraith seems to be okay...would definitely need another skill to help him tank...so how about my enemy degen hp while you regain that degen hp of enemy units in an AoE of casting the spell...? Could potentially help Sacrification in getting more corpses while aiding you with a potentially massive hp regen.

Desecration - Creates a massive pool of darkness in an area which reverses the hp regeneartion by 150%/200%/250%/300%. The Hp being lost in this AoE will in turn increase Apollyon's hp regeneration. Units that die under this spell will emit a disease that will slow others who were around that unit in a 275 AoE by 10%/20%/30%/40%. AoE of spell will be 600. Duration is 15 seconds. Cooldown is 25 seconds.

In other words, if 10 units were in this area, lets say Treants have hp regen of 1 hp per second so 300% hp degen would cause them to lose 3 hp per second which in return will be added to Apollyon's hp regen giving him a 30 hp regen. With the use of sacrification, he might be able to slow heroes within the area. The problem is that it takes too long to set up to make any use of the slow...but in this game of DotA, a disable is always needed to help the team in someway...meh sorry for being so useless <__<.
Nice skill but this skill is more for a pure tanker. I think it's better to have a more damaging with disable as additional.

Quote:
Originally Posted by king_james View Post
Sacrification sounds so weird, only from the title. But when you sacrifice a unit near an enemy, does that apply for non-hero units, or only hero units?

Protection of the Wrath has good synergy with 2nd skill, especially since its an Insta-gib soul.

So far, it seems pretty good. But how is he a ganker at this point if he specializes in protecting himself and denying non-hero units to damage the enemy?
Name will be changed if more suitable name is found

2nd skill is now improved. Look it now

Quote:
Originally Posted by SweetDeath View Post
I'll just finish my priorities and I think I could give a background story about Apollyon
Help is welcome anytime
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Old 10-04-2009, 12:31 PM   #14
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Ohh btw NoThlnG, how many collaborators would you want for this hero and when do you intend to finish this hero?
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Old 10-04-2009, 06:00 PM   #15
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Quote:
Nice skill but this skill is more for a pure tanker. I think it's better to have a more damaging with disable as additional.
Well could give the AoE a slow effect...course it'll just be a reverse Lucifer's Fire Field if done that way so eh...then again Lucifer is the devil and Apollo is a Revenant of Death so letting them have similar spells would make some sense...

How about this then:

Judgement of Death

Description: Apollyon judges the soul of the sinner and for each sin he committed, the harsher the chain of regret will drag him/her slowing them greatly.

Level 1: Deals 100 damage + 1.5(kills)% slow lasts 2.0 seconds. Max cap of kills: 10
Level 2: Deals 175 damage + 3(kills)% slow lasts 2.75 seconds. Max cap of kills: 10
Level 3: Deals 250 damage + 4.5(kills)% slow lasts 3.5 seconds. Max cap of kills: 10
Level 4: Deals 325 damage + 6(kills)% slow lasts 4.25 seconds. Max cap of kills: 10

Mana Cost: 60/80/100/120
Cooldown: 7 seconds

So at level 4, if an enemy ever gets 10 kills, this spell will deal 325 damage and will be slowed by 6(10)%= 60% for 4.25 seconds. Chances of an opponent getting 10 kills is kind of unlikely, so 325 damage and a 7 second cooldown makes up for it with possibly a minor slow of some sorts.

Either way, I think playing with the concept of kill/deaths would be interesting.
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Last edited by kings.empire; 10-04-2009 at 06:03 PM.
Old 10-04-2009, 06:09 PM   #16
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

I have an idea for the ultimate.

Cataclysm (burrowed name from †Reichführer† skill)


Its quite hard to say out in context be here we go:

Apollyon puts a spell on his target. From there, all attacks inflicted upon your target will heal you, but after the duration, everything you gained from the health will also damage your target.

It will synergize greatly with Sacrification for an insta-health.
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Old 10-05-2009, 01:08 AM   #17
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D



I think this icon would fit the Cataclysm spell more. Inflicted upon a target right?
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Old 10-05-2009, 01:47 AM   #18
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Quote:
Originally Posted by †Reichführer† View Post
Ohh btw NoThlnG, how many collaborators would you want for this hero and when do you intend to finish this hero?
As many as I can until I finish ^^

Quote:
Originally Posted by kings.empire View Post
Well could give the AoE a slow effect...course it'll just be a reverse Lucifer's Fire Field if done that way so eh...then again Lucifer is the devil and Apollo is a Revenant of Death so letting them have similar spells would make some sense...

How about this then:

Judgement of Death

Description: Apollyon judges the soul of the sinner and for each sin he committed, the harsher the chain of regret will drag him/her slowing them greatly.

Level 1: Deals 100 damage + 1.5(kills)% slow lasts 2.0 seconds. Max cap of kills: 10
Level 2: Deals 175 damage + 3(kills)% slow lasts 2.75 seconds. Max cap of kills: 10
Level 3: Deals 250 damage + 4.5(kills)% slow lasts 3.5 seconds. Max cap of kills: 10
Level 4: Deals 325 damage + 6(kills)% slow lasts 4.25 seconds. Max cap of kills: 10

Mana Cost: 60/80/100/120
Cooldown: 7 seconds

So at level 4, if an enemy ever gets 10 kills, this spell will deal 325 damage and will be slowed by 6(10)%= 60% for 4.25 seconds. Chances of an opponent getting 10 kills is kind of unlikely, so 325 damage and a 7 second cooldown makes up for it with possibly a minor slow of some sorts.

Either way, I think playing with the concept of kill/deaths would be interesting.
Hmm... Interesting concept but not that synergizing with other skills...

I'll use the modified concept see the thread now

Quote:
Originally Posted by king_james View Post
I have an idea for the ultimate.

Cataclysm (burrowed name from †Reichführer† skill)


Its quite hard to say out in context be here we go:

Apollyon puts a spell on his target. From there, all attacks inflicted upon your target will heal you, but after the duration, everything you gained from the health will also damage your target.

It will synergize greatly with Sacrification for an insta-health.
Hmm... Feels too much like targeted burrowed time. Don't think it's really good for now...

BTW, can u write a story for him?
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Old 10-05-2009, 10:51 AM   #19
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

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Originally Posted by NoThlnG View Post
Hmm... Feels too much like targeted burrowed time. Don't think it's really good for now...

BTW, can u write a story for him?
It is Burrowed time, but reversed. Instead of being attacked and healed, you attack the enemy and then you heal yourself. After the duration you damage your opponent in accordance to the amount you've healed yourself.

I will write the story once the ultimate has been decided, as to no confusion about the lore.

Btw, Bolt of Terror and Sacrification are 2 insta-gibs that will deal instant 550+ damage, that would hurt enemies a lot, I'm just sayin' .
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Old 10-05-2009, 01:33 PM   #20
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Default Re: (Collab)[INT-NEUT] Apollyon, the Revenant of D

Yeah, of course it should hurting

260 mana for 550 dmg isn't that imba to me thinking that 2nd skill is hard to hit

Anyway, tinker still deals greater damage. No problem I found for now
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