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![]() Death Revenant Apollyon ![]()
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Attribute Bonus![]() Graveyard![]() Hero Information ![]() Death Revenants once served as soldiers for the malefic Old Gods when the world was young, roaming graveyards, exhuming corpses. After the titans defeated the Old Gods and chained them beneath the earth, the wicked Death Revenant Apollyon was banished to the Elemental Plane. Locked away from the world he once ruled, the fire of Apollyon’s hatred and will to destroy burned with increasing intensity. As the millennia passed, reckless mortal wizards summoned Apollyon back into the physical world. Free at last, the Death Revenant struck out against the mortals that had summoned him and set out to forge this own destiny among the lines of the scourge. ![]() Death BlastHotkey : D - (Active, Enemy Unit Target)
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Life SnapHotkey : E - (Active, Unit Target)
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Wraith's ProtectionHotkey : W - (Passive, N/A)
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GraveyardHotkey : G - (Active, Instant)
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#2 |
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Here are the icons:
Abilities: P.S. I'll post the detailed spells next time. This is just an overview. Not to forget, the story too. Hope you like it. |
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| Last edited by †GodKing†; 10-02-2009 at 02:49 PM. | |
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#3 |
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Mind if I jump in then?
For skill 1: I think the damage should scale in the AoE like so: 100/150/200/250 damage and the Death Revenant would heal 10% of the damage dealt, meaning if he were to strike 5 units in the AoE, he will deal 250 damage to all of them and heal 10% of that which in this case would be 125 hp. A short cooldown would be appropriate. As for skill 2, I heard Hero damage is superior to Chaos Damage (I forgot what the reason was though...). How about making it to pure damage instead? Or how about some kind of hp degen to all enemy units in the area -> increase Revenants hp regen? Would work similar to Heartstopper Aura, just without the aura part (would instead be AoE spell of course). Not sure if I like the attack damage change or not... Skill 3 sounds like a reversed Dragon's Blood with an addition of Immolation activating. Not quite sure if it has anything to really do with life energy as it is just regaining mana to spam the spells...and flames activating... Instead of armor...how about giving it like a % chance to block damage based on his Intel? Then again doesn't really match the theme...so eh. Ultimate: I don't really understand it...is it like some kind of etheral skill or just cancels attack? Hope you'll explain this one better when you come back. ^^ Overall I think we should work with reichfuhrer skills a bit and see what changes we could make to them. As for the backstory, I suggest doing the story based on that Guardian of Frostmourne that Arthas killed if I recall correctly...could make it that the Lich King saw his powers pretty exceptional...or resurrect him to forever torment that poor soul for kicks and giggles... >_>
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| Last edited by kings.empire; 10-02-2009 at 04:41 PM. | |
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#4 |
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Join Date: Aug 2009
Posts: 1,140
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i can jump in a help if you want.. i can only start on sunday or monday though party time
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#6 | |||
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Hmm... I love your skills but I think I should modify it a bit. I'll use your ulti idea for the 2nd skill... Added on collaborators.. Quote:
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______________________________________ EDIT : I gave 2 skills for now. From here, I make his concept to having more units killed will make him stronger. 3rd skill does this and 2nd skill helps to kill more units I'm thinking of giving another nuke for 1st skill. With much longer range and power but still has similar role with 2nd skill. For ulti, I'm planning an AoE damage. That is based on number of corpse nearby to synergize with 1st and 2nd skill. Or giving skills that is more powerful less enemies are like eclipse or omnislash. Also, I'm hoping a slow/disable skill for either first skill or ulti Thx
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| Last edited by NoThlnG; 10-03-2009 at 05:43 AM. | ||||
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#7 |
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You're welcome. Anyways, the names of the skills don't sound terrifying, we have to give deadlier names, such as Euthanasia incase of Sacrification and Shadow of Death incase of Protection of the Wraith which is very long for a name. Oh yeah Cataclysm is an AoE ulti massive damage and a great mass disabler too. I'll come back with more ideas.
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#8 | |
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And, euthanasia doesn't that fit the theme of revenant of death.....
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#9 |
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Hmm...Sacrification seems too powerful O_o. 8 second cooldown at level 4? Lol good luck trying to last hit. This is also pretty damn useless in team battles away from lanes...I reccommend that you deal 300 damage to targeted unit which will deal 300 damage to others around it...or something to make it more versatile. In other words, this skill can be used on allies or enemies I guess...making potential use of denying heroes to give it some kind of uniqueness...could give an added effect like a slow or silence or disabling attack instead if denying heroes with such ease is too OP.
Protection of the wraith seems to be okay...would definitely need another skill to help him tank...so how about my enemy degen hp while you regain that degen hp of enemy units in an AoE of casting the spell...? Could potentially help Sacrification in getting more corpses while aiding you with a potentially massive hp regen. Desecration - Creates a massive pool of darkness in an area which reverses the hp regeneartion by 150%/200%/250%/300%. The Hp being lost in this AoE will in turn increase Apollyon's hp regeneration. Units that die under this spell will emit a disease that will slow others who were around that unit in a 275 AoE by 10%/20%/30%/40%. AoE of spell will be 600. Duration is 15 seconds. Cooldown is 25 seconds. In other words, if 10 units were in this area, lets say Treants have hp regen of 1 hp per second so 300% hp degen would cause them to lose 3 hp per second which in return will be added to Apollyon's hp regen giving him a 30 hp regen. With the use of sacrification, he might be able to slow heroes within the area. The problem is that it takes too long to set up to make any use of the slow...but in this game of DotA, a disable is always needed to help the team in someway...meh sorry for being so useless <__<.
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#10 |
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Sacrification sounds so weird, only from the title.
But when you sacrifice a unit near an enemy, does that apply for non-hero units, or only hero units?Protection of the Wrath has good synergy with 2nd skill, especially since its an Insta-gib soul. So far, it seems pretty good. But how is he a ganker at this point if he specializes in protecting himself and denying non-hero units to damage the enemy? |
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#11 | |
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#12 |
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Join Date: Oct 2009
Location: London
Posts: 13
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I'll just finish my priorities and I think I could give a background story about Apollyon
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#13 | |||
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Hmm... Now I add additional effects to it. It can either damage or heal based on the targeted unit. Quote:
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2nd skill is now improved. Look it now Help is welcome anytime
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#15 | |
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How about this then: Judgement of Death Description: Apollyon judges the soul of the sinner and for each sin he committed, the harsher the chain of regret will drag him/her slowing them greatly. Level 1: Deals 100 damage + 1.5(kills)% slow lasts 2.0 seconds. Max cap of kills: 10 Level 2: Deals 175 damage + 3(kills)% slow lasts 2.75 seconds. Max cap of kills: 10 Level 3: Deals 250 damage + 4.5(kills)% slow lasts 3.5 seconds. Max cap of kills: 10 Level 4: Deals 325 damage + 6(kills)% slow lasts 4.25 seconds. Max cap of kills: 10 Mana Cost: 60/80/100/120 Cooldown: 7 seconds So at level 4, if an enemy ever gets 10 kills, this spell will deal 325 damage and will be slowed by 6(10)%= 60% for 4.25 seconds. Chances of an opponent getting 10 kills is kind of unlikely, so 325 damage and a 7 second cooldown makes up for it with possibly a minor slow of some sorts. Either way, I think playing with the concept of kill/deaths would be interesting.
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| Last edited by kings.empire; 10-04-2009 at 06:03 PM. | ||
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#16 |
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I have an idea for the ultimate.
Cataclysm (burrowed name from †Reichführer† skill) Its quite hard to say out in context be here we go: Apollyon puts a spell on his target. From there, all attacks inflicted upon your target will heal you, but after the duration, everything you gained from the health will also damage your target. It will synergize greatly with Sacrification for an insta-health. |
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#18 | ||
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I'll use the modified concept see the thread now Quote:
BTW, can u write a story for him?
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#19 | |
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I will write the story once the ultimate has been decided, as to no confusion about the lore. ![]() Btw, Bolt of Terror and Sacrification are 2 insta-gibs that will deal instant 550+ damage, that would hurt enemies a lot, I'm just sayin' .
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#20 |
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Yeah, of course it should hurting
260 mana for 550 dmg isn't that imba to me thinking that 2nd skill is hard to hit Anyway, tinker still deals greater damage. No problem I found for now
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