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#1 | ||
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Join Date: Aug 2010
Posts: 2,082
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Old Refresher Orb 5300g Bonus +5 HP/sec regeneration +200% mana regeneration +40 damage +6 Intelligence Reset Cooldowns (active) Recipe Oblivion Staff (1675) Perseverance (1750) Refresher Orb (1875) |
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New Refresher Orb 5300g (same cost) Bonus +75% mana regeneration +30 damage +10 Strength +10 Agility +16 Intelligence +10 Attack Speed Reset Cooldowns (active) Recipe Oblivion Staff (1675) Ultimate Orb (2100) Refresher Orb (1525) |
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#2 |
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Join Date: Oct 2009
Posts: 160
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I kinda like it, but the pers (while less useful) is much easier to build early and more useful early as a buildup to the refresher then an ult orb would be.
Still like it though, so T-Up for me.
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#3 |
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your intentions are good, but i just get the feeling that this really solves nothing. t-null from me
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#4 |
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Join Date: May 2010
Posts: 1,087
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Just want to continue with the hero list. The only hero I've seen picking up Refresher Orb in professional games is Akasha.
As for the suggestion, I kinda like it. The mana reg and hp reg that late game is often very negligible. This is actually a rather neat solution to balance the item. I like the fact that you didn't reduce the mana cost, as suggested so many times before.
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#5 | |||
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Join Date: Aug 2010
Posts: 2,082
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#6 |
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Join Date: May 2010
Posts: 1,087
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Well, 40 sec doesn't always allow you to cast it twice in a team fight.
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| Last edited by silly_me; 08-20-2012 at 10:04 PM. | |
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#7 |
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i would like refresher orb's recipe/stats to be change but i dont see whats suggested will fix it's problems.
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| Last edited by lilaznelementz; 02-19-2012 at 01:55 AM. | |
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#8 |
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Join Date: Sep 2009
Location: Land of Asura
Posts: 2,302
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I THINK THIS IDEA FOR REFRESHER ORB IS QUITE INTERESTING, MAKING HEROES WITH LOW MANA POOLS LIKE THE MANLIEST HERO IN DOTA WITHOUT TESTICLES, I.E. KING LEORIC, BE ABLE TO USE IT A BIT EARLIER THANKS TO THE EXTRA INT.
MAYBE THE OTHER PROBLEM OF REFRESHER ORB IS ITS HUGE COOLDOWN (THOUGH LOWER THAN BEFORE) ; IT MAY BE A GOOD IDEA TO LOWER THIS COOLDOWN A BIT MORE.
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#9 |
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Join Date: May 2010
Posts: 1,087
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^ Because you are using caps, it is hard to tell if you are trolling or not. The fact that you like Refresher on Leo just makes it more likely.
What I am saying is don't use caps unless for a particular reason.
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Never fear shadows. They simply mean there's a light shining somewhere nearby.
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#10 | |
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I FORGOT ABOUT LEORIC. T-UP FOR THIS, THIS WILL MAKE BALLING OUT OF CONTROL MORE DESIRABLE THAN IT WAS BEFORE
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#11 |
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This makes it harder to farm.
About your reasons: 1. Having to farm at least one mana item to use double ultimate is intended otherwise nearly everyone would get refresher since it would be simply too good to pass on. 2. Zeus/Rhasta would not get it since there are items they need more and only time they might consider it would be late game. 3. Well, OD is the only carry that would make use of it, oh wait, he already does when making it his 5/6th item to double ult teamwipe. 4. Seriously? 5. Regen is never useless. Overall, T-Down
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#12 | |
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Join Date: Sep 2009
Location: Land of Asura
Posts: 2,302
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![]() REFRESHER ORB ON LEORIC IS SOMETHING YOU DEFINITELY DON'T DO IN MOST GAMES, BUT IT'S INCREDIBLY FUN WHEN YOU CAN DO IT, AND IT'S STILL QUITE EFFECTIVE.
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#13 |
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Join Date: Jun 2009
Posts: 90
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I like it enough to t-up but i think the recipe cost should remain the same as before (making the item overall more expensive). I feel that having the possibility to get this "upgrade-path" for these other useful items might be just a little bit too good if the recipe cost is lowered. Afterall, the most annoying part of building refresher orb is to farm up the recipe gold.
t-up anyway |
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#14 |
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Join Date: Sep 2009
Posts: 603
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Refreasher is good for heroes with ults that have large aoe and long cd.
Im thinking get rid of the recipe in your suggection and put a pers instead. the item will be 100 gold cheaper. So; 1)Ultmate orb 2)Persverance 3)Obvilon staff no recipe |
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#15 | |
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I like it but like the other guy said perseverance is easier to get rather than ulti orb, saving up for just the recipe requires extensive farming.
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#16 |
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Join Date: Apr 2011
Posts: 327
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Heavy T-Down
Refreshers is an absolutely game breaking item. Having heroes like doom,Tide, Enigma getting it without solving their mana issues first is just wrong and imbalanced. Not only that you are giving heroes huge stats for survivability making it an extremely safe item to buy. |
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#17 | |
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Join Date: Aug 2010
Posts: 2,082
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To the above posters, the whole point of having a recipe cost is to compensate for the extra bonuses not covered in the components, just imagine an Assault Cuirass, if the recipe was removed and instead it was another Plate Mail, giving 25 armor... or a Dagon, instead of having 5 recipes it required a claymore for each upgrade... level 5 of it would give +100 damage... it would just be too strong
Refresher is still a late game item, when you are playing like a Dark Seer and you already have Arcane Boots and a Hex (covering mana regen), and Vanguard (covering hp regen) and Aghanim. You don't need the extra regen because it's totally useless at this point, the extra +5hp regen pales because you already have over 10, and the extra % mana regen is also useless because at this point you don't even go below half your mana pool. So having the preseverance is useless imo Quote:
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#18 | |
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Join Date: Jun 2009
Posts: 1,125
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the difference of 10 int is 130 mana...not that big of a deal when the active is still 375mana u do realize most of them wont farm as their first item cuz its doesn't benefit everyone the same way... the only ones that will get it as first luxury will prob be warlock and tide... the balance of this remake is the ult orb and the recipe is still expensive... 2.1k + 1.5k is nothing small...but it rewards the people who get it much more t-up...although the components can still be played around...the general idea is good...
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#19 |
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Join Date: Feb 2011
Location: Stellenbosch
Posts: 135
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Aganheims on Zeus + a cheap refresher orb is open to way too much abuse of his ulti. Witht hat combo you could end a teamfight as soon as it started; now imagine that power on an Invoker :O T-down for me simply because refresher orb is already realy strong, making heroes fix the mana isues first is a way to slow down it's power and compensate for the late game advantage it gives them.
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#20 |
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Join Date: Dec 2011
Posts: 331
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Nice suggestion, like the new numbers , T-up.
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