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Old 02-24-2012, 01:52 AM   #1
Hemoxyte
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Default [Agi-Sent] Agrios, Jungle Beast.







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Last edited by Hemoxyte; 02-24-2012 at 06:49 AM.
Old 02-24-2012, 03:26 AM   #2
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

1st : simple , but interesting for me , maim from front or stun from back
2nd : auto get this ability with 3 charge max? when choose hero without take this ability. isn't right?
3rd : decent concept i like it , i have create some ability with fear effect because i like effect fear
ultimate : it's too imba give ur life steal and bonus damage without take away charge , u should make this take a charge , 2 or 3 enough . i not understan about cooldown
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Old 02-24-2012, 04:17 AM   #3
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Quote:
1st : simple , but interesting for me , maim from front or stun from backThanks.
2nd : auto get this ability with 3 charge max? when choose hero without take this ability. isn't right?I don't really get what you are trying to say, and I already guess it is uncodable, but basically, all those bonuses can give you one charge, and they can combine with themselves or with another type of charge from other bonuses, but the max total charge you have is only 5
3rd : decent concept i like it , i have create some ability with fear effect because i like effect fear
Yep, but I think this is uncodable too
ultimate : it's too imba give ur life steal and bonus damage without take away charge , u should make this take a charge , 2 or 3 enough . i not understan about cooldown
Broodmother has +100 damage (way more than any 30% of any hero's range of damage) and 100% lifesteal, or 80. I get if your trying to say that all of it's effect is imba though, I was debating about the +hp thing. About the cooldown, there is none, but you can cast the skill only a limited amount of times each day and night.
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Old 02-24-2012, 05:00 AM   #4
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Can I have further explanation for the 2nd skill, I don't get how these charges come about.
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Old 02-24-2012, 06:42 AM   #5
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

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Can I have further explanation for the 2nd skill, I don't get how these charges come about.

Hehe sorry for the missing parentheses for instinct, but its plus 15 MS per charge.
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Old 02-24-2012, 07:22 AM   #6
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

ok , i understand now
T-UP nice concept
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Old 02-29-2012, 12:03 AM   #7
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Bumping! Please review!
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Old 02-29-2012, 11:22 AM   #8
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

1st- Leaps 900 range,200 dmg, stuns for 2 seconds. 20% Maim...great!,I like this one.

2nd-Gets Silent Stalker (every 2/1s (if behind) you gain a charge as long as you can see enemy heroe(s) in 1500 AOE and they can't see you, gives bonus 5/8/13/17 AS pc, every attack will end 1 of these charges.....too imba

3rd skill-Intimidates a target to run away from Agrios?? I'm confused.please explain


ulti- takes 35% of your damage as bonus damage and lifesteal. +350? I think its too weak to be an ultimate skill.
make it "takes 40% of your damage as bonus damage and lifesteal. +350? ."
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Old 02-29-2012, 03:28 PM   #9
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Nice concept, spells are all right, though the 900 range is a bit big...
But I don't understand, if he does not need mana, why INT for him?
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Old 02-29-2012, 08:49 PM   #10
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Quote:
1st- Leaps 900 range,200 dmg, stuns for 2 seconds. 20% Maim...great!,I like this one.Thanks.

2nd-Gets Silent Stalker (every 2/1s (if behind) you gain a charge as long as you can see enemy heroe(s) in 1500 AOE and they can't see you, gives bonus 5/8/13/17 AS pc, every attack will end 1 of these charges.....too imbaCan you explain how this is imba? The fact that the max charge is 5 and the there had to be a certain condition to get any of these charges balance it imo.

3rd skill-Intimidates a target to run away from Agrios?? I'm confused.please explainWhen you see a monster coming at you, it would be like you running away.


ulti- takes 35% of your damage as bonus damage and lifesteal. +350? I think its too weak to be an ultimate skill.
make it "takes 40% of your damage as bonus damage and lifesteal. +350? ."
You have to count the other factors though, he can walk through trees, and it has no cd.
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Old 03-01-2012, 08:34 AM   #11
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

and I like his image:


a werewolf

but his icon doesn't fit on him:

It is a tiger...
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Old 03-02-2012, 08:10 AM   #12
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

I'm not a fan of starting to introduce no-mana heroes on Dota and end having Energy, Rage, HP-Suicide, Combo-Points, etc heroes...
And if there was to be a single one to be special (like Meepo is multiple heroes or Invoker has different skill-set), I wouldn't chosse savagery charges for it.
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Old 03-02-2012, 09:52 PM   #13
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Quote:
But I don't understand, if he does not need mana, why INT for him?
Quote:
I'm not a fan of starting to introduce no-mana heroes on Dota and end having Energy, Rage, HP-Suicide, Combo-Points, etc heroes...
And if there was to be a single one to be special (like Meepo is multiple heroes or Invoker has different skill-set), I wouldn't chosse savagery charges for it.
I'm just going to clarify this guy still does have mana and int gain, what for? well for one so anti mage's mana break isn't completely useless against this guy. second, so he can use items like tp scroll and others. and finally so he doesn't get completely owned by od.
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Old 03-03-2012, 12:44 AM   #14
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

You asked for a review some days ago :

First of all, I don't like either the use of non-mana hero in dota.

Skill 1 : it's too much like pounce : a leap that will damage and disable first target

Skill 2 : Loads of effects, feels to be too much, with all the interactions. I like the idea of attack proccing +ias, did that once. And 3rd proc need to be not seen + behind ?

Skill 3 : This is definitely good, needs good positioning, is fun, and balanced by the low casting range, duration is ok, nearly too much

Ultimate : not much fun, (steroids are still ok) concept of xtimes per day/night is interesting but it would get owned by balanar. You could just make it like Ember with 2/3/4 charges every 6 mins.

Overall, you built the hero around the charge concept, which I dislike. Some passives are interesting, intimidate is great. Ulti and leap are plain (ofc you need some to complete a hero)
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Old 07-10-2012, 11:48 AM   #15
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

I somewhat like this hero. But I think it is hard to trigger. And also you are saying that he/she/it does not use any mana SKILLS? I cannot understand the ultimate @_@. I like the skills tho. Look!

Enemy Heroes

Try to stay away from heroes who has invisibility like weaver and BH, early on you won't have enough level of Intimidate to help you disable the enemy by much before they go invisible, and with weaver's time lapse, if you don't kill him he will just totally waste you. Nai'x is scary because his damage dealing is just wicked and his rage won't help Ambus or Intimidation either. And of course, Doom Bringer, the universal counter.

----------------------------------------------------------------

Oh, this is old I guess xD
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Last edited by Archimonde123; 07-11-2012 at 01:43 PM. Reason: too old
Old 07-17-2012, 04:51 PM   #16
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Good ganker semi-carrier imo. But I think the lvl3 ulti is a little bit imba as if I get it right, he can walk through tree and still has normal vision? Also, the % of bonus damage should be 15,20,25 respectively.

Anyway, nice hero and skill set Cheers!
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Old 07-17-2012, 05:43 PM   #17
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Too hard for my brain to rewiev it now. I will do it later.
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Old 07-19-2012, 05:21 PM   #18
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

Time to go.
First of all, why does he need int at all? If his spells do not cost mana, it has no-sense. Also, it's based on savagery, which is something unique. Spells seem all right.
Overall: T-up.
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Old 09-12-2012, 12:50 AM   #19
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Default Re: [Agi-Sent] Agrios, Jungle Beast.



http://s7.postimage.org/qgxvaozob/13...erportrait.jpg
had this in a long forgotten random img folder of mine.
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Old 09-12-2012, 01:04 AM   #20
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Default Re: [Agi-Sent] Agrios, Jungle Beast.

There shouldn't be a forced skill point order on a hero. What if a retard decides to invest his skill points in all by his second skill?

Then this hero becomes completely useless. But you will say, why wouldn't he level up his 2nd skill? 'Cause all of his other skills depends on it. And that's a bad thing. Forced synergy lacks creativity and froshness.

nice try of making a warrior hero in dota.
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