Re: [Agi-Sent] Agrios, Jungle Beast.
You asked for a review some days ago :
First of all, I don't like either the use of non-mana hero in dota.
Skill 1 : it's too much like pounce : a leap that will damage and disable first target
Skill 2 : Loads of effects, feels to be too much, with all the interactions. I like the idea of attack proccing +ias, did that once. And 3rd proc need to be not seen + behind ?
Skill 3 : This is definitely good, needs good positioning, is fun, and balanced by the low casting range, duration is ok, nearly too much
Ultimate : not much fun, (steroids are still ok) concept of xtimes per day/night is interesting but it would get owned by balanar. You could just make it like Ember with 2/3/4 charges every 6 mins.
Overall, you built the hero around the charge concept, which I dislike. Some passives are interesting, intimidate is great. Ulti and leap are plain (ofc you need some to complete a hero)