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#1 |
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| Last edited by Hemoxyte; 02-24-2012 at 06:49 AM. | |
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#2 |
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Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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1st : simple , but interesting for me , maim from front or stun from back
2nd : auto get this ability with 3 charge max? when choose hero without take this ability. isn't right? 3rd : decent concept i like it , i have create some ability with fear effect because i like effect fear ultimate : it's too imba give ur life steal and bonus damage without take away charge , u should make this take a charge , 2 or 3 enough . i not understan about cooldown
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#3 | |
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#4 |
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Join Date: Nov 2010
Posts: 539
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Can I have further explanation for the 2nd skill, I don't get how these charges come about.
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#5 | |
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![]() Hehe sorry for the missing parentheses for instinct, but its plus 15 MS per charge. |
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#6 |
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Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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ok , i understand now
T-UP nice concept
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#8 |
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Join Date: Jul 2011
Posts: 440
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1st- Leaps 900 range,200 dmg, stuns for 2 seconds. 20% Maim...great!,I like this one.
2nd-Gets Silent Stalker (every 2/1s (if behind) you gain a charge as long as you can see enemy heroe(s) in 1500 AOE and they can't see you, gives bonus 5/8/13/17 AS pc, every attack will end 1 of these charges.....too imba 3rd skill-Intimidates a target to run away from Agrios?? I'm confused.please explain ulti- takes 35% of your damage as bonus damage and lifesteal. +350? I think its too weak to be an ultimate skill. make it "takes 40% of your damage as bonus damage and lifesteal. +350? ." |
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#9 |
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Join Date: Mar 2011
Location: RoOradea
Posts: 182
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Nice concept, spells are all right, though the 900 range is a bit big...
But I don't understand, if he does not need mana, why INT for him?
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#10 | |
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#11 |
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Join Date: Jul 2011
Posts: 440
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and I like his image:
a werewolf but his icon doesn't fit on him: It is a tiger... |
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#12 |
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Join Date: Sep 2011
Posts: 202
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I'm not a fan of starting to introduce no-mana heroes on Dota and end having Energy, Rage, HP-Suicide, Combo-Points, etc heroes...
And if there was to be a single one to be special (like Meepo is multiple heroes or Invoker has different skill-set), I wouldn't chosse savagery charges for it. |
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#13 | ||
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#14 |
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You asked for a review some days ago :
First of all, I don't like either the use of non-mana hero in dota. Skill 1 : it's too much like pounce : a leap that will damage and disable first target Skill 2 : Loads of effects, feels to be too much, with all the interactions. I like the idea of attack proccing +ias, did that once. And 3rd proc need to be not seen + behind ? Skill 3 : This is definitely good, needs good positioning, is fun, and balanced by the low casting range, duration is ok, nearly too much Ultimate : not much fun, (steroids are still ok) concept of xtimes per day/night is interesting but it would get owned by balanar. You could just make it like Ember with 2/3/4 charges every 6 mins. Overall, you built the hero around the charge concept, which I dislike. Some passives are interesting, intimidate is great. Ulti and leap are plain (ofc you need some to complete a hero)
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#15 |
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Join Date: Mar 2012
Location: PHILIPPINES!!! HAHA
Posts: 12
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I somewhat like this hero. But I think it is hard to trigger. And also you are saying that he/she/it does not use any mana SKILLS? I cannot understand the ultimate @_@. I like the skills tho. Look!
Enemy Heroes Try to stay away from heroes who has invisibility like weaver and BH, early on you won't have enough level of Intimidate to help you disable the enemy by much before they go invisible, and with weaver's time lapse, if you don't kill him he will just totally waste you. Nai'x is scary because his damage dealing is just wicked and his rage won't help Ambus or Intimidation either. And of course, Doom Bringer, the universal counter. ---------------------------------------------------------------- Oh, this is old I guess xD |
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| Last edited by Archimonde123; 07-11-2012 at 01:43 PM. Reason: too old | |
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#16 |
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Join Date: Oct 2009
Location: Kingdom of Heaven
Posts: 79
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Good ganker semi-carrier imo. But I think the lvl3 ulti is a little bit imba as if I get it right, he can walk through tree and still has normal vision? Also, the % of bonus damage should be 15,20,25 respectively.
Anyway, nice hero and skill set Cheers!
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#17 |
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Join Date: Jul 2012
Posts: 503
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Too hard for my brain to rewiev it now. I will do it later.
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#18 |
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Join Date: Jul 2012
Posts: 503
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Time to go.
First of all, why does he need int at all? If his spells do not cost mana, it has no-sense. Also, it's based on savagery, which is something unique. Spells seem all right. Overall: T-up. |
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#19 |
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Join Date: Feb 2011
Location: Brazil
Posts: 820
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![]() http://s7.postimage.org/qgxvaozob/13...erportrait.jpg had this in a long forgotten random img folder of mine. |
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#20 |
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Join Date: Jul 2012
Location: Nevada
Posts: 272
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There shouldn't be a forced skill point order on a hero. What if a retard decides to invest his skill points in all by his second skill?
Then this hero becomes completely useless. But you will say, why wouldn't he level up his 2nd skill? 'Cause all of his other skills depends on it. And that's a bad thing. Forced synergy lacks creativity and froshness. nice try of making a warrior hero in dota.
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