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#1 |
Forum Staff
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| Last edited by Infrisios; 09-07-2011 at 10:58 AM. | |
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#2 |
Member
Join Date: Jun 2009
Location: Great Bavaria
Posts: 27
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Very good Job. Thanx for translation
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#3 |
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Good guide , even i learned some things i didnt know aka (gondar doesnt have sphere at all, i thought he had sphere just it wss small :P)
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#4 |
Forum Staff
Join Date: May 2009
Posts: 51
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Nice little informative guide Inf. You kinda cop out of the problem at the end though. In the body you point that not just the collision size, but the fact that Bher is hit and run (and sometimes dodge) with the constant readiness to fade into invisibility, it's a lot more difficult to click him than any other hero with a weaker geoshape. The effort to justify "just take your time and make a single click" won't be tooo helpful seeing as you don't have that time heh.
The same could be said, of course less potent, with Treant. He's always got Nature's Guise ready to go. Even if no immediate trees nearby! He can buy a full second, every 3s, until he gets to treeline (or even near). Also, he's obviously quite sturdy. So while his invis may be more situational, you can't blast him down nearly as quick as say catching bher off guard (or just accurately catching him with a click). Overall, nice and concise and a very important read for anyone who is unaware of what's going on with these guys. Another hero I think you should add is Veno. Also sports a lesser geoshape. Along with that, moves in an awkward snake-like, undulating fashion that practically is pseudo-dodging just by walking around. Plus a hero that often will go Lothar's so you end up having to worry about the extra time-constraint you do with bh/tree. Movespeed is also fairly relevant and should get a mention. If the hero has obtained a ton of MS, these problems become even more prevalent. Track adds a bunch, Lothars too (so even True Sight won't solve the whole problem), Tree sometimes goes MoM to help wail on helpless rooted victims, etc. Plus there's always an abundance of Haste runes throughout any game. Players should be more weary when the click-evaders get significantly faster. Sometimes just a relevant higher MS becomes a big difference. Say Bher dodges some enemy slows, or in turn is making passes at slowed targets, he may as well be faster if those heroes have to move to get in range with certain spells. Interesting stuff that a lot of people usually under-analyze. There are many factors at work than just the different geosets themselves. "Lol I can click bher all day." Classic Casper response--which is true though, because he always picks him. |
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#5 |
Forum Staff
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If you just spam clicks you usually waste more time than when concentrating for a split second to hit a click.
Plus, that is only a part of lower importance in the guide, I focus on telling people how it works.
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#6 |
Forum Staff
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Good we've got an english version of it now. Clickability is a problem, yes, but I suggest living with it, maybe there will be fixes soon (I don't like any tools to fix it as I think it's kinda unfair if not all players use it).
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#7 | |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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While it's interesting I dare say that you could format it a little better.
First and foremost; I always dislike having huge images in the middle of a paragraph, instead I'd suggest using thumbnails or spoilers to make it easier to locate readable parts of the text and to make it appear less cluttered. Since this is a rarely discussed subject having a list which introduces the reader to the key elements will most likely be helpful. Imagine this; Quote:
The "rumoured" external solution involves altering the model provided by Blizzard located in the .mpq's storing all game data through the use of a .mpq-editor. What you want want to do is to replace Gondar's model with a new one (using the same skin) but which provides collision shapes. I'd not recommend tinkering with these files to anyone who's not familiar with .mpq directories, but I don't see any harm mentioning it. |
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#8 |
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I have to disagree...as i already mentioned I think it's unfair to the players that don't know how to do it or simply don't want to do it. For me it is important to wait for an official change to prevent any kind of unfairness.
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#9 | |
Forum Staff
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Quote:
Working on better format...
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When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#10 |
Member
Join Date: Jun 2009
Posts: 1,419
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Nice, I learned something.
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#11 |
Member
Join Date: Jun 2009
Posts: 72
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Thanks for this. I found the part on Bane Elemental particularly interesting - I never knew it worked like that.
Still, I can always hold out for the chance that, one day, Gondar might actually be clickable on the first attempt. CAN'T I??? ~Elementalism~
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#12 |
Member
Join Date: Jun 2009
Posts: 319
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Regarding the bounty hunter clickability issue
I think Icefrog should use the model found in Fufu United Ninja All-Stars looks more menacing than gondar (best thing about it? no MSI)
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#13 |
Forum Staff
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Which model is it?
__________________
When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#14 |
Member
Join Date: Jun 2009
Posts: 2,630
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lol I love the paint-art thingie.
![]() awesome lol Ive seen it on DA. xD nice, didnt know about some info in this guide.
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#15 |
Member
Join Date: Jun 2009
Location: Elgin, Scotland
Posts: 201
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Great guide. The only thing i didnt know though was bane, very useful knowledge thanks again.
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#18 |
Forum Staff
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Not really sure what you're asking, where does the guide mention animation names?
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#19 |
Member
Join Date: Jun 2009
Posts: 439
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This was definately a good read, interesting tidbit about bane especially. Also, the hitbox for veno is so big lol 0.o
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