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Old 02-28-2012, 12:14 AM   #1
IceFrog
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Default Pit Lord


Discuss what you like and dislike about the hero
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Old 02-28-2012, 12:15 AM   #2
Shadowlurker
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Default Re: Pit Lord

First, this is now a Spiderman thread.

I love how fat he is, and his insane pushing powers.
I hate how fat he is, and his insane pushing powers.

Do I hear Phoenix and Pit Lord making their way into -CM?
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Old 02-28-2012, 12:19 AM   #3
Hinten
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Default Re: Pit Lord

The new rain of chaos is great, nice for getting tower, but his 3rd spell is just useless
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Old 02-28-2012, 12:21 AM   #4
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Default Re: Pit Lord

Too much actives, too much aoes. AoE's are too static. Once he's out of spells he's useless. Stats are competely weak, at least make him a tanker of some sort if possible by giving him additional passives.
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Old 02-28-2012, 12:21 AM   #5
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Default Re: Pit Lord

I like how well he synergizes with pushes
I hate his spell effects, they confuse the shit out of me seeing them in game.
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Old 02-28-2012, 12:24 AM   #6
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Default Re: Pit Lord

Quote:
Originally Posted by sijamaru View Post
Too much actives, too much aoes. AoE's are too static. Once he's out of spells he's useless. Stats are competely weak, at least make him a tanker of some sort if possible by giving him additional passives.
I agree completely, its difficult to make a good build for him
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Old 02-28-2012, 12:28 AM   #7
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Default Re: Pit Lord

Hi IceFrog.
I like his model. That is all.
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Old 02-28-2012, 12:37 AM   #8
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Default Re: Pit Lord

I hate the fact that he has to set up all three of his skills to actually dish out some damage in an AOE, also his Ultimate could use a rework, something that would provide more utility than an AOE teleport.
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Old 02-28-2012, 12:40 AM   #9
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Default Re: Pit Lord

Expulsion and Pit give nice synergy but it feels like his ultimate and Firestorm are out of place, portal being pretty situational. I think it should be more spammable.
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Old 02-28-2012, 12:43 AM   #10
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Default Re: Pit Lord

IMO, Pit Lord is close to perfect
only adjustment I would make is slightly buff the damage fire storm does to towers from 30% to 50%
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Old 02-28-2012, 12:44 AM   #11
Secchan
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Default Re: Pit Lord

One of the few best farmers in game ...
Nuthing to be changed imo
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Old 02-28-2012, 12:46 AM   #12
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Default Re: Pit Lord

I love his ability to destroy lanes/towers as well as his ultimate, but hate his slow movement speed, his slow attack speed and his uselessness without spells/mana. He is like a poor man's sand king
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Old 02-28-2012, 12:47 AM   #13
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Default Re: Pit Lord

I don't really like the corpse mechanic, it limits his mobility.
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Old 02-28-2012, 12:53 AM   #14
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Default Re: Pit Lord

I haven't really played him much, but I honestly feel like he feels clunky and I feel loke his abilities don't synchronize too well.
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Old 02-28-2012, 12:54 AM   #15
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Default Re: Pit Lord

Hello.

I like: Expulsion.

I dislike: That Expulsion needs nearby corpses, it makes this spell really useless when chasing enemies (which happens quite a lot).

He currently just works for push - antipush and it's hell hard to decide what items to buy for him, because all in all, no matter what item I put on Pit Lord, I think I lost my gold.

Maybe make Pit of Malice corpses follow Pit Lord? idk... I would also like to see Pit of Malice get a little more casting range.
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Old 02-28-2012, 12:56 AM   #16
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Default Re: Pit Lord

Quote:
Originally Posted by Blarrg View Post
Expulsion and Pit give nice synergy but it feels like his ultimate and Firestorm are out of place, portal being pretty situational. I think it should be more spammable.
Free non-channeling TP for the whole team? No.
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Old 02-28-2012, 12:57 AM   #17
Prolaktynka
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Default Re: Pit Lord

Instead of the disable generating corpses, perhaps add a meat wagon functionality to him, allowing several corpses to be stored for Expulsion? (think HoN's Balphagore, loved him the most!)

Other than that I feel like he's lacking lategame even compared to the other casters.
I usually just jump around with travels and necrobook counterwarding... unfun! :C
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Old 02-28-2012, 01:08 AM   #18
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Default Re: Pit Lord

Perhaps his ultimate should work even if he dies.
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Old 02-28-2012, 01:12 AM   #19
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Default Re: Pit Lord

replace first spell with something else, hes got a lot of aoe spells anyways
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Old 02-28-2012, 01:12 AM   #20
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Default Re: Pit Lord

I like that he's fat, and i like he pushing potential.

But i don't like he's ultimate.

I think the corpse dependance is necessary to let his power stay at a push level.

I don't like the dual-nerf that he had, channeling firestorm was unnecessary. Nerf expulsion was ok.
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