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Old 02-28-2012, 01:14 AM   #1
IceFrog
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Default Pit Lord


Discuss what you like and dislike about the hero
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Old 02-28-2012, 01:15 AM   #2
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Default Re: Pit Lord

First, this is now a Spiderman thread.

I love how fat he is, and his insane pushing powers.
I hate how fat he is, and his insane pushing powers.

Do I hear Phoenix and Pit Lord making their way into -CM?
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Old 02-28-2012, 01:19 AM   #3
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Default Re: Pit Lord

The new rain of chaos is great, nice for getting tower, but his 3rd spell is just useless
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Old 02-28-2012, 01:21 AM   #4
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Default Re: Pit Lord

Too much actives, too much aoes. AoE's are too static. Once he's out of spells he's useless. Stats are competely weak, at least make him a tanker of some sort if possible by giving him additional passives.
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Old 02-28-2012, 01:21 AM   #5
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Default Re: Pit Lord

I like how well he synergizes with pushes
I hate his spell effects, they confuse the shit out of me seeing them in game.
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Old 02-28-2012, 01:24 AM   #6
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Default Re: Pit Lord

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Originally Posted by sijamaru View Post
Too much actives, too much aoes. AoE's are too static. Once he's out of spells he's useless. Stats are competely weak, at least make him a tanker of some sort if possible by giving him additional passives.
I agree completely, its difficult to make a good build for him
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Old 02-28-2012, 01:28 AM   #7
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Default Re: Pit Lord

Hi IceFrog.
I like his model. That is all.
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Old 02-28-2012, 01:37 AM   #8
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Default Re: Pit Lord

I hate the fact that he has to set up all three of his skills to actually dish out some damage in an AOE, also his Ultimate could use a rework, something that would provide more utility than an AOE teleport.
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Old 02-28-2012, 01:40 AM   #9
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Default Re: Pit Lord

Expulsion and Pit give nice synergy but it feels like his ultimate and Firestorm are out of place, portal being pretty situational. I think it should be more spammable.
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Old 02-28-2012, 01:43 AM   #10
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Default Re: Pit Lord

IMO, Pit Lord is close to perfect
only adjustment I would make is slightly buff the damage fire storm does to towers from 30% to 50%
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Old 02-28-2012, 01:44 AM   #11
Secchan
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Default Re: Pit Lord

One of the few best farmers in game ...
Nuthing to be changed imo
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Old 02-28-2012, 01:46 AM   #12
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Default Re: Pit Lord

I love his ability to destroy lanes/towers as well as his ultimate, but hate his slow movement speed, his slow attack speed and his uselessness without spells/mana. He is like a poor man's sand king
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Old 02-28-2012, 01:47 AM   #13
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Default Re: Pit Lord

I don't really like the corpse mechanic, it limits his mobility.
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Old 02-28-2012, 01:53 AM   #14
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Default Re: Pit Lord

I haven't really played him much, but I honestly feel like he feels clunky and I feel loke his abilities don't synchronize too well.
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Old 02-28-2012, 01:54 AM   #15
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Default Re: Pit Lord

Hello.

I like: Expulsion.

I dislike: That Expulsion needs nearby corpses, it makes this spell really useless when chasing enemies (which happens quite a lot).

He currently just works for push - antipush and it's hell hard to decide what items to buy for him, because all in all, no matter what item I put on Pit Lord, I think I lost my gold.

Maybe make Pit of Malice corpses follow Pit Lord? idk... I would also like to see Pit of Malice get a little more casting range.
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Old 02-28-2012, 01:56 AM   #16
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Default Re: Pit Lord

Quote:
Originally Posted by Blarrg View Post
Expulsion and Pit give nice synergy but it feels like his ultimate and Firestorm are out of place, portal being pretty situational. I think it should be more spammable.
Free non-channeling TP for the whole team? No.
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Old 02-28-2012, 01:57 AM   #17
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Default Re: Pit Lord

Instead of the disable generating corpses, perhaps add a meat wagon functionality to him, allowing several corpses to be stored for Expulsion? (think HoN's Balphagore, loved him the most!)

Other than that I feel like he's lacking lategame even compared to the other casters.
I usually just jump around with travels and necrobook counterwarding... unfun! :C
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Old 02-28-2012, 02:08 AM   #18
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Default Re: Pit Lord

Perhaps his ultimate should work even if he dies.
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Old 02-28-2012, 02:12 AM   #19
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Default Re: Pit Lord

replace first spell with something else, hes got a lot of aoe spells anyways
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Old 02-28-2012, 02:12 AM   #20
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Default Re: Pit Lord

I like that he's fat, and i like he pushing potential.

But i don't like he's ultimate.

I think the corpse dependance is necessary to let his power stay at a push level.

I don't like the dual-nerf that he had, channeling firestorm was unnecessary. Nerf expulsion was ok.
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Old 02-28-2012, 02:14 AM   #21
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Default Re: Pit Lord

I like his speech, and his nice aoe presence. Hate his slowness.

and he got a nice ass.
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Old 02-28-2012, 02:38 AM   #22
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Default Re: Pit Lord

Explusive, rework it. Don't like that it needs nearby corpse to be useful.

He can do little in teamfights, but is an extremely good pushing hero, that's the only thing he is useful for. He needs more potential in teamfights.

Firestorm and Pit of Malice is good imo.

The Ultimate need some rework. Maybe put an Agha-buff on it?.

So.... What I like with him:
Good Farmer
Good Pusher
Semi-good Ganker

Dislike:
Extremely weak in teamfights
No agha buff.
A useless skill.

He is Alchemist littlebrother, but can't reach as high as him.
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Old 02-28-2012, 02:42 AM   #23
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Default Re: Pit Lord

He needs to get his own role. Now he is like a mismatch of everything. Most of the new heroes are like that IMO.

I believe he is meant to somewhat turtle and be an anti-pusher in this metagame where everybody wants to push. So for starters, Firestorm shouldn't be channelling.
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Old 02-28-2012, 02:42 AM   #24
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Default Re: Pit Lord

Should replace one of his abilties or weaken the effects of one and give that same skill something which would increase his tanking ability
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Old 02-28-2012, 02:45 AM   #25
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Default Re: Pit Lord

Dislike Firestorm, Malice and fat people.
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Old 02-28-2012, 02:45 AM   #26
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Default Re: Pit Lord

I like:
-His Remake overall. The changes to Pit of Malice and Expulsion were all great. They make him a better and more fun hero.

I dislike:
-Expulsion's dependence on corpses. Even with Pit of Malice, it's difficult to use this skill to it's full potential because of its dependence on corpses. It's either too strong with too many corpses or too weak when none are around. It should depend on something else.
-I'd like the old Pit of Malice disable duration to be restored.
-Firestorm being channeling. I missed being able to hit people while I was raining fire on them.
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Old 02-28-2012, 02:47 AM   #27
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Default Re: Pit Lord

The old Pit Lord was 1000000x better. Seriously.
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Old 02-28-2012, 02:53 AM   #28
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Default Re: Pit Lord

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The old Pit Lord was 1000000x better. Seriously.
+1
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Old 02-28-2012, 02:54 AM   #29
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Default Re: Pit Lord

i loved the old concept, bottlecrow, spam firestorm, pick up radi, go be a tanky carry. his aoe needs to be more reliable if hes meant to be big time ganker imo.
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Old 02-28-2012, 03:04 AM   #30
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Default Re: Pit Lord

pit lord with soul ring in early game makes him a laning monster
i like how he s fat
Expulsion and Pit combo gives him the ability to harrase the living sh*t outa the laning opponents that u facing against, it also gives great amount of healing effects that provides him an ability to countinuously mess around in a lane
ulti is useful since it can teleport onto a creep, and the buff on the creep is usually not easy to be noticed so surprise and sudden attack based on this spell could be quite effective
he is also pretty tanky i'd say, due to the heal ability that expulsion gives him
I really like playing him a lot and i found he s a great counter to meepo. i personally would say pit lord with mekensm would be a great threat to meepo due to the harrase ability that expulsion and pit combo gives him
sry for my wrong spellings if there is any
and i would say the new pit lord is better
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Old 02-28-2012, 03:16 AM   #31
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Default Re: Pit Lord

I like:
- his model is fine.
- His ulti great for gathering allies for a clash or to hunt enemies as well
- to being a push type.

I dislike:
- his first skill; i hate his channeling that's all.
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Old 02-28-2012, 03:28 AM   #32
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Default Re: Pit Lord

Pros:

Pushing power

Cons:

Firestorm - remove channeling
Ulti - not so reliable/gamebreaking/useful

He is a broken hero, and I agree with others saying that he must find his role especially in the late game other than just a push type hero.
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Old 02-28-2012, 03:36 AM   #33
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Default Re: Pit Lord

Firestorm being channeling is not awesome.

Expulsion requiring corpses is not awesome.

Ultimate also seems a bit awkward on the guy, but it's nice. Maybe a minor tweak or cool change to completely fit him?
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Old 02-28-2012, 03:39 AM   #34
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Default Re: Pit Lord

I also find the ultimate to be out of place or not significant enough to be a stand alone ultimate. Either make him have a semitankpusher or just pusher semi support. Just not the way his skill build function now.
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Old 02-28-2012, 03:44 AM   #35
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Default Re: Pit Lord

His first 3 skills are fun and exciting and all, but his ult is way too gimmicky and has an excessive cooldown time.

IMO either nerf something about his 3 skills and mega buff his ult, or rework it completely.
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Old 02-28-2012, 03:46 AM   #36
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Default Re: Pit Lord

I dislike how he plays in big fights. He's obviously very effective but he just plops all his stuff. Thrall does that in a cooler way.

I like the team-mobility concept of his ultimate.
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Old 02-28-2012, 03:54 AM   #37
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Default Re: Pit Lord

I think the main problem is that Firestorm and expulsion do EXTREMELY similar things (aoe damage/aoe damage and heal). I usually find myself maxing one of the two spells and pit first and ignoring the other one until later. (used to max fire first until it became channelling, then changed to expulsion).

Pit Lord is a very underrated hero but the obvious nature and long duration of his spells mean that it's very hard to gank with him, often leaving him pushing a lane and vulnerable to ganks.
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Old 02-28-2012, 03:57 AM   #38
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Default Re: Pit Lord

I like that he comes with a built in vanguard.
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Old 02-28-2012, 04:46 AM   #39
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Default Re: Pit Lord

Expulsion corpse mechanic is gimmicky. Corpses won't be available in every team fight, although I understand what you were doing when combining it with pit corpses but in some cases it essentially shuts him out of a 3rd skill if there are none.

His ult feels powerful and really weak to me at the same time. Powerful in the sense that you can work wonders with it such as ganking or defending as a team and it saves everybody 135g every few minutes. That adds up over the course of a long game.

It feels weak because that's all it does for you but adds nothing to an actual team fight. Sure you can do epic getaways if you time it properly but those rarely happen and don't actually contribute anything to a fight. In this sense if your fighting with no corpses and you've used your ult you're basically half a hero with two skills only. To make up for the other two you'd probably atleast need to be well farmed to pick up as a semi-carry or some other role to make up for them.
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Old 02-28-2012, 04:59 AM   #40
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Default Re: Pit Lord

IceFrog posted 2 threads in DC in 1 day?

WTF IS THIS SHIT?

In other news, his model is far too large. It actually blocks out certain midgets like Zeus in team-fights. I feel that his Ult should be modified to fit the pace of the game. It takes too long to CD, so I would rather see a smaller AOE or something amongst those lines. Firestorm is a great laning tool and easily makes him a viable pusher. Perhaps a slight tweak in his skills to fit the metagame?
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