|
|
#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Jun 2011
Posts: 37
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Son Of The Nature Pallasious
_____ _____![]()
Attribute Bonus![]() Its Cyclone Time Dare To Kill?? Nature's Aid Stand Or Die![]() ![]() Pallasious was born in a soldier family.He was left alone to live in the forest as his whole family was assaulted by scourge in a war.He lived alone in the dark forest and in time became one of the members of the forest.He can communicate nature at will and can call them to his aid.But his revenge rage has not yet reduced.So he has returned to help sentinel win against scourge.The revenge in his heart raises still such that his rage increases for every ally killed within his sight. ![]() Its Cyclone TimeAbility Type: Active Targeting Type: No target Ability Hotkey : C
![]()
Notes: Dare To Kill??Ability Type: Passive Targeting Type: No target Ability Hotkey : D
![]()
Notes:The skills works for summoned units also. Nature's AidAbility Type: Passive Targeting Type: No target Ability Hotkey : T
![]()
Notes:
Stand Or DieAbility Type: Active Targeting Type: No target Ability Hotkey : S
![]()
Notes:
|
|
|
#2 |
Member
Join Date: Oct 2009
Posts: 1,720
|
Really like the hero especially the 3rd and 4th skill. Great ideas.
Question about 2nd skill: do allied summoned units' death also increase damage? Would be great with Furion and/or Brood. I would buff the +5 for hero death to +15 damage. I think the 1st skill is rather weak. Both damage and -IAS. Maybe a little more aoe and movement speed slow instead of -IAS would help. Also the low cd of the spell and the very low intelligence of the hero suggests that he will need a soulring which is synergitic with the 3rd skill's passive heal. Try to edit the notes under 3rd and 4th skill, because it is hard to read. Overall: t-up
__________________
|
|
|
|
#3 |
Member
Join Date: Jun 2011
Posts: 37
|
Thank you Avenar for your review.I have changed the AOE for 1st skill as it seemed weak.But in the 2nd skill i think increasing the damage for hero death because it will make him deal lots of damage which will cause imbalance i think.
|
|
|
|
#4 |
Member
Join Date: Mar 2012
Posts: 43
|
that is a great hero idea all the skills is good, very good one t-up
please see my hero idea http://www.playdota.com/forums/showthread.php?t=686794 |
|
|
|
#5 |
Member
Join Date: Feb 2010
Location: Manila Philippines
Posts: 159
|
this hero can be killed easilly with 2 nukes and 1 disable.
i like your concept very original. First skill its like CM frost nova but AS not MS its like yurnero bladefury but upgraded version. Second Skill Very Original its quite good but its not effective in the gaming situation. Third Skill i like this quite effective in escaping situations and the last skill its quite weak in clash or 10% life situations When this hero used his last skill, after that he can be killed easilly. i just like only the third skill haha its quite effective... more escape skills more fun )
__________________
|
|
|
|
#6 | |
Member
Join Date: Jun 2011
Posts: 37
|
Quote:
|
|
|
|
|
#7 |
Member
Join Date: Nov 2010
Posts: 539
|
@Avenar, the first skill ain't that weak, it's pretty useful against enemy carries who relies mostly on attack speed and halving it will allow you to outmatch them, plus the DPS which slows their HP regen.
Now about the hero, it's a pretty cool concept to be honest, environment base, pretty cool. Now about the skills, well like I said, 1st skill may seem not that useful, but it's a counter carry allowing you to outmatch most agility carries that rely on attack speed, pretty good synergy with the carry nature. 2nd skill seems pretty, umm...so-so I guess. I can't say much, because it all depends on the situation of things, but I think it really is OP especially for early games. (Does the duration of the attack damage stack by the way?) 3rd skill is what brings the uniqueness of this hero, the environment adaptability, pretty cool concept but I'm not so confident with the numbers though, maybe it's just me. Ultimate, same as the 3rd skill except the effect applies to the hero. But the tree thing is pretty OP for me, I mean, if the tree search is 300 AOE, then the target would be permastunned just standing by the forests, cause 300 AOE is pretty big. Maybe stun isn't such a good idea, what about silence? Just my 2 cents. Anyways, overall, pretty good concept, OK skills with good stats. Just a little tweaking about and it should be fine. |
|
|
|
#8 |
Member
Join Date: Sep 2009
Location: At home, which would be in the distant lands of Macedonia
Posts: 1,533
|
'Kay, so. This hero sounds... interesting, but is quite underwhelming. It feels as if though it can work but imo, you need to work on it some more.
Things I don't like :
What I like :
So all in all, a bit of reworking on the numbers could help a lot. And while I'm not a fan of spells which only work near trees or on water or stuff, this hero is good enough to pass. The only thing which I really disagree with is the model. Seriously, change it.
__________________
![]() lanaya userbar supplied by LostFlip Need something reviewed? Have no fear, Nino is here! Just pm me / write a visitor message / anything. |
|
|
|
#9 |
Member
Join Date: Jun 2011
Posts: 37
|
Thank You deathkidkun and NinoDokol for your reviews and suggestions for my hero.Your suggestions are really good and valuable for making sufficient changes.But when coming to ulti,as deathkidkun has mentioned, it will not cause permastun because the cd for stun is more and i have designed such that the stun can be caused only twice during the spell duration.And as both of u suggested, i will make appropriate changes to the second skill to make it good for battles.And i will look for a better hero model to suite his theme.Again thank you for ur suggestions.
|
|
|
|
#10 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
|
Background Story - Strange he didn't tried to get revenged for the soldier army who left him.
Statistics - Meh. Skills : Its Cyclone Time - Good skill, no comment for this. Dare to Kill - Nice skill, though what is the damage cap??? Nature's Aid - Very nice skill, though I don't know if the water part is codeable. Stand or Die - Like 3rd skill, situationable. Though it's still unique Synergy - I don't quite get the synergy in here except for the 3rd and 4th skill. Can you explain it to me? Overall, nice attacker/support hero. It's tough to create this kind of hero. Good job but I think you can improve this hero. Also, change the names to cool ones.
|
|
|
|
#11 |
Member
Join Date: Jun 2011
Posts: 37
|
The synergies r....to tank u have to be in land and use first skill...bcoz in land as per third skill his armour increases and bcoz of first spell the AS of enemy hero decreases so he can tank in team fights by tanking.....in team fights he use his ulti to separate to kill the best of enemy hero.....in escaping he can be in water and also making cyclone decreases AS so he can escape......to gank/kill a running hero he uses 3rd skill in jungle bcoz most hero escape thru jungle...so he can cast ulti+increase AS of dis hero near tree+2nd skill gives him good damage....so he can KILL,TANK,FLEE....TANK IN LAND,FLEE IN WATER,KILL IN JUNGLE....
|
|
|
|
#12 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
|
Ah, now I see. It uses the environment to battle. Nice versatile hero. All you need is to change the names.
|
|
|
|
#13 |
Member
Join Date: Jun 2011
Posts: 37
|
Thank you Reac for ur review..i ll try nd make changes in the names to make dem look gud..
|
|
|
|
#14 |
Member
Join Date: Jun 2011
Posts: 37
|
I have made changes to model and skills
|
|