Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 03-12-2012, 06:12 AM   #1
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline

Default [Tweak] Kardel Sharpeye, Dwarven Sniper


Well, Sniper was the frist hero I've played, and I (as most of the community it seems) feel that he deserves some love from IF with the recent new buff in most of the heroes. IMHO, he don't need a full remake, as he is one of the strongest carries in game if well farmed and has a nice concept, but just a few little buffs here and there. Well, there goes:
(rate the ideas, as numbers can be changed)



Sharapnel (Active, Point targeted, Affects enemy units)
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets. Deals some damage upon explosion, and enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds
LevelManacostCooldownCasting RangeArea of EffectDurationEffects
1901512003508 Seconds25 Damage/15% Slow/12 DPS
21001512003508 Seconds50 Damage/20% Slow/24 DPS
31101512003508 Seconds75 Damage/25% Slow/36 DPS
41201512003508 Seconds100 Damage/30% Slow/48 DPS

Comments:
- never made much sense to me something with a explosion that do not hurts anyone. Also, no one with a brain stays in the full duration of the skill. So, add a little initial damage to it, in the fashion of venge's wave of terror. Better ks-ing early and farming mid game.
- Deals 9 instances of damage. The first deals 25/50/75/100 damage, then 8 instances of 6/12/18/24 damage every 0.5 second
-damage type: magical



I know I'ts too much, and with all of this he wil be imba as hell, but those are separated ideas, wich are open to discussion.

- 30/03/12 -> changed ultimate scaling from sniper's damage to sniper's agi
  Reply With Quote
Last edited by Odaik; 03-30-2012 at 11:09 PM.
Old 03-12-2012, 09:20 AM   #2
Mlcrosoft
Member
 
Mlcrosoft's Avatar
 
Join Date: Sep 2009
Posts: 1,638
Mlcrosoft is online now
Default Re: [Buff] Little changes to Sniper

t up on shrapnell initial dmg, and small mana cost reduce, or better scaling

want headshot to be able to deactivate it, you know enable /disable

this this is enoguh to me
  Reply With Quote
Old 03-12-2012, 10:25 AM   #3
Exhibitionist
Member
 
Exhibitionist's Avatar
 
Join Date: Jan 2012
Posts: 568
Exhibitionist is offline
Default Re: [Buff] Little changes to Sniper

What about making Shrapnel's damage mixed?
__________________
I will be popular.
I will be popular.
I will be ve-ery-y popular.


Push it to support my new hero suggestion!
  Reply With Quote
Old 03-12-2012, 02:47 PM   #4
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

@ Microsoft I suposse that to make headshot disableable, it will requires to either it be an orb (wich will be a nerf) or something like troll's berserker rage. dunno if it will be good

@Exhibitionist not very sure, but isn't mixed damage reduced by armor? if so, this will be a nerf =S
  Reply With Quote
Old 03-12-2012, 03:08 PM   #5
Exhibitionist
Member
 
Exhibitionist's Avatar
 
Join Date: Jan 2012
Posts: 568
Exhibitionist is offline
Default Re: [Buff] Little changes to Sniper

No, make it pure for a half, for example.
__________________
I will be popular.
I will be popular.
I will be ve-ery-y popular.


Push it to support my new hero suggestion!
  Reply With Quote
Old 03-13-2012, 03:20 AM   #6
bentinata
Member
 
bentinata's Avatar
 
Join Date: May 2011
Location: Bandung, Indonesia
Posts: 154
bentinata is offline
Default Re: [Buff] Little changes to Sniper

how about pure damage for shrapnel
200 pure and aoe slow isn't that much
there is spec with his spec dagger
or PA w/ stif dagger
and if Assasinate will always trigger Headshot and pass magic-immun
stealth is good, but keep it for short duration, maybe 2s on lvl3

thats all
  Reply With Quote
Old 03-13-2012, 03:37 AM   #7
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

Pure damage on sharapnel will be kinda op I suppose, as it is already a strong skill. PA's dagger, even with low cd, is single targeted, and spec dagger has a very small damaging path. This will be a 350 AoE 200 pure damage + 48dps + slow.

Dunno if this effect on assassinate is even codeable, but will be nice. If confirmed, i will add to first post. And yes, invis should be very briefly, maybe even non-scaling, as it can be useful in lvl1 and balanced on lvl3.
  Reply With Quote
Last edited by Odaik; 03-13-2012 at 03:50 AM.
Old 03-13-2012, 05:12 AM   #8
Hugaw
Member
 
Hugaw's Avatar
 
Join Date: Sep 2009
Location: Roshan Pit
Posts: 1,154
Hugaw is offline
Default Re: [Buff] Little changes to Sniper

t-up on initial damage.
__________________
Quote:
Originally Posted by 4yhh View Post
I'm noob and I don't understand you idea!!!!!!
  Reply With Quote
Old 03-13-2012, 04:04 PM   #9
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

Added some numbers, and a second sugg for his ultimate
  Reply With Quote
Old 03-13-2012, 04:13 PM   #10
Lord_Talron
Member
 
Lord_Talron's Avatar
 
Join Date: Jun 2009
Location: Complete the Hero 23
Posts: 11,777
Blog Entries: 21
Lord_Talron is offline
Default Re: [Buff] Little changes to Sniper

t-up for everything but invis, we dont need any more invis agi heroes.

also, mixed damage is ALWAYS magical and physical damage.
  Reply With Quote
Old 03-13-2012, 06:41 PM   #11
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

@Lord_Talron Thx for support. And I kinda agree, but this one is so easily counterable... even clock's missles counter it. The main thing is that you will have to lose some time/money to counter it
  Reply With Quote
Old 03-13-2012, 06:45 PM   #12
Lord_Talron
Member
 
Lord_Talron's Avatar
 
Join Date: Jun 2009
Location: Complete the Hero 23
Posts: 11,777
Blog Entries: 21
Lord_Talron is offline
Default Re: [Buff] Little changes to Sniper

thats my point.
not to mention its very overused

id rather have him remain unrevealed if he attacks while currently out of view
  Reply With Quote
Old 03-14-2012, 12:53 AM   #13
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

This will be too much of a work (dunno if can be coded btw), for a way too situational buff. And will not solve his escaping problems. The 2s unreveled invis will have almost the same effect, as you will not be noticed for the first 2s of attack.

And after some tought i've noticed that invisibility is overused because it's one of the 3 main escaping mech of the game. The other 2 are running like hell, or any kind of relocating spell (blink, tp, pseudo-blinks in general), and none of those fits the sniper theme
  Reply With Quote
Old 03-14-2012, 02:45 AM   #14
Lord_Talron
Member
 
Lord_Talron's Avatar
 
Join Date: Jun 2009
Location: Complete the Hero 23
Posts: 11,777
Blog Entries: 21
Lord_Talron is offline
Default Re: [Buff] Little changes to Sniper

how about this:

Blend In (or something like that): Sniper is adept at blending in to his surroundings, allowing him to attack his enemies with little notice. Blurs Kardel over time when he is standing still

lvl1: 100% blur over 14 seconds
lvl2: 100% blur over 10 seconds
lvl3: 100% blur over 6 seconds
lvl4: 100% blur over 3 seconds

numbers out of my ass but you get the idea.

supports his theme of positioning and gives him a powerful new way to avoid being found out.

another idea would be that after so many seconds of standing still, he would be removed from the enemies' minimap instead of bluring. (maybe both, but that seems to similar to pa)

and since i just remembered that your suggestion is not suggesting a combination of headshot and take aim. >.<
this can probably be added on to his ult ezpzy
  Reply With Quote
Old 03-14-2012, 12:03 PM   #15
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

I got your point, and makes some sense in fact. But in the current metagame, standing still is counter-productive. And will not solve his escaping problems, wich are way bigger than attacking and being noticed. Suggested invis in some way helps both.

And about merging passives, I don't suggested it, and was intentional. If you really want I can explain every reason for why it's not a good idea, but resuming, will be a hell to balance, and his new skill will have to be way to good or most players will go stats instead. And balancing the new skill AND the 2-in-1 passive, AND sharapnel AND ulti will end resulting on a total remake of him, wich is not my point.
  Reply With Quote
Old 03-14-2012, 06:46 PM   #16
Lord_Talron
Member
 
Lord_Talron's Avatar
 
Join Date: Jun 2009
Location: Complete the Hero 23
Posts: 11,777
Blog Entries: 21
Lord_Talron is offline
Default Re: [Buff] Little changes to Sniper

i dont think he needs a direct*escape mechanism tho. not every hero should have one.

make level 4 blur over one second to address your concerns over the mobility thing, which makes perfect sense. however, sniper isnt about moving around, he is about finding that perfect spot to sit back and kill shit. and i think bluring him is the best way to keep him safe doing that. thus alleviating his real problem, that his positioning is so easily countered in this current version.
  Reply With Quote
Old 03-15-2012, 06:00 AM   #17
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

Then we disagree. He is easy food as he is now, and even if I don't care much buying lothars with him, giving him a lower version of this will not hurt too much.

Exactly, his positioning is easily counterable. And, if you are on fog for exemple, and is blurred, and attack, enemies will see ad blank open area in the map, with nothing there but something that can still be targeted by stuns and easily killed. And who is, by free will, standing still there, w8ting for them to come. Makes hards for enemies to see him, but only that. After seen, they will still kill him as easily as they kill now. He must kill shit, yes, but by no means standing still. He is fragile... the more the trouble to catch him, the better.
  Reply With Quote
Old 03-16-2012, 08:23 PM   #18
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Buff] Little changes to Sniper

Added a new scaling to his ulti damage as first suggestion
  Reply With Quote
Old 03-29-2012, 03:06 AM   #19
Odaik
Member
 
Odaik's Avatar
 
Join Date: Jul 2010
Location: Wonderful City, BraSil
Posts: 72
Odaik is offline
Default Re: [Tweak] Kardel Sharpeye, Dwarven Sniper

Template'ed it, now it's easy to read
  Reply With Quote
Old 03-29-2012, 07:35 AM   #20
beb97
Member
 
beb97's Avatar
 
Join Date: Oct 2010
Posts: 18
beb97 is offline
Default Re: [Tweak] Kardel Sharpeye, Dwarven Sniper

Sharapnel instant dmg: Tup
Will help farming, and allow you to deal more dmg against no-afk target

Improve Heashot scaling: Tup
Im not sure about 0.3s, maybe. But I do believe this ministun is already powerful in late.
This skill always scalled weirdly. What do you think of: 0.1, 0.1 ,0.2 ,0.2 ?

Take Aim: Tdown
I dont really like this concept, you already have your utlimate to finish targets trying to flee.

Ulti : Tdown
Sniper isnt meant to be an invis hero to me. I feel the improvement I suggested is already enough: http://www.playdota.com/forums/showthread.php?t=726117

That being said, Icefrog will be reluctant adding too much changes in one hit, it would lead to an OP hero !
__________________
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools