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#1 |
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Join Date: Oct 2010
Posts: 800
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| Last edited by kidnguyen1412; 11-17-2012 at 09:56 AM. | |
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#2 | |
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Join Date: May 2010
Posts: 1,087
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Quote:
I kinda like it. Although it shouldn't be a new hero target. This would be too strong. It should just aim for the closest unit. And the search range should be 1050, which is the same as its cast range.
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#3 |
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Join Date: Oct 2010
Posts: 800
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I will change the searching AOE. But about the target, Homing Missle is usually use for chasing and ganking. Sometimes, u and ur allies gank 2 heroes and u cast this on 1 of them but then, that target dies before the missle reach. And there is only one enemy hero left, it will be waste if the missle hit a creep when it could hit the enemy hero.
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#4 |
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Join Date: May 2010
Posts: 1,087
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Yes, it would obviously be a waste. But imo it's a too big buff to make it hit the other hero. And as the spell can originally be cast on units it makes sense for it to search for units as well.
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Never fear shadows. They simply mean there's a light shining somewhere nearby.
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#5 | |
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Quote:
T-null for now.
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How shallow-minded. |
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#7 |
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Join Date: Oct 2010
Posts: 800
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Have change to unit target.
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FOREVER THE BIG FAN OF EHOME 2010.
ALL I HAVE DONE IS FOR A BETTER DOTA GAME. Io and Silencer need love here. [BUFF]Homing Missle [ASU]Eredar the Shadow Demon |
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#8 |
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Join Date: May 2011
Location: Bandung, Indonesia
Posts: 154
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T-Up
i like it after you change it to the closest unit but how if it will explode and deal 300 AoE damage and stun and will look new hero target in 300 AoE if there no hero in 300AoE, it will target new unit in 1000 AoE |
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#9 |
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Somehow make it scans the area clockwise (like a radar)? The first enemy gets scanned will be targeted.
Probably uncodable but I just dump a suggestion here.
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#10 |
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Join Date: Nov 2011
Posts: 13
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A nice buff, indeed.
Another possibility is that when it explodes away from the targeted unit, it deals damage in a 400ish AOE. Also, it should be able to track the unit, just like Bara's charge. |
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#11 |
Member
Join Date: Oct 2010
Posts: 800
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Is it really uncodable? So how IF make Bara's charge can have new target nearby when the current target dead?
__________________
FOREVER THE BIG FAN OF EHOME 2010.
ALL I HAVE DONE IS FOR A BETTER DOTA GAME. Io and Silencer need love here. [BUFF]Homing Missle [ASU]Eredar the Shadow Demon |
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#12 | |
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Quote:
But meh, it is complicated so let it aside...
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#13 |
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Join Date: Jan 2010
Location: Germany
Posts: 5,046
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T-Down. If you cast it on a hero that is about to die, you should blame yourself. Aside from the fact that the missile probably won't live long anyways, this buff is even more strange if you don't make it hero only.
Arcane Blast won't fly towards another target just because the target dies, too.
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#14 |
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Join Date: Oct 2011
Location: Rokkenjima
Posts: 927
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^Implying that Arcane Blast doesn't have 2 second cooldown.
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#15 |
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Join Date: Apr 2010
Location: Wessssssst.
Posts: 215
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Give the search AOE like 500 and it will only search a next enemy hero unless Tinker has vision of it still. <--Now we're talking.
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#16 |
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Uhm, no just let it explode at the location of dead enemy for the damage it should deal in like 150 AoE.
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#17 |
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it sounds good but idk if its balanced or not
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#18 |
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Yes this is codeable but it will require remaking the whole skill since current is based on a hardcoded ladder ability (Fan of Knives)
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#20 |
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Join Date: Aug 2009
Posts: 6,706
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T-UP
Might give people reason to level the skill past 1 if they know its guaranteed to hit *something* and deal damage. |
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