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Old 10-06-2009, 12:37 PM   #1
king_james
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Default [ITEM] Dionysus Buckler




Dionysus Buckler

Believed to be given the life force of of irrefutable energies by the great god Dionysus, this mighty buckler converts worthless mortals into precious riches and protection.

Components:


+ +

Quote:
List of Components
Nathrezim Buckler (803)
Hand of Midas (1900)
Recipe Scroll (277)
Grand Total: (2980)


Old Stats
• +30 attack speed
+5 armor
+2 all attributes
• Mekansm Aura
(Passive)
• Transmute (Active)
• Armor Bonus (Active)

New Stats
• +30 attack speed
• +5 all attributes
• +5 armor - 500 AOE (allied/self) (Passive)
• Dionysus' Will (Active)
Dionysus' Will (Active)

When casted on a unit, the target instantly transmuted into gold (can only cast on non-hero enemy/neutral units), and a 25% chance to bounce of to another unit. Also gives an additional +3 armor in 500 AoE after cast. Armor bonus lasts 25 seconds.

Mana: 100
Cooldown: 50

In Depth Information

Not only does this item create another recipe for these one time items, this gives Midas users an upgradeable farming/pushing item (able to transmute more than 1 unit.) The extra armor addition is for even tougher survivability.

Great with these heroes:



Heroes that need some armorl capability or support are greatly synergetic with this item. Now not only can they protect themselves with higher armor, but now they can transmute more gold and farm, push and basically get richer.


Pros:
[
+] Makes use of the underused HoM
[
+] Gives both items an option to upgrade
[
+] Great support for heroes that need farming and supporting capability.

Cons:
[
-]Are there any?

Hope you guys liked my 2nd item idea, please post comments and suggestions to further improve my idea! Thanks!

Thankslog:
• Jenova- for his item template


Changelog:
October 6, 2009
• Posted suggestion.

October 7, 2009
• Changed Mekansm component to Nathrezim Buckler, cheaper by over 1000 gold.

October 9, 2009
• Changed AOE transmute to a single cast with 25% bounce, retains armor gain.
• Changed cooldown from 35 seconds -> 50 seconds.
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Last edited by king_james; 10-09-2009 at 11:56 AM.
Old 10-06-2009, 12:45 PM   #2
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Default Re: [ITEM] Dionysus Buckler

lovely theme, lovely idea for itself.

but 2 complicated.

t-down
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Old 10-06-2009, 12:50 PM   #3
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Default Re: [ITEM] Dionysus Buckler

Quote:
Originally Posted by clickrush View Post
lovely theme, lovely idea for itself.

but 2 complicated.

t-down
Please don't vote on numbers, but for concept. Its actually pretty simple.

When casted, you instantly transmute a non-hero enemy unit in a 500 AOE and 25% chance to do so to again. Then the Mekansm part kicks in. That's it.
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Old 10-06-2009, 12:52 PM   #4
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Default Re: [ITEM] Dionysus Buckler

seems good, HoM needs an upgrade and somewhat works with support heroes as they are not meant to get the kills or farm too much(so that they don't take it from the carries). though not sure how many could afford it early game as they should be buying support items and won't get Hom early enough to be effective, so I'm a bit null on this.
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Old 10-06-2009, 12:58 PM   #5
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Default Re: [ITEM] Dionysus Buckler

Quote:
Originally Posted by tHe silent H View Post
seems good, HoM needs an upgrade and somewhat works with support heroes as they are not meant to get the kills or farm too much(so that they don't take it from the carries). though not sure how many could afford it early game as they should be buying support items and won't get Hom early enough to be effective, so I'm a bit null on this.
Its true that nobody gets HoM early on, but getting Mekansm early is pretty much done a lot. So people can improve on to this item later on to mid game for farming and pushing purposes.
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Old 10-06-2009, 02:00 PM   #6
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Default Re: [ITEM] Dionysus Buckler

Why Dps/Money for late item + support/push for fast game?
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Old 10-06-2009, 02:21 PM   #7
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Default Re: [ITEM] Dionysus Buckler

you'd want to rush a fast mek or hom. getting one after the other diminishes the effectiveness. null, the item buildup needs to be reworked
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Old 10-06-2009, 02:22 PM   #8
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Default Re: [ITEM] Dionysus Buckler

cooooooool

you want to combine a CARRYFARMER item and a SUPPORTHAXOR item, now, what kind of support gets midas? ah none. what kind of carry gets meka? ah none.

t-d
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Old 10-06-2009, 04:41 PM   #9
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Default Re: [ITEM] Dionysus Buckler

Quote:
Originally Posted by Super-sheep View Post
cooooooool

you want to combine a CARRYFARMER item and a SUPPORTHAXOR item, now, what kind of support gets midas? ah none. what kind of carry gets meka? ah none.

t-d
Very positive input..

Anyway.. I think this kind of item will bring in a new style of gameplay.. T-up on concept
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Old 10-06-2009, 04:48 PM   #10
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Default Re: [ITEM] Dionysus Buckler

couple of questions;

the Armor Aura, does it stack with any of the other armor auras?
The "Heal Regen" 3 hp/s passive... is in an AoE or personal?

As for the make... it's... odd.
That it's a buckler seems greatly misleading - there's not too much that's shield like about it. Idol of Dionysus, Dionysus' Charm, etc. etc. seems more fitting, but that's pure thematics.

The targetability re: creep transmutation is awkward, and it removes the benefit of HoM in regards to Jungling.

Keep in mind, HoM gives double the creep bonus plus a bit extra.
That's the difference between, say, 2x 40 + 20 for a lane creep (100 gold) and 2x100 + 20 (220) for a Satyr.

Granted, as written, it can gib quite a few more of them, and it switches the HoM from a solo item into a pushing-with-your-team item, but I question A - how many HoM farmers will practically work as a Mekansm carrier, and B - how many HoM farmers would rush to buy a Mekansm afterwards.

Them's my thoughts.

Incidentally, stating that an item is too complex has nothing to do with numbers, it has everything to do with the concept of the item. It's unfortunate that it doesn't clarifiy it's subject, but it does not deal with numerics.
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Old 10-06-2009, 04:56 PM   #11
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Default Re: [ITEM] Dionysus Buckler

I think the Midas and Mechanism don't mix very well as components for a number of reasons:

·With Midas, you would always want to use 'Transmute' once it has cooled down for maximum efficiency; with Dionysus Buckler however, you'd waste your heals if you used it like that - What if you were farming NCs and you just used the Dionysus' item ability to transmute a creep? and then 2 enemies suddenly come to gank you and you're left without a heal. Combining Meka's Heal and Midas' Transmute into 1 ability seams like anti-synergy because you'd want to save your Heal for when you really need it whilst you'd always want to use Transmute whenever you can if you want to maximize farming.

·The random selection of 1 (or 2) enemy creeps within the AoE to transmute also doesn't help when you're farming NCs; imagine transmuting 1 Satyr Trickster (the little blue satyr) instead of Satyr Hellcaller (the big yellow one).

·Like Super-sheep said, Midas is for carries/farmers who needs a boost for creeping whilst Meka is for support heroes who'd probably want to stick with their team instead of going solo jungling. The roles don't mix well.

·Both Midas and Meka are better made early, the later they are made the more less efficient they become. Having both of these as components makes one-or-the-other counterproductive.

·The idea of Midas itself: which is "gamble 1900 gold on an item with mediocre attack speed bonus to help farm; if you fail at this gamble, you're left with an overly-expensive mediocre attack speed item." Allowing Midas to be upgraded removes some risks from this gamble.

Also @DuKKY: Super-sheep has valid points. Sometimes being critical is more helpful than being supportive. Going "ooohhh this item has nice concept, i like it! T-up!" whilst failing to mention any potential problem it may have is more counter-productive than sarcastically pointing any of its mistakes.
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Last edited by LosingStreak; 10-06-2009 at 05:31 PM. Reason: Typos
Old 10-06-2009, 04:56 PM   #12
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Default Re: [ITEM] Dionysus Buckler

Me likie
Anyway, i agree with that we need an upgrade, but i don't know if this is the right way to go. Combining a support item with a pure farm item seems wrong. Anyway, since it is a shield, and the midas legen says that "everything he touched became gold" what about making it a combine with vangaurd instead? And on avtivation, it will for 2 seconds or 2 attacks, transmute all atatcks agaisnt him, negating them, and if they are non-hero, they will give extra gold? Anyway, i agree they need an upgrade, but i don't know if this is the way to go.
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Old 10-06-2009, 04:59 PM   #13
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Default Re: [ITEM] Dionysus Buckler

The AoE transmute is actually a nerf to HoM because you dont get to choose the highest creep bounty anymore.. Farming with this would be much more ineffincient because you now have the chance of transmuting only the small creep when u wanted to transmute the troll warlord or centaur cheiften.

Possible Fix:

Give it a 3 AoE's such that
0-200 Area of Effect = 100% Transmute to all non hero creeps + 350 hp heal + 5 Armor
201-350 Area of Effect = 25% Transmute to all non hero creeps + 325 hp heal + 4 Armor
351-500 Area of Effect = 10% Transmute to all non hero creeps + 300 hp heal + 3 Armor

However, you also have the contradicting roles of each item that was pointed out. Generally only carries like going for HoM, yet support heros are about the only ones getting Mek. So idk about this combo. A good solution would be to use nez buckler since it gives decent stats and has nice effects, but then it also is used in too many recipes as of now.
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Old 10-06-2009, 05:12 PM   #14
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Default Re: [ITEM] Dionysus Buckler

Its a Total Waste.
4400 Gold for a Tier 2 Item is a Serious Stupidity.
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Old 10-06-2009, 06:13 PM   #15
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Default Re: [ITEM] Dionysus Buckler

Mmm the idea is cool, how about adding like a "chain reaction" midas like this:

You Transmutate 1 Creep, then 20% to transmutate another, if that creep is transmutated, then another 20% to transmutate other one and keeps on .

Also Price is really high and i dont think people that buy a Mekasm will buy a Midas after that.
Why dont you remove the mekasm and instead add Headdress of Rejuvenation and Nathrezim Buckler (that will be -900 gold).

Good Luck, sounds cool but really expensive
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Old 10-06-2009, 11:52 PM   #16
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Default Re: [ITEM] Dionysus Buckler

Pros:
[+] Makes use of the underused HoM - HoM is for newb and pubs, leave it.
[+] Gives both items an option to upgrade - We don't need this.
[+] Great support for heroes that need farming and supporting capability. - who?

Cons:
[-]
Quote:
Originally Posted by ajinkya.dot View Post
Its a Total Waste.
4400 Gold for a Tier 2 Item is a Serious Stupidity.
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Old 10-07-2009, 03:18 AM   #17
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Default Re: [ITEM] Dionysus Buckler

Firstly, a nice starting concept. But the specifics seems crude. Dionysus' Will is simply boosted transmute and boosted meka heal mashed in the same skill. Needs more creativity. I'd rather not buy the recipe if this item was there. Furthermore, the role of this item seems strange. Meka and HoM? I can't find any hero that would get both and benefit from these effects. I mean, heroes who get meka would most likely get things like aghanim or diffusal but HoM isn't for any of these heroes. If you force them to get a 1800 item for no use, then that's not very nice.
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Old 10-07-2009, 03:54 AM   #18
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Default Re: [ITEM] Dionysus Buckler

I like what you're doing here, I do agree with you that HoM is a forgotten item and needs work. I really do like your suggestion but I'm not sure if it will work.

The only problem here is, that HoM is quiet an expensive item itself so thus would decrease the chance of people buying it. I can imagine that the dionysus buckler will give you a 25% chance to turn a second creep into gold - yes that would be nice, but there is the cost of mekanzm to come with it.

I like the idea but I dont think Mekanzm and HoM go well together..

Imo, i think you should consider this and perhaps remake it, and i also think you've got what it takes to do that! Good luck my friend.
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Old 10-07-2009, 03:58 AM   #19
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Default Re: [ITEM] Dionysus Buckler

Quote:
Originally Posted by teng) View Post
Pros:
[+] Makes use of the underused HoM - HoM is for newb and pubs, leave it.
[+] Gives both items an option to upgrade - We don't need this.
[+] Great support for heroes that need farming and supporting capability. - who?

Cons:
[-]
1. HoM is not for noobs and pubs - HoM can be great, it just needs work atm, dont leave it.
2. Gives both items an option to upgrade - HoM needs a change, not necessarily an upgrade. Mek can stay as it is
3. Great support for heroes that need farming and supporting capability. There are shit loads of Heroes, that have trouble farming, and are aiming for supportive items. Don't make me list them.
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Old 10-07-2009, 04:15 AM   #20
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Default Re: [ITEM] Dionysus Buckler

Hmm... agree on upgrade of HoM and mekans.

But both items certainly have different role.

Mekans is more for supporter / healer

While HoM is more for carries

Don't think both item will goes well
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