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#1 | |||||||||||||||||||||||||||||||||||
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| Sven gets pumped up! Adds bonus damage for 25 seconds. |

| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 100 | 80 s | N/A | N/A | 25 s | Adds 100% damage |
| 2 | 150 | 80 s | N/A | N/A | 25 s | Adds 140% damage |
| 3 | 200 | 80 s | N/A | N/A | 25 s | Adds 180% damage |
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#2 |
Member
Join Date: Oct 2011
Posts: 154
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response erased.
Sorry for talk too much in your post that for me is pretty good. |
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| Last edited by chrono.trigger; 03-27-2012 at 01:31 AM. | |
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#3 |
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Join Date: Oct 2011
Location: Brazil
Posts: 1,360
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Eu tambem sempre fui BR, mas sempre comentei em ingles nas suggestions de voces dois.
====== But, better talking english so people in the forum will understand our review. The second idea I didn't like it. Seriously, you already have cleave, why do you want aghanins for an active to increase cleave? Better buying battlefury...Stacks separately (The cleave of sven (60%) + Cleave of battlefury (35%)= 95%. Why do yoiu want aghanin just for the stun? THe first idea is better. But I didn't understood correctly the ''global'' intention of the ability. It adds infinite atack range and a ''bash'' and a more damage increase for one hit? @Chrono_Trigger: Not all cleaves have the same area of effect. IF tiny hits an area of 500, this doesn't mean that all other hits the same area. Each cleave has it's own configuration for it's area and the damage percentage. @Offtopic: If any of yours play on garena, you can add me (nick: juleocesar) RGC is fully of Garena Players in these days now....RGC you can lose a lot of points justs for that noob pubbers, also losing time with indecent people. But garena you can play free (The only thing that is bad on garena is the excessive use of maphack and quitting) Also, there will be a tournament of DotA BYS for brazililian players on garena. But I thinking that I will not participate from it. There are only fuckin' people on dota bys and DotA made by Icefrog is more enjoyable and original. |
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| Last edited by juleocesar; 03-22-2012 at 10:43 PM. | |
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#4 | |
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Quote:
![]() You do have a point, chrono.trigger, I forgot about the increased AoE, which is really a great difference. Will edit.
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#5 |
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Join Date: Oct 2011
Posts: 154
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response erased.
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| Last edited by chrono.trigger; 06-26-2012 at 05:36 AM. | |
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#6 | |
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Quote:
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#7 | |
Member
Join Date: Oct 2011
Location: Brazil
Posts: 1,360
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Quote:
@Chrono.Trigger: I'm sure that I comment'd in your post, about the storm bolt atackspeed increase while casting at melee range (inside the circle of casting) And yes, cleaves have their configuration. I know that their damage are the same (enhanced type) And i'm not comparing cleave AoE to the range of the other abilities. I'm saying that cleaves have different damage portion and different area of effect in itself. (EX: Batlte-fury cleave and Sven cleave have different areas and damage (Sven deals 60% at max level while battlefury 35%) Cleave can have different area and damage dealing in itself. If you still aren't agree, I suggest you to learn more about cleave here. |
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#8 |
Member
Join Date: Oct 2011
Posts: 154
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response erased.
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| Last edited by chrono.trigger; 06-26-2012 at 05:33 AM. | |
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#9 |
Member
Join Date: Oct 2011
Posts: 154
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Both are skills that will improve the inflexible and precarious teamplay of Sven.
Pros -This will be very useful once in a interval of 80 seconds, will be nice in gank or teams confront. If well administered in teamplay, easily kill at least an enemy in a very short period of time. Cons -This will make sven, spending time and gold, to stay strong in the game. The second is Amazing! but could adjust... just 400 cast range, less than storm bolt and all spells range casts that have almost ever 600 cast range. 1.5 seconds isn't enough. 600 cast range for 2.0 seconds and just can use one time during the ult will be awesome! T-UP for the concept. |
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| Last edited by chrono.trigger; 06-26-2012 at 05:48 AM. | |
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#10 |
Member
Join Date: Feb 2012
Posts: 218
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I prefer speaking english on online boards so people understand, if this was a brazilian board I would pseak in portuguese lol
OT: I like the suggestions |
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| Last edited by TheHydroMule; 03-24-2012 at 12:38 AM. | |
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#11 |
Member
Join Date: Jun 2009
Location: Argentina
Posts: 1,832
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Those are great improvements to Sven.
First one is somewhat imbalanced in my opinion if I'm getting your suggestion right (360% damage plus a 2 seconds stun) because we all know that Sven usually scales into lategame despite being a support in the early stages of the game. The second upgrade is OK, but is kind meh, I think the first one with proper balancement could be much more useful than the second. Maybe we could even merge some of the two in one! Add a little cleave and reduce the damage output or something like that, but it's just my opinion. T-up on ideas and your concept. Cheers~
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#12 |
Forum Staff
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This is an international forum, so please type in english so that we all can understand you.
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#13 |
Member
Join Date: Sep 2009
Posts: 113
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I like the number 2. T-up
any improvement to sven is good |
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#15 |
Member
Join Date: Jun 2009
Posts: 408
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Dont realy like this suggestions. The best one i saw was that with agha teammates get like 50% (or something like that) of the damage. Would fit him more imo.
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#16 |
Member
Join Date: Nov 2010
Posts: 5,147
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fuck yeah i want the first upgrade, it will be sooooo good to escape fleeing enemies once zeus casts his ultimate :X
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#17 |
Member
Join Date: Jul 2010
Location: B
Posts: 139
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okay, lets think. are sven's stats quite good? -YES. the damage bonus from ulti is also VERY good, including early-game and late-game. if you add upgrade to the hero with such a good stats and with such an already-enough-bonus-damage-from-ultied hero, it will become OP.. just leave it whatever it is. mb buff something else, like warcy.
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#18 |
Member
Join Date: Jun 2012
Location: SEA
Posts: 52
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I don't think this is a good idea, sven is an item dependant hero and farming an aghanim would be costly in the early game. In the late game he will be needing tanking items.
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