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Old 03-22-2012, 09:44 PM   #1
Ryugo
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Default [AGHANIM] Rogue Knight


I was giving a little look at the remakes forum and I bumped into this thread: What a hero truly needs (Sven) - you should take a look.

The idea of granting bonus Cleave is great - and I'm quite obsessedYou should see me playing BYS, stacking cleave skills by Cleave - but one must recognize that this only increases Sven's farming prowess and AoE damage output in some situational teamfightsFoes close to each other.

That's why I thought about those Aghanim Upgrades:


Type: Active
Targeting: Instant
Hotkey: R
Sven gets pumped up! Adds bonus damage for 25 seconds.


 ManaCooldownRangeAoEDurationEffects
110080 sN/AN/A25 sAdds 100% damage
215080 sN/AN/A25 sAdds 140% damage
320080 sN/AN/A25 sAdds 180% damage
  • Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
  • Has a 0.3 seconds transformation time.
  • You can dodge stuns while transforming.


That's it. Read and share your opinion.
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Old 03-22-2012, 09:57 PM   #2
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Default Re: [AGHANIM] Rogue Knight

response erased.
Sorry for talk too much in your post that for me is pretty good.
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Last edited by chrono.trigger; 03-27-2012 at 01:31 AM.
Old 03-22-2012, 10:28 PM   #3
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Default Re: [AGHANIM] Rogue Knight

Eu tambem sempre fui BR, mas sempre comentei em ingles nas suggestions de voces dois.
======
But, better talking english so people in the forum will understand our review.

The second idea I didn't like it. Seriously, you already have cleave, why do you want aghanins for an active to increase cleave? Better buying battlefury...Stacks separately (The cleave of sven (60%) + Cleave of battlefury (35%)= 95%. Why do yoiu want aghanin just for the stun?

THe first idea is better. But I didn't understood correctly the ''global'' intention of the ability. It adds infinite atack range and a ''bash'' and a more damage increase for one hit?

@Chrono_Trigger: Not all cleaves have the same area of effect. IF tiny hits an area of 500, this doesn't mean that all other hits the same area. Each cleave has it's own configuration for it's area and the damage percentage.

@Offtopic: If any of yours play on garena, you can add me (nick: juleocesar)
RGC is fully of Garena Players in these days now....RGC you can lose a lot of points justs for that noob pubbers, also losing time with indecent people. But garena you can play free (The only thing that is bad on garena is the excessive use of maphack and quitting)

Also, there will be a tournament of DotA BYS for brazililian players on garena. But I thinking that I will not participate from it. There are only fuckin' people on dota bys and DotA made by Icefrog is more enjoyable and original.
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Last edited by juleocesar; 03-22-2012 at 10:43 PM.
Old 03-22-2012, 10:35 PM   #4
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Default Re: [AGHANIM] Rogue Knight

Quote:
Originally Posted by juleocesar View Post
Eu tambem sempre fui BR, mas sempre comentei em ingles nas suggestions de voces dois.
======
But, better talking english so people in the forum will understand your review.
This. So, don't really bother if I answer in english, please.

You do have a point, chrono.trigger, I forgot about the increased AoE, which is really a great difference. Will edit.
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Old 03-23-2012, 12:17 AM   #5
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Default Re: [AGHANIM] Rogue Knight

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Last edited by chrono.trigger; 06-26-2012 at 05:36 AM.
Old 03-23-2012, 12:20 AM   #6
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Default Re: [AGHANIM] Rogue Knight

Quote:
Originally Posted by chrono.trigger View Post
ei julio, vou te add la
E vocę nem chegou a comentar meu post ( POR QUE NĂO?) (:

o que vocę falou năo é verdade porque o cleave, que é um efeito de um melee, năo varia assim, săo iguais, o que muda mesmo é o AoE. Agora magias como de stun, slow... ai sim varia.

AoE puro e simplesmente é uma area circular a qual é afetada, para o cleave.

• Cleave damage is reduced by armor type but not by armor value.
• Cleave damage goes through magic immunity.
• Cleave damages a circular area in front of Hero.

e năo é só o cleave dele, battle-fury e magnus, tęm um cleave igual.

Sven tem um AoE de 200, Magnus 200, battlefury 235 e Tiny de aghanim 400 (ele fica com 235 range mais continua sendo melee).


Range e AoE săo diferentes, 500 range e 500 AoE săo medidas diferentes, vocę deve ter se perdido ai.
500 AoE, o diâmetro do círculo, é bem maior do que 500 range.
Hey yea haha, so I heard English was a very cool language and stuff.
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Old 03-23-2012, 12:24 AM   #7
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Default Re: [AGHANIM] Rogue Knight

Quote:
Originally Posted by Sven2k View Post
Hey yea haha, so I heard English was a very cool language and stuff.
Haha....I already said to him stop speaking in Portuguese...But if you want that I translate it =P lolololol

@Chrono.Trigger: I'm sure that I comment'd in your post, about the storm bolt atackspeed increase while casting at melee range (inside the circle of casting)

And yes, cleaves have their configuration. I know that their damage are the same (enhanced type)


And i'm not comparing cleave AoE to the range of the other abilities. I'm saying that cleaves have different damage portion and different area of effect in itself.
(EX: Batlte-fury cleave and Sven cleave have different areas and damage (Sven deals 60% at max level while battlefury 35%)
Cleave can have different area and damage dealing in itself.

If you still aren't agree, I suggest you to learn more about cleave here.
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Old 03-23-2012, 12:57 AM   #8
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Default Re: [AGHANIM] Rogue Knight

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Last edited by chrono.trigger; 06-26-2012 at 05:33 AM.
Old 03-23-2012, 01:22 AM   #9
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Default Re: [AGHANIM] Rogue Knight

Both are skills that will improve the inflexible and precarious teamplay of Sven.

Pros
-This will be very useful once in a interval of 80 seconds, will be nice in gank or teams confront. If well administered in teamplay, easily kill at least an enemy in a very short period of time.

Cons
-This will make sven, spending time and gold, to stay strong in the game.


The second is Amazing! but could adjust... just 400 cast range, less than storm bolt and all spells range casts that have almost ever 600 cast range. 1.5 seconds isn't enough.
600 cast range for 2.0 seconds and just can use one time during the ult will be awesome!

T-UP for the concept.
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Last edited by chrono.trigger; 06-26-2012 at 05:48 AM.
Old 03-23-2012, 06:33 PM   #10
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Default Re: [AGHANIM] Rogue Knight

I prefer speaking english on online boards so people understand, if this was a brazilian board I would pseak in portuguese lol

OT: I like the suggestions
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Old 03-23-2012, 06:53 PM   #11
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Default Re: [AGHANIM] Rogue Knight

Those are great improvements to Sven.

First one is somewhat imbalanced in my opinion if I'm getting your suggestion right (360% damage plus a 2 seconds stun) because we all know that Sven usually scales into lategame despite being a support in the early stages of the game. The second upgrade is OK, but is kind meh, I think the first one with proper balancement could be much more useful than the second. Maybe we could even merge some of the two in one! Add a little cleave and reduce the damage output or something like that, but it's just my opinion. T-up on ideas and your concept.

Cheers~
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Old 03-23-2012, 07:16 PM   #12
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Default Re: [AGHANIM] Rogue Knight

This is an international forum, so please type in english so that we all can understand you.
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Old 03-24-2012, 07:25 AM   #13
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Default Re: [AGHANIM] Rogue Knight

I like the number 2. T-up
any improvement to sven is good
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Old 03-24-2012, 07:48 AM   #14
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Default Re: [AGHANIM] Rogue Knight

I prefer your Second Suggestion.

T-up on that.
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Old 03-24-2012, 01:27 PM   #15
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Default Re: [AGHANIM] Rogue Knight

Dont realy like this suggestions. The best one i saw was that with agha teammates get like 50% (or something like that) of the damage. Would fit him more imo.
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Old 05-15-2012, 06:07 PM   #16
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Default Re: [AGHANIM] Rogue Knight

fuck yeah i want the first upgrade, it will be sooooo good to escape fleeing enemies once zeus casts his ultimate :X
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Old 05-15-2012, 11:05 PM   #17
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Default Re: [AGHANIM] Rogue Knight

okay, lets think. are sven's stats quite good? -YES. the damage bonus from ulti is also VERY good, including early-game and late-game. if you add upgrade to the hero with such a good stats and with such an already-enough-bonus-damage-from-ultied hero, it will become OP.. just leave it whatever it is. mb buff something else, like warcy.
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Old 10-17-2012, 09:33 AM   #18
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Default Re: [AGHANIM] Rogue Knight

I don't think this is a good idea, sven is an item dependant hero and farming an aghanim would be costly in the early game. In the late game he will be needing tanking items.
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