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#2 |
Forum Staff
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The total remake or something else? Or just cosmetics as all others?
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#4 |
Banned
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How about making it a charge skill like on Bara, with the same range as the current blink strike.
IE Instead of blinking the distance, he just dashes at say 900/1000ms or so phased. Could compare it to Waveform but instead of it being target ground, its target hero. It would fit cosmetically and conceptually as he is the fastest hero in the game + on a Hiorse, so a charge skill fits that more than blinkstrike anyway. Plus it wont change the hero too much. |
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#5 | |
Forum Staff
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Quote:
small edit: more str -> more hp (you and images) -> better laning -> better damage -> better criticals -> better images
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| Last edited by Cp6uja; 06-30-2009 at 08:36 AM. Reason: lowered duration | ||
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#6 |
Member
Join Date: Jun 2009
Posts: 45
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When CK' blinks on an enemy, all the Images created by his ult also blink. And prolly make him do additional damage based on STR once he blinks.
Numbers up to you Icey.
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#7 | |
Member
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Quote:
What if when he blinks he leaves a chaos image from his body in the place he casted the spell? Like magina does when he blinks, but the caos images are controlable (they do exactly what u do, if u click to atack a hero, images will also do it to) images lasts (7/8/9/10 seconds) and when he blinks, all images created by PHANTASM or BLINK STRIKE will blink with him to. Skill can be named CAOS STRIKE, or DIMENSION STRIKE. This skill NOW has sinergy with ult and his other skills. He will be like a Phantom Lancer from chaos dimension. Ha ha! Another thing: I also think his images from Phantasm had to had no colision size, like phase boots. |
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| Last edited by Henry; 06-28-2009 at 08:29 PM. | ||
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#8 |
Member
Join Date: Jun 2009
Posts: 202
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Chaos Rift
Chaos Knight Releases a chaotic force around him dealing damage and preventing Physical attacks from enemies who are Struck. 450 AOE. Level 1: Deals 80 damage and prevents attacks for 1 second. Level 2: Deals 140 damage and prevents attacks for 2 seconds. Level 3: Deals 200 damage and prevents attacks for 2.5 seconds. Level 4: Deals 200+50% of Str in damage(synergizes with Armlet ) and prevents attacks for 3 seconds.Mana cost: 135 Cooldown: 14 This will make another hero whose core item can be Armlet since there is so very little heros at the moment, when chaos rift is level 4 you can activate Armlet then Chaos Rift ur enemies to do some good damage. Numbers can be changed but i think this will fit well with his other attacks and brings More of a Chaos theme to him. This spell will make him the Perfect bottle Ganker. ofc Blink was good too but with a 2-4 second stun he doesnt really need it. this spell will also be good for teamfights, something he lacks. And it could have a really cool Animation to make him a more popular hero (even tho he sort of is).
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| Last edited by Aepyornis; 06-28-2009 at 08:14 PM. | |
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#9 | |
Member
Join Date: Jun 2009
Posts: 2,840
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I like Cp6uja's skill though it would be hard to code for illusions as they cannot gain/lose attributes iirc. Though it could just be a simple illusion steroid spell. +16 str for illusions.
![]() This could be nice if you intend in changing the skill completely. If you favour more simply changing a bit concept/numbers to make it more different than the current blink strike alikes I'd say a Blink Strike that grants +Str instead of damage on enemy for some attacks could do good as well. Another illusion beefing skill. Could be like this: Quote:
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#10 |
Member
Join Date: Jun 2009
Location: ツ
Posts: 1,083
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How about keeping the teleportation concept. I was thinking, creating a portal (from standing point to... about 1000 units forward), that allows teleportation for allies. This will be somewhat a blink for his images, and his allies, making him somewhat more of a team hero.
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#11 |
Member
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I think the new skill have to make Caos Knight Really chaotic! Like random happening good or bad things to you.
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#12 |
Member
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CK's critical has small chance (11%). What if make synergy of blink with critical?
Chaos Strike. Teleports to a unit and gives 100% chance for Critical Strike while attacking same target. Level 1. 1 attack, 25 cd Level 2. 2 attacks, 20 cd Level 3. 3 attacks, 15 cd Level 4. 4 attacks, 10 cd |
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#13 |
Member
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I think you should push the concept of randomness. Chaos knight, as people often forget, is a hero that is SUPPOSED to be a very random hero. His topend damage is ridiculously far away from his low end damage. His Chaos bolt has a random duration of stun. Besides these two things, Chaos knight isn't really all that random, which is sad. Therefore, I would suggest you use the "random" theme to make Blink (Chaos) Strike more fitting.
^ That's that I think is important ^ I don't know how exactly you could implement this, but here's an idea: Chaos Strike Works like Blink strike Rank 1 Deals 1-75 Damage Rank 2 Deals 1-150 Damage Rank 3 Deals 1-225 Rank 4 Deals 1-300 Damage (Bonus Idea: The damage would not be dealt as Magic damage, but would be applied as +Damage to Nessaj's first attack after the Blink strike [If he blinks and doesn't get a hit off for some reason, the +Damage buff would be lost after 1 second]. This would allow his Blink Strikes that also crit to crit for more, adding some Synergy. It would also allow for some huge lucky crits, fitting his Chaos theme. Then again, this might be overpowered because a hero with +300 damage that crits for x3 would 1 shot most early game heroes... so maybe I take this idea back? Then again, it WOULD be rare...) The damage dealt would be shown on screen like Chaos Bolt stun duration or Lanaya's Meld crits. (Cooldowns scale as they currently do per rank) Like I said, my suggestion is just an idea, but I'd like to see the "Chaos" theme being used again. PS: Some of the stuff you guys are posting is ridiculously overpowered. ~Bob~, do you really mean to give CK x3 Crit for 4 attacks? That would be insane. |
| Last edited by Nigma; 06-29-2009 at 12:25 AM. | |
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#14 |
Member
Join Date: Jun 2009
Posts: 73
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Although randomness is his theme, that's precisely what people HATE about the hero. I'm sure there's some way to maintain the chaotic flavour without sacraficing gameplay.
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#15 | |
Member
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Quote:
A skill that includes randomness is only bad when the randomness factor defines the entire skill. That's why the old Ogre Magi sucked. The reason Chaos Bolt is a good skill is because even in a WORST CASE scenario, you get a 2 second stun, which is respectable. With a 1-300 damage Blink strike, you are getting a guaranteed Blink every time. The damage varies, but the blink strike is guaranteed. Furthermore, a 1-300 damage Blink strike would statistically have a damage output greater than 120 Damage, it's current state. I can understand how in competitive play, randomness is frowned upon. But it CAN work as long as you keep some things guaranteed (His stun WILL stun for 2 seconds, his blink strike WILL take him there) |
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#16 |
Member
Join Date: Jun 2009
Posts: 1,419
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How about something not posted allready. Quickly done, just for basic idea.
Inner Chaos: [Active] When activated, he emits a chaos like force that deals damage per second like radiance or ion shell around him (or where he was) the chaos also Slows/Speed up Enemies/Allies. In an AoE ofcourse. Inner Fire2 [Active] He could also release a dummy unit/three dummy units with the phoenixfire ability, whichs jumps around (the dummy unit) where it last hit and spread like an chaoslike disease. I have tested it myself and it looks really cool with some tweaks. Harbringers current attack would looks coolest with it. End of brainstorming. |
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#17 |
Member
Join Date: Jun 2009
Location: United States
Posts: 84
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How about chaotic charge? This ability would make CK charge a unit and knock back everything that gets in his way. When he reachs them he would deal random damage, and have a chance to cause one or all of his images to charge the unit, and do the same attack with the same amount of bonus damage. its break down would be something like this. Gives him instance 522 ms.
Chaotic Charge 1500 range charging distance level 1. 30-100 bonus damage 25% chance to cause 1 image to strike as well 15% for 2 level 2. 60-150 bonus damage 50% chance for 1 25% for 2 15% for 3 level 3. 100-200 bonus damage 75% chance for 1 50% for 2 25% for 3 level 4. 120-250 bonus damage 100% for 1 75% for 2 50% for 3 Of course the numbers would need severe tweaking, but this would finally create some synergy with phantasm. This still leaves a chance to be worthless or devastating. Also the knockback could be taken out and just give him and his images no collision. |
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#18 |
Member
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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To continue with both the chasing and randomness of the skill
[Passive] Chaos Knight will increase the movement speed of nearby allies (including images) by a % of the damage he (or his images) deal, lasts 5 seconds, does stack. 1: 2%, 400 AOE 2: 3%, 475 AOE 4: 4%, 550 AOE 5: 5%, 625 AOE How is this random? Nearly all damage he deals is random. Is this an improvement? IMO yes, he currently does not have the greatest mana pool to spam spells so a passive is great for him, also this gives him teamwork play because he helps his allies. Does it synergise? His images increase his damage output by 100/200/300% increasing the movepseed bonus by 100/200/300%, as the images would add to the bonus and they would also give the bonus, it increases the are over which the bonus can be spread out. |
| Last edited by Pengwyn; 06-29-2009 at 12:49 AM. | |
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#19 |
Member
Join Date: Jun 2009
Posts: 73
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Alright, I've come up with my own idea to match the theme.
Chaos Strike Description: Nessaj changes his composition into volatile chaos energy. In several bursts of power, he flies towards the enemy in hot pursuit, reforming into his physical body once all parts of himself have arrived. Mechanics: The idea is meant to keep in line with the basic concept of a chasing blink skill, and it's very simple in action. Nessaj will do the usual blink strike animation, glow red or whatever color, and then 4 beams will very quickly travel toward the target, not at once but one after the other. It'll probably look a bit like Spirit Lance. None of these beams will directly hit the target, but instead randomly hit a location in a small AoE around the target. Therefore potentially every beam could hit the main target, or every beam could miss. On average probably 2-3 will hit. Nessaj will then reform wherever the final beam landed. This would have to all take place quite quickly since it's a blink skill. I guess the damage of each beam will scale similarly to how a blink strike would scale. It sounds a bit complex in writing, but in practice it should work quite fluidly. In my opinion, it's definitely more interesting than the usual blink and whack, but it has the same kind of application. Splitting into four beams of chaos energy is also meant to be a hint at what Nessaj's ultimate is like--splitting into 4 powerful phantasms. The randomness of where the beam lands complements his other random elements, but it plays out in such a way that there's unlikely to be much wasted damage in a team battle. Most of all, as I always find the most important and probably too much so, it'll look pretty darn cool. It's more work, but I just think some skill remakes deserve more than a couple bonuses tacked on, especially since Chaos Knight isn't exactly the most interesting hero to play at the moment. For example with regards to Phantom Assassin...Stifling Dagger was an awesome remake, Phantom Strike with some attack speed piled on....not quite as much. |
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#20 |
Member
Join Date: Jun 2009
Posts: 3
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How about something like:
Nessaj's chaotic nature sometimes causes enemy attacks aimed at him to hurt the attacker instead. Level 1: 10% chance an enemy's attack will hurt them instead of you, dealing 25% of the attack's damage Level 2: 10% chance to hurt them for 50% attack damage Level 3: 10% chance to hurt them for 75% attack damage Level 4: 10% chance to hurt them for 100% attack damage Does not affect spells. |