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#1 |
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Join Date: Oct 2009
Posts: 98
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| Last edited by khaivubui; 03-16-2012 at 04:53 AM. | |
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#2 |
Member
Join Date: Sep 2009
Posts: 4
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Definitely T-Up!
Man, I want to play this guy now ![]() Only thing I could critisize is the ulti. IMHO the LVL2-effects are a bit weak which would make me stick with LVL2 ulti until LVL3 is available. |
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#3 |
Member
Join Date: Jul 2009
Posts: 19
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T-Up!
I love the theme you created, this hero makes me drool. But i got a question according the ultimate... will the bonuses stack or will it be like DKs Ulti? if they stack IMBA! if they dont (what i think) it looks pretty nice, especially the synergy.Apart from that i have to agree with ryuuproductions on the 2nd lvl of the Ulti, Its just a RoH and a second RoH when u activate defend, need some tweaking there imho. Earth sounds like HP/Armor, maybe you can add some additional +Armor to defend or something similar. Greetz, The Fat Florist Edit: Some kind of single target taunt would be fun too, so one hero would have to face him and defend would become very useful. Would fit his Anti-Carry theme as he could disable the enemy carry with the taunt and defend.
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| Last edited by SumoFlorist; 10-08-2009 at 04:05 PM. | |
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#4 |
Member
Join Date: Oct 2009
Posts: 98
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A new version of this hero is available at:
[STR-SENT] Wake, The Force Shielder - DotA Allstars Discussion I planned to use this new version but due to the good comments, ill let you guys vote on which version is better. |
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#5 | |
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t-up on the concept and the theme of the hero.
I think that most of skills are pretty balanced and he would be interesting to play. However i think there is one problem with his ultimate. I think that Defend + Bladestorm will be too powerful of a combo when he gets his ultimate maxed. Especially with the reduced increased ms (10%), he could easily move around, taking 60% dmg, while doing a ton of dmg with bladestorm. Everything else is perfect i just think that the third lvl of his ultimate is a bit too imba and needs a small nerf (such as removing the ias and ms bonus). Also the model would look very close to the ones of DK's which could be very confusing sometimes, but that can be easily changed. Edit: Looked at the newer version. The ultimate seems fine now but it might be a bit underpowered now. And the old ultimate suited his theme better.
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| Last edited by Piejonk; 10-09-2009 at 12:03 AM. | ||
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#6 |
Member
Join Date: Oct 2009
Posts: 98
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Defend only reduces damage from the front. Defend + Bladestorm is only scary for carries and the Force Shielder is an anti-carry so yea :P
Btw, which version of the Force Shielder would you prefer as the official? |
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#8 |
Member
Join Date: Aug 2009
Posts: 895
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Its to bad that the concept and skill names are almost entirely from Cabal Online. I personally just don't like non-unique concepts.
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#9 |
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ermm...do u play Cabal Online? it looks so similar to the FS in Cabal and the elemental shields look similar to FB
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#10 |
Member
Join Date: Oct 2009
Posts: 98
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lol yes i used to play Cabal. I can change the names of the skills if that's too big of a deal. Yes, Force Shielder inspired me to make this hero, but i deserve a lot of credit for balancing out the skills and fitting it into DotA theme.
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#11 |
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yea...could you make one for FB..with all the debuffs and stuffs...it will b awesome!
as for this guy, i love the idea but is it ok to chg the fire shield to lightning shield and the hp regen to crit? anyways, big t-up from me n looking forward for ur FB lolx ^^ |
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#12 |
Member
Join Date: Oct 2009
Posts: 98
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I changed the names lol. Do u want me to change it back? i really have no idea what i should do O.o
Lighting shield sounds awesome. I will take that into consideration. Fire Shield looks out of place doesnt it? Never thought of making a FB lol. I never played FB lol i only played FS lol. |
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#13 |
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y did u change the name...OMG...i didn't ask u to change the name lolx...im a cabal player myself so i love this suggestion
im not good in making threads, that why i ask u to make a FB version but if you're no longer playing Cabal, then it can't b helped T.T |
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#14 |
Member
Join Date: Oct 2009
Posts: 98
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I can do some researches on FB. It'll take a while but its very possible. But the problem is there's no unused model that fits FB
![]() Ill probably keep the name this way though. It has to change eventually, otherwise i'm eliminating all hope that it'll get into DotA. Ice Frog doesnt like ripping off heroes i think :-S |
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#15 |
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the model could b abit tricky >.<"
mayb the Blademaster (Green Juggernaut LOL) can make it..hahaha~ but Wake is cool especially Blade Storm..would love to play him lolx
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#16 |
Member
Join Date: Aug 2009
Location: The Nether
Posts: 245
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Lol. Force Shielder>>>Mystical Shielder is phail. Nvm, I used to play Cabal too. Never liked Cabal though. On the hero himself, the 1st skill may look good, but it's seriously flawed. Remeber that every hero has basic mana regen. So the mechanic of the skill gives a loophole that even if Wake only has 1 mp left he can still stun the enemy for 1 sec. Now that is gay. The dmg isn't the main thing now because of the 0 sec cd. The stun is truly perma stun. Because through the period of the enemy's former 1 sec stun, your mp will regen by 1 and you can stun again. Basic mechanism problem. 2nd skill has a great concept but seriously not that original name and also imba numbers. Consider changing them. 3rd skill is....... have you any idea what 25 armour is like? With Treat protector and maybe an Assault Cuirass there'll be 47 armour which is 73.8% damage reduction. This added to the 60% damage reduction is totally madness. As for the ult, he only needs to back off into a corner of the forest or the unpassable terrain like cliffs to ensure 100% of the dmg is received from his front. Too powerful. Make the skill affect 360 degrees but a lesser amount of dmg reduction. The 3 elemental shields are just over-complicating the hero. Make the ult stronger by removing the decrease in as and decreasing the decrease in ms to compensate.
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| Last edited by NeWnAr; 10-09-2009 at 05:49 AM. | |
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#17 |
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skill1>He did state that it supposed to b a perma-stun skill..but its 1sec cast time negates that..and nobody dumb-fuck enough to actually spam their mana for this skill
skill2>is not imba because it is easily counterable with 1 fucking nuke..but mayb increasing the manacost would balance it skill3>again, reducing the armor gain would solve the problem..the concept is great skill4>only against physical damage and not against spells! Shield break>simply a built in Aganim upgrade..whats wrong with that? mayb could make it only available through aganim (buy Aganim n u get the sub-skill)..but its at the creator's discretion
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| Last edited by Roger Black; 10-09-2009 at 06:05 AM. Reason: make it easier to read | |
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#18 |
Member
Join Date: Sep 2009
Posts: 91
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ok, nice idea,
first skill rev: more dmg, more manacost, chaneling,bigger cd. Like lvl4 max 320dmg, 4 sec channel. 30 sec cd sec skill rev: nice idea too, mm how about toggle no CD? Like 10 mana per sec cost, but "blind anger=hero forgets to defend him self from attacks -2,3,4,6 armor" no 300 dmg cap- third skill ok, 350 aoe=550 aoe, change negative effect on enemies from as%ms reduce to same aoe silence (armor+silence= oh jeea) Ult rev: great skill, looks good, little weak, no sub skill, make dm 10,20,35%dmg return from back (no point of dmg returnin from front, reduction does its thing )Nice job man, contact me for any help. dont give a fuck about the asshole taking negative bout yo hero. rrrr skin footman or footman captain? |
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#19 |
Member
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@beganovicc
skill1>ur idea gonna make it too similar to unstable concoction@alchemist skill2>kinda like ur suggestion (reminds me of Mortal Bane of the original Force Shielder), how bout taking it to the extreme and giv enormous amount of attack speed and damage and cleave in the expense of armor %..i.e: 40% armor reduction at lv4 skill3>+armor and silence is too good IMO lolx skill4>there's sub-skill there lolx...Elemental Upgrade
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#20 |
Member
Join Date: Sep 2009
Posts: 91
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hahahh i am from bosnia so my eng is like russian ;D
1 st sill is target ground, and a shockwawe in front 600rng. like eazalor (its your only offensive dmg making skill) 2nd good one good one, i like it. make him turn into to a blind beast droping his shield and amror to split some heads 3rd skill u didnt undeerstand me. +25 armor to alies in 350 or 550 for 3,5 sec lvl4 + 1 sec silance to enemies in aoe. so your team not you: 3,5 sec of +armor, enemies: 1 sec cd. these are very short durations. and you dont benefit much. animation: something like a searing rays of light from you in every direction 4th: i meant no sub skill. dont make sub skills... and the colored vanguard is a item buy some guy making powertreads vanguard combo or somethiung... dmg return from back, dmg red from front... 60 dmg red is nothing. dmg first goes trought dmg blocks(vanguard stout) then armor reductions... whats left goes to your 60% reduction. so 200 dmg-40 vangard=140-30%(moderate armor)(-43)=97-(60% ULT)(-55)=42dmg so 60%ULT=-55 and 30%armor=-43 armor--- becouse armor comes first. ouu it vould be soo gooood of dmg block would come last hahah 57-40(vaguard)=17 hahaha Lets dream on together |
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