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Old 10-08-2009, 12:17 AM   #1
khaivubui
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Default [STR-SENT] Wake, The Mystical Shielder (Footman)



Change Log



March 15 2012:
Rebalance all skills.

Oct10:
Edited Defend.
Removed Elemental Upgrade.

Oct08:
Replaces Defend (skill 1) with Shield Ray.
Reworked Shield Ray
Replaces Shield Break (skill 4) with Defend.
Shield Break is now a sub-skill.
Reworked Shield Break.
Defend now slows attack speed.
Blade Storm now can be used with Defend = ON.
Blade Storm now has fixed bonuses.
Rename hero.
Rename most skills.

Oct07:
Reduces manacost and cooldown on Defend.
Reworked Blade Storm.
Reworked Force Field.
Reworked Shield Ray.

Oct06:
Replaces Avenge with Blade Storm.
Force Field is greatly nerfed with reduced mana cost.
Shield Break is greatly modified.

Oct 05:
Replaces Presence of the Commander (skill3) with Force Field.
Removes spell immunity from Defend (skill1)
Removes subskill Magic Resistant Shield.



Wake, The Mystical Shielder

Tanker/Anti-Carry/Semi-Carry



Model: Footman


__________________________________________________ ________________________________________

Background story:
A faithful commander under the rule of Sentinel. In his possession is a shield with numerous magical potential.

__________________________________________________ ________________________________________

STR - 21 + 2.5
Agi - 16 + 1.9
Int - 19 + 1.7

Base HP: 599 (with base str calculated)
Base MP: 347 (with base int calculated)

Base DMG: 46-52 (with base str calculated)
Base Armor: 4
At level 25 (with all skills maxed, including stats bonus)

STR - 101
Agi - 81.6
Int - 79.8

HP: 2100
MP: 1137

DMG: 125 - 131
Armor: 12.6
Movespeed: 295
Sight Range: 1800/800

Attack range: Melee
__________________________________________________ ________________________________________

Skill 1: Energy Blast

(active/single target)

By using his mana, the Mystical Shielder can shoot a powerful beam of energy to a target unit, dealing damage according to the amount of mana depleted and stuns the target for 0.6 second. Has 1 second casting time but the casting direction is constantly locked at the targeted unit (the unit cannot dodge it by moving, it just takes a while to cast).

LVL1: Depletes up to 100 of the Mystical Shielder's mana. Deals damage equals to 1.00 x mana depleted.
LVL2: Depletes up to 125 of the Mystical Shielder's mana. Deals damage equals to 1.05 x mana depleted.
LVL3: Depletes up to 150 of the Mystical Shielder's mana. Deals damage equals to 1.10 x mana depleted.
LVL4: Depletes up to 175 of the Mystical Shielder's mana. Deals damage equals to 1.15 x mana depleted.

Manacost: up to 100/125/150/175
Cooldown: 6/4/2/0

Note: This skill will deplete 100/125/150/175 mana if the Mystical Shielder's remaining mana is higher than 100/125/150/175. If the Mystical Shielder's remaining mana is less than 100/125/150/175, this skill will deplete all his remaining mana. This skill deals damage to enemy units in its path = half damage dealt to target. This skill destroys trees in its path.

Explanation
This is his perma-stun mechanism. Yes you heard it right, a skill designed to perma-stun. Note that this skill has 1 second casting time and 0.6 second stun time, so by all means, IMHO, i think its fair.

This perma-stun can be useful to save an ally that's escaping, or holding down an escaping enemy. This skill will eventually lead to the Mystical Shielder having an empty pool of mana so its hard to abuse.

This skill costs up to 175 mana. Which means even if the Mystical Shielder's mana is lower than 175, he can still cast this spell and abuse the stun, but the damage dealt is only whatever amount of mana he depleted.

__________________________________________________ ________________________________________

Skill 2: Blade Storm

(active/self-buff)

Before he yields his magical shield, the Mystical Shielder was a skilled swordman. Sometimes, during critical situations, the Mystical Shielder can focus and uses all his strength to ignore the weight of his shield, slashing his sword as fast as he possibly can to damage his enemies. Blade Storm will last until the Mystical Shielder is severely damaged by the blades of his enemies.

LVL1: Increases his attack speed by 45%. Gives 45% Cleave. Lasts until the Shielder takes 90 damage.
LVL2: Increases his attack speed by 50%. Gives 55% Cleave. Lasts until the Shielder takes 180 damage.
LVL3: Increases his attack speed by 55%. Gives 65% Cleave. Lasts until the Shielder takes 270 damage.
LVL4: Increases his attack speed by 60%. Gives 75% Cleave. Lasts until the Shielder takes 360 damage.

Manacost: 60
Cooldown: 11/10/9/8 seconds
Duration: 6 seconds

Note: This buff lasts until the Mystical Shielder takes a total of 90/180/270/360 damage since the activation. This buff lasts a maximum of 6 seconds if 90/180/270/360 damage hasnt been dealt onto the Mystical Shielder.

Explanation
This skill forces the enemies to attack the Mystical Shielder, otherwise he would just keep slashing everyone in the area.

This skill has a low mana cost so its spammable. As stated above, the main purpose of this skill is to taunt the enemies, so the damage must hurt while manacost mustnt.

The low cooldown isnt exactly a benefit. If you think about it, either the enemies attack the Mystical Shielder to debuff this skill, or they dont. If they dont, lower cooldown means more mana cost (you have to rebuff every 8 seconds if you want to keep it going). If they do, 360 damage isnt that hard to deal, really.

__________________________________________________ ________________________________________

Skill 3: Force Field (Special thanks to Mojo Radio)

(active)

The Mystical Shielder is here to protect his comrades. The Mystical Shielder uses his mana to create a Force Field using his shield. The Force Field gives increased armor to allied units within it. The Force Field decreases movement speed and attack speed of enemy units within it.

LVL1: Gives 10 bonus armor for allied units. Reduces movement speed by 20% and attack speed by 10% for enemy units. Has a 275 AOE. Lasts 2 seconds.
LVL2: Gives 13 bonus armor for allied units. Reduces movement speed by 30% and attack speed by 15% for enemy units. Has a 300 AOE. Lasts 2.5 seconds.
LVL3: Gives 16 bonus armor for allied units. Reduces movement speed by 40% and attack speed by 20% for enemy units. Has a 325 AOE. Lasts 3 seconds.
LVL4: Gives 19 bonus armor for allied units. Reduces movement speed by 50% and attack speed by 25% for enemy units. Has a 350 AOE. Lasts 3.5 seconds.

Manacost: 110/115/120/125
Cooldown: 14 seconds.

Note: When activated, this skill has 2 auras (with AOE according to LVL). One aura only affect allied units, and the other only affect enemy units.

Explanation

This skill is useful for saving an ally (by giving that ally increased armor and decreasing the MS and AS of nearby enemies), saving your own butt (duh) and to slow down escaping enemy heroes. This skill will reach its maximum potential if the Mystical Shielder has a Blink Dagger so he can position himself better (note the small AOE).

Compare this skill to Axe's Berserker's Call, i think the manacost, cooldown, and duration are quite reasonable.

__________________________________________________ ________________________________________

Skill 4: Defend

(active/toggle)
(animation: Defend Skill from Footman)

The Mystical Shielder arms himself with his magical shield, protecting him from a percentage of damage taken FROM THE FRONT and granting him additional armor. His movement speed is slowed during the process.

LVL1: Block 60% dmg taken from the front. Grants 6 armor. Movespeed and attack speed slowed by 50%.
LVL2: Block 65% dmg taken from the front. Grants 8 armor. Movespeed and attack speed slowed by 45%.
LVL3: Block 70% dmg taken from the front. Grants 10 armor. Movespeed and attack speed slowed by 40%.

Manacost: 15/10/5
Cooldown: 0

Notes: This skill only blocks PHYSICAL dmg taken from the front, does not protect against spells at all. All effects (block, armor, slow) are ONLY effective when defend is ON.

Explanation
This skill is the Mystical Shielder's anti carry skill. Fighting 1v1 with an enemy carry requires him/her to attack him from the front. And with this skill on, no carry would stand a chance. This skill is also great for jungling.

__________________________________________________ ________________________________________



__________________________________________________ ________________________________________

Credits for images:
www.hiveworkshop.com
Plated Footman (Now without hero glow!) - by HappyTauren
BTNChampionSwordRemake - by AbstractCreativity
BTNShieldHumanLionMark - by BlackDoom
BTNShieldOrcTaurenMark - by BlackDoom
BTNmooncry - by enjoy
BTNPShieldT1 - by Paladon
BTNFireShield - by Mc !
BTNArcaneShield - by Mc !
BTNGoldShield - by Mc !
BTNProtectionGreen - by -BerZeKeR-
BTNSpell_Holy_PowerWordShield - by (no name)
BTNShieldElvenBearMark - by BlackDoom
BTNCWScarletFootman - by CloudWolf
BTNShieldOfHope - by lllLSDlll
BTNPShieldT3 - by Paladon
BTNLaserBeam - by Dark Destiny
BTNColdGuard - by bigapple90
BTNCRBladestorm - by CRAZYRUSSIAN
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Last edited by khaivubui; 03-16-2012 at 04:53 AM.
Old 10-08-2009, 03:11 PM   #2
ryuuproductions
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

Definitely T-Up!
Man, I want to play this guy now

Only thing I could critisize is the ulti. IMHO the LVL2-effects are a bit weak which would make me stick with LVL2 ulti until LVL3 is available.
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Old 10-08-2009, 04:02 PM   #3
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

T-Up!
I love the theme you created, this hero makes me drool.
But i got a question according the ultimate... will the bonuses stack or will it be like DKs Ulti? if they stack IMBA! if they dont (what i think) it looks pretty nice, especially the synergy.

Apart from that i have to agree with ryuuproductions on the 2nd lvl of the Ulti, Its just a RoH and a second RoH when u activate defend, need some tweaking there imho.
Earth sounds like HP/Armor, maybe you can add some additional +Armor to defend or something similar.

Greetz, The Fat Florist

Edit: Some kind of single target taunt would be fun too, so one hero would have to face him and defend would become very useful.
Would fit his Anti-Carry theme as he could disable the enemy carry with the taunt and defend.
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Old 10-08-2009, 11:38 PM   #4
khaivubui
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

A new version of this hero is available at:

[STR-SENT] Wake, The Force Shielder - DotA Allstars Discussion

I planned to use this new version but due to the good comments, ill let you guys vote on which version is better.
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Old 10-08-2009, 11:56 PM   #5
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

t-up on the concept and the theme of the hero.

I think that most of skills are pretty balanced and he would be interesting to play. However i think there is one problem with his ultimate. I think that Defend + Bladestorm will be too powerful of a combo when he gets his ultimate maxed. Especially with the reduced increased ms (10%), he could easily move around, taking 60% dmg, while doing a ton of dmg with bladestorm. Everything else is perfect i just think that the third lvl of his ultimate is a bit too imba and needs a small nerf (such as removing the ias and ms bonus).

Also the model would look very close to the ones of DK's which could be very confusing sometimes, but that can be easily changed.

Edit: Looked at the newer version. The ultimate seems fine now but it might be a bit underpowered now. And the old ultimate suited his theme better.
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Old 10-09-2009, 12:03 AM   #6
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

Defend only reduces damage from the front. Defend + Bladestorm is only scary for carries and the Force Shielder is an anti-carry so yea :P

Btw, which version of the Force Shielder would you prefer as the official?
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Old 10-09-2009, 01:45 AM   #7
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

what only i cant say is

t-up nc concept

p.s. Cabal online right?
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Old 10-09-2009, 03:49 AM   #8
DaemonLasher
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

Its to bad that the concept and skill names are almost entirely from Cabal Online. I personally just don't like non-unique concepts.
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Old 10-09-2009, 04:20 AM   #9
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

ermm...do u play Cabal Online? it looks so similar to the FS in Cabal and the elemental shields look similar to FB
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Old 10-09-2009, 04:22 AM   #10
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

lol yes i used to play Cabal. I can change the names of the skills if that's too big of a deal. Yes, Force Shielder inspired me to make this hero, but i deserve a lot of credit for balancing out the skills and fitting it into DotA theme.
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Old 10-09-2009, 04:28 AM   #11
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Default Re: [STR-SENT] Wake, The Force Shielder (Footman m

yea...could you make one for FB..with all the debuffs and stuffs...it will b awesome!
as for this guy, i love the idea but is it ok to chg the fire shield to lightning shield and the hp regen to crit?
anyways, big t-up from me n looking forward for ur FB lolx ^^
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Old 10-09-2009, 04:38 AM   #12
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

I changed the names lol. Do u want me to change it back? i really have no idea what i should do O.o

Lighting shield sounds awesome. I will take that into consideration. Fire Shield looks out of place doesnt it?

Never thought of making a FB lol. I never played FB lol i only played FS lol.
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Old 10-09-2009, 04:51 AM   #13
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

y did u change the name...OMG...i didn't ask u to change the name lolx...im a cabal player myself so i love this suggestion
im not good in making threads, that why i ask u to make a FB version
but if you're no longer playing Cabal, then it can't b helped T.T
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Old 10-09-2009, 04:54 AM   #14
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

I can do some researches on FB. It'll take a while but its very possible. But the problem is there's no unused model that fits FB

Ill probably keep the name this way though. It has to change eventually, otherwise i'm eliminating all hope that it'll get into DotA. Ice Frog doesnt like ripping off heroes i think :-S
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Old 10-09-2009, 05:03 AM   #15
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

the model could b abit tricky >.<"
mayb the Blademaster (Green Juggernaut LOL) can make it..hahaha~
but Wake is cool especially Blade Storm..would love to play him lolx
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Old 10-09-2009, 05:43 AM   #16
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

Lol. Force Shielder>>>Mystical Shielder is phail. Nvm, I used to play Cabal too. Never liked Cabal though. On the hero himself, the 1st skill may look good, but it's seriously flawed. Remeber that every hero has basic mana regen. So the mechanic of the skill gives a loophole that even if Wake only has 1 mp left he can still stun the enemy for 1 sec. Now that is gay. The dmg isn't the main thing now because of the 0 sec cd. The stun is truly perma stun. Because through the period of the enemy's former 1 sec stun, your mp will regen by 1 and you can stun again. Basic mechanism problem. 2nd skill has a great concept but seriously not that original name and also imba numbers. Consider changing them. 3rd skill is....... have you any idea what 25 armour is like? With Treat protector and maybe an Assault Cuirass there'll be 47 armour which is 73.8% damage reduction. This added to the 60% damage reduction is totally madness. As for the ult, he only needs to back off into a corner of the forest or the unpassable terrain like cliffs to ensure 100% of the dmg is received from his front. Too powerful. Make the skill affect 360 degrees but a lesser amount of dmg reduction. The 3 elemental shields are just over-complicating the hero. Make the ult stronger by removing the decrease in as and decreasing the decrease in ms to compensate.
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Old 10-09-2009, 06:05 AM   #17
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

skill1>He did state that it supposed to b a perma-stun skill..but its 1sec cast time negates that..and nobody dumb-fuck enough to actually spam their mana for this skill

skill2>is not imba because it is easily counterable with 1 fucking nuke..but mayb increasing the manacost would balance it

skill3>again, reducing the armor gain would solve the problem..the concept is great

skill4>only against physical damage and not against spells!

Shield break>simply a built in Aganim upgrade..whats wrong with that? mayb could make it only available through aganim (buy Aganim n u get the sub-skill)..but its at the creator's discretion
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Last edited by Roger Black; 10-09-2009 at 06:05 AM. Reason: make it easier to read
Old 10-09-2009, 07:25 AM   #18
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

ok, nice idea,
first skill rev: more dmg, more manacost, chaneling,bigger cd. Like lvl4 max 320dmg, 4 sec channel. 30 sec cd

sec skill rev: nice idea too, mm how about toggle no CD? Like 10 mana per sec cost, but "blind anger=hero forgets to defend him self from attacks -2,3,4,6 armor" no 300 dmg cap-

third skill ok, 350 aoe=550 aoe, change negative effect on enemies from as%ms reduce to same aoe silence (armor+silence= oh jeea)

Ult rev: great skill, looks good, little weak, no sub skill, make dm 10,20,35%dmg return from back (no point of dmg returnin from front, reduction does its thing )

Nice job man, contact me for any help. dont give a fuck about the asshole taking negative bout yo hero. rrrr skin footman or footman captain?
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Old 10-09-2009, 09:30 AM   #19
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

@beganovicc
skill1>ur idea gonna make it too similar to unstable concoction@alchemist

skill2>kinda like ur suggestion (reminds me of Mortal Bane of the original Force Shielder), how bout taking it to the extreme and giv enormous amount of attack speed and damage and cleave in the expense of armor %..i.e: 40% armor reduction at lv4

skill3>+armor and silence is too good IMO lolx

skill4>there's sub-skill there lolx...Elemental Upgrade
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Old 10-09-2009, 09:52 AM   #20
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Default Re: [STR-SENT] Wake, The Mystical Shielder (Footma

hahahh i am from bosnia so my eng is like russian ;D
1 st sill is target ground, and a shockwawe in front 600rng. like eazalor (its your only offensive dmg making skill)

2nd good one good one, i like it. make him turn into to a blind beast droping his shield and amror to split some heads

3rd skill u didnt undeerstand me. +25 armor to alies in 350 or 550 for 3,5 sec lvl4 + 1 sec silance to enemies in aoe. so your team not you: 3,5 sec of +armor, enemies: 1 sec cd.
these are very short durations. and you dont benefit much. animation: something like a searing rays of light from you in every direction

4th: i meant no sub skill. dont make sub skills... and the colored vanguard is a item buy some guy making powertreads vanguard combo or somethiung...
dmg return from back, dmg red from front... 60 dmg red is nothing. dmg first goes trought dmg blocks(vanguard stout) then armor reductions... whats left goes to your 60% reduction. so 200 dmg-40 vangard=140-30%(moderate armor)(-43)=97-(60% ULT)(-55)=42dmg so 60%ULT=-55 and 30%armor=-43 armor--- becouse armor comes first.
ouu it vould be soo gooood of dmg block would come last hahah 57-40(vaguard)=17 hahaha Lets dream on together
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