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Old 04-02-2012, 10:28 AM   #1
Killin4Fun
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Talking Axe's Helix + Orb Effects


I'm just want to throw this one into the flaming fire.

Why not make his helix get the orbs effects ?
- every spin will return life if life leech is the active orbs effect, mana burn (with helix) the whole enemy team with diffusal.

this to me will open new strategies and better pubby or maybe pro scenes ?
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Old 04-02-2012, 11:43 AM   #2
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Default Re: Axe's Helix + Orb Effects

this is like saying 'fuck the balance'

t-down

(mask of death, desolator = overpowered)
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Old 04-02-2012, 11:59 AM   #3
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by gilvert View Post
this is like saying 'fuck the balance'

t-down

(mask of death, desolator = overpowered)
This.

A Big T-down for your suggestion.
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Old 04-02-2012, 02:48 PM   #4
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Default Re: Axe's Helix + Orb Effects

Forget mask of death imagine maelstorm/mjollinor.
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Old 04-03-2012, 12:54 AM   #5
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Default Re: Axe's Helix + Orb Effects

T-Down because of overpowered ?

how "original"...

axe can't attack during helix and it triggers at 17% chance and he still need to BUY the item... i can see that post count does not reflex your judgement skill...
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Old 04-03-2012, 01:26 AM   #6
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by Killin4Fun View Post
T-Down because of overpowered ?

how "original"...

axe can't attack during helix and it triggers at 17% chance and he still need to BUY the item... i can see that post count does not reflex your judgement skill...
i can see that your post count clearly does.

t-down obviously overpowered. get a 900 gold mask of death and he is invincible in a creep wave?
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Old 04-03-2012, 03:37 AM   #7
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Default Re: Axe's Helix + Orb Effects

Sure i have low post, but that does not mean i'm new.

Invisible to creep wave is over stated, he still has got only 17% chance to leech 15% of his attack damage. that 900 gold better spend into Ring of Health early game.

Well i guess no even bother to take time to think deeply into it... Good Guess bro
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Old 04-03-2012, 03:51 AM   #8
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Default Re: Axe's Helix + Orb Effects

Just picture it this way, Killin4Fun, how would a hero be played that has a passive that allows him to hit all enemies in a 275 AoE for 190dmg (100 starting at level 1) and then gain a minimum of 15% of that damage dealt as health. All in about half a second without costing any mana at all. And it can be proc'd many many times in a row.
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Old 04-03-2012, 04:12 AM   #9
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Default Re: Axe's Helix + Orb Effects

Exactly my point !! but you forget to mention the 17% chance to proc the life leech spining badass helix

This fix still don't change in how Axe get pawned in games, nukes and ranged attacks, how he going to steal life when there is no nearby units ?
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Old 04-03-2012, 05:38 AM   #10
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Default Re: Axe's Helix + Orb Effects

But the damage... 190... 15% of 190 is 28,5.

So you gain 28,5 HP for each unit striked with Helix.

And then Satanic, 175%...

Overpowered as hell.
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Old 04-03-2012, 06:27 AM   #11
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Default Re: Axe's Helix + Orb Effects

Axe is pretty pubstomping...

Fukken Maelstrom.
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Old 04-03-2012, 08:41 AM   #12
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by Killin4Fun View Post
Sure i have low post, but that does not mean i'm new.

Invisible to creep wave is over stated, he still has got only 17% chance to leech 15% of his attack damage. that 900 gold better spend into Ring of Health early game.

Well i guess no even bother to take time to think deeply into it... Good Guess bro
17% chance proc is more than enough to completely sustain axe in a creep wave. Screw tangos and what not, I'm going mask first.

Then after the laning cuts(sell mask), rush vanguard+phase/treads+Dagger, then mojo. Fuck everything I'm killing you guys with lightning alone.
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Old 04-03-2012, 12:15 PM   #13
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Default Re: Axe's Helix + Orb Effects

tbh op sounds like a person who only can proc helix 1 every 10 seconds

fyi axe can kills a 5-unit creep wave in 3 seconds
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Old 04-03-2012, 02:48 PM   #14
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Default Re: Axe's Helix + Orb Effects

This is so stupid. I can't understand how OP fails to see how overpowered this is.
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Old 04-03-2012, 04:56 PM   #15
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Default Re: Axe's Helix + Orb Effects

^ That...

17% chance per creep or hero who attacks you...against a high attack speed attacker focus fire, ursa, and many agi heroes come to mind you get spin pretty much in every second and you get back 15% of 200 AoE damage back which can heal you perfectly to full after each attack...invincible...
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Old 04-03-2012, 06:13 PM   #16
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by Killin4Fun View Post
T-Down because of overpowered ?

how "original"...

axe can't attack during helix and it triggers at 17% chance and he still need to BUY the item... i can see that post count does not reflex your judgement skill...
axe can't attack during the helix and it triggers at 17% chance and bla bla bla...

AXE CAN'T ATTACK DURING THE HELIX AND IT TRIGGERS AT

AXE CAN'T ATTACK DURING THE HELIX

I believe you're an idiot because I have seen axe deal additional damage during helix when he started an attack animation prior to spinning like a fucking ballerina.

Secondly, WHO GIVES A FUCK, A HELIX IS A 190 DAMAGE AOE PHYSICAL ATTACK, WHO THE FUCK HAS THAT MUCH DAMAGE AT ANY GIVEN TIME IN THE GAME WITH A .5- COOLDOWN IN AN AOE?

Go troll elsewhere idiot. Mask of death would give +28.5 hp per target in the helix before reductions, not to mention if you have any armor reduction on your team. 5 creeps = +190 hp instantly, so please die. Oh, and have you ever considered what satanic would do for this hero? FUCK EVERYTHING AND PISS FIRE ON IT. Luls, mortred? Never heard of that hero.

I'd rather give meathook, potm arrow, and SF razes orb effects, and double the damage, than T-UP this idea.
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Last edited by Dominance; 04-04-2012 at 01:18 AM. Reason: FUCK YOUR REASONS.
Old 04-03-2012, 06:47 PM   #17
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Default Re: Axe's Helix + Orb Effects

the main point here that the above were saying is "helix itself isnt a attack command." you would have to fundamently change the way helix works, or make it so that every spin it checks triggers for if axe has a orb, then if unit has orb, if unit is aceptable to have the orb placed (magic immunie or others). not to mention axe + deso would be so devastating it could destroy a team late game.
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Old 04-03-2012, 06:47 PM   #18
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Default Re: Axe's Helix + Orb Effects

^
^ Way too overkill. Btw, mask of death is 15% not 10%, so its 28.5 hp per creep.
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Last edited by silly_me; 04-03-2012 at 08:23 PM.
Old 04-03-2012, 07:03 PM   #19
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Default Re: Axe's Helix + Orb Effects

My mistake I was under the impression that it's 10% and HotD is 15%....silly_me

Just checked, both give 15% you are right. My mistake, then it would be even more overpowered in that case for just 900 gold. Forget upgrading it early, and then get 380 hp per target per helix whenever satanic is active, GG pubs.
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Old 04-03-2012, 07:03 PM   #20
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Default Re: Axe's Helix + Orb Effects

^ hope you mean dom not me lol
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Old 04-03-2012, 07:08 PM   #21
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by digirider View Post
^ hope you mean dom not me lol
...What?
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Old 04-03-2012, 07:09 PM   #22
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Default Re: Axe's Helix + Orb Effects

replying to silly_me's post, she did ^ under mine :O
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Old 04-03-2012, 07:09 PM   #23
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Default Re: Axe's Helix + Orb Effects

Ahh.
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Old 04-03-2012, 08:25 PM   #24
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Default Re: Axe's Helix + Orb Effects

Quote:
Originally Posted by digirider View Post
replying to silly_me's post, she did ^ under mine :O
No I didn't liar!
Anyway, lets stop bumping this, hehe.
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Old 04-03-2012, 11:37 PM   #25
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Default Re: Axe's Helix + Orb Effects

Why the angry post !?

why people keep say the life leech return with helix damage, maybe i don't say it clear enough.

LIFE LEECH RETURN BASED ON HIS ATTACK DAMAGE, like all heroes do and low level Axe wont have high attack damage.

forums never change huh, a lot of angry stomp post, so little the actual well thought post, shutting down bad suggestion with composure.
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Old 04-03-2012, 11:43 PM   #26
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Default Re: Axe's Helix + Orb Effects

Quote:
LIFE LEECH RETURN BASED ON HIS ATTACK DAMAGE, like all heroes do and low level Axe wont have high attack damage.

forums never change huh, a lot of angry stomp post, so little the actual well thought post, shutting down bad suggestion with composure.

umm how about it hits like 5 + units? lets say lvl 1 axe.

lvl1 axe with (i dont kw for sure) 50 dmg.

1 spin with 15% lifesteal (mask of death) with lets say 1 creep wave.

5x4 = 200. 200x.15 - 30 hp. per spin. at lvl 1. how about when axe is pulling a ENTIRE TEAM PUSH.

lvl 12 ill say he has 120 ish damage. 120 x avg 15 units.

120x 15 - 1800 dmg that he would leech 15% of, 270 hp. per spin. and thats with mask of death..imagine vlads? or HotD.

life steal axe would be absolutly rigged.
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Old 04-03-2012, 11:46 PM   #27
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Default Re: Axe's Helix + Orb Effects

you never said it before, and yes, this is a bad suggestion
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Old 04-04-2012, 01:39 PM   #28
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Default Re: Axe's Helix + Orb Effects

Yeah he clearly didn't explain it good altough I did feel that somethings amiss here...nevertheless it still is imba...the more units it strikes the more hp so you can just heal back at any time with simple tanking...sure it is not as imba but it still is...maybe if it would only heal back a single time per spin no matter how many units...but that would be unneded...he got a few buffs not long ago so I don't see a point in this...
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