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Join Date: Jun 2009
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![]() Verus is one of the most versatile support heroes, being able to play mindgames as well as being able to change the outcome of a battle by successfully strengthening or weakening the life and mana pools of many allies and enemies at once. Astral Split serves as a good survival tool, which reduces incoming damage and can as well be used to quickly escape from battles if the situation is getting too dangerous, but it can be used as well for chasing, you can even chase enemy heroes under towers with this. But his true power lies within the combo of his 3 other skills. Psyche Discord's Manaburn triggers Spirit Reverberation, which deals damage around the unit who lost mana and can potentially lead to large aoe damage. On the one hand, Condensation's subskill Indulge is risky, as it costs you HP, but the aoe MP loss of enemies can trigger Spirit Reverberation a lot of times and it triggers as well the secondary effect of Psyche Discord, stunning the enemies. At the same time it recovers your and your allies MP. On the other hand, its other subskill Rekindle costs you MP, but at the same time effectively damages your enemies and recovers the life force of yourself and allies. The spammability of the Ult, his signature skill, allows him to stay longer in combat and make comebacks. Enemies who brought you to low HP cant be sure to kill you, as the situation can quickly turn around. |


Level 1 - 30 additional MS, 10% damage reductionFramework:
Level 2 - 60 additional MS, 20% damage reduction
Level 3 - 90 additional MS, 30% damage reduction
Level 4 - 120 additional MS, 40% damage reduction
![]() SUBSKILL: REENTER Description: Verus siphons the spirit back to the body. Skill Type: Active, Single Target, Location Target Mana Cost: 25 Framework: • Upon use, Astral Split is immediately cancelled and the Spirit is transferred back to the body. • [Skill Icon by –Stygian-] |

Level 1 - 40 – 70 damage and 20 – 40 mana reductionFramework:
Level 2 - 80 – 140 damage and 40 – 80 mana reduction
Level 3 - 120 – 210 damage and 60 – 120 mana reduction
Level 4 - 160 – 280 damage and 80 – 160 mana reduction
Level 1 - Deals 11% of mana lostFramework:
Level 2 - Deals 14% of mana lost
Level 3 - Deals 17% of mana lost
Level 4 - Deals 20% of mana lost

Level 1 - 60 to 100 conversion factorFramework:
Level 2 - 80 to 140 conversion factor
Level 3 - 120 to 200 conversion factor
![]() SUBSKILL: CONDENSATION: REKINDLE Description: At the cost of his mana, the White Sage heals all nearby allies and damages all nearby enemies Skill Type: Active, Support, Nuke Cooldown: 5 (Shared with Indulge) Mana Cost: 60/80/120 Framework: • When used, All allies in a 500 AoE recover some life. • Additionally, enemies within the same AoE receive damage. • Heal and magical damage values are 100/140/200. • This ability disables use of Indulge while it is still in cooldown. • [Skill Icon by EternalEpix] |
![]() SUBSKILL: CONDENSATION: INDULGE Description: At the cost of his life, the White Sage recovers the mana of all nearby allies and reduces the mana of all nearby enemies. Skill Type: Active, Support Cooldown: 5 (Shared with Rekindle) Life Cost: 60/80/120 Framework: • When used, All allies in a 500 AoE recover some mana. • Additionally, enemies within the same AoE experience a decline in their mana. • Mana recovery and mana reduction values are 100/140/200. • This ability disables use of Rekindle while it is still in cooldown. • [Skill Icon by Deathclaw24] |





































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#2 |
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nicely done.. good job..
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#4 |
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Thanks for your reviews. The hero's Ultimate is kind of strong so increasing the AoE might raise people's brows, so I decided to make it limited as of the moment just until people start to actually suggest improving the ability.
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#5 |
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Posts: 146
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cool man T-up
Just polish the story a bit more And itll look like a ruby in a jewelry shop |
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#6 |
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Thanks dude, anything specific you like or want to change with the story? Just tell me and I'll consider.
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#8 | |
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Quote:
Hey guess what, I also wanna see this hero in a future version, so definitely wish me luck! Thanks for your reply!
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#9 |
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This is a pretty well thought out hero. There are relatively few sacrifice effects in the game so the first skill and the ulti are well done. For a hero inspired by the Scholar, I am surprised you didn't not use his strongest skill, Magnetic Earth/Land Protector. Just my two cents though. Maybe it belong on another character.
Also I am not a fan of the model. I'd recommend using the Bandit Mage. |
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#10 | |
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Quote:
Originally, I planned a Mana Sunder type of spammable Ultimate (Soul Exhale / Soul Change) but it either turned out imbalanced and unbalanceable or uninteresting overall. With regards to the model, I can't find any that will actually fit the theme, and I thought this one would at least be not too bad of a choice; better choose the lesse evil right? Thanks for your reply. ![]() ---------- Post added at 08:55 PM ---------- Previous post was at 02:35 PM ---------- *shameless bump*
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| Last edited by chadpiety123; 06-30-2009 at 01:10 PM. | ||
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#11 |
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LP actually offers more synergy than you'd believe. In DotA, it would be built more like a super-silence. What I mean is when a hero casts a spell, the spell has no effect but the mana and cooldown are still activated. This would work if a spell is cast onto the area or if a spell is cast by someone in the area. This synergies well with the amount of mana control employed by this hero, further controlling enemy mana pools. Just my take on the spell however.
We already have a mana sunder on KotL so it is unnecessary to have another. |
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#12 | |
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Quote:
... Thanks for continued support anyway.
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#13 |
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#14 |
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Thanks again for your support. I hope a lot more people comment and like this hero. I think its nice (of course...) *disguised bump*
---------- Post added at 05:31 PM ---------- Previous post was at 03:09 PM ---------- *bump* ---------- Post added at 08:36 PM ---------- Previous post was at 05:31 PM ---------- keep more reviews coming people... On another note, I would like to ask people (who will be able to read this) if it's okay if I increase the AoEs from 350 to 500.
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#15 |
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Again a T-up, and again I didn't like 3rd skill
and please stop using too much percentage. :/ but I liked it really
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#16 |
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General Hero Idea: Nice hero idea.
15/15 Skill 1: Pretty good skill, i like the effects, but i dont know if the damage isnt too much, i personally would prefer the skill without damage, or atleast with something other than damage. Very good skill anyways ![]() 9/10 Skill 2: Some minor similarities with Obsidians Arcane Orb, but not too much. Moreover, this skill has a cool effect with the stun trigger. 7/10 Skill 3: Very good skill. 8/10 Ult: A simple healing skill, which also deals damage. Its not that great imo, but its good and original. 7/10 Synergies: All your skills deal damage, which doesnt really synergize with each other, you could vary a bit more in this thing. Furthermore, the Ult and the first skill have just reversed effects, they are pretty much the same, both deal damage, both reduce either Mana/HP and restore HP/Mana. Id change one of these two skills, they are too similar. 18/25 Gameplay: Nice hero with a new gameplay, i like it overall. 8/10 Stats: Too low STR imo, you should rise it to at least 15/16. 4/5 Model/Icons: Your icons are a bit too similar, but nvm ![]() 4/5 Overall: 80/100 = 80% Your hero still needs some improvements, if i have ideas ill post them, dont have the time now. But its a nice concept.
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#17 |
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Posts: 2,616
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A quick update: July 1, 2009
• Changed AoE from 350 to 500. I'll reply to the nice people who commented tomorrow (totally on a RUSH... wah!!) Thanks guys! Tomorrow!
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#18 |
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Posts: 233
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His 3rd skill is probably the best skill i;ve seen so far
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#19 | |
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Quote:
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#20 |
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Good changes. I don't remember Indulge ever doing damage though.
But I like the skill as it is now, more.
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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