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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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| Affiliation: | Sentinel |
| Damage: | 37 - 48 |
| Armor: | 1.7 |
| Movespeed: | 300 |
| Starting HP/MP: | 625/247 |
| Attack Range: | 100 (Melee) |

Palm Push - (Active)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 Mana 5 Seconds 150 N/A N/A Deals 25 Dmg. HB will deal +5% Extra Dmg. DS will stun an extra 0.5 Secs 2 75 Mana 5 Seconds 150 N/A N/A Deals 50 Dmg. HB will deal +10% Extra Dmg. DS will stun an extra 1 Secs 3 100 Mana 5 Seconds 150 N/A N/A Deals 75 Dmg. HB will deal +15% Extra Dmg. DS will stun an extra 1.5 Secs 4 125 Mana 5 Seconds 150 N/A N/A Deals 100 Dmg. HB will deal +20% Extra Dmg. DS will stun an extra 2 Secs
Notes:
- PP Means Palm Push, DS means Dual strike and HB means Hand Blast
- Dame Type is Pure
- Extra Dmg from pushing it´s 1 per distance unit pushed (100 units push = 100 Dmg)
- Skill Hotkey is "Q"
Hand Blast - (Active)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 Mana 5 Seconds 600 N/A N/A Deals 100% Of your Base Dmg. PP and DS have a 5% Double Dmg 2 75 Mana 5 Seconds 600 N/A N/A Deals 150% Of your Base Dmg. PP and DS have a 7% Double Dmg 3 100 Mana 5 Seconds 600 N/A N/A Deals 200% Of your Base Dmg. PP and DS have a 9% Double Dmg 4 125 Mana 5 Seconds 600 N/A N/A Deals 250% Of your Base Dmg. PP and DS have a 11% Double Dmg
Notes:
- Base Dmg also includes Bonus Dmg from items/auras
- Damage type is Magical
- Skill Hotkey is "W"
- Skill range is 500
Dual Strike - (Active)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 Mana 5 Seconds 200 N/A N/A Deals 60 Dmg. 0.25 Secs Stun. PP will push Extra 25 Units. HB will Slow an extra 5% 2 75 Mana 5 Seconds 200 N/A N/A Deals 120 Dmg. 0.5 Secs Stun. PP will push Extra 50 Units. HB will Slow an extra 10% 3 100 Mana 5 Seconds 200 N/A N/A Deals 180 Dmg. 0.75 Secs Stun. PP will push Extra 75 Units. HB will Slow an extra 15% 4 125 Mana 5 Seconds 200 N/A N/A Deals 240 Dmg. 1 Secs Stun. PP will push Extra 100 Units. HB will Slow an extra 20%
Notes:
- Dmg Type is physical
- Skill Hotkey is "E"
Monk Spirit - (Passive)
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A 10% of Mana Regain. -10 Mana Cost, No Cooldown reduction 2 N/A N/A N/A N/A N/A 20% of Mana Regain. -20 Mana Cost, -1 Sec Cooldown 3 N/A N/A N/A N/A N/A 30% of Mana Regain. -30 Mana Cost, -2 Sec Cooldown
Notes:
- Self Buff Aura
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#3 |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Bump!!! D:
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#4 |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Bump again u.u
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#5 |
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Forced sinergy and only it.
T-down |
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#6 |
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It's actually good, the only problem is that Sasquatch never becomes a monk especially with those claws, they prefer to rake than push! Ya know what I mean CK!
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#7 | |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Yeah, it´s forced synergy but, why T-Down? you didn´t even said what´s so bad about them ĴĴ
Quote:
xD Yeah i know, but that´s the point, it´s sort of "funny" that a big beast like a Sasquatch be a Monk .
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#8 |
Member
Join Date: Oct 2009
Location: Binondo Ph
Posts: 112
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the model looks like a tank & str type.. but,, the concept is good..
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#9 |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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BUMP!!!. I want reviews plz >_<
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#10 |
Member
Join Date: Oct 2009
Posts: 87
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I don't get why people don't like forced synnergy. I think this hero sounds amazingly fun.
Big T-up for me. I love the switching between stances and combos and whatnot. I think you need a different model though, or make him str type. That model definately reflects a strength-type hero. |
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#11 | |
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Quote:
Thx for the Support ![]() And ok, il changed the main Atributte to STR. ^^ also BUMP! i want reviews T___T
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#12 |
Member
Join Date: Jul 2009
Posts: 17
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this hero looks fun, lvl 16 2cd on all skills, crazy comboing
he might need mana items to do his combo, wat a bout his skill build, max 2, or all 3 then max each one individually |
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#13 |
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I'm thinking that Phase Boots and Blink Dagger will be core on him since all his spells are melee.
Concept: I see that he is a nuke spammer type guy, I made a hero like this long back, except that my hero had a 7/7/7/4 skillset like Invoker and had 20+ combos(meaning more than 20 castable spells), the problem was that my hero failed due to extreme complexity. Let me tell you one thing though, if you want this hero to successfully spam all those 125 mana, 5 cooldown spells in proper combos you need to increase his mana drastically. Increase his Int and Int gain. Balance: Some number changes can be done: Remove(or reduce) the cooldown reduction from the ultimate. It reduces the cooldowns by 60% which is alot. 2 second cooldown is extremely low and is only used on weak spells(like arc lightning and sticky napalm). HB is kinda weak, compare this to Weaver's Passive. Every 4 seconds, weaver does double damage. Every 5 seconds, you do 150% damage and lose 125 mana. Good Luck on the hero. |
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#14 | ||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Quote:
. Thx xDQuote:
About HB, you´re right ill increase the Dmg values. thx ^^ And about ultimate, you re right, the combos CD will be decreased to 0/1/2 instead of 1/2/3. Thx for the comment, it was really helpfull ^^. and to everyone else i still want some comments and reviews >_____< good luck
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#15 |
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Review as per request. Sorry for the delay. Btw, your spoilers seem to be malfunctioning.
Skill 1 - The concept is groovy (who the fuck says that word ) . The ability to start a combo is rarely seen but is quite hard to pull off. I like the way that you've done this, but isn't it quite forced? Palm Push does nothing but initiate. This part of the combo isn't that great.Skill 2 - Good. The creativity of this skill is at utmost present. I like the effect of the minimalized double damage on your next combo hit. Skill 3 - So-so, I liked the skill 2 the best, but this grants you a debuff on your enemy and a chase, a simple yet effective slow. I like the cooldowns of the skills to be quite low at 5, but don't you think the damage is way to high? You can deal over 450 damage at one run of the combo, and doubling a damage of one of the skills will further it up to 550+. Skill 4 - Simple Witchcraft/Synergy (Krob/Bear). I don't like this skill at all, it creates forced synergy (as if the 1st 3 skills aren't already), but creates a unique gameplay and style of playing the hero. Overall - I really don't know how he'll be placed in DotA. He's pretty complex in a way to which combo to use (similar to Invoker, but without those hectic invoking). Definitely not newb-friendly, but he can do the job well if you've learned to micro the hot-keys and used him right with the fitting items. Great hero you've got here, you've improved a lot from your suggestions CK, I'd really like to see more of them, its fun to see users who create more and more spectacular heroes. king_james |
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#16 | |||||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Defense time
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Yeah it´s a pretty weird yet fresh concept. It´s similar to invoker but not the same because the order of the skills IS important here. there are only 6 different combos to make and i think this will be a really fun to use hero ^^ Thx so much James ![]() I still want more reviews and comments plz
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#18 |
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Sounds a bit like a Guild Wars Assassin... I like it
I would like to play him in a real game to see if this concept will really work... Lothars (or dagger, thats more assassin like) and Orchid would own on him wouldnt them?^^
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| Last edited by FunnyWarfare; 11-13-2009 at 10:01 PM. | |