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Old 04-10-2012, 03:42 PM   #1
deathkidkun
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Default [Scourge - Agi] Hydra the Chimera


Forgive me for it's gonna be a bit nevermore-ish.



Hydra
Chimera



Legend has it that these mythical serpents are famous for their crazy survivability that lies in the head regeneration whenever one is cut off. It is said that these things grows double the amount of heads whenever one is cut off, making it unbearably strong and difficult to destroy. Whatever the legend says about it, hydras are cool anyways. And if it doesn't bother anyone, it's another poison themed one.





A result of some nasty genetic mutation, involving highly volatile acidic substances, along with a badly mutated cell, thus the chimera Hydra was born. A creature that plays with various types of poison, with an endless supply of deadly acids in its belly. The chimera also has the unexplainable ability to spawn underlings upon death, making it formidable alive or not

-


Strength Agility Intelligence


19 + 1.25 24 + 2.25 16 + 1.55




Affiliation Scourge
Damage 30 - 55
Attack Range 650
Projectile art Hydra
Attack Time 1.7
Missile Speed 1500
Attack Animation 0.2 / 0.3
Casting Animation 0.2 / 0.3
Sight Range 1800/800
Movespeed 300
Armor 0
HP/MP 511/208
SKILLS

Clairvoyant Toxin
Noxious Spray
Once More
Volatility
 
 



Clairvoyant Toxin
Ability Type Passive
Targeting Type N/A
Hotkey C
The chimera channels deadly venom in its mouth which affects the enemy both physically and mentally. Builds damage every second Hydra doesn't attack, up to 8 seconds. The extra damage also removes mana from the enemy by the same amount.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
100n/an/a8 secondsEnemy unitChannels 4 damage per second.
200n/an/a8 secondsEnemy unitChannels 6 damage per second.
300n/an/a8 secondsEnemy unitChannels 8 damage per second.
400n/an/a8 secondsEnemy unitChannels 10 damage per second.
Notes:
-Channeling begins 1 second after Hydra's last attack.



Noxious Spray

Ability Type Active
Targeting Type Point
Hotkey Varies
Hydra accesses the poisonous juices from its belly, and strikes its target with it in three different manners.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
17516VariesVaries5 seconds.Enemy Units20 DPS and 10% slow.
28016VariesVaries5 seconds.Enemy Units40 DPS and 15% slow.
38516VariesVaries5 seconds.Enemy Units60 DPS and 20% slow.
49016VariesVaries5 seconds.Enemy Units80 DPS and 25% slow.
Notes :
-Gives 3 subskills, Noxious Spray Spear, Geyser and Pool.
-Damage type is magical.


Noxious Spray (Spear)

Ability Type Active
Targeting Type Point
Hotkey E
Spits the acid in a form of a tiny spear, which has 50 AOE and flies up to 750 units with a speed of 850.
Notes :
-Has a 0.3 seconds casting time.


Noxious Spray (Geyser)

Ability Type Active
Targeting Type Point
Hotkey R
Expels a geyser of toxic in a 300 AOE. Can cast up to 750 units.
Notes :
-Has a 0.6 seconds casting time.


Noxious Spray (Pool)

Ability Type Active
Targeting Type Point
Hotkey T
Hydra excretes poisonous vapour from its sweat glands, afflicting all within a 300 AOE around it.
Notes :
-Has a 0.9 seconds casting time.



Once More

Ability Type Passive
Targeting Type Self
Hotkey M
On death, Hydra spawns two lesser specimens of itself to assist it while it's dead. All spawned hydras including the even lesser ones will die when Hydra comes back to life.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
100n/an/aUntil Hydra respawnsn/aSpawns 2 lesser hydrae with added envenomed spike.
200n/an/aUntil Hydra respawnsn/aSpawns 2 lesser hydrae with added corrosive hide.
100n/an/aUntil Hydra respawnsn/aSpawns 2 lesser hydrae with added "again".
100n/an/aUntil Hydra respawnsn/aSpawns 2 lesser hydrae with added lesser votality.
Notes:
-All lesser hydras will die when Hydra comes back to life.
-Will spawn lesser hydras even if silenced before death.
-Will still count as a frag by enemy.

Lesser Hydras

HP 500/650/800/950
Damage 21/32/43/54
Attack range 600
Base Attack time 1.9/1.8/1.7/1.6
Movespeed 375
Armor 1/2/3/4


Envenomed Spike

Ability Type Passive
Targeting Type N/A
Hotkey N/A
Gives the lesser hydras poison attack which deals 5/10/15/20 damage per second for 5 seconds. Any attempt to attack or cast a spell while under the venom will result in the enemy taking 20/30/40/50 more damage.
Notes:
-Buff placers do not stack.


Corrosive hide

Ability Type Passive
Targeting Type N/A
Hotkey N/A
The skin of the lesser hydras are coated in a corrosive acid, which burns 3/4/5 armor and 20/30/40 damage off attacking enemies.
Notes:
-Buff placers do not stack for an individual lesser hydra, but does stack for separate hydras.


Again

Ability Type Passive
Targeting Type N/A
Hotkey N/A
Killing the lesser hydras will spawn 2 even lesser hydras.
Notes:
HP 300/400
Damage 12/24
Attack range 600
Base Attack time 1.7
Movespeed 350
Armor 0

-All even lesser hydras will die when Hydra respawns or is present on the map.


Lesser Volatility

Ability Type Passive
Targeting Type N/A
Hotkey N/A
When lesser hydras die, a gas of toxic affects a 300 AOE around the area of their death, dealing 5 damage per 0.1 second. Lasts 5 seconds.



Votality
Ability Type Active
Targeting Type Instant
Hotkey V
Passively upon death, Hydra releases a wave of toxic gas around the area it was killed, dealing damage overtime. Actively, this skill can be used for Hydra to recreate itself, causing temporary death and triggering re-spawn. Hydra will come back to life twice as fast as usual.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1350300n/a30010 secondsEnemy units7 damage per 0.1 second.
2375250n/a30010 secondsEnemy units14 damage per 0.1 second.
3400200n/a30010 secondsEnemy units21 damage per 0.1 second.
Notes:
-Damage overtime type is pure.
-Triggers Re-spawn if used actively.


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Last edited by deathkidkun; 04-16-2012 at 08:48 AM.
Old 04-10-2012, 04:58 PM   #2
goron098
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Default Re: [Scourge - Agi] Hydra the Chimera

Hey there, i like the aspect of a Hydra but the problem is a chimera is like this:



so the name doesn't fit in.

as for skill one, how much health and mana are drained? AM does like 28/40/52/64 per hit, so for mana it would need to be that but over the period so 4/8/12/16 per second but maybe less due to how annoying it could be due to it being ranged. interesting though!

as for skill 2, it does seem like nevermore but a bit different! I wouldnt mind it in the game!

for skill 3 and the ulti, i think they're too situational. yes, skill 3 mixes with the ulti, but it has too much fo a cooldown to synergise with it which could cause problems.
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Old 04-10-2012, 05:25 PM   #3
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Default Re: [Scourge - Agi] Hydra the Chimera

Meh about the names, I just think Chimera's rather cool.

Anyways, regarding the first skill, it doesn't damage overtime but builds up power meaning it can deal 80 extra damage and drain 80 mana if it delays an attack every 9 seconds (+1 second to begin channeling).

As for the ultimate, the cooldown needs to be long. Nobody would like an instant hero deny.
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Old 04-13-2012, 02:27 AM   #4
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Default Re: [Scourge - Agi] Hydra the Chimera

I don't usually do this, but BUMP!
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Old 04-13-2012, 01:47 PM   #5
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Default Re: [Scourge - Agi] Hydra the Chimera

Time for some critics:

The first skill name is horrible. Clairvoyance has NOTHING to do with toxins. Furthermore correct from Toxic to Toxin, else the whole name becomes nonsensical.

The second skill is really cool and good, with a great name.

The third skill needs a rename a.s.a.p. Re-spawn sounds like the most cliche and unfitting name in history. Furthermore, rename the Lesser Hydrae Corrosive Armor to Corrosive Hide. EDIT: Since Hydrae don't wear armor.

And finally, the ultimate, which is too weak on all standarts. The damage is too low, the cooldown is absolutely WAY too big and the mana cost on rank 1 is deadly.


Overall, Hydra needs a buff and a lot of renames, but it's good and quite original.
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Last edited by setuxas; 04-13-2012 at 05:38 PM.
Old 04-13-2012, 07:10 PM   #6
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Default Re: [Scourge - Agi] Hydra the Chimera

Chimera is already a unit in Wc3 so it wouldn't make sense in the story to have a Hydra named Chimera.
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Old 04-15-2012, 02:26 AM   #7
deathkidkun
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Default Re: [Scourge - Agi] Hydra the Chimera

Quote:
Originally Posted by setuxas View Post
Time for some critics:

The first skill name is horrible. Clairvoyance has NOTHING to do with toxins. Furthermore correct from Toxic to Toxin, else the whole name becomes nonsensical.

The second skill is really cool and good, with a great name.

The third skill needs a rename a.s.a.p. Re-spawn sounds like the most cliche and unfitting name in history. Furthermore, rename the Lesser Hydrae Corrosive Armor to Corrosive Hide. EDIT: Since Hydrae don't wear armor.

And finally, the ultimate, which is too weak on all standarts. The damage is too low, the cooldown is absolutely WAY too big and the mana cost on rank 1 is deadly.


Overall, Hydra needs a buff and a lot of renames, but it's good and quite original.
I know clairvoyance has nothing to do with toxins and all, but being similar to the word mental, which somehow has a thing to do with mana, that's why I put it there. It's more or less some sort of mental toxin because it drains mana as well.

Like I said for the ultimate, cooldown may be too high, but you wouldn't want abusive denials. The damage might be tweaked, but remember, it's damage per 0.01 second means the actual value is multiplied by 10.

As for the 3rd skill, I had an extremely hard time naming this, I admit it's pretty lame though. Thanks for suggestions.

-EDIT- Done some tweaks and buffed the ultimate.
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Old 04-16-2012, 12:32 AM   #8
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Default Re: [Scourge - Agi] Hydra the Chimera

Nice ulti, 2100 pure damage on 400 AoE.
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Old 04-16-2012, 01:16 AM   #9
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Default Re: [Scourge - Agi] Hydra the Chimera

Overall concept of ultimate and third ability deserved a strong T-UP from me Second ability seems interesting, do they share cooldown? I really like it lolx.
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Old 04-16-2012, 08:44 AM   #10
deathkidkun
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Default Re: [Scourge - Agi] Hydra the Chimera

No they don't share cooldown.
2100 pure damage may seem a lot in a 400 AOE, but the full damage is taken only in 10 seconds. (Although it kinda seems OP now, I'd better change the AOE)
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Old 08-14-2012, 06:44 AM   #11
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Default Re: [Scourge - Agi] Hydra the Chimera

Op hydra and I don't get first skill usefullness. 10 seconds chanelling for 80 damage? Nonono.
2nd skill is better than first.
3rd skill about the hydras they plain OP with all that toxic poison stuff but I guess ultimate if very imba anyway.
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Old 08-14-2012, 10:15 AM   #12
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Default Re: [Scourge - Agi] Hydra the Chimera

Quote:
Originally Posted by deathkidkun View Post
No they don't share cooldown.
2100 pure damage may seem a lot in a 400 AOE, but the full damage is taken only in 10 seconds. (Although it kinda seems OP now, I'd better change the AOE)
No, actually that would be 2100 pure damage in 1 second. If you look closely you did wrote 21 damage every 0.1 second
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Old 08-14-2012, 01:05 PM   #13
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Default Re: [Scourge - Agi] Hydra the Chimera

I like the original spell ideas but a few things concern me.
-the first spell would synergise well with a playstyle that only requierd attacking rarely, this is not shown.
-a spell literally requires you to die for it to be of any use.
-the damage that the ulti deals is insane. No need for it to be pure.
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Old 08-14-2012, 04:01 PM   #14
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Default Re: [Scourge - Agi] Hydra the Chimera

Captain obvious , youre wrong. its 210 in sec.
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Old 12-28-2012, 09:42 PM   #15
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Default Re: [Scourge - Agi] Hydra the Chimera

idk about her ulti dude :/ at level 16 thats about 1250 pure damage thats insane :/
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Old 01-09-2014, 06:30 PM   #16
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Default Re: [Scourge - Agi] Hydra the Chimera

Why is he a chimaera? He is a hydra.
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Old 01-12-2014, 07:33 AM   #17
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Default Re: [Scourge - Agi] Hydra the Chimera

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