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Changelog: |
![]() ![]() Mortar team Bran & Yorg
![]() Strength - 22 + 2.8 ![]() Agility - 13 + 1.0 ![]() Intelligence - 19 + 2.0 ![]() ![]()
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People, I have a small idea with big promises.
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#2 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
Blog Entries: 10
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First ability: Unassumingly clever concept. If you know enemies are coming via wards, then you throw the 'grenade' and it blows up in their face rofl. My only suggestion for skill 1 is to add a subskill which detonates the dynamite instantly (although this might defeat the purpose of the delay)
Second ability: Very nice concept. Like Windrunner's Power Shot mixed with Greater Bash. I like it. No suggestions here apart from changing the mana cost and cooldown from 20 and 100 to 25/20/15/10 and 100/120/140/160 for better scaling. Third Ability: No changes or suggestions ![]() Ultimate: Very nice and interetsing concept. Keep this as it is, because it can make you a ridiculously powerful nuker, but can also seriously hurt you. However, because you use numerically quantified damage, a good player would just calculate the damage they woudl take from stacking Add Gunpowder fifteen times and build up to pass that in health. I reccomend changing the damage to a % of max health instead, say 7/9.5/11% of max heath and stacks for an extra 1/1.5/2% with each extra gunpowder. Overall: 9/10 with just a few possible places for tweaks and balances. I like his style Hasta la vista, baby XD XD |
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#3 |
Member
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hehe, thank you, nice review. I'll add Detonate subskill for Dynamite throw. But it's too cheaty to blow up just in the air, or upon landing, so maybe it is aviable after 2,5 seconds? Also adds more "techies style gameplay"
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| Last edited by K1T; 10-11-2009 at 06:36 AM. | |
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#4 |
Member
Join Date: Sep 2009
Posts: 91
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Dudeeeeeeeeeeeeeee i reviewed 50 heroes and items and none EVEN compare to this.
Hahahahah a new fun hero, maan id love this and techis on lane funhouse.Everything is done perf, i was really tired of all reviewing and i told my friend admin il review everything. THIS is it, the best thing in days. Great job "not doing" the art couz its NOT important. the mechanics are important... here is my rev: 1st skill: Detonatro sholdnt be done like this its to hitech. Plssss remake it to "Shorten the fuse" like: sets the lenght of the fuse in sec: 2,3,4,5 its a toggle skill with cord icon geting shorter as you click it so it sets the fuse lenght for the next dinamites... 2nd: wouldnt change anything, dont know what use of making a impasible terrain, boulder too small... 3rd: perfect ULT: Great job, he need a powefuul skill like this, and fun tooo, haha 750 hp and you load it 15 times. "is it gona blow Yorg" "have some trust in the mixxx" BOOOOM hahaha love it love it love it! dont change anytzhing Subskill is perfectly mathed. lvl1 50(40)dmg x 6charges= 300dmg (240 self) lvl2 100(80)dmg x 3chatges=300dmg( 240 self) lvl3 150(120)dmg x 2 charges=300dmg( 240 slef) Perfect... and make it physical dmg so armor reduces it both ways... The more amror the crew has the less they dmg take from their skill...ž great synergies with apothic shield, frost armor, mekka, shallow grave, assault cuirras... many more. Contatact me for more help. few so-so suggestions: Aghanim: reduces cd on skill, and zeroes CD on subskill Dynamite deals half dmg to towers .........or.... Boulder does half dmg to towers, cant go trought towers(does all dmg to twr), destroyes trees without losing "momentum", GOOOOOOOOOD JOB 10+ Tumbs up, Icefroooog we need anew fun hero! look UP |
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#5 |
Member
Join Date: Sep 2009
Posts: 91
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jeah and if u gonna make it aganim-able(you should) increse the cd on ult +25 sec, you dont have time to load the gunpowder 15 times with 35sec CD
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#6 | |
Member
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Quote:
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#7 |
Member
Join Date: Sep 2009
Posts: 91
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cool, did you read the rest of my mega post hhaa, what about the tower damaging its mortar right=... description for subskill "cut the fuse" shortens the fuse for the next dinamite" or somethin
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#8 |
Member
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I think good idea is to add worms-style "delay" (everyone knows grenade delay) and when you set delay, show it's time above your head(like alchemist's Unstable Concoction or like Doom's Devour), also in the future I'll add Boulder load Tower damage
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#9 |
Member
Join Date: Sep 2009
Posts: 91
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nice niceee... devour look cool ;D
i think the fuse theme is better with a dinamite when adding boulder dmg to twr calculate lvl4 does a sum=1050dmg so tower takes 500 before armor if hit directly.... add 4sec chaneling to spell. think about aghanim, increse ult cd... make it phisical dmg so it can be armor reduced by caster and target |
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#11 |
Member
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Review as per request here: (this is now my official reviewing rubric btw, haha
)Skill 1 - I've seen this skill before somewhere, don't remember but it has the exact same concept of fuse cutting and the detonation. But overall, its a good idea, great concept, it will time when you want to make it explode. Skill 2 - I can't finish my review since this skill is a bit confusing, can you fix the tool-tip please? Its a little off. The pushback is fine and its quite similar with the first skill. Skill 3 - Basically a wall that disallows you to go through. I see the synergy here but its quite hard to pull off. You cast this far away from where you cast skill 2 and when he's pushed back this will push it right back to you, hard to do right? haha. The concept is fine but I'm not quite sure if its the right way to go to a fire wall for a mortar team hero. Ultimate - Macropyre 2 plus self damage? What is the purpose of Gunpower add? I don't understand it all too well, its the tool-tips that are a bit disarranged. Concept is great, just not sure yet, I need some clarifications. ![]() Overall this hero is pretty good, something I would expect form a Mortar team hero, explosions, explosions, explosions and pushbacks. PM me if you have any concerns about your hero. Good luck, man.king_james |
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#12 |
Member
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DAMN i like that hero! seriously i've been waiting for someone who goes for the mortars-model and shows up some explosion-skills -love your choice and the background as techies rivals.
your skills are quite interesting: damage, damage, monsterdamage, always combined with some pushback to hold the enemies, stop him rushing forward too harshly -i like that. but i don't understand how the player should time the first skill. how can i choose when the dynamite shall explode? do i use fuse cut to shorten the time (like clickin it once is preparing a dynamite for 4 seconds, clickin twice for 3, and so on) ? |
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| Last edited by refrag; 10-12-2009 at 02:35 PM. | |
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#13 |
Member
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Exactly. After 2 seconds you return to 5 seconds delay
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| Last edited by K1T; 10-12-2009 at 02:37 PM. | |
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#14 |
Member
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alright, its easy then. guess i was just thinking too complicated. ^^'
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#15 |
Member
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Adding damage to ultimate, but also adding self-damage.
If you add too much, you will kill yourself)) Imagine: Mortar team, lvl 6 gets Gunpowder load. You have ~650 hp. You add 15 times gunpowder, its 50*15 = +750 damage to ulti!! 300+750= 1050 damage at lvl 6. But you also take 50+(15*40)=650 damage You make Monster AOE damage, killing yourself))) or you just add gunpowder 5 times. 300+250=550 and take 50+200=250 dmg So, you can set the power of Ultimate. |
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#16 |
Member
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Actually closer to Echo Slam, but only in front of you
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| Last edited by K1T; 10-12-2009 at 03:08 PM. | |
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#17 |
Member
Join Date: Sep 2009
Posts: 189
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So Ulti does 15 * 150 + 500 = 2 000 DMG in 500 AOE?
Wow that is nice & Balanced, I hope QoP also will do 2 000 Damage with her Wave and not 500
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#18 |
Member
Join Date: Oct 2009
Location: In a house.
Posts: 170
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T-UP nids a small 1% balance rmk on the ulti. perhaps changing the cap to 4~10 then 15 with an aghanims.
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#19 |
Member
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Remember that you will also take 1950 Dmg. It's Suicide!
Techies also deal massive damage and die. The sense of this skill is to be flexible. You can deal 500 dmg and be healthy, or deal 2000 and die
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| Last edited by K1T; 10-12-2009 at 07:35 PM. | |
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#20 |
Member
Join Date: Sep 2009
Posts: 91
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great job man, really great job with the ult and everything. Dont reduce the ult. JUst tell them to READ and they will find out that the dmg is PHYSICAL..(armor reduced)
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