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Old 10-10-2009, 12:06 PM   #1
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Cool [INT-NEU]Bran&Yorg,the Mortar team(techies rivals)


"It's you and me, pal." - "We've got the synergy."

Changelog:
10.10.09 Added to Forum
11.10.09 Added Item synergy
11.10.09 Added Delay sub-skill (thanks to beganovicc)
11.10.09 Added Screenshots and Dynamite model
11.10.09 Remade Delay to Fuse cut and added description
12.10.09 Added another lightweigth dynamite model, also fits more
13.10.09 Added Skill Synergy
15.10.09 Firewall idea remade, according dotapaz's post
15.10.09 Increased Boulder load pushback time, decreased firewall pushback time
15.10.09 Added some hero synergy(in process of writhing)
17.10.09 Added forbidden item and updated hero syngery
17.10.09 Added worst foes
31.10.09 Added ToxicWaltz to special thanks section
1.11.09 Added Boulder load distance and speed losing
2.11.09 Remade Boulder flying distance and mechanics and changed description a bit.
2.11.09 Gunpowder load Icon changed ( BTNFireGarCR - Warcraft 3 Icons )
3.11.09 Pros, Cons and hero ingame role added
13.11.09 Added Boulder reverse flying
13.11.09 Remade suggestion visuals to be more friendly
13.11.09 Reduced Gunpowder add cooldown on lvls 2 and 3
13.11.09 Added no-msi icons
16.11.09 Updated test map making stage and added alternative dynamite icon
18.11.09 Remade according to official template
18.11.09 Added Dynamite throw Youtube video
26.11.09 Added 2 Boulder load Youtube video
26.04.10 Added Background Story
27.04.10 Lowered STR and AGI gain, Added Stat Pictures, Increased base armor
8.05.10 Decreasd Dynamite throw damage, decreased delay for Boulder load
5.06.11 Changed item synergy to fit new and remade items, changed ghost scepted restriction type, added ethereal blade to special restriction items, removed boulder speed reduction, reduced tower damage and added better tower damage scaling to fit pugna ones.







Mortar team
Bran & Yorg

 
Background Story:
Bran&Yorg, brothers named after Brann Bronzebeard, the explorer and his older brother Yorg Stormheart. "Brothers to the death!!"...That's the Mortar Team's motto. Fearless brothers are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.Armed with their powerful cannon, no enemy can survive the devastating blows,near of afar...

Strength - 22 + 2.8

Agility - 13 + 1.0

Intelligence - 19 + 2.0




Affiliation:Neutral
Damage:32-34
Armor:4
Movespeed:285
Starting HP/MP:590/225
Attack Range:600


Dynamite throw
- (Active, AoE-Target, Affects Enemy Units)
____________________Knowledge of dwarvean engineering allows Bran & Yorg to craft a dynamite and throw it to a targeted area. After a couple of seconds it will explode, damaging all nearly enemies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110030 sec6002754-5 sec125 damage
213325 sec6252753-5 sec200 damage
316620 sec6502752-5 sec275 damage
420015 sec6752752-5 sec350 damage

Notes:
  • You can choose time to explode/delay with your Fuse cut subskill



Fuse cut - (Subskill, Active, Affects Dynamite throw)
____________________Every dwarvean dynamite has a fuse, Bran&Yorg engineering skills allow then to control delay time to explode the dynamite, making fuse longer or shorter.
 


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
101 sec---You can choose between 4 and 5 sec delay
201 sec---You can choose between 3,4 and 5 sec delay
301 sec---You can chose between 2,3,4 and 5 sec delay
401 sec---You can chose between 2,3,4 and 5 sec delay

How to use this skill:
  • When you click one time delay reduces to 4 seconds, when second time to 3 seconds, when fourth to 2 seconds, when fifth it goes back to 5 seconds.

    -
    Number of seconds is shown above Mortar team heads for next 5 seconds


Boulder load - (Active,Point-target,Affects Enemy Units)
____________________Mortar team loads big rock boulder in their cannon and perform a powerful shot, that damages enemies and pushes them back. Boulder loses it's flying speed with each collision.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDelayEffects
110020 sec15001501 sec150 damage and 150 pushback, 50 damage and 50 pushback reduction for any collision, maximum 3 collisions
210020 sec15001500.9 sec200 damage and 200 pushback, 50 damage and 50 pushback reduction for any collision, maximum 4 collisions
310020 sec15001500.8 sec250 damage and 250 pushback, 50 damage and 50 pushback reduction for any collision, maximum 5 collisions
410020 sec15001500.7 sec300 damage and 300 pushback, 50 damage and 50 pushback reduction for any collision, maximum 6 collisions





Notes:
  • -Collision with tree is counted, tree will be cut down and damage/pushback reduced

    -Collision with any building totally stops boulder. Buildings will receive 50/70/90/110 (40%-10dmg formula)

Flame wall - (Active, AoE-Target, Affects Enemy Units)
____________________Mortar team loads their cannon with 3 shells, filled with oil.When they explode, they form a firewall, not allowing enemies to pass it, when they try, they will be damaged and stopped.(micro pushback)


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18525 sec3003*1255 secEach part of wall deals 50 damage on collision, and pushes back 50 units over 0.2 seconds, each part of wall disappears after 1 collision
29025 sec3003*1506 secEach part of wall deals 50 damage on collision, and pushes back 50 units over 0.2 seconds, each part of wall disappears after 2 collisions
39525 sec3003*1757 secEach part of wall deals 50 damage on collision, and pushes back 50 units over 0.2 seconds, each part of wall disappears after 3 collisions
410025 sec3003*2008 secEach part of wall deals 50 damage on collision, and pushes back 50 units over 0.2 seconds, each part of wall disappears after 4 collisions

Notes:
  • It is important how to place the wall, because if you place it vertically in narrow passage, it can stop the whole enemy team.

Gunpowder load - (Ultimate,Active, AoE-Target, Affects Enemy Units)
____________________Mortar team loads only gunpowder in the cannon, making it a very powerful weapon, but it also injures the Mortar team.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoESelf DamageEffects
115035 sec30030050Deals 300 damage in front of you, injures you for 50 damage
220035 sec350350100Deals 400 damage in front of you, injures you for 100 damage
325035 sec400400150Deals 500 damage in front of you, injures you for 150 damage

Gunpowder add - (Subskill, Active, Affects Gunpowder load)
Bran & Yorg load more gunpowder, increasing next Gunpowder load damage, but they also receive more damage.
 


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEMaximum capEffects
1255 sec--15 timesYour your next Gunpowder load will deal +50 damage, but will receive +40 damage.
2254 sec--15 timesYour your next Gunpowder load will deal +100 damage, but will receive +80 damage.
3253 sec--15 timesYour your next Gunpowder load will deal +150 damage, but will receive +120 damage.

Notes:
  • Damage done and taken is physical, so it can be reduced by armor[

    When you die, You lose 1/2 of gunpowder add charges







Skill synergy:


1)Dynamite throw + Boulder load

You throw dynamite behind your enemies, if they don't want to be damaged, they run away from Dynamite explosion range, closer to you.
Thae you fire Boulder, and push them back into Aoe of Explosion, then BOOM!! they receive high damage

2)Dynamite throw + Firewall

Your enemy is close ranged hero. He comes closer to hit you.
You throw dynamite under your feet, and immediately place firewall behind enemy. He tries to escape, but he can't , firewall always push him back, and receives damage. And then BOOM!! he receives high damage. Good try for first blood.

3)Firewall+Boulder load (+ Gunpowder load)

Your enemy is close ranged hero. He comes closer to hit you. You place Firewall behind him, fire a boulder, he is pushed back on firewall, and SHHH, he is pushed right back to you. ( you use your Ultimate, in most situations enemy is heavy damaged, and he has 100-200 HP left, or he is already dead)


4) 2 Second timed Dynamite + Kelen Dagger + Gunpowder load + 15 times added gunpowder

You throw 2 second timed dynamite on group of enemies, blink into the crowd, Suicide using Ultimate(Weak INT and weak AGI already are dead) and dynamite kills other STR.





Item Synergy and Some Useful info


This hero is Int-Str hybrid(like Ogre Magi), so he has relatively low Int, but higher Str and relatively high Str gain.For using most of skills he needs a lot of mana,
so I think and with are good at start.

After it, good idea is buying and upgrading into


So why is good choice for this hero? First of all it grants +3 to all attributes, and that means it increases mana pool and survivability. In addition it stacks charges that can heal and restore mana in critical situations. Good choice for a good game.



Then we need for better ms.

So then stands a question how to upgrade them? Since B&Y is AoE damage dealer and semi-support there is reason to buy for best farming and best speed, but it lacks in any other additions. Better is buying or


What to choose?

is good for roaming, enables easy last-hit and allows to pass thru creeps and heroes that is very useful for using ultimate.

solves the problem with low mana pool and allows to spam ablilities.

my choice as the creator is using + this combination allows to have all benefits for low price.



This type of hero with many close used skills needs to be right in the heart of battle, use all of his skills, and leave safely. The best thing for such moving is With this item you can develop many devasting combos.

In addition to we buy and upgrade into


Why ?

This item looks like it is designed specially for this hero, for survivability and for mana pool.
plus it grants useful charges for leaving or entering battle.



Good late-game choice for him is , It will reduce Damage taken by Ultimate, and increase your INT for using another skills. Also slows a bit and blast with ice.

Special restriction: and if you use them, your ulti will be BLOCKED from using








Hero synergy:

Our best friends are techies , making this lane totally crazy. Mines, dynamites, traps, and Explosions, Explosions, Explosions. Every enemy's wrong step could be the last.

Skill synergies:
Boulder load+Mines
Statis trap + Dynamite throw
Suicide+ Gunpowder load (this combination kills all enemies)

Dazzle is awesome support for us. He always can heal us, Our Ultimate with maxed damage output + his Ultimate is triple kill as minimum. Also we won't die using ulti, due Shallow grave.

Elazor is useful, becouse your mana pool will be always full.
Skills synergies:
5 sec timed Dynamite + Illuminate
Blinding Light+Firewall

Any kind of nukers, stunners/disablers is our friend.



Our worst foes:


Pudge
If enemy player has enough skill, and he performs full combo Hook-Rot-Dismember we are just doll in his hands.

Sand King
same as Pudge

Ranged damage dealers Traxex/Bonefletcher/Venomancer/all othes

Heroes with blink/teleport like Magina/Riki/Void/Furion

All heroes with Blademail




Pros of the hero and his ingame role:

For now unique hero with "fun" techies-style gameplay, he don't lacks in farm, and he is very flexible, he can fit many roles from hard nuker to tank.
His gameplay style may be also different: farmer and anti-pusher, annoying nuker or crazy suicider. Staying on line against him in early and mid game could be very annoying and dangerous. In late game he also don't lose his potential like many INT based heroes, but you need more skill to play him in late game.

Cons:
All icons I used are not ingame, and they need to be imported (some of them i think coud be replaced with ingame icons)
TNT model needs to be imported (5kb is not very much, so i think it's not a big problem)
Not all players like this gamestyle. Not noob friendly, requies good micro and good attention.
Wards are now rarely used, but this hero needs them. Most items for effective skill combo cost very much.


MSI calculation:
Total weight of dynamite model is about 5 kb, so it's very lightweight


Here are some Map Size Increase numbers:

Average uncompleted icon in JPG format - 1.5 KB
Average completed icon in BLP format - 7 KB
TNT model size - 5 KB

Total 4 comleted Icons and one TNT model - 37 KB





People, I have a small idea with big promises.
We all want to have new implemented hero in dota, but I realised why Icefrog is not implementing our ideas. Every hero has his own concept with some good and bad sides, and when you work alone, you can't do all things good. Some heroes have lack of synergy, some dont have solid concept, some don't have a story or they are not made according to template. BUT if a group or team of people are working together, they can help each other to improve the suggestion. Now the forum has one big con: Everybody is making his own hero and he is not helping another people, and another people are not helping him. Even hero review cant help you a lot.

I have an idea. Let's make together one great hero instead of making 100 not so great.

I really need help in:

1) Story
2) Numbers Tweaks
3) Testmap
4) Better explanation how skills do work
5) Visuals
6) Any other thing, that is not perfect

Every who wants to help/participate, feel free in suggesting any stuff. Just wright down what do you think you made better.
Attached Files
File Type: zip TNT.zip (2.0 KB, 189 views)
File Type: zip Shockwave.zip (1.6 KB, 32 views)
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Last edited by K1T; 06-05-2011 at 08:43 AM.
Old 10-10-2009, 11:07 PM   #2
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Default Re: [Hero Int-Neutral]Bran and Yorg, the Mortar te

First ability: Unassumingly clever concept. If you know enemies are coming via wards, then you throw the 'grenade' and it blows up in their face rofl. My only suggestion for skill 1 is to add a subskill which detonates the dynamite instantly (although this might defeat the purpose of the delay)

Second ability: Very nice concept. Like Windrunner's Power Shot mixed with Greater Bash. I like it. No suggestions here apart from changing the mana cost and cooldown from 20 and 100 to 25/20/15/10 and 100/120/140/160 for better scaling.

Third Ability: No changes or suggestions

Ultimate: Very nice and interetsing concept. Keep this as it is, because it can make you a ridiculously powerful nuker, but can also seriously hurt you. However, because you use numerically quantified damage, a good player would just calculate the damage they woudl take from stacking Add Gunpowder fifteen times and build up to pass that in health. I reccomend changing the damage to a % of max health instead, say 7/9.5/11% of max heath and stacks for an extra 1/1.5/2% with each extra gunpowder.

Overall: 9/10 with just a few possible places for tweaks and balances. I like his style Hasta la vista, baby XD XD
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Old 10-11-2009, 05:48 AM   #3
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Default Re: [Hero Int-Neutral]Bran and Yorg, the Mortar te

hehe, thank you, nice review. I'll add Detonate subskill for Dynamite throw. But it's too cheaty to blow up just in the air, or upon landing, so maybe it is aviable after 2,5 seconds? Also adds more "techies style gameplay"
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Last edited by K1T; 10-11-2009 at 06:36 AM.
Old 10-11-2009, 02:05 PM   #4
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Default Re: [Hero Int-Neutral]Bran and Yorg, the Mortar te

Dudeeeeeeeeeeeeeee i reviewed 50 heroes and items and none EVEN compare to this.
Hahahahah a new fun hero, maan id love this and techis on lane funhouse.
Everything is done perf, i was really tired of all reviewing and i told my friend admin il review everything. THIS is it, the best thing in days. Great job "not doing" the art couz its NOT important. the mechanics are important...

here is my rev:

1st skill: Detonatro sholdnt be done like this its to hitech. Plssss remake it to "Shorten the fuse" like: sets the lenght of the fuse in sec: 2,3,4,5 its a toggle skill with cord icon geting shorter as you click it so it sets the fuse lenght for the next dinamites...

2nd: wouldnt change anything, dont know what use of making a impasible terrain, boulder too small...

3rd: perfect

ULT: Great job, he need a powefuul skill like this, and fun tooo, haha 750 hp and you load it 15 times. "is it gona blow Yorg" "have some trust in the mixxx" BOOOOM hahaha
love it love it love it! dont change anytzhing
Subskill is perfectly mathed.
lvl1 50(40)dmg x 6charges= 300dmg (240 self)
lvl2 100(80)dmg x 3chatges=300dmg( 240 self)
lvl3 150(120)dmg x 2 charges=300dmg( 240 slef)

Perfect... and make it physical dmg so armor reduces it both ways... The more amror the crew has the less they dmg take from their skill...ž
great synergies with apothic shield, frost armor, mekka, shallow grave, assault cuirras... many more. Contatact me for more help.

few so-so suggestions:
Aghanim: reduces cd on skill, and zeroes CD on subskill
Dynamite deals half dmg to towers
.........or....
Boulder does half dmg to towers, cant go trought towers(does all dmg to twr), destroyes trees without losing "momentum",
GOOOOOOOOOD JOB

10+ Tumbs up, Icefroooog we need anew fun hero! look UP
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Old 10-11-2009, 02:11 PM   #5
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Default Re: [Hero Int-Neutral]Bran and Yorg, the Mortar te

jeah and if u gonna make it aganim-able(you should) increse the cd on ult +25 sec, you dont have time to load the gunpowder 15 times with 35sec CD
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Old 10-11-2009, 02:49 PM   #6
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Default Re: [Hero Int-Neutral]Bran and Yorg, the Mortar te

Quote:
sets the lenght of the fuse in sec: 2,3,4,5 its a toggle skill with cord icon geting shorter as you click it so it sets the fuse lenght for the next dinamites...
Great Idea, man!!
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Old 10-11-2009, 04:36 PM   #7
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Default Re: [INT-NEU]Bran & Yorg,the Mortar team(new fun h

cool, did you read the rest of my mega post hhaa, what about the tower damaging its mortar right=... description for subskill "cut the fuse" shortens the fuse for the next dinamite" or somethin
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Old 10-11-2009, 04:43 PM   #8
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Default Re: [INT-NEU]Bran & Yorg,the Mortar team(new fun h

I think good idea is to add worms-style "delay" (everyone knows grenade delay) and when you set delay, show it's time above your head(like alchemist's Unstable Concoction or like Doom's Devour), also in the future I'll add Boulder load Tower damage
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Old 10-11-2009, 05:19 PM   #9
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Default Re: [INT-NEU]Bran & Yorg,the Mortar team(new fun h

nice niceee... devour look cool ;D
i think the fuse theme is better with a dinamite
when adding boulder dmg to twr calculate lvl4 does a sum=1050dmg so tower takes 500 before armor if hit directly.... add 4sec chaneling to spell.

think about aghanim, increse ult cd... make it phisical dmg so it can be armor reduced by caster and target
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Old 10-11-2009, 07:31 PM   #10
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Default Re: [INT-NEU]Bran & Yorg,the Mortar team(new fun h

Remade sub-skill to the fuse theme, changed icon and added description
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Old 10-12-2009, 02:04 PM   #11
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

Review as per request here: (this is now my official reviewing rubric btw, haha )

Skill 1 - I've seen this skill before somewhere, don't remember but it has the exact same concept of fuse cutting and the detonation. But overall, its a good idea, great concept, it will time when you want to make it explode.

Skill 2 - I can't finish my review since this skill is a bit confusing, can you fix the tool-tip please? Its a little off. The pushback is fine and its quite similar with the first skill.

Skill 3 - Basically a wall that disallows you to go through. I see the synergy here but its quite hard to pull off. You cast this far away from where you cast skill 2 and when he's pushed back this will push it right back to you, hard to do right? haha. The concept is fine but I'm not quite sure if its the right way to go to a fire wall for a mortar team hero.

Ultimate - Macropyre 2 plus self damage? What is the purpose of Gunpower add? I don't understand it all too well, its the tool-tips that are a bit disarranged. Concept is great, just not sure yet, I need some clarifications.

Overall this hero is pretty good, something I would expect form a Mortar team hero, explosions, explosions, explosions and pushbacks. PM me if you have any concerns about your hero. Good luck, man.

king_james
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Old 10-12-2009, 02:21 PM   #12
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

DAMN i like that hero! seriously i've been waiting for someone who goes for the mortars-model and shows up some explosion-skills -love your choice and the background as techies rivals.
your skills are quite interesting: damage, damage, monsterdamage, always combined with some pushback to hold the enemies, stop him rushing forward too harshly -i like that.

but i don't understand how the player should time the first skill. how can i choose when the dynamite shall explode? do i use fuse cut to shorten the time (like clickin it once is preparing a dynamite for 4 seconds, clickin twice for 3, and so on) ?
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Last edited by refrag; 10-12-2009 at 02:35 PM.
Old 10-12-2009, 02:25 PM   #13
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

Quote:
Originally Posted by refrag View Post
like clickin it once is preparing a dynamite for 4 seconds, clickin twice for 3, and so on
Exactly. After 2 seconds you return to 5 seconds delay
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Last edited by K1T; 10-12-2009 at 02:37 PM.
Old 10-12-2009, 02:35 PM   #14
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

alright, its easy then. guess i was just thinking too complicated. ^^'
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Old 10-12-2009, 02:37 PM   #15
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

Quote:
Originally Posted by king_james View Post
What is the purpose of Gunpower add
Adding damage to ultimate, but also adding self-damage.
If you add too much, you will kill yourself))

Imagine: Mortar team, lvl 6 gets Gunpowder load. You have ~650 hp. You add 15 times gunpowder, its 50*15 = +750 damage to ulti!! 300+750= 1050 damage at lvl 6. But you also take 50+(15*40)=650 damage

You make Monster AOE damage, killing yourself)))

or you just add gunpowder 5 times. 300+250=550 and take 50+200=250 dmg

So, you can set the power of Ultimate.
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Old 10-12-2009, 03:05 PM   #16
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

Quote:
Originally Posted by king_james View Post
Ultimate - Macropyre 2 plus self damage?
Actually closer to Echo Slam, but only in front of you
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Last edited by K1T; 10-12-2009 at 03:08 PM.
Old 10-12-2009, 04:41 PM   #17
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

So Ulti does 15 * 150 + 500 = 2 000 DMG in 500 AOE?

Wow that is nice & Balanced, I hope QoP also will do 2 000 Damage with her Wave and not 500
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Old 10-12-2009, 04:45 PM   #18
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

T-UP nids a small 1% balance rmk on the ulti. perhaps changing the cap to 4~10 then 15 with an aghanims.
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Old 10-12-2009, 06:14 PM   #19
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

Quote:
Originally Posted by Ice-Climber View Post
So Ulti does 15 * 150 + 500 = 2 000 DMG in 500 AOE?
Remember that you will also take 1950 Dmg. It's Suicide!
Techies also deal massive damage and die. The sense of this skill is to be flexible. You can deal 500 dmg and be healthy, or deal 2000 and die
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Old 10-13-2009, 07:56 AM   #20
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Default Re: [INT-NEU]Bran&Yorg,the Mortar team(techies riv

great job man, really great job with the ult and everything. Dont reduce the ult. JUst tell them to READ and they will find out that the dmg is PHYSICAL..(armor reduced)
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