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Old 04-14-2012, 12:16 PM   #1
Klagger
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Default Sludge


Under construction
VERSION 1.2
  • Change first and second skill. While third skill is under construction.
  • Change to version 1.1
  • Add some picture to show clearly how skill does.
  • Still havent add any statistic.Will add soon.


HERO SUGGESTION




Someone nice to help me ?






Tentacle Life Venom

Sludge launches his tentacles to the targeted allies unit, dragging them closer to each other as he injects a Life venom.Upon contact, Sludge will absorb debuffs from the target and giving the target copy of buffs of Sludge.Life venom takes 3 seconds to set in and stay on target for 5 seconds.If Sludge died and there are life venom, sludge will tear out from life venom carrier and reform his body on next 8 seconds.

Cooldown: 30 seconds
Cast Range: 440/480/520/600
Mana Cost: 100

Level 1: Absorb a random debuff on target and give a copy of random buff to target.Successfully reformation Sludge left 15% hp and mp.
Level 2: Absorb up to 2 random debuff on target and give a copy of random buff to target.Successfully reformation Sludge left 20% hp and mp.
Level 3: Absorb up to 2 random debuff on target and give 2 copy of random buff to target.Successfully reformation Sludge left 25% hp and mp.
Level 4: Absorb up to 3 random debuff on target and give 3 copy of random buff to target.Successfully reformation Sludge left 30% hp and mp.



Small parasite that have 400 movement speed and 10% of Sludge max hp.Have no attack , and armor.If this parasite successfully survive on next 10 seconds,Sludge will be reformed.


Notes:
  • Debuff mean negative buff while buff mean positive buff.
  • If the Life Venom carrier died before/after the venom set in, the reformation for Sludge will not activate.
  • Giving a copy of buff mean giving the target allies unit that positive buff on Sludge which will have same lasts time and effects.
  • The parasite have 24 collision size and can be target by spell or others which actually acts like creep.
  • If parasite die before he can reformation, Sludge is die.And giving normal bounty to killer as well as experience.
  • The cooldown start counting after the parasite die.
  • Parasite still able to receive any buff or debuff.
  • There are no buff placer for life venom, Sludge always can reformation as long as he die within the duration while the target is alive.





Viral Blsat

Sludge hurls a lethal venom that can corrupt enemy heroes, delaying all issued commands and leaving a corrupted wound in which the target receives additional pain whenever that part is hit by an attack.A charge is collected every few seconds.Grant another subskill : Viral Heal

Cooldown: N/A
Cast Range: 540
Mana Cost: A charge
Duration of venom lasts:: 3 sec(duration can be refreshed )


Level 1: Delay all actions of the foe for 0.2sec.Destroy 0.4% max hp / each physical attack on wounded side.Maximum can store 2 charges and collect a charge every 5s.
Level 2: Delay all actions of the foe for 0.25sec.Destroy 0.8% max hp / each physical attack on wounded side.Maximum can store 3 charges and collect a charge every 4.5s.
Level 3: Delay all actions of the foe for 0.3sec.Destroy 1.2% max hp / each physical attack on wounded side.Maximum can store 4 charges and collect a charge every 4s.
Level 4: Delay all actions of the foe for 0.35sec.Destroy 1.6% max hp / each physical attack on wounded side.Maximum can store 5 charges and collect a charge every 3.5s.




Fluid Cover

Sludge shoot out a mystery fluid that cover the target allies or himself, adding a small amount of maximum health. While those bonus health lose,all instance damage that target received will change to dps form , which the damage is equally divided to 4 seconds.Can only be used when in full charge situation.

Cooldown: N/A
Cast Range: 550
Mana Cost: Full Charges

Duration of Fluid cover: 12s

Level 1:Add 200 max hp capacity.
Level 2: Add 250 max hp capacity.
Level 3: Add 300 max hp capacity.
Level 4: Add 350 max hp capacity.





Notes:
  • Delay action mean each time a player command an order, that order will be delayed.Order: cast spell,move,attack and etc...
  • Corrupted wound may lay on hero front,back,left/right side of targeted enemy hero.
  • Viral Blast may stacked with each other if cast on same target.While wounded side will only stack if the projectile hit on same side.
  • Wounded foe will have hp destroyed before he received physical attack damage.That mean if the foe has 1000 hp on it and have 1 Viral Blast buff.Sludge attack him(Sludge attack damage= 45-54),before deal the damage to the foe, it destroyed (1000hp x 2.2% = 22 max hp) then foe received the attack damage(45-54) from Sludge.
  • Destroyed max hp will be replaced back after 12 seconds.
  • For Viral Heal, only instant damage ( straight dealing damage without in dps form) only can be change to dps form.




Mud Fluid

Sludge's virus system can fits himself in every situation whenever he get a +/-ve buff. Every a buff he caring he get bonus resistance while every time a buff he lost he get hp regeneration boost.

Cooldown: N/A
Poison buff duration: N/A
Mana Cost: N/A


Level 1: When caring a buff Sludge get 3% stack-able resistance and when losing a buff get stack-able 50% hp regeneration boost for next 4 seconds.
Level 2: When caring a buff Sludge get 5% stack-able resistance and when losing a buff get stack-able 70% hp regeneration boost for next 4 seconds.
Level 3: When caring a buff Sludge get 7% stack-able resistance and when losing a buff get stack-able 90% hp regeneration boost for next 4 seconds.
Level 4: When caring a buff Sludge get 9% stack-able resistance and when losing a buff get stack-able 110% hp regeneration boost for next 4 seconds.



Notes:
  • The bonus resistance(physical and magical) will last until the buff gone.While the hp regeneartion boost will start when the buff lose.
  • Maximum stack up to 10 times.
  • -
  • -
  • -
  • -
  • -





Sludge Force

Sludge releases two sludge minions that are uncontrollable. These minions will cling to nearby enemy heroes, sharing all negative buffs from Sludge to the clung enemies and all positive buffs from the clung enemy heroes to Sludge. They will also do physical attack on the enemy heroes every 1s .

Cooldown: 60 seconds
Life Duration of sludge minions: 25s or until die.
Mana Cost: 80


Level 1: Sludge minion have 300 hitpoint and 29-35 attack damage .
Level 2: Sludge minion have 400 hitpoint and 35-46 attack damage .
Level 3: Sludge minion have 500 hitpoint and 46-57 attack damage .


Notes:
  • Give 200 bounty to sludge minion killer.
  • If the enemy hero have wounded on it, the sludge minion will attack the wounded area and apply those effect.
  • If there are more than 2 enemy heroes,sludge minion will cling on nearest enemy heroes.
  • Sludge minions will walk around Sludge if he cant find a target.
  • Attack from sludge minions will have physical damage and counted as physical attack.
  • All same positive buff shared to Sludge will not stack with each other.
  • -
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Last edited by Klagger; 04-24-2012 at 04:49 AM.
Old 04-14-2012, 12:44 PM   #2
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Default Re: Sludge

Srsly? Make the other hero LAG?
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Old 04-14-2012, 12:46 PM   #3
Klagger
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Default Re: Sludge

Quote:
Originally Posted by God of Death View Post
Srsly? Make the other hero LAG?
A reason why can't: P
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Old 04-14-2012, 02:52 PM   #4
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Default Re: Sludge

As requested...
Quote:
Originally Posted by Tentacle Venom
Sludge launches his tentacles to the targeted creep, dragging them closer to each other as he injects a deadly venom. The venom sets in after a second, killing the target which leaves a pool of fluid on the ground. Sludge is able to suck in this fluid, granting him a charge of Evolve Venom. Sludge will receive less gold when killing a creep using this skill. Grants subskill, Evolved Venom.
Quote:
Originally Posted by "Evolved" Venom
The fluid that Sludge stores evolves into a lethal venom that can corrupt enemy heroes, delaying all issued commands and leaving a corrupted wound in which the target receives additional pain whenever that part is hit by an attack. Expends one charge to cast. Stores a maximum of 3 charges.
Delaying a unit's issued orders: Why not? This skill makes me want to experiment him on a testmap.XD


Quote:
Originally Posted by Viral Stringer
For a short while, Sludge restores HP from each instance of damage that he receives. After that, he excretes an 'invigorating' goo around him, boosting the attack spread of nearby allies based on how much HP that he regained.
Hmmm...Since 'attack spread' modification works out just like range, from what I know, this seems to be impossible. Change this to bonus damage instead.


Quote:
Originally Posted by Mud Fluid
Sludge's virus system converts a negative buff to poison buff for every few seconds. The poison is strong enough to damage himself, but in return causes Sludge to receive less damage.
Nice passive. Helps him against disablers/mages.XD


Quote:
Originally Posted by Sludge Force
Sludge releases two sludge minions that are uncontrollable. These minions will cling to nearby enemy heroes, sharing all negative buffs from Sludge to the clung enemies and all positive buffs from the clung enemy heroes to Sludge. They will also do physical attack on the enemy heroes every 0.65s and corrodes their armor for every few attacks.
Replace this with The Swarm.XD


Anyway, these are my corrections and comments. Thank you for the opportunity of making me witness this excellent hero. Just fix it up a bit more.XD
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Old 04-14-2012, 03:00 PM   #5
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Default Re: Sludge

Quote:
Originally Posted by LimitingBounds View Post
As requested...




Delaying a unit's issued orders: Why not? This skill makes me want to experiment him on a testmap.XD




Hmmm...Since 'attack spread' modification works out just like range, from what I know, this seems to be impossible. Change this to bonus damage instead.




Nice passive. Helps him against disablers/mages.XD




Replace this with The Swarm.XD


Anyway, these are my corrections and comments. Thank you for the opportunity of making me witness this excellent hero. Just fix it up a bit more.XD

Awesome....thx ^^
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Old 04-14-2012, 11:43 PM   #6
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Default Re: Sludge

A quick review ...

First skill , Tentacle Venom : So basically it kill creep to keep charge to harm back enemy hero. It is excellent skill.Moreover, the skill effect is unique too. I didnt see much effect like this before, a delay action and hp destroy.

Second skill , Viral Spiral : Another unique skill , an instant heal based on how much instances of damage he received. And attack spread; I didnt see this skill effect before.Wonder it can be code or not?? Although there are some codeability issues , still i very love this skill so much.Make it affect the Sludge minions and give sludge minion a spread attack damage,not just a plain attack damage.

Other will coming soon...
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Old 04-15-2012, 12:33 AM   #7
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Default Re: Sludge

Quote:
Originally Posted by vhang123123 View Post
A quick review ...

First skill , Tentacle Venom : So basically it kill creep to keep charge to harm back enemy hero. It is excellent skill.Moreover, the skill effect is unique too. I didnt see much effect like this before, a delay action and hp destroy.

Thx for liking...

Second skill , Viral Spiral : Another unique skill , an instant heal based on how much instances of damage he received. And attack spread; I didnt see this skill effect before.Wonder it can be code or not?? Although there are some codeability issues , still i very love this skill so much.Make it affect the Sludge minions and give sludge minion a spread attack damage,not just a plain attack damage.

Thx for your suggestion....will change it on next version thought.

Other will coming soon...
Anyways, thx for your suggestion ...
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Old 04-15-2012, 02:00 AM   #8
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Default Re: Sludge

First skill is very imba... Kills a creep on a 5 sec CD, that means you can jungle at uncontrollable speeds, not to mention garunteed creep kill in lane is just as imba.

The Second skill is hard to understand.

Third skill has terrible scaling, 11% damage reduction isn't that much at all, considering the fact you take 20 DPS for 35 secs, thats 700 unreduced damage... imba.

ult is interesting, but they give 2 minions that give 200 gold each? Considering they have 300 hp, they will get trashed fast.

Without Stats I cannot give a full hero review.

So far, thsi hero has potential, send me another message once you finish.
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Old 04-15-2012, 02:22 AM   #9
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Default Re: Sludge

Okay . . . . . .
First of all the hero is lacking very heavily in synergy.
Second I can easily see you are from HoN and I can tell you that the skills you are trying to build are very difficult for the WC3 engine.

Skill Review :

Tentacle Venom + Evolve Venom:
I don't understand the purpose of having a double skill here.
No point in instant killing a creep for less gold.
You can have it like a Semi-Passive skill but, Keep it simple !!
First half of skill (Mechanism):
  • Passive - when a creep is killed you get a charge.
  • Active - Cast to throw venom on enemy

Second half of the skill (effect):
Delaying order is not something that is easily done in DotA
Also a lot of questions you have to answer. I already send you a PM.
  • Again you are over-complicating this by including directions.
  • Very few hero have passive directions : Riki, Bristleback thats it.
  • Suggestion: Just do a stacking effect for damage or whatever.


Viral Stinger:
Again over complicated and no synergy.
  • Don't play with the damage spread, just give a bonus damage
  • Absorb damage per instance, sounds OK but not very original (see Abbadon OR Accursed in HoN)
  • I can't help much here, you need to do a lot of rework on 1st and 2nd skill.

Mud Fluid:
Okay this is very overpowered, it copies Tidehunters Kraken shell but with short duration.
Short Answer: No, rethink this

Suggestion:
  • Make it active and slightly long cooldown : 15s maybe
  • Effect 1: Removes all negative buff and turn into a poison buff at cost of 300 HP
  • Effect 2: HP will recover over 5 sec, for that time it does 45 damage per second in 400 AoE, this damage stacks

Sludge Force:
Okay this is almost an exact copy of Parasite Ulti from HoN.
Please try to be original and not copy other game skills.
Also this ability is same as weaver with the corrode armour.

Suggestion:
  • Creates 2/3/4 sludge minion that will look for the nearest enemy.
  • They have 200/250/300 HP each and take 30/40/50% reduced damage
  • Each of their attack slows movement by 5/6/7% stacking
  • Their base attack time is 1.5/1.25/1 s
  • If sludge has poison buff they will have it too but they will take damage from it.
  • Cooldown 25seconds, 150/175/200 manacost
  • Will chase for 2k range, if no hero they die automatically
  • Chase speed 700 units per second


I can't really think of what you want for the 1st and 2nd skill
They need alot of rethinking on your part
I suggest that 1st skill does 80 magic damage and decrease magic resist by 8~10% stacking or increase damage received by 8~10% stacking
And the second skill should be something that helps you survive.

Synergy for this suggestion:

Sludge Force+Mud Fluid:
You do damage when you go near and if your minions latch on the same target.
Can be used for harass or something like that when on lane.


Scores:
Originality: 4 (Please don't copy skills from HoN and other heroes)
Synergy: 3 (Your skills need to work properly together like my synergy suggestion)
Usefulness: 4
Code-ability: 4 (All your abilities are either hard or impossible to code)

Overall: Doesn't add to the meta game just a hero that survives and get kills; no proper role (ganker,carry,tank??) due to abilities

Note : I am actually currently thinking of a similar skill to the Ultimate I just suggested to you. This is to tell you that when I release it, it is not a copy of yours. I am just helping you using an old idea I have
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Old 04-15-2012, 02:42 AM   #10
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Default Re: Sludge

^ I dint copy any skills either from hon or dota...will explain later,because I using phone now...

Note :
1) Yes , there might have some synergy lacking but not very heavily inho. First skill destroy hp and delay action.It might causing enemy to flee away more harder .Moreover, the wounded side will be attack by Sludge minions since Sludge minions attack them on wounded side.At the mean time , Sludge may cast Viral Stinger , [Mud Fluid will remove hp from Sludge and it count as one instance per seconds,thus it might have 3 free instances if only if he had a poison buff.] healing and boosting attack spread to nearby allies unit (including Sludge minion). It does have synergy. Nvm, i gonna add synergy tab later...^^

2) Using hon spell icon does not mean i am from hon, i didnt even play hon one time actually, it just by lucky pass by and saw beautiful icon they had.


Quote:
Sludge Force:
Okay this is almost an exact copy of Parasite Ulti from HoN.
It is not actually, Parasite from hon is leaping toward targeted enemy and transfer debuff to target and receive buff from target. My is sharing buff, as long as Sludge have that buff, Clung enemy heroes will have that too.


Anyway, thx for your suggestion. ^^
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Last edited by Klagger; 04-15-2012 at 05:37 AM.
Old 04-15-2012, 05:17 AM   #11
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Default Re: Sludge

Quote:
Originally Posted by MassBalance View Post
First skill is very imba... Kills a creep on a 5 sec CD, that means you can jungle at uncontrollable speeds, not to mention garunteed creep kill in lane is just as imba.

Ok...i gonna increase the percentage of gold lost.It gonna balanced a bit now i think.

The Second skill is hard to understand.

Ok...my explanation : After casting this spell, a damage instance/source to Sludge either the damage is high or low , it still heal Sludge by 45hp (on level 4) .Even damage Sludge by 1 hp, he still get heal by 45hp. After the duration, he will blow out goo to nearby friendly unit , in order to increase their attack spread. For example Sludge attack damage is (45-54) , his attack spread is (54-45=9) after the boosting it (let assume it boost 32 attack spread) Sludge attack spread is 9 just now and increase 32 more (9+32=41) ,thus Sludge current attack spread will change to (45-86).So , can you understand now?? ^^

Third skill has terrible scaling, 11% damage reduction isn't that much at all, considering the fact you take 20 DPS for 35 secs, thats 700 unreduced damage... imba.

Yes, it might have terrible scaling , gonna fix it right now.

ult is interesting, but they give 2 minions that give 200 gold each? Considering they have 300 hp, they will get trashed fast.

Yes, when one die , it give 200 bounty to killer. The hp can be change to more higher but i scare it will causing imbalance issues.

Without Stats I cannot give a full hero review.

Gonna make it right now.

So far, thsi hero has potential, send me another message once you finish.
Thx for your suggestion, i very appreciate . ^^
Will send you message once i finished.
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Old 04-15-2012, 07:24 AM   #12
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Default Re: Sludge

Haven't read all yet, but the 1st skill is too overpowered, no doubt about it. Doesn't matter how much gold reduction it is, if it can successfully kill a creep and get gold every 5 seconds, it's mad. Probably change it to consuming corpse or something, not killing a creep.
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Old 04-15-2012, 07:59 AM   #13
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Default Re: Sludge

Tentacle Venom
Remarks:
  • First part of the skill: Too good for jungling (5 sec cd and 40 mana). I would increase the cd: 40/30/20/10 and the mana: 80
  • I would also tweak the gold reduction numbers: 60/40/20/0%
  • The second part of the skill is what I really like: delay of all actions. This is quite unique for me.
  • Also the HP destruction for one side of the victim is interesting, but I am not sure if it is needed (I do not like too complex skills ).


Viral Stringer
Questions:
  • Is this spell works with your 3rd skill? So if you lose 20HP/sec form the 3rd skill will you gain 45HP/sec too?
Remarks:
  • It would be great if there would be synergy with the 3rd skill.
  • Instead of attack spread simple +damage would be fine.
  • Maybe slightly increasing the healing duration and decreasing the other duration would be better: 6/6 sec.
  • Lower healing values would be better IMO: 10/17/24/31


Mud Fluid
Remarks:
  • I think lower duration would be better (maybe 10 sec).


Sludge Force
Questions:
  • Do the minions have some kind of magic reduction or magic immunity?
Remarks:
  • A little similar to weaver's swarm, but your ulti has some extra in it. Ok spell.


Stats
Remarks:
  • It has to be finished.


Summary
  • Really unique ideas. I do not not know his role in a team, but would be annoying for the enemy.
  • Needs some balance.



T-up
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Old 04-15-2012, 09:48 AM   #14
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Default Re: Sludge

Really nice concept. And btw I like your icons
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Old 04-15-2012, 03:12 PM   #15
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Default Re: Sludge

Quote:
Originally Posted by Tranes View Post
Really nice concept. And btw I like your icons
Thx for liking.

Quote:
For Avenar
Thx for your suggestion. I change first and second skill while at the mean time keeping the unique effect. ^^ Hope you like it.
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Old 04-15-2012, 04:52 PM   #16
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Default Re: Sludge

Very original hero and skills.

Suggestion for name:
Selmonella, the Sludge Monstrosity.

'Evolve Venom' could be 'Corrosive Venom'
Just sounds better and fits the wound thing.
The wound mechanic is also really fun.
'Mud Fluid' could also be 'Negative Gain'

I like the synergy between first 2 skills, I personally want a corpse/creep flinger skill.

Also like the synergy between the last 2 skills, converting enemy buffs into poison buffs, and then distributing them back to enemies. Heavy counter to stunners which I like.


Please bump/comment/review one the suggestions in my signature.
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Old 04-15-2012, 10:11 PM   #17
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Default Re: Sludge

Quote:
Originally Posted by FleshTRNDstone View Post
Very original hero and skills.

Suggestion for name:
Selmonella, the Sludge Monstrosity.

'Evolve Venom' could be 'Corrosive Venom'
Just sounds better and fits the wound thing.
The wound mechanic is also really fun.
'Mud Fluid' could also be 'Negative Gain'

I like the synergy between first 2 skills, I personally want a corpse/creep flinger skill.

Also like the synergy between the last 2 skills, converting enemy buffs into poison buffs, and then distributing them back to enemies. Heavy counter to stunners which I like.


Please bump/comment/review one the suggestions in my signature.
Thx for the suggestions... will review your later.... ^^
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Old 04-15-2012, 10:57 PM   #18
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Default Re: Sludge

Hi Klagger, here I go:

Quote:
Tentacle Life Venom:

Pretty solid ability. Concept is something I never saw before. If the Sludge gets stunned, the buff dissapears? You should state what buffs can the Hero adquire when he has Tentacle Life Venom on but it's a pretty good skill in general. A good idea would be to create certain buffs that can be adquired by the Hero just for your skill. It would be original and would be less random fo the teamfights. (Besides it would be still giving a random buff, I think it would be more organized)


Viral Viral Blsat (you meant to say Blast maybe?):

Once again, a new combination of useful concepts gathering in a solid skill that would destroy a hero in a matter of seconds. I find this one somewhat imbalanced due to the little delay that it has but I like the idea of having this one into the game. It would put a lot of pressure into the enemy player.

Fluid cover:

Once again, a pretty solid one, but as I said before, combining it with the previous skill would result in your hero becoming pretty hard to balance if it bought a couple of tanking items. It reminds me when the new Dirge was introduced.

Mud Fluid:

110% Regeneration is insane. The skill is fine, nothing new but pretty solid. It's the first time in the review that I tell you you must tweak some numbers because if you pretend to keep them like that, your hero would not be implemented. Think that some skills like Jugger's ward only heals %5 at max level and it's easily destroyed.

Sludge Force:

Chaotic and underpowered. 500 HP at max level is not that much and 200 bounty is too much. If balanced properly can be devastating mid game. Concept is pretty cool tho.


Overall, you're introducing a new concept into the game. A hero that relies on buff and debuffs completely to be effective, giving the enemy team the chaos factor that can be determinant in a team fight.

Chaotic heroes are hard to handle and do not reach competitive gaming as much as others (Chaos Knight is barely seeing some light in DotA 1) But your hero give me the feel that we can work on something new here: A new form of tanking.

Thumbs up.
Cheers~
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Last edited by DirtyEpic; 04-30-2012 at 07:46 PM.
Old 04-15-2012, 11:32 PM   #19
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Default Re: Sludge

i cant understand at all the 1st and the 2nd skills but the concept is grath, t-up
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Old 04-16-2012, 07:17 AM   #20
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Default Re: Sludge

Quote:
Originally Posted by DirtyEpic View Post
Hi Klagger, here I go:
I will continue the review when i get home.
Thx... I will wait for it....

Quote:
Originally Posted by Loluthinks View Post
i cant understand at all the 1st and the 2nd skills but the concept is grath, t-up
thx for liking first... will add some explaination late...
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