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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blood Orc Gar'Thok Story Strength - 23 + 3.2(99 at Level 25) Agility - 17 + 1.8(60 at Level 25) Intelligence - 17 + 1.7(57 at Level 25) ![]() ![]()
PROS -Has high str growth -Skills definitely for tanking -Ulti is situational damage dealer -Can be dpser CONS -Have mana problems, also needs hp regen -Needs lot of hp to be effective -Nearly item dependent -Anything that i havent mentioned? To the Reader Number can be nerfed. Pls review concept and feel free to add suggestions. and be Friendly ![]() 2nd skill alternatives 3rd skill alternatives |
![]() Essence Bond - Active,buff,targeted
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Notes:
Visceral Rage - Passive-SelfBuff
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Notes:
Bloodline - Active, Buff
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Bloodline - DeBuff Notes:
Hemorrhage - Active, active single hero
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Notes:
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Skill Synergy Faster way of getting bonus damage but is risky. Cast bloodline to force your enemies to attack you, the more you got hurt the more your ulti will hurt. more risky way, cast bloodline then essence bond then cast ulti, u would get more and more damage. just be careful. Item Synergy ![]() Of course, for tanks, blademail also synergize wth ulti ![]() bfury for some cleave, mordigans for burst damage, also mordigans damage to yourself increases ulti's damage ![]() boots of choice ![]() Visceral Rage + Vladimirs' damage aura is massive attack damage + lifesteal = good survability Hero Synergy Healers Gar'Thok benefit well from healers, as well as the heroes buffs Disablers he needs a disable becoz he doesnt have one His Bestfriend(lol) Casting Essence Bond + Medusa's Mana Shield is....... Thanks Log |
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#3 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Your scaling is f*cked up you know, why would i take more then one rank in skill 2? I'll be back!
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#4 |
Member
Join Date: Sep 2009
Posts: 31
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#5 |
Member
Join Date: Jul 2009
Posts: 108
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Titans blow skill :
if our hp is 800 but centaur hp is 900 what will happen? |
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#6 |
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Mini review.
Skill 1 - Deals a max 600 damage at level 4, are you kidding me? nerf thoncat. I like the concept of dealing damage by the difference of hp, but that's something that is reserved for an ultimate, but this is fine actually. But one clarification does it depend if its your hp that's lower or your enemy lower? Good concept here. Skill 2 - Feels like a modified version of MoM. You get more damage but lose HP, somewhat a MoM. Skill 3 - Quite lame survivability skill the damage reduction is quite forced. Skill 4 - Pretty similar to what I suggested through PM, but this has a really good concept just that it isn't executed well enough. Overall - This hero is good in terms of concept just that the numbers and explanations are pretty off. If you can fix those issues this hero WILL have a chance. But overall, its all looking pretty nice, except for skill 3 that needs a definitive remake. PM me if you have any concerns about my review. And about the story, I'll be doing that later. king_james |
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#7 |
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I suggest you make this Hero a Neutral since Demons and Undeads are not allies anymore. ^^
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#10 |
Member
Join Date: Sep 2009
Posts: 31
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needs more review, and need icon fix
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#11 |
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Fueled by his emotions and the intuition of his hatred, Zork the Blood orc has been in his reddish state from an extent unknown. But pound by pound, his infamous schemes of blood vitality bonding and rage has been a staple upon his slaying techniques. Only the foolish dare this enraged behemoth, as many have doubted Zork, cognitively thinking his will to live has ended, only defrauding them to their malicious death as he strikes with no caution with his jagged Axe. Joining the ranks of the Scourge, Zork will never stop his thirst of blood, and will never seize, as his appetite for destruction is, and always will be ravenous.
Here's your story btw. Sorry if its a little delayed, I was a bit busy.king_james |
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#12 |
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I can see the great synergy between his skills, he is basically another type of Huskar.
1st skill - Why are there only 3 levels of it? Nice tanking skill, the only viability of this is that you need a nearby creep, and in jungle teambattles, you don't have any nearby creeps. Fix that. 2nd skill - A pretty good damage skill, I guess this will make him a carry tank type hero. 3rd skill - I would suggest this to be a disable since he really lacks them and needs some ganking potential. Ultimate - Simple and nice, also has good synergy with the other skills. Overall, great carry-tank, all he lacks is gankability and we don't need another non-ganking carry. |
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#13 | |
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Join Date: Jun 2009
Posts: 2,392
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1st skill - it will be nice if you can cast it to Hero. But I suggest you remake it, because I'd make a similar skill as yours and got this comment:
Quote:
- slows enemy ms and temporary steals/reduce enemy Str on each attack. Passive. - simple and effective, if you like uncomplicated concept, synergy and skills.
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#14 |
Member
Join Date: Jul 2009
Posts: 2
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1st skill - When you cast it, you don't need to bother anymore about the distance between you and the creep ? And it seems to be a little bit useless in the end of game. And try maybe to change the cooldown (decreasing over skill level. At lvl 3, same time as duration and at lvl 4, cooldown < duration) and the manacost. At lvl 1, it may be a little bit expensive. Cause 25% with 200 dmg cap means you need at least 601 hp (if 800 dmg has been dealt to you, you receive only 600) to use the full cap. Suiciding is kindda useless, I think. So, it's not so usefull at lvl 1. Maybe 75/100/125/150 mana cost. And you forgot the specs of lvl 4.
2nd skill - the cooldown should go down. Remember it's a rage. If he's more and more calm and less and less berserk as you upgrade your skill, I don't see it as a rage. When the skill ends, does your bonus dmg end as well or do you have to wait for 5 second after the last bonus dmg did proc ? In the first case, 7 sec after casting your skill, all bonus are removed. In the second case, it may last up to 12 sec. At lvl 4, in the first case, the cooldown should be 15 sec, in the 2nd case, 20. So, 30/25/20/15 or 35/30/25/20. 3rd skill - maybe a passive or something that costs hp instead of mana. We've seen some lately. It could be a good idea. ultimate - so, this ulti does dmg accordingly to the full hp or current hp ? If it's about full hp, it would do always full cap dmg to int&agi and so few to str. Or you could orientate your hero as a tank to do dmg to str. But, in that case, you wouldn't do any dmg more to int&agi. Kindda useless to spend money, isn't it ? Or you should remove cap. Most players would go for tank because their hp would have direct influence on the ulti. OS int&agi. Now, what about if that's about current hp. You can still gank alone int&agi and instant kill if there's no cap. And in some situations, it could be usefull vs str. So, the current hp based seems to be more balanced. Anyways, we need to change the caps, because otherwise, it wouldn't be worth spending lots of money tanking him. You thought about aghanim, but as it is right now, it's better not to have it than having it. Cooldown is longer. Manacost is lower but we don't really care because this ulti is not really expensive (not cheap as well) so changing the manacost doesn't seem to be an interesting aghanim. And the mere cap upgrade is so laughable ... +50/+50/+100. Lion and lina both have unconditionnal high dmg dealing ulti. Why this ulti, that is with conditions, would have a so low cap ? Obsidian destroyer, working on the same idea has no cap. So if you really want a cap, make it a lot larger with aghanim, e.g. 250->500 /450->900 /600->1200 And most of time it won't be able to reach the max. Btw, I just had an idea. Why not the difference between you and your target makes damage to both of you. That is, at the end of the process, you'll have the same amount of hp that your target had. And he will be damaged by how much you lost in the process. If he has more hp than you. You'll have to gain as much hp to reach his hp amount (capped by your max hp) and your target will be healed as the same amount of you. It's like a ritual, or a price in blood to pay. Some examples : If you have 1200/1800 hp and your target 1000/1300 hp. After you cast your spell, you both will have : you 1000/1800, the target 800/1300. If you have 1000/1300 hp and your target 1200/1800 hp. After you cast your spell, you both will have : you 1200/1300, the target 1400/1800. If you have 1000/1300 hp and your target 1400/1800 hp. After you cast your spell, you both will have : you 1300/1300, the target 1700/1800. Even if the difference was 400, he will only be healed by 300 because you reached your max hp. And it could be a channeling spell. In 2/1.5/1 second, you first balance your hp to fit your target's hp (they change as a fast regen). Then, at the end of the channeling, you "throw" an effect that change the hp of the target by the same amount you did to yourself. But if the channeling is stopped, the titan's blow is canceled (even if you already lost hp) ? Or it casts what he managed to charge (like alchemist's unstable) ? Anyways, good luck. |
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#15 | |
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Quote:
The idea seems sweet, since you can heal yourself with it too. |
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#17 |
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Review as requested;
Name - Fine but why Zork? Model - Frankly I don't like fel orcs Stats - Seems balance for a tank hero Story - Well done! ![]() Icons - Just not my type. Too bloody. Skill reviews: 1st skill - A very good concept though why only on creeps? Does it work on ancients and Roshan too? ^^ 2nd skill - Similir to MoM, more attack for loss of HP. The cooldown is a bit high, mind to lower it a bit. 3rd skill - A simple rework on this one; either give him a disable or better passive. Ulti - I recommend Mulugruntz' suggestion on this one. Pretty works well with the others though. Overall - A bloody hero with gore related abilities. All this blood pacts remind me of Huskar. I recommend you to find better icons as well as a rework on the 3rd skill. Otherwise a very capable tank hero. But seriously people get tired of another orc hero.
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| Last edited by †GodKing†; 10-16-2009 at 11:02 AM. | |
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#18 |
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Well, i can't review it for now coz the explanation still confused. There is no third skill. And i think this hero will be a good hero after some development.
PM me after you done with your development.
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#19 |
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Skill 1 = Why can't you target heroes as well? That's just the only concern at the moment, and i guess the cap is a little high too.
Skill 2 = Good synergy with the 1st skill, not much to say, but a Moridigans into a skill. ![]() Skill 3 = Per allied unit where? In the AOE? Good skill, it synergizes and practically cuts of the anti-regen from teh1 st skill. Skill 4 = Wow. Looks a lot better. For sure. This gets my vote, its better than the old one. Overall = Phew. Impressive, just fix the tool-tips a bit and some other stuff and you'll be on top my friend. Great job on fixing Zorg. Good luck, PM me if you have any concerns about this hero. I will be back very soon here to check up on him, constantly. ![]() king_james |
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#20 |
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hmm, i like the icons actually, and its pretty hard to find blood themed icons so i say GW on that!
ahh, over all i like this, just needs some more creativity with a couple of skills. |
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