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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Nov 2010
Posts: 539
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The legacy of the Obsidian Destroyer, or more or less it's "exoskeleton" the Obsidian Statue carries an arsenal of powerful supportive spells, capable of slowing mass numbers of enemies, as well as reducing their ability to fight back. Also capable of backfiring a powerful attackers against themselves. As most supporters are capable of disabling their opponents, the Obsidian Statue can determine one's fate by their stats, as with the possibility of a very long disable. And as the alarming low Hp of the Obsidian Destroyer makes it extremely vulnerable to attacks and other spells, having to rely solely on its skills, it's powerful passive allows it to solve mana problems in no time at all. |
After the rebirth of the mighty Harbringer, the remaining fragments of wood, the casing that once held the beast, were reanimated and once again given a figure. The empty shell held a vacuum of false memories, a product of forbidden magic. The statue then came to life, cursed with the unique ability to tap into the memories of foes, to copy them and to exploit the target's weaknesses. This deadly apparition now serves the Lich King, for an almost ensured victory against the Sentinels. |
| Strength | Agility | Intelligence |
![]() | ![]() | ![]() |
| 9 + 0.9 | 19 + 2.25 | 29 + 3.15 |

| Affiliation | Scourge |
| Damage | 20 - 20 |
| Attack Range | 550 |
| Projectile art | Spirit Tower |
| Attack Time | 1.6 |
| Missile Speed | 1000 |
| Attack Animation | 0.25 / 0.15 |
| Casting Animation | 0.25 / 0.15 |
| Sight Range | 1800/1200 |
| Movespeed | 300 |
| Armor | 0 |
| HP/MP | 321/377 |
Mass Thieving
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Memoir
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Order Attack (Void)
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Order Attack (Memento)
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Reminiscence
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Obsidian Coffin
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In depth explanation
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#2 |
Member
Join Date: Nov 2010
Posts: 539
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Come on, feedback! There's values with him that I'm not even sure of so I need feedback!
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#3 |
Banned
Join Date: Apr 2012
Location: California, USA
Posts: 250
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ill review your hero, if you review my new suggestion, Azazel (the fel hound icon in my sig)
First of all the model. I like it, but it looks a bit much like Obsidian Destroyer IMO. 3.5/5 Attributes: yikes, thats a really low str... i feel like str and agility should be switched. he is a bigass statue, so it would make more sense than the way it is now. The int definitely fits the character. 3/5 SKILLS Mass Thieving: REALLY cool skill, i like that because of all its effects, the manacost is very high. wouldn't change a thing about it 5/5Memoirs: I REALLY like the tactics involved with this one, not to mention the awesome synergy between this and Mass Thieving. REALLY awesome, and unique as all hell. 5/5 Reminiscence: a really interesting idea, to gain super fast mana regen outside of combat, and can really help this hero, because of his high mana cost abilities. Very nice. 5/5 Obsidian Coffin: Honestly, this skill is really unique, but the manacost is HUGE, and you are almost never gonna get someone in the strength part of it with that kind of strength. needs some tweaking IMO. 3/5 OVERVIEW: You got the right idea, but some things need work to balance the hero. 4/5 |
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#4 |
Member
Join Date: Nov 2010
Posts: 539
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The point of the alarmingly low Strength as well as Str gain is to make it harder for the ultimate to achieve a 9 seconds hex at level 3. Extremely low attack is to balance for mass thieving's passive, which can turn this dude into a carry as well.
Basically, I want the biggest weakness of this guy is a lack of lane presence, where he'll have to constantly stay out of trouble to regain mana and start blasting spells all over. And if anyone notices, all his spells have massive mana costs, this is because of the existence of his passive, so even the ultimate can be used every 30 seconds to solve mana problems. Oh, and according to the lore, he's rather a hollow statue, making him vulnerable. Anyways, many thanks for your feedback, I'll go review your hero soon. |
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#5 |
Banned
Join Date: Apr 2012
Location: California, USA
Posts: 250
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that IS true, he is a hollow statue. guess the stats are fine XD
the way you explain it, makes a lot more sense, but i still feel the manacost on the ultimate is too much. just my opinion though. Also, i revamped Azazel, you should check him out. |
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#6 |
Member
Join Date: Nov 2010
Posts: 539
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I'll check out on Azazel sometime later.
Anyways, need more comments and feedback. |
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#7 | ||||||
Member
Join Date: Oct 2009
Posts: 1,710
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Mass Thieving
Memoir
Reminiscence
Obsidian Coffin
Stats
Summary
T-up
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#8 |
Member
Join Date: Nov 2010
Posts: 539
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Basically mass thieving's tornado works by decreasing attack value and will affect everyone, not including ancients and buildings. So extra damage will also be reduced.
It's passive works by stealing the full attack damage off your targets (again not counting ancients and buildings) yes, including item bonuses but raw damage only and not attribute bonuses or percentage bonuses. (Looks like I'll have to include that in the notes) Thanks for the feedback, I'll probably balance this hero by reducing attack range making it harder to sap damage. -EDIT- Nerfed Mass Thieving (AOE reduced to 750, 150 scaling) added a few notes Nerfed casting and attack animation (added 0.25 back swing and 0.05 front swing) Nerfed attack range (650 to 550) |
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#9 |
Member
Join Date: Jan 2010
Posts: 714
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Those nerf's are good, Considering that drow ranger has 625 attack range, and she has that range because she is purely based off auto attacking.
Before I go into any discription though, I feel I need to say something about his mana costs. This hero will probably be never picked unless he's the very last pick, because Anti mage and pugna will be extremely hard counter this guy. Odds are hes going to have a very big mana pool. And pugna's ward, nuff said. He will become a very rarely picked hero from that A second problem he has which is there because of his abilities. Is that he starts with 20 damage, Which is half of sniper's. If you have played sniper before, usually you probably get as much damage items, and then go headshot/stats to help last hitting, because 40 damage shots even with his easy shooting ability is hard until level 3. This guy will be hitting for half that unless he casts a spell that consumes a ton of his mana. Because of the restrictions of the range of reminiscence and mass thieving costing so much. He will be extremely weak in the laning phase. Heavily denied and having a hard time lasting killing blows. Avenar did a good job of tackling a lot of questions, though one thing he forgot is there is no duration for hex listed in it. The way mass thieving works, it will be a very efficient way of pushing back lane pushes. Also since his attacks are like shooting tiny peas, I can see why it's compensated for affecting EVERYTHING. A good way of mixing a slow and a damage stealer. Once again memoir is a amazingly strong Anti pushing ability. The illusions can be spammed with synergy from his third ability. This is a pretty cool way of sieging towers or defending. I would consider giving the illusion orbs though a reward in gold, the orbs can also either have Health or X amount of hits, they have the same function as Venomancers Wards but scaling in a unique way so they can go either way in life as well. Also can the orbs be targetted by spells. I almost might consider this better then venomancers ward's thouogh, Possibly further reduce its damage to structures to compensate for its strengths. Even though venomancer can use his wards for more then just attacking and defending. Reminiscence is good considering everything costs so much, a hero that wont actually rely on a bottle for once. Also this would make it a good support hero with the other two hero's. butttt...... I don't really see how his ultimate synergizes with anything else. It's completely random. All of his other abilities as well as his starting damage indicate a hero that is based off supporting, he would be missing out on too much experience in a solo lane and be underlevelled both by having to leave for reminiscence and also not being able to land last hits allowing the other person to deny him all game. It's so expensive that it indicates he needs items to even allow him to manage to cast the spell, and odds are you'll have a hungry anti mage eyeballing you all game just begging you to ulti him with his 50% magic resistance. To sum it up, I really like the first 3 abilities. But I feel like the ultimate while is unique in how it functions. Does not really fit with the rest of this hero. I would recommend completely redoing that ultimate. |
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#10 |
Member
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I like the Obsedian Statue model, but I love Obsidian more.
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#11 |
Member
Join Date: Nov 2010
Posts: 539
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Alright, I've edited and reworked the ultimate.
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#12 |
Member
Join Date: Feb 2012
Location: Brazil
Posts: 53
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I liked the ult a lot, and the passive sounds good. The first skill has too many effects to it, but if reworked can be cool enough. The second one just didn't sound a good one to me.
I would mix the ideas of this hero with the one of the lance of Nightingale, specially the lance passive and the Horizon skill. That would make a really cool hero! Sorry for the english! |
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#13 |
Member
Join Date: Nov 2010
Posts: 539
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Reworked slightly on Mass Thieving and Memoir
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| Last edited by deathkidkun; 12-11-2012 at 05:19 PM. | |