Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 04-19-2012, 12:54 PM   #1
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline

Default [Scourge - Int] Memento the Obsedian Statue





Memento
Obsidian Statue


The legacy of the Obsidian Destroyer, or more or less it's "exoskeleton" the Obsidian Statue carries an arsenal of powerful supportive spells, capable of slowing mass numbers of enemies, as well as reducing their ability to fight back. Also capable of backfiring a powerful attackers against themselves. As most supporters are capable of disabling their opponents, the Obsidian Statue can determine one's fate by their stats, as with the possibility of a very long disable. And as the alarming low Hp of the Obsidian Destroyer makes it extremely vulnerable to attacks and other spells, having to rely solely on its skills, it's powerful passive allows it to solve mana problems in no time at all.



After the rebirth of the mighty Harbringer, the remaining fragments of wood, the casing that once held the beast, were reanimated and once again given a figure. The empty shell held a vacuum of false memories, a product of forbidden magic. The statue then came to life, cursed with the unique ability to tap into the memories of foes, to copy them and to exploit the target's weaknesses. This deadly apparition now serves the Lich King, for an almost ensured victory against the Sentinels.



Strength Agility Intelligence


9 + 0.9 19 + 2.25 29 + 3.15




Affiliation Scourge
Damage 20 - 20
Attack Range 550
Projectile art Spirit Tower
Attack Time 1.6
Missile Speed 1000
Attack Animation 0.25 / 0.15
Casting Animation 0.25 / 0.15
Sight Range 1800/1200
Movespeed 300
Armor 0
HP/MP 321/377




Mass Thieving
Memoir
Reminiscence
Obsidian Coffin
 
 





Mass Thieving

Ability Type Active
Targeting Type Point
Hotkey T
Memento unleashes the vacuum of memories in it, to drain the power off his foes. The raging gravitational forces also cripples their movement, slowing them. Drains mana, attack damage and slows depending on the distance from the tornado. Passively, whenever Memento attacks a target, it steals it's attack damage and adds it to its own.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1195155007505/6 seconds*Enemy units10-30% slow, 10-30 mana and 2-10 attack drain per second.
2220155007505/6 seconds*Enemy units15-35% slow, 10-34 mana and 4-20 attack drain per second.
3245155007505/6 seconds*Enemy units20-40% slow, 10-38 mana and 6-30 attack drain per second.
4270155007505/6 seconds*Enemy units25-45% slow, 10-42 mana and 8-40 attack drain per second.
Notes :
-* Tornado/Attack drain duration
-Values depends on the enemy distance from the tornado every 150 units. The closer they are, the greater the effect.
-Orb effect does not stack.
-Only steals base attack damage, doesn't include attribute bonus damage, item bonus damage or percentage bonus damage.
-Damage steal from passive is permanent.
-Overall effects all don't affect buildings or ancients.



Memoir

Ability Type Active
Targeting Type Instant
Hotkey R
Calls out a memoir void to create an entity in the form of itself. The clone is invulnerable and deals 10% of Memento's base attack, and the last value taken from Mass Thieving's passive. The clone's life depends on the void, which takes a few hits to destroy. The clone cannot go further than 1000 range from the void unless ordered to.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
11904N/AN/A8 secondsN/A2 hero attacks(8 for non-hero) to destroy.
22254N/AN/A12 secondsN/A2 hero attacks(8 for non-hero) to destroy.
32602N/AN/A16 secondsN/A3 hero attacks(12 for non-hero) to destroy.
42952N/AN/A20 secondsN/A3 hero attacks(12 for non-hero) to destroy.
Notes:
-Orb has a 50 gold bounty
-The clone cannot be controlled.
-The clone appears right next to the book and attacks the nearest enemy.
-The clone will idle if there's no enemy within a 1000 AOE.
-At level 4 of this skill, the void and Memento will be granted a sub-skill "Order Attack"



Order Attack (Void)

Ability Type Active
Targeting Type Unit
Hotkey A
Orders the clone under this void to attack the designated target
Notes:
-The target can surpass the 1000 AOE if ordered to attack with this skill.



Order Attack (Memento)

Ability Type Active
Targeting Type Unit
Hotkey D
Orders all clones to attack the designated target
Notes:
-The target can surpass the 1000 AOE if ordered to attack with this skill.



Reminiscence

Ability Type Passive
Targeting Type N/A
Hotkey E
Without distraction from its foes, the Obsidian Statue can tap into it's own memories, restoring energy to itself at a high rate. Only goes active if there is no enemy within the AOE search.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1N/AN/AN/A1500Until distractedSelfRegenerates mana by 2% of maximum mana.
2N/AN/AN/A1200Until distractedSelfRegenerates mana by 3% of maximum mana.
3N/AN/AN/A900Until distractedSelfRegenerates mana by 4% of maximum mana.
4N/AN/AN/A600Until distractedSelfRegenerates mana by 5% of maximum mana.
Notes:
-Has a 1 second delay before regeneration.



Obsidian Coffin

Ability Type Active
Targeting Type Unit
Hotkey C
Memento encases the target in a solid gold coffin, which immobilizes the target and disarms it. The target however, will be protected from physical harm and take half damage from spells. The target can still fully utilize it's passive and active spells. The coffin has a fixed HP, takes full damage and is spell immune.
LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
145010200N/A3 secondsEnemy/Friendly unitCoffin has 300 Hp.
247510200N/A4.5 secondsEnemy/Friendly unitCoffin has 450 Hp.
352510200N/A6 secondsEnemy/Friendly unitCoffin has 600 Hp.
Notes:
-Blink or other teleporting spells will destroy the coffin.
-The coffin cannot take amplified or reduced damage.
-Friendlies can attack the coffin if the target is an enemy.



In depth explanation

Very simple to understand, summons a tornado on an area which slows and drains mana and attack damage (temporary) depending on their distance from the center. And when you attack an opponent, you add their attack damage to yours.
On the spot a ball of darkness is created, creating an illusion, which uses 10% of your base attack plus the last stolen damage from the tornado skill. The illusions will die if the orb die as they cannot be targeted. The illusion cannot surpass 1000 units from the orb unless you use the sub-skill to order them to. They cannot be controlled without the sub-skill.
Without enemies nearby in the AOE, you regenerate mana faster.
Traps the target giving it immunity to physical damage and resistance to spells. Has a certain amount of HP in which it can withstand that amount of damage.


Skill Synergy

+ Forced synergy, basically you would want to attack a high damaging opponent first before unleashing your clones. The slow is really lovely for your clones as well.
+ // Ditto, you skills require great amount of mana and Reminiscence really solves all your problems without need of items.
+ on enemy So what if physical damage is blocked? You'll just prepare your clones to surround the enemy first.
+ on orb So they've found the orb, now they only need to destroy it.
+ So Mass Thieving doesn't damage and the trap lasts 6 seconds at level 3. There's nothing to lose then.


Edited
-Added bounty for Memoir orb
-Nerfed Mass Thieving's passive damage steal to only steal base attack damage and not from item bonuses.
__________________
How bout helpin me review mine as well?

  Reply With Quote
Last edited by deathkidkun; 12-11-2012 at 05:18 PM.
Old 04-20-2012, 09:53 AM   #2
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Come on, feedback! There's values with him that I'm not even sure of so I need feedback!
__________________
How bout helpin me review mine as well?

  Reply With Quote
Old 04-20-2012, 10:39 AM   #3
Propagate11235
Banned
 
Join Date: Apr 2012
Location: California, USA
Posts: 250
Propagate11235 is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

ill review your hero, if you review my new suggestion, Azazel (the fel hound icon in my sig)

First of all the model. I like it, but it looks a bit much like Obsidian Destroyer IMO. 3.5/5

Attributes: yikes, thats a really low str... i feel like str and agility should be switched. he is a bigass statue, so it would make more sense than the way it is now. The int definitely fits the character. 3/5

SKILLS
Mass Thieving: REALLY cool skill, i like that because of all its effects, the manacost is very high. wouldn't change a thing about it 5/5

Memoirs: I REALLY like the tactics involved with this one, not to mention the awesome synergy between this and Mass Thieving. REALLY awesome, and unique as all hell. 5/5

Reminiscence: a really interesting idea, to gain super fast mana regen outside of combat, and can really help this hero, because of his high mana cost abilities. Very nice. 5/5

Obsidian Coffin: Honestly, this skill is really unique, but the manacost is HUGE, and you are almost never gonna get someone in the strength part of it with that kind of strength. needs some tweaking IMO. 3/5

OVERVIEW: You got the right idea, but some things need work to balance the hero. 4/5
  Reply With Quote
Old 04-20-2012, 12:07 PM   #4
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

The point of the alarmingly low Strength as well as Str gain is to make it harder for the ultimate to achieve a 9 seconds hex at level 3. Extremely low attack is to balance for mass thieving's passive, which can turn this dude into a carry as well.
Basically, I want the biggest weakness of this guy is a lack of lane presence, where he'll have to constantly stay out of trouble to regain mana and start blasting spells all over.
And if anyone notices, all his spells have massive mana costs, this is because of the existence of his passive, so even the ultimate can be used every 30 seconds to solve mana problems.
Oh, and according to the lore, he's rather a hollow statue, making him vulnerable.

Anyways, many thanks for your feedback, I'll go review your hero soon.
__________________
How bout helpin me review mine as well?

  Reply With Quote
Old 04-20-2012, 08:48 PM   #5
Propagate11235
Banned
 
Join Date: Apr 2012
Location: California, USA
Posts: 250
Propagate11235 is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

that IS true, he is a hollow statue. guess the stats are fine XD

the way you explain it, makes a lot more sense, but i still feel the manacost on the ultimate is too much. just my opinion though.

Also, i revamped Azazel, you should check him out.
  Reply With Quote
Old 04-23-2012, 05:45 AM   #6
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

I'll check out on Azazel sometime later.
Anyways, need more comments and feedback.
__________________
How bout helpin me review mine as well?

  Reply With Quote
Old 04-25-2012, 03:53 PM   #7
Avenar
Member
 
Avenar's Avatar
 
Join Date: Oct 2009
Posts: 1,710
Avenar is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Mass Thieving
Questions:
  • Heroes, enemy and neutral creeps are all affected?
  • Does the damage steal works on heroes/creeps/ancient/roshan?
  • Does the damage steal only increase your damage and not decrease the targets?
  • What can be stolen: base damage or also damage increase/decrease from other spells/items?
  • The stolen damage is lost after 6 seconds, if I understand it right. What happens if you hit more than one enemy in 6 seconds.
Remarks:
  • The tornado's AoE seems to be too big. The effects are ok one by one, but the sum is way too big. It would punish the enemy team in a team fight too much.
  • I would recommend 500 or 600 AoE.
  • I like the scaling effects depending on the distance of the center.


Memoir
Remarks:
  • Really interesting idea, very hard to balance.
  • It can be used to scout, to push or even to fight.
  • I think at lvl 4 the pushing can be too good. You just hide a little away from the target tower or rax with your team, and send your illusions, to take down towers/scout enemy, every 2 seconds. They can't stop it because u see them coming and your team can initiate on them.


Reminiscence
Remarks:
  • Good concept, good synergies, maybe the AoE should be bigger to make the above mentioned imbaness (pushing) more counterable.


Obsidian Coffin
Remarks:
  • Wow. Amazing complexity. It is beyond my capability to tell you whether it is balanced or not. Although I like the effects.
  • The thing I do not like about it that this too much of a snowballing skill. If you perform good early you get stats and items, so the ulti gets superimba. If you do not perform well early, the ulti doesn't do shit.


Stats
Remarks:
  • One of the most bizarre stats I've ever seen.
  • With his 1st spell the low base damage is not a problem.
  • He is a super laner with 0 attack animation, high range, +stolen damage.
  • Megasquishy.


Summary
  • Nice synergies, good skill concepts, sometimes the skills seems to be too good.
  • Glasscannon, snowballing -> magnetize ganks.
  • Pretty hard to balance.



T-up
__________________
Avatar is created by: Name Rater
  Reply With Quote
Old 04-26-2012, 10:13 AM   #8
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Basically mass thieving's tornado works by decreasing attack value and will affect everyone, not including ancients and buildings. So extra damage will also be reduced.
It's passive works by stealing the full attack damage off your targets (again not counting ancients and buildings) yes, including item bonuses but raw damage only and not attribute bonuses or percentage bonuses. (Looks like I'll have to include that in the notes)
Thanks for the feedback, I'll probably balance this hero by reducing attack range making it harder to sap damage.

-EDIT-
Nerfed Mass Thieving (AOE reduced to 750, 150 scaling) added a few notes
Nerfed casting and attack animation (added 0.25 back swing and 0.05 front swing)
Nerfed attack range (650 to 550)
__________________
How bout helpin me review mine as well?

  Reply With Quote
Old 05-08-2012, 04:15 AM   #9
Loomdun
Member
 
Loomdun's Avatar
 
Join Date: Jan 2010
Posts: 714
Loomdun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Those nerf's are good, Considering that drow ranger has 625 attack range, and she has that range because she is purely based off auto attacking.

Before I go into any discription though, I feel I need to say something about his mana costs. This hero will probably be never picked unless he's the very last pick, because Anti mage and pugna will be extremely hard counter this guy. Odds are hes going to have a very big mana pool. And pugna's ward, nuff said. He will become a very rarely picked hero from that

A second problem he has which is there because of his abilities. Is that he starts with 20 damage, Which is half of sniper's. If you have played sniper before, usually you probably get as much damage items, and then go headshot/stats to help last hitting, because 40 damage shots even with his easy shooting ability is hard until level 3. This guy will be hitting for half that unless he casts a spell that consumes a ton of his mana. Because of the restrictions of the range of reminiscence and mass thieving costing so much. He will be extremely weak in the laning phase. Heavily denied and having a hard time lasting killing blows.

Avenar did a good job of tackling a lot of questions, though one thing he forgot is there is no duration for hex listed in it.

The way mass thieving works, it will be a very efficient way of pushing back lane pushes. Also since his attacks are like shooting tiny peas, I can see why it's compensated for affecting EVERYTHING. A good way of mixing a slow and a damage stealer.

Once again memoir is a amazingly strong Anti pushing ability. The illusions can be spammed with synergy from his third ability. This is a pretty cool way of sieging towers or defending. I would consider giving the illusion orbs though a reward in gold, the orbs can also either have Health or X amount of hits, they have the same function as Venomancers Wards but scaling in a unique way so they can go either way in life as well. Also can the orbs be targetted by spells. I almost might consider this better then venomancers ward's thouogh, Possibly further reduce its damage to structures to compensate for its strengths. Even though venomancer can use his wards for more then just attacking and defending.

Reminiscence is good considering everything costs so much, a hero that wont actually rely on a bottle for once. Also this would make it a good support hero with the other two hero's. butttt......

I don't really see how his ultimate synergizes with anything else. It's completely random. All of his other abilities as well as his starting damage indicate a hero that is based off supporting, he would be missing out on too much experience in a solo lane and be underlevelled both by having to leave for reminiscence and also not being able to land last hits allowing the other person to deny him all game. It's so expensive that it indicates he needs items to even allow him to manage to cast the spell, and odds are you'll have a hungry anti mage eyeballing you all game just begging you to ulti him with his 50% magic resistance.

To sum it up, I really like the first 3 abilities. But I feel like the ultimate while is unique in how it functions. Does not really fit with the rest of this hero. I would recommend completely redoing that ultimate.
  Reply With Quote
Old 05-08-2012, 04:01 PM   #10
Ryugo
Member
 
Ryugo's Avatar
 
Join Date: Feb 2010
Location: Maceió-AL, Brazil
Posts: 2,130
Blog Entries: 4
Ryugo is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

I like the Obsedian Statue model, but I love Obsidian more.
__________________
  Reply With Quote
Old 05-16-2012, 04:27 AM   #11
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Alright, I've edited and reworked the ultimate.
__________________
How bout helpin me review mine as well?

  Reply With Quote
Old 06-26-2012, 06:47 PM   #12
bigolet
Member
 
Join Date: Feb 2012
Location: Brazil
Posts: 53
bigolet is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

I liked the ult a lot, and the passive sounds good. The first skill has too many effects to it, but if reworked can be cool enough. The second one just didn't sound a good one to me.
I would mix the ideas of this hero with the one of the lance of Nightingale, specially the lance passive and the Horizon skill. That would make a really cool hero!

Sorry for the english!
  Reply With Quote
Old 11-25-2012, 06:09 PM   #13
deathkidkun
Member
 
deathkidkun's Avatar
 
Join Date: Nov 2010
Posts: 539
deathkidkun is offline
Default Re: [Scourge - Int] Memento the Obsedian Statue

Reworked slightly on Mass Thieving and Memoir
__________________
How bout helpin me review mine as well?

  Reply With Quote
Last edited by deathkidkun; 12-11-2012 at 05:19 PM.
Reply
  Defense of the Ancients Suggestions Hero Ideas


Forum Jump

Thread Tools