Developer's Blog
Old 10-12-2009, 03:00 PM   #1
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline

Default [ITEM] Soulslayer



Soulslayer

A true-firing bow so keen it can even slay the largest of behemoths with ease

REQUIREMENTS:


+
+
=


COST:6000

OLD STATISTICS:

+25 agility
+35 damage
+15 attack speed
Critical Strike (10% chance for 1.75x damage)


NEW STATISTICS:

+30 agility
+40 damage
+20 attack speed
Soul Slay (15% chance to deal 10% of target's maximum HP as bonus damage)


Note:
- bonus damage dealt is physical

Changelog:
12 October 2009
- created item
18 October 2009
- reduced process rate by 5%
- reduced percent of health damage by 3%
20 October 2009
- restored previous value for percent of health damage, process rate retained due to item's nature for increased attack speed

Credits:
- icon by Army-of-Pandas
  Reply With Quote
Last edited by seikishi; 11-07-2009 at 09:12 AM.
Old 10-12-2009, 03:57 PM   #2
Val
Member
 
Val's Avatar
 
Join Date: Jun 2009
Posts: 2,326
Blog Entries: 2
Guide Writer Award 
Val is offline
Default Re: [ITEM] Soulslayer

I think the ability is far too good. The numbers can certainly be tweaked but your talking about a variant of N'aix's damage that doesn't get weaker as the opponent's hp drops. I would make it based off of current hp and rebalance numbers as needed, but a chance max hp effect is just crazy.

The cool thing is that an item like this might be enough to actually change the metagame significantly as it goes a long way towards making tankiness ineffective. An item based on current hp would also have that effect but it wouldn't be nearly as radical.
__________________
  Reply With Quote
Old 10-12-2009, 04:15 PM   #3
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Thanks for the input, I was considering making an item based off of current HP instead. But I considered the numbers:

If say the Critical Strike were sustained, the effect would be:
.1*70 damage(70 for agility heroes since 30+40)*1.75 or a linear increase of 12.25 damage, or 10% to do 122.5 damage.

Now would Soul Slay:
an enemy with:
1000 HP would receive 15 additional linear damage or 15% for 100
1500 HP would receive 22.5 additional linear damage or 15% for 150
2000 HP would receive 30 additional linear damage or 15% for 200
2500 HP would receive 37.5 additional linear damage or 15% for 250
3000 Hp would receive 45 additional linear damage or 15% for 300

Also consider how:
MKB deals additional 35 linear damage or 35% to deal 100
Buriza deals additional 36 linear damage or 20% to deal 180

My item certainly is not that OP. Heck, if you compare it to Buriza and MKB, its additional damage is currently weaker so far. It only becomes stronger than MKB or Buriza if the target's HP is above 2500.

EDIT: I already buffed it to 20% for 10% of HP so the above calculations are wrong.
  Reply With Quote
Last edited by seikishi; 10-12-2009 at 05:55 PM.
Old 10-12-2009, 04:46 PM   #4
iKrivetko
Member
 
iKrivetko's Avatar
 
Join Date: Jul 2009
Location: Moscow, Russia
Posts: 2,352
Blog Entries: 5
iKrivetko is offline
Default Re: [ITEM] Soulslayer

Is the bonus dmg magic/pure/phys?

And is it stackable?>:E lol
  Reply With Quote
Last edited by iKrivetko; 10-12-2009 at 04:49 PM.
Old 10-12-2009, 04:57 PM   #5
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Thank you for the query, I'll keep the bonus damage dealt as physical. Because magic damage would be weird and pure damage would be imba perhaps I'm adding the info now to the main post. And yes, it is stackable in the sense that whenever it procs, the same bonus damage based on maximum HP is dealt.
  Reply With Quote
Last edited by seikishi; 10-12-2009 at 05:00 PM.
Old 10-12-2009, 05:05 PM   #6
Val
Member
 
Val's Avatar
 
Join Date: Jun 2009
Posts: 2,326
Blog Entries: 2
Guide Writer Award 
Val is offline
Default Re: [ITEM] Soulslayer

I'm not saying the numbers are too high. I mean, this is a seriously expensive item and it gives a skill that procs only 15% of the time. I mean Buriza has a similar cost and buffs your total damage by 28% (in addition to the straight + damage). 7% of their max hp would have to be nearly 2 times your total damage for this to give as strong a boost (ie - they would need insane hp).

There's no real reason to make this a chance-based effect. I would just do it as a %age of current hp every hit. Like N'aix's. Or, it might be kind of cool to have it be a very low probability like 1% but have it take out a huge chunk. In this case, you wouldn't try for equal balance with other items in terms of doing the same amount of DPS because having it happen all at once can be super-beneficial. But I think the on-every-attack path is probably better.
__________________
  Reply With Quote
Last edited by Val; 10-12-2009 at 05:08 PM.
Old 10-12-2009, 05:05 PM   #7
iKrivetko
Member
 
iKrivetko's Avatar
 
Join Date: Jul 2009
Location: Moscow, Russia
Posts: 2,352
Blog Entries: 5
iKrivetko is offline
Default Re: [ITEM] Soulslayer

And does it affect creeps, ancients, roshan, fountain(xD) etc.?
  Reply With Quote
Old 10-12-2009, 05:51 PM   #8
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by iKrivetko View Post
And does it affect creeps, ancients, roshan, fountain(xD) etc.?
It acts like regular Crit.
  Reply With Quote
Old 10-12-2009, 05:53 PM   #9
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by Val View Post
I'm not saying the numbers are too high. I mean, this is a seriously expensive item and it gives a skill that procs only 15% of the time. I mean Buriza has a similar cost and buffs your total damage by 28% (in addition to the straight + damage). 7% of their max hp would have to be nearly 2 times your total damage for this to give as strong a boost (ie - they would need insane hp).

There's no real reason to make this a chance-based effect. I would just do it as a %age of current hp every hit. Like N'aix's. Or, it might be kind of cool to have it be a very low probability like 1% but have it take out a huge chunk. In this case, you wouldn't try for equal balance with other items in terms of doing the same amount of DPS because having it happen all at once can be super-beneficial. But I think the on-every-attack path is probably better.
I see, LOL. I am buffing it, in fact I already did. I'm not making it into like Naix ability (constant damage and not chance) due to the fact that I want to keep the crit proc aspect of it and would be more original.

I really want to use Eaglehorn and Crystalys for this one because they both have just 1 recipe tree each currently. As a matter of fact, I already think its quite good and balanced after playing with numbers a lot already.
  Reply With Quote
Last edited by seikishi; 10-12-2009 at 05:57 PM.
Old 10-12-2009, 06:51 PM   #10
Mae Shirayuki
Member
 
Mae Shirayuki's Avatar
 
Join Date: Oct 2009
Location: Behind you
Posts: 3,144
Blog Entries: 1
Mae Shirayuki is offline
Default Re: [ITEM] Soulslayer

need more info pls... is that a Zanpakutou?
__________________
Valhalla, That's How We Call It
-------------------------------------------

-------------------------------------------
Thanks to AvunaOS for the sig!
-------------------------------------------
  Reply With Quote
Old 10-13-2009, 07:21 AM   #11
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by Jin_Kazama View Post
need more info pls... is that a Zanpakutou?
A what?
  Reply With Quote
Old 10-13-2009, 07:36 AM   #12
Shinig4mi
Member
 
Shinig4mi's Avatar
 
Join Date: Jun 2009
Posts: 195
Shinig4mi is offline
Default Re: [ITEM] Soulslayer

@seikishi
because of 'Jin_Kazama's footer, i would say he is a bleach fan and a 'Zanpakutou' is the sword of the shinigamis in this anime ^^.
  Reply With Quote
Old 10-13-2009, 07:38 AM   #13
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Ah, wakarimashta..

How is this related to the discussion by the way xD
  Reply With Quote
Old 10-13-2009, 07:42 AM   #14
Shinig4mi
Member
 
Shinig4mi's Avatar
 
Join Date: Jun 2009
Posts: 195
Shinig4mi is offline
Default Re: [ITEM] Soulslayer

maybe because 'Zanpakutou' means soulslayer/soulcutter ^^
oh man this is so off-topic ^^

on-topic
i like the idea of your item. the perma damage amplifier is great and can be used the whole game, because it scales great till late-lategame. nice concept.
  Reply With Quote
Last edited by Shinig4mi; 10-13-2009 at 07:45 AM.
Old 10-13-2009, 07:48 AM   #15
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by Shinig4mi View Post
maybe because 'Zanpakutou' means soulslayer/soulcutter ^^
oh man this is so off-topic ^^

on-topic
i like the idea of your item. the perma damage amplifier is great and can be used the whole game, because it scales great till late-lategame. nice concept.
Omg, cool, I didn't know that. Quite the nice coincidence Thanks for the input
  Reply With Quote
Old 10-13-2009, 07:52 AM   #16
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [ITEM] Soulslayer

Well, concept is good. But, soulslay was too powerful. It deal very much dmg.

Example
average hero at least has 1200 hp which mean deal 120 dmg when soulslayer triggered.

Using current hp is balance for me.
__________________

  Reply With Quote
Old 10-13-2009, 08:08 AM   #17
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by xy4kuz4x View Post
Well, concept is good. But, soulslay was too powerful. It deal very much dmg.

Example
average hero at least has 1200 hp which mean deal 120 dmg when soulslayer triggered.

Using current hp is balance for me.
Well yeah, but if you are able to get a 6000-gold worth item and an enemy has 1200 HP, he'd really be in trouble. Besides, the same hero would receive the same 35% 100 bonus damage from MKB or the same 180 bonus damage from Buriza, now, no one's calling them imbalanced anyway. In fact, they are much stronger than the Soulslayer if the enemy has 1200 HP.
  Reply With Quote
Old 10-13-2009, 08:23 AM   #18
beganovicc
Member
 
Join Date: Sep 2009
Posts: 91
beganovicc is offline
Default Re: [ITEM] Soulslayer

i dont know why are you all talkin bullshit, take a piece of papper and do the math. its not imba its poor and nerfed. 10%max is nothing
buriza does x2,4dmg so if you have 200 dmg, normal mid game you will do 480 pure dmg!
and with this weapon you do 200 original dmg + bonus 200(kentaur lvl11=2000hp) = 400 phisical dmg??? whats the problem?
  Reply With Quote
Old 10-13-2009, 08:26 AM   #19
seikishi
Member
 
seikishi's Avatar
 
Join Date: Jun 2009
Location: Philippines
Posts: 917
seikishi is offline
Default Re: [ITEM] Soulslayer

Quote:
Originally Posted by beganovicc View Post
i dont know why are you all talkin bullshit, take a piece of papper and do the math. its not imba its poor and nerfed. 10%max is nothing
buriza does x2,4dmg so if you have 200 dmg, normal mid game you will do 480 pure dmg!
and with this weapon you do 200 original dmg + bonus 200(kentaur lvl11=2000hp) = 400 phisical dmg??? whats the problem?
Yo bro, relax, thank you for seeing what I am trying to illustrate Given your input I think I would like to see if my item needs more thinking.
  Reply With Quote
Old 10-13-2009, 08:31 AM   #20
beganovicc
Member
 
Join Date: Sep 2009
Posts: 91
beganovicc is offline
Default Re: [ITEM] Soulslayer

i really get pissed off when i see someone giving coments like imba, or even make it drop upon death hahaha. retarded...
  Reply With Quote
Reply


Forum Jump

Thread Tools