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Old 10-12-2009, 11:57 PM   #1
NoThlnG
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Default [STR-SENT] Morlune, the Lord Paladin (v3.0)


Morlune Lightbringer, the Lord Paladin
Sentinel Hero


__________________________________________________

CHANGE LOG

v3.1
- Lot of balance and remakes

v3.01
- Nerfed 2nd skill a bit
- Increase the triggering dmg on 3rd skill

v3.0
- Another Complete remake of the hero
- First published


__________________________________________________

INTRODUCTION



Summon Morlune

Morlune was a mighty paladin of Lordareon. He was sick of the war so retired from it and live peacefully in a small village. But later, after his nephew, Purist, joins the sentinel, he decided to help his nephew to protect the war tree. As one of the greates paladin in Lordareon, Morlune have incredible ability in healing and supporting allies as well as killing the scourge.

Strength - 22 + 2.8(Main Attribute)
Agility - 12 + 1.3
Intelligence - 20 + 2

Learns Divine Lights, Speech of Reckoning, Divine Protection and Blessing

Attack range of 100 (Melee)
Movement speed of 295

__________________________________________________

HERO INFORMATION

Affiliation: Sentinel
Role: Tanker, Supporter, Semi-Carry (Maybe?)
Theme: Holy


Morlune, the Paladin

Starting Hitpoints: 568
Starting Mana: 260
Starting Damage: 45-65
Starting Armor: 5

__________________________________________________

HERO ABILITIES

Quote:


Divine Lights

Morlune call divine lights from heaven that can heal allies or damage enemies. Each divine light deal damages to enemies / heal allies' hp. Channeling.

Level 1 - Upto 5 seconds. 35 damage/heal. An unit can get 1 divine light in one second
Level 2 - Upto 6 seconds. 50 damage/heal. An unit can get 1 divine light in one second
Level 3 - Upto 7 seconds. 65 damage/heal. An unit can get 2 divine light in one second
Level 4 - Upto 8 seconds. 80 damage/heal. An unit can get 2 divine light in one second

In Depth Explanation

Doesn't heal allied unit with max hp.
600 AoE


Cooldown: 20 seconds.
Mana Cost: 90/110/130/150 mana
__________________________________________________

His basic attack and healing skill.
Synergize well with other skills.
Quote:


Speech of Reckoning

Morlune speaks a reckoning speech that makes any nearby unit to come closer to Morlune. Units will reduce MS when they are far from Morlune. 600 AoE. Last 8 seconds.

Level 1 - Upto -36% MS.
Level 2 - Upto -48% MS.
Level 3 - Upto -60% MS.
Level 4 - Upto -72% MS.

In Depth Explanation

Every 100 range from Morlune, units will be slowed by 6/8/10/12%.
Slow applies to enemies only.


Cooldown: 28/24/20/16 seconds.
Mana Cost: 80 mana.

__________________________________________________

This will makes enemy hard to escape from you which makes your first skill works well.
Quote:


Divine Protection

Morlune cast a divine protection on the allied hero, giving them temporary invulnerablity when the hero is damaged. Give 1 second invul every time the lose certain amount of hp.

Level 1 - 1 second invul every 340 damage received. Last 9 seconds.
Level 2 - 1 second invul every 300 damage received. Last 11 seconds.
Level 3 - 1 second invul every 260 damage received. Last 13 seconds.
Level 4 - 1 second invul every 220 damage received. Last 15 seconds.

In Depth Explanation

Casting Range is 700


Cooldown: 12 seconds.
Mana Cost: 75 mana.

__________________________________________________

This will increase the Morlune's survivability as well as other allied heroes.
Synergize well with other skills.
Quote:


Consecration

Morlune blesses an allied hero in the name of God. Grants the hero damage reduction. Also, blessed hero have chance to heal all allies in 500 AoE when get damaged. Last 12 seconds.

Level 1 - 20% damage reduction. 20% chance to heal 100 hp.
Level 2 - 25% damage reduction. 25% chance to heal 150 hp.
Level 3 - 30% damage reduction. 30% chance to heal 200 hp.

In Depth Explanation

Duration is 8 seconds.
Casting Range is 700.


Cooldown: 16 seconds.
Mana Cost: 75 mana.

__________________________________________________

Another supporting skill.
If used on self, it will greatly enhance the power of first skill.
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Last edited by NoThlnG; 09-03-2010 at 09:00 AM.
Old 10-13-2009, 09:55 AM   #2
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Default Re: [STR-SENT] Uther, the Paladin (v3.0)

First blood, I guess.

Divine Lights is an okay skill for me. Nothing really too wonderful about it. It might prove to be a powerful caster-carry ability during clashes though. I have a few thoughts regarding the ability.

What if you could lower the cooldown a bit, then maybe decrease the starting mana as well. Then incorporate a mana/second channeling cost. I don't know, I just thought that this would make a very nice Ultimate akin to Leshrac's Pulse Nova, but this time, it's channeling and with a really really fast cooldown. The heal and damage could be scaled lower and slower, then an aghanims upgrade could maybe remove the cooldown entirely (similar to Pugna). Having a caster-carry, perma-channeler, is kind of interesting, right? Anyway, just my thoughts, maybe you could get a few things from there.

Words of Wisdom is a fairly good ability. I think though that -80% MS is a little bit off. It's too slow. A bit overpowered.

Divine Protection is nice. Just nice. I was thinking of a combo breaker ability very similar to this one actually. And I really like this. One comment though is that the triggering amounts of damage are too low, and fail on the balance part. I really like it.

Blessing is a very good ability as well, both the damage reduction and auto heal parts. They are very nice supportive abilities to say the least. But I have to say that I'm a bit doubtful regarding the heal and MS parts because of a few reasons I'm going to mention later.

Overall, this one's a decent hero. There's still room for improvement, but I must say that the foundation is really already there, and has great potential in the future. The main problems I see is that there are two MS bonuses and two heals. Not that it's bad to have both, but their end-side mechanics are quite similar and their only differences are the triggering factors and etc.

Maybe you could improve on that. I can see this hero literally as a living ward at the middle of a team fight.
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Old 10-13-2009, 01:01 PM   #3
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Default Re: [STR-SENT] Uther, the Paladin (v3.0)

Quote:
Originally Posted by chadpiety123 View Post
First blood, I guess.

Divine Lights is an okay skill for me. Nothing really too wonderful about it. It might prove to be a powerful caster-carry ability during clashes though. I have a few thoughts regarding the ability.

What if you could lower the cooldown a bit, then maybe decrease the starting mana as well. Then incorporate a mana/second channeling cost. I don't know, I just thought that this would make a very nice Ultimate akin to Leshrac's Pulse Nova, but this time, it's channeling and with a really really fast cooldown. The heal and damage could be scaled lower and slower, then an aghanims upgrade could maybe remove the cooldown entirely (similar to Pugna). Having a caster-carry, perma-channeler, is kind of interesting, right? Anyway, just my thoughts, maybe you could get a few things from there.
Hmm... you means make this as ulti and do sth like pugna's right? Well, that sounds good also but I still want to keep this skill as the primary skill...

Quote:
Originally Posted by chadpiety123 View Post
Words of Wisdom is a fairly good ability. I think though that -80% MS is a little bit off. It's too slow. A bit overpowered.
Nerfed now. Upto 65% MS slow now....

Quote:
Originally Posted by chadpiety123 View Post
Divine Protection is nice. Just nice. I was thinking of a combo breaker ability very similar to this one actually. And I really like this. One comment though is that the triggering amounts of damage are too low, and fail on the balance part. I really like it.
That is the hardest one. I'll increase it but can you state the amount of trigger dmg expected on lv 4?

Quote:
Originally Posted by chadpiety123 View Post
Blessing is a very good ability as well, both the damage reduction and auto heal parts. They are very nice supportive abilities to say the least. But I have to say that I'm a bit doubtful regarding the heal and MS parts because of a few reasons I'm going to mention later.

Overall, this one's a decent hero. There's still room for improvement, but I must say that the foundation is really already there, and has great potential in the future. The main problems I see is that there are two MS bonuses and two heals. Not that it's bad to have both, but their end-side mechanics are quite similar and their only differences are the triggering factors and etc.

Maybe you could improve on that. I can see this hero literally as a living ward at the middle of a team fight.
Hmm.... That sounds logical. I removed MS bonus to allies on 2nd skill. For healing, I want to leave as it is since 2 heal still sounds ok to me and further more, ulti is chance triggered heal which is more to a "buff" then heal....
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Old 10-13-2009, 01:11 PM   #4
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Default Re: [STR-SENT] Uther, the Paladin (v3.01)

I suggest you rename your hero ,since Uther is dead, to Tridrion Fording, the new leader of the Order of the Silver Hand. This would make his story lore better to adapt in DotA instead of Uther as an uncle to Purist. The names of your skills are totally childish. Divine Lights, just wtf? O_O How about Divine Illumination, something more mature. I mean no offense here but would just like to help you. Anyways I'm keen on seeing more updates about him. Gonna give a review later. Good luck.
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Old 10-13-2009, 01:23 PM   #5
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Default Re: [STR-SENT] Uther, the Paladin (v3.01)

Quote:
Originally Posted by †Reichführer† View Post
I suggest you rename your hero ,since Uther is dead, to Tridrion Fording, the new leader of the Order of the Silver Hand. This would make his story lore better to adapt in DotA instead of Uther as an uncle to Purist. The names of your skills are totally childish. Divine Lights, just wtf? O_O How about Divine Illumination, something more mature. I mean no offense here but would just like to help you. Anyways I'm keen on seeing more updates about him. Gonna give a review later. Good luck.
Ok, another complaint bout uther.... I changed the name

For divine lights, I adopted it from original skill in warcraft, the holy light....

I may change the name but I want to still keep the "light" since that represent the skill well...
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Old 10-13-2009, 01:31 PM   #6
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

1st skill - Beacon of Light

2nd skill - Words of Wisdom sounds like Glaive of Wisdom? Also I don't think it's word of wisdom to your enemies it's a taunt. How about Speech of Reckoning then?

3rd skill - Name's ok

Ulti - Spiritual Attunement? or Consecration? ^^
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Old 10-13-2009, 05:37 PM   #7
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Skill 1 : ok so divine lights is like luna but not .. meh dont really like it but its acceptable ..

Skill 2 : hmm one of my characters has a similar ability ... but i still like yours alot nothing really wrong that i can see.. maybe numbers on slow effect decreased

Skill 3 : the best skill on this hero .. its awesome got no arguments here ..

Ulti : Cool nothing special maybe remake it all together :/
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Old 10-14-2009, 01:29 AM   #8
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Quote:
Originally Posted by †Reichführer† View Post
1st skill - Beacon of Light

2nd skill - Words of Wisdom sounds like Glaive of Wisdom? Also I don't think it's word of wisdom to your enemies it's a taunt. How about Speech of Reckoning then?

3rd skill - Name's ok

Ulti - Spiritual Attunement? or Consecration? ^^
Beacon of Light sounds sth unfit. Others are great.
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Old 10-16-2009, 06:10 AM   #9
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Divine Lights looks okay, but I always doubt the effectiveness of channeling spells, after some calculations, I think the damage can be slightly nerfed. Considering at level 4, 1v1 situation, 50-50 chance each, the potential is Morlune gets healed by 450HP and the enemy takes 450 damage. Given the cooldown and mana cost, do you think it can use a little more nerf? I'll leave it for you to decide.

Speech of Reckoning is just a typical slow to me, but even better than Warlock's Upheaval, perhaps rather similar, don't you think? I also don't understand why you want to give bonus ms to the enemies? It has potential to be annoying and ruining the gameplay.

Divine Protection looks good. 1 second invulnerability should be hanging around the balance line. It being active and single target makes it even more balanced.

Consecration fits nice to his overall skillset, but still, ms effects are overused imo. With only 6 seconds between casts, you can practically make someone a perma-healing ward. I suggest nerfing the cooldown to like 30 seconds. A constant MS bonus and damage reduction will prove too imba on certain heroes given your current cooldown.

I'd say your hero is pretty much a great support hero, but not much for tanking or carrying. The background story could be improved, and I suggest you give him a first name as other humans to make it sound better (eg: Purist Thunderwrath, Lina Inverse, Rylai Crestfall).

Hope my reviews helped.
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Old 10-18-2009, 10:12 AM   #10
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Quote:
Originally Posted by Eturn View Post
Divine Lights looks okay, but I always doubt the effectiveness of channeling spells, after some calculations, I think the damage can be slightly nerfed. Considering at level 4, 1v1 situation, 50-50 chance each, the potential is Morlune gets healed by 450HP and the enemy takes 450 damage. Given the cooldown and mana cost, do you think it can use a little more nerf? I'll leave it for you to decide.
Hmm... 450 hp and dmg isn't that big consider it is channeling and the damage is over time. CD increased to 20 seconds. Mana cost increased also

Quote:
Originally Posted by Eturn View Post
Speech of Reckoning is just a typical slow to me, but even better than Warlock's Upheaval, perhaps rather similar, don't you think? I also don't understand why you want to give bonus ms to the enemies? It has potential to be annoying and ruining the gameplay.
Hmm... this works rather different. The slow is "following" around the hero. There will be large "aura" around the hero where enemy's will be slowed in the edge and the slow will be reduced, even could be a MS bonus if they are very close to hero. However, I doubt no one will goes close to enemy hero to get MS bonus.

Quote:
Originally Posted by Eturn View Post
Divine Protection looks good. 1 second invulnerability should be hanging around the balance line. It being active and single target makes it even more balanced.
Thx

Quote:
Originally Posted by Eturn View Post
Consecration fits nice to his overall skillset, but still, ms effects are overused imo. With only 6 seconds between casts, you can practically make someone a perma-healing ward. I suggest nerfing the cooldown to like 30 seconds. A constant MS bonus and damage reduction will prove too imba on certain heroes given your current cooldown.
MS bonus is just a bonus effect on the skill. 30 second is too big I think considering this is rather weak as an ulti. I give a 16 second cooldown and decreased the duration to 8 second as well as reduce the mana csot to 75 mana.

Quote:
Originally Posted by Eturn View Post
I'd say your hero is pretty much a great support hero, but not much for tanking or carrying. The background story could be improved, and I suggest you give him a first name as other humans to make it sound better (eg: Purist Thunderwrath, Lina Inverse, Rylai Crestfall).

Hope my reviews helped.
I plan it purely on support with a little tanking ability. For background story, I'm really not good at it so I need help on that.

For name, originally the name was Uther but people says Uther was dead in the story so I gave name from original warcraft. I'll use better name if I find one.
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Old 10-19-2009, 07:02 AM   #11
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

A few suggestions:
Morlune Lightheart the Paladin Lord
Morlune Shadowsmite the Paladin Lord
Morlune Hammerstorm the Paladin Lord

The minor changes have definitely made it better, although I'm still not in favor of the 1st skill. His ultimate proves to be a really nice support skill though, and combined with his other skills, he can actually support. Having 2 skills that share the word 'Divine' can be improved by changing one though. How about Fists of the Heaven for skill 1? Just a random suggestion (Diablo inspired)...
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Old 10-26-2009, 12:52 AM   #12
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Speech of Reckoning could new spell, otherwise it'll just be a better Omniknight.

Try to change up the 2nd spell (speech), and 3rd one more. He's getting to be just another version of Omni.
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Old 11-06-2009, 10:57 AM   #13
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

General Hero Idea: A new paladin, often suggested. Well holy theme isnt exactly new, but its ok.
14/15

Skill 1: I dont really like it, sound weak as a 6 seconds channeling skill, its nothing really new either. Average.
4/10

Skill 2: Well, its an average-okay slow. The concept is nice, but the MS bonus sounds weird to me. So if they are closer than 100 range to the Paladin, they get a buff, but for each 100 range they are away from him, they get a debuff? I dont really get the sense of the buff and how it should work.
The mechanism of more slow the further away is really good though.
6/10

Skill 3: Really nice skill, very good and simple. Sounds fun to use as well.
9/10

Ult: Damage reduction a chance to heal is fine, really good. Well, the MS bonus should be removed imo, its unnecessary.
7/10

Synergies: Change Divine Protection from HP lost to damage received. Otherwise, if youre healing the target, be it intientionally or not, the effect wont proc. Atm, Divine Protection has some problems with synergies. The first skill makes the effect proc less, as well as the last skill. The heal problem can be solved with what I said, but still the damage reduction is a bit contraproductive regarding this, but its as well a good synergy, so I dont see a problem here anymore if you make this small change. (Probably, its just a description fault anyways.)
Pretty good synergies overall, though theres still some room for improvements.
16/25

Gameplay: This hero is a tanking-supporter and reminds me of Omniknight in some ways. The first skill of your hero resembles a tiny bit Purification, your second skill resembles the Degen Aura a bit, your third skill resembles a mix of Omni's last 2 skills. There are some differences ofc, but it has some similarities as well.
The gameplay is partitially fun, especially the last 2 skills are really good, but imo the first 2 skills could need improvements.
5/10

Stats: balanced.
5/5

Model/Icons: 1 already used icon, the rest is fine.
5/5


Overall: 71/100 = 71%
Skill 1 and 2 need improvements, the synergy needs the minor fix of skill 3.
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Old 11-06-2009, 01:49 PM   #14
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Speech of Reckoning seems far too weak at low levels. A difficult to use slow that does no damage and only slows by 20% if you pull it off perfectly? I think the slow should scale less drastically, and the duration should scale (maybe 2/4/6/8 seconds).
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Old 11-06-2009, 10:33 PM   #15
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

1st Skill - is it deals dmg or heal to random unit in an area? It heals Morlune?

2nd skill - useful for chasing case. But, need a revision for the numbers.

3rd skill - for some reason, give a full resistance but not invul is better.

Ultimate - nice.
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Old 11-07-2009, 05:46 AM   #16
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.01)

Quote:
Originally Posted by JJE92 View Post
General Hero Idea: A new paladin, often suggested. Well holy theme isnt exactly new, but its ok.
14/15

Skill 1: I dont really like it, sound weak as a 6 seconds channeling skill, its nothing really new either. Average.
4/10
Hmm... I changed the way it works a bit. And it isn't that weak....

Quote:
Originally Posted by JJE92 View Post
Skill 2: Well, its an average-okay slow. The concept is nice, but the MS bonus sounds weird to me. So if they are closer than 100 range to the Paladin, they get a buff, but for each 100 range they are away from him, they get a debuff? I dont really get the sense of the buff and how it should work.
The mechanism of more slow the further away is really good though.
6/10
MS bonus is removed. So now it will only slow enemies

Quote:
Originally Posted by JJE92 View Post
Skill 3: Really nice skill, very good and simple. Sounds fun to use as well.
9/10

Ult: Damage reduction a chance to heal is fine, really good. Well, the MS bonus should be removed imo, its unnecessary.
7/10
MS bonus is removed.

Quote:
Originally Posted by JJE92 View Post
Synergies: Change Divine Protection from HP lost to damage received. Otherwise, if youre healing the target, be it intientionally or not, the effect wont proc. Atm, Divine Protection has some problems with synergies. The first skill makes the effect proc less, as well as the last skill. The heal problem can be solved with what I said, but still the damage reduction is a bit contraproductive regarding this, but its as well a good synergy, so I dont see a problem here anymore if you make this small change. (Probably, its just a description fault anyways.)
Pretty good synergies overall, though theres still some room for improvements.
16/25
Thx 4 reminding me. I forgot it completely. Changed now.

Quote:
Originally Posted by JJE92 View Post
Gameplay: This hero is a tanking-supporter and reminds me of Omniknight in some ways. The first skill of your hero resembles a tiny bit Purification, your second skill resembles the Degen Aura a bit, your third skill resembles a mix of Omni's last 2 skills. There are some differences ofc, but it has some similarities as well.
The gameplay is partitially fun, especially the last 2 skills are really good, but imo the first 2 skills could need improvements.
5/10
Quote:
Originally Posted by JJE92 View Post
Stats: balanced.
5/5

Model/Icons: 1 already used icon, the rest is fine.
5/5


Overall: 71/100 = 71%
Skill 1 and 2 need improvements, the synergy needs the minor fix of skill 3.
Thx. Some improvement made

Quote:
Originally Posted by Odin View Post
Speech of Reckoning seems far too weak at low levels. A difficult to use slow that does no damage and only slows by 20% if you pull it off perfectly? I think the slow should scale less drastically, and the duration should scale (maybe 2/4/6/8 seconds).
Fixed. But duration is remained same.

Quote:
Originally Posted by xy4kuz4x View Post
1st Skill - is it deals dmg or heal to random unit in an area? It heals Morlune?

2nd skill - useful for chasing case. But, need a revision for the numbers.

3rd skill - for some reason, give a full resistance but not invul is better.

Ultimate - nice.
Damage enemies and heal allies for 1st skill.

For 3rd skill, it's condition to proc is quite hard so I think invul worths it
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Old 11-07-2009, 07:44 AM   #17
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.1)

Quote:
Learns Divine Lights, Words of Wisdom, Divine Protection and Blessing
Needs fix here with Speech of Reckoning. ^^
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Old 11-07-2009, 11:43 AM   #18
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.1)

Quote:
Originally Posted by †Reichführer† View Post
Needs fix here with Speech of Reckoning. ^^
Thx. I always miss details
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Old 11-07-2009, 01:59 PM   #19
xy4kuz4x
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.1)

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Originally Posted by NoThlnG View Post
Thx. I always miss details
me too . . .

Anyway, bump !!
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Old 11-13-2009, 03:28 AM   #20
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Default Re: [STR-SENT] Morlune, the Lord Paladin (v3.1)

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Originally Posted by xy4kuz4x View Post
me too . . .

Anyway, bump !!
Hmm.... no comment after the bump T_T
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