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Divine Lights Morlune call divine lights from heaven that can heal allies or damage enemies. Each divine light deal damages to enemies / heal allies' hp. Channeling. Level 1 - Upto 5 seconds. 35 damage/heal. An unit can get 1 divine light in one second Level 2 - Upto 6 seconds. 50 damage/heal. An unit can get 1 divine light in one second Level 3 - Upto 7 seconds. 65 damage/heal. An unit can get 2 divine light in one second Level 4 - Upto 8 seconds. 80 damage/heal. An unit can get 2 divine light in one second In Depth Explanation Doesn't heal allied unit with max hp. 600 AoE Cooldown: 20 seconds. Mana Cost: 90/110/130/150 mana __________________________________________________ His basic attack and healing skill. Synergize well with other skills. |
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Speech of Reckoning Morlune speaks a reckoning speech that makes any nearby unit to come closer to Morlune. Units will reduce MS when they are far from Morlune. 600 AoE. Last 8 seconds. Level 1 - Upto -36% MS. Level 2 - Upto -48% MS. Level 3 - Upto -60% MS. Level 4 - Upto -72% MS. In Depth Explanation Every 100 range from Morlune, units will be slowed by 6/8/10/12%. Slow applies to enemies only. Cooldown: 28/24/20/16 seconds. Mana Cost: 80 mana. __________________________________________________ This will makes enemy hard to escape from you which makes your first skill works well. |
![]() Divine Protection Morlune cast a divine protection on the allied hero, giving them temporary invulnerablity when the hero is damaged. Give 1 second invul every time the lose certain amount of hp. Level 1 - 1 second invul every 340 damage received. Last 9 seconds. Level 2 - 1 second invul every 300 damage received. Last 11 seconds. Level 3 - 1 second invul every 260 damage received. Last 13 seconds. Level 4 - 1 second invul every 220 damage received. Last 15 seconds. In Depth Explanation Casting Range is 700 Cooldown: 12 seconds. Mana Cost: 75 mana. __________________________________________________ This will increase the Morlune's survivability as well as other allied heroes. Synergize well with other skills. |
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Consecration Morlune blesses an allied hero in the name of God. Grants the hero damage reduction. Also, blessed hero have chance to heal all allies in 500 AoE when get damaged. Last 12 seconds. Level 1 - 20% damage reduction. 20% chance to heal 100 hp. Level 2 - 25% damage reduction. 25% chance to heal 150 hp. Level 3 - 30% damage reduction. 30% chance to heal 200 hp. In Depth Explanation Duration is 8 seconds. Casting Range is 700. Cooldown: 16 seconds. Mana Cost: 75 mana. __________________________________________________ Another supporting skill. If used on self, it will greatly enhance the power of first skill. |
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#2 |
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Join Date: Jun 2009
Posts: 2,577
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First blood, I guess.
Divine Lights is an okay skill for me. Nothing really too wonderful about it. It might prove to be a powerful caster-carry ability during clashes though. I have a few thoughts regarding the ability. What if you could lower the cooldown a bit, then maybe decrease the starting mana as well. Then incorporate a mana/second channeling cost. I don't know, I just thought that this would make a very nice Ultimate akin to Leshrac's Pulse Nova, but this time, it's channeling and with a really really fast cooldown. The heal and damage could be scaled lower and slower, then an aghanims upgrade could maybe remove the cooldown entirely (similar to Pugna). Having a caster-carry, perma-channeler, is kind of interesting, right? Anyway, just my thoughts, maybe you could get a few things from there. Words of Wisdom is a fairly good ability. I think though that -80% MS is a little bit off. It's too slow. A bit overpowered. Divine Protection is nice. Just nice. I was thinking of a combo breaker ability very similar to this one actually. And I really like this. One comment though is that the triggering amounts of damage are too low, and fail on the balance part. I really like it. Blessing is a very good ability as well, both the damage reduction and auto heal parts. They are very nice supportive abilities to say the least. But I have to say that I'm a bit doubtful regarding the heal and MS parts because of a few reasons I'm going to mention later. Overall, this one's a decent hero. There's still room for improvement, but I must say that the foundation is really already there, and has great potential in the future. The main problems I see is that there are two MS bonuses and two heals. Not that it's bad to have both, but their end-side mechanics are quite similar and their only differences are the triggering factors and etc. Maybe you could improve on that. I can see this hero literally as a living ward at the middle of a team fight.
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#3 | ||||
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#4 |
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I suggest you rename your hero ,since Uther is dead, to Tridrion Fording, the new leader of the Order of the Silver Hand. This would make his story lore better to adapt in DotA instead of Uther as an uncle to Purist. The names of your skills are totally childish. Divine Lights, just wtf? O_O How about Divine Illumination, something more mature. I mean no offense here but would just like to help you. Anyways I'm keen on seeing more updates about him. Gonna give a review later. Good luck.
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#5 | |
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For divine lights, I adopted it from original skill in warcraft, the holy light.... I may change the name but I want to still keep the "light" since that represent the skill well...
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#6 |
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1st skill - Beacon of Light
2nd skill - Words of Wisdom sounds like Glaive of Wisdom? Also I don't think it's word of wisdom to your enemies it's a taunt. How about Speech of Reckoning then? 3rd skill - Name's ok Ulti - Spiritual Attunement? or Consecration? ^^ |
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#7 |
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Join Date: Aug 2009
Posts: 1,140
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Skill 1 : ok so divine lights is like luna but not
.. meh dont really like it but its acceptable ..Skill 2 : hmm one of my characters has a similar ability ... but i still like yours alot nothing really wrong that i can see.. maybe numbers on slow effect decreasedSkill 3 : the best skill on this hero .. its awesome got no arguments here ..Ulti : Cool nothing special maybe remake it all together :/
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#8 | |
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#9 |
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Divine Lights looks okay, but I always doubt the effectiveness of channeling spells, after some calculations, I think the damage can be slightly nerfed. Considering at level 4, 1v1 situation, 50-50 chance each, the potential is Morlune gets healed by 450HP and the enemy takes 450 damage. Given the cooldown and mana cost, do you think it can use a little more nerf? I'll leave it for you to decide.
Speech of Reckoning is just a typical slow to me, but even better than Warlock's Upheaval, perhaps rather similar, don't you think? I also don't understand why you want to give bonus ms to the enemies? It has potential to be annoying and ruining the gameplay. Divine Protection looks good. 1 second invulnerability should be hanging around the balance line. It being active and single target makes it even more balanced. Consecration fits nice to his overall skillset, but still, ms effects are overused imo. With only 6 seconds between casts, you can practically make someone a perma-healing ward. I suggest nerfing the cooldown to like 30 seconds. A constant MS bonus and damage reduction will prove too imba on certain heroes given your current cooldown. I'd say your hero is pretty much a great support hero, but not much for tanking or carrying. The background story could be improved, and I suggest you give him a first name as other humans to make it sound better (eg: Purist Thunderwrath, Lina Inverse, Rylai Crestfall). Hope my reviews helped. |
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#10 | |||||
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For name, originally the name was Uther but people says Uther was dead in the story so I gave name from original warcraft. I'll use better name if I find one.
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#11 |
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A few suggestions:
Morlune Lightheart the Paladin Lord Morlune Shadowsmite the Paladin Lord Morlune Hammerstorm the Paladin Lord The minor changes have definitely made it better, although I'm still not in favor of the 1st skill. His ultimate proves to be a really nice support skill though, and combined with his other skills, he can actually support. Having 2 skills that share the word 'Divine' can be improved by changing one though. How about Fists of the Heaven for skill 1? Just a random suggestion (Diablo inspired)... |
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#12 |
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Speech of Reckoning could new spell, otherwise it'll just be a better Omniknight.
Try to change up the 2nd spell (speech), and 3rd one more. He's getting to be just another version of Omni. |
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#13 |
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General Hero Idea: A new paladin, often suggested. Well holy theme isnt exactly new, but its ok.
14/15 Skill 1: I dont really like it, sound weak as a 6 seconds channeling skill, its nothing really new either. Average. 4/10 Skill 2: Well, its an average-okay slow. The concept is nice, but the MS bonus sounds weird to me. So if they are closer than 100 range to the Paladin, they get a buff, but for each 100 range they are away from him, they get a debuff? I dont really get the sense of the buff and how it should work. The mechanism of more slow the further away is really good though. 6/10 Skill 3: Really nice skill, very good and simple. Sounds fun to use as well. 9/10 Ult: Damage reduction a chance to heal is fine, really good. Well, the MS bonus should be removed imo, its unnecessary. 7/10 Synergies: Change Divine Protection from HP lost to damage received. Otherwise, if youre healing the target, be it intientionally or not, the effect wont proc. Atm, Divine Protection has some problems with synergies. The first skill makes the effect proc less, as well as the last skill. The heal problem can be solved with what I said, but still the damage reduction is a bit contraproductive regarding this, but its as well a good synergy, so I dont see a problem here anymore if you make this small change. (Probably, its just a description fault anyways.) Pretty good synergies overall, though theres still some room for improvements. 16/25 Gameplay: This hero is a tanking-supporter and reminds me of Omniknight in some ways. The first skill of your hero resembles a tiny bit Purification, your second skill resembles the Degen Aura a bit, your third skill resembles a mix of Omni's last 2 skills. There are some differences ofc, but it has some similarities as well. The gameplay is partitially fun, especially the last 2 skills are really good, but imo the first 2 skills could need improvements. 5/10 Stats: balanced. 5/5 Model/Icons: 1 already used icon, the rest is fine. 5/5 Overall: 71/100 = 71% Skill 1 and 2 need improvements, the synergy needs the minor fix of skill 3. |
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#14 |
Member
Join Date: Jun 2009
Location: San Diego, California
Posts: 325
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Speech of Reckoning seems far too weak at low levels. A difficult to use slow that does no damage and only slows by 20% if you pull it off perfectly? I think the slow should scale less drastically, and the duration should scale (maybe 2/4/6/8 seconds).
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#15 |
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1st Skill - is it deals dmg or heal to random unit in an area? It heals Morlune?
2nd skill - useful for chasing case. But, need a revision for the numbers. 3rd skill - for some reason, give a full resistance but not invul is better. Ultimate - nice.
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For 3rd skill, it's condition to proc is quite hard so I think invul worths it
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#18 |
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Thx. I always miss details
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#20 |
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Hmm.... no comment after the bump T_T
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