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Old 10-13-2009, 03:47 AM   #1
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Default [Remake] Clinkz, Bone Fletcher


Changelog:
-add silence effect to death pact
-remake ultimate skill
-remove ministun from searing arrow




Title
Name

Strength - StrBase + [StrGrowth]
Agility - AgiBase + [StrGrowth]
Intelligence - IntBase + [IntGrowth]




Affiliation:Affiliation
Damage:Damage
Armor:Armor
Movespeed:Movespeed
Starting HP/MP:Number/Number
Attack Range:AttackRange

Quote:
Strafe - Passive
__________Clinkz attacks faster the lower the target's health is.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A10% AS bonus
2N/AN/AN/AN/AN/A20% AS bonus
3N/AN/AN/AN/AN/A30% AS bonus
4N/AN/AN/AN/AN/A40% AS bonus

Notes:
  • Starts off with 10/20/30/40% AS bonus, and doubles for each 20% missing hp of target unit.
  • Modify from Viper's Nethertoxin, simple and effective.
Quote:
Searing Arrows - Active
____________________Increases the damage of the Hero's attack by adding fire. Explode after 4 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
180600N/A410 bonus damage
280600N/A420 bonus damage
380600N/A430 bonus damage
480600N/A440 bonus damage

Notes:
  • Explode damage = Half of the damage received from Searing Arrows from last 4 seconds for Heroes. Full damage for creeps.
  • Example: You turn on Searing Arrows and attacks a Hero, and you deal 8 attacks in 4 seconds. So the Searing Arrows stack up (8 hits x 40 damage each)320 damage.
  • Explode damage = 320 * 0.5 = 160 damage
  • Improve his farming ability
Quote:
Death Pact - Active
__________Kills a unit, returning a percentage of its life. Silence the target if cast on heroes.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
14020550N/A7Converts 15% of the HP of the target. Silence for 1.5 seconds.
26018550N/A7Converts 30% of the HP of the target. Silence for 3 seconds.
38016550N/A7Converts 45% of the HP of the target. Silence for 4.5 seconds.
410014550N/A7Converts 60% of the HP of the target. Silence for 6 seconds.

Notes:
  • HP recovered depends on the current HP of the target.
  • Death Pact is an important skill to counter Chen's mass Creeps strategy, so I decided to keep it.
Quote:
Wind Walk - Active, self buff
____________________ Turn invisible for a period of time, increasing movement speed by 40%. Grants bonus damage and remain his ms bonus for a while when his invisibility was broke.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110020N/AN/A4030 bonus damage, remain ms bonus for 5 seconds.
210018N/AN/A4050 bonus damage, remain ms bonus for 7 seconds.
310016N/AN/A4070 bonus damage, remain ms bonus for 9 seconds.

Notes:
  • Remake
Numbers is not important, use your imagination to adjust the numbers to your own preference.
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Last edited by teng); 10-18-2009 at 12:02 AM.
Old 10-16-2009, 07:36 PM   #2
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Default Re: [Remake] Clinkz, Bone Fletcher

done.
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Old 10-16-2009, 07:50 PM   #3
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Default Re: [Remake] Clinkz, Bone Fletcher

I like all skills but his ulti.
It's so imba, I think you should change the numbers.
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Last edited by Snake; 10-16-2009 at 07:53 PM. Reason: Typo
Old 10-16-2009, 09:20 PM   #4
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Default Re: [Remake] Clinkz, Bone Fletcher

first skill quite op numberwise. also im not sure if it works well with your searing arrows. a delayed nuke is what synergizes least with this kind of abiliity. themewise i dont think exploding arrows fit clinkz.
just keeping death pact is inferior to his ganker role, since the skill is creep dependant.
ultimate is again overpowered. 400 aoe damage + reincarnation + ms bonus every 14 seconds.

overall your remake makes bone kinda broken. he would be no assasin anymore but some sort of pseudo-suicidal rambo dps. with a healing skill.
especially searing arrows and deathpact could need some brainstorming
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Old 10-17-2009, 12:22 AM   #5
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Default Re: [Remake] Clinkz, Bone Fletcher

No. Stop suggesting new reincarnates. Seriously. Short CD reincarnates are imbalanced beyond belief because of how long you can keep someone alive if you work as a team. You would essentially NEVER be able to kill bone clinkz without expending far to much effort for one hero. If clinkz gets a lothars with this remake. Again; Essentially unkillable. You have to have dusts and pray that you dont get raped as his team comes in to mop you up.
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Old 10-17-2009, 12:36 AM   #6
Dynes
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Default Re: [Remake] Clinkz, Bone Fletcher

Wow, its like, the planet is tilted...
40% AS bonus
doubles for each 20% missing hp of target unit.

40,60,80,120, death, stun, hp, ...
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Dynes: I don't believe you. /care
My suggestions on my blog.
I'll hand it over to DotA 2... for now.
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Old 10-17-2009, 05:32 AM   #7
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Default Re: [Remake] Clinkz, Bone Fletcher

Bone Clinkz without wind walk..?!?
can't imagine that..
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Old 10-17-2009, 07:01 AM   #8
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Default Re: [Remake] Clinkz, Bone Fletcher

Alright I've remove the stun and remake the ultimate
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