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Old 04-28-2012, 06:30 PM   #1
Nimm_90
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Default [Scourge-Agility] Harnagas the Underworld Supplier



Harnagas
Underworld Supplier

Description: Take a glimpse at this wicked soul of a merchant and you'll find no less than a Gold fountain. With the ability to make any ally rich enough to spread oblivion on it's path, Harnagas is the ultimate Gold source. Either by letting time pass by or by calling the Wicked Spirits at his service, he can make a fearsome warrior out of any peasant.
The Underworld Supplier title wasn't given for no reason. His skills to supply his fellow combatants are matched only by a few, for his Underworld Teleportation lets him be next to an ally, anywhere, anytime.
He is also great at finding the best bargains. For simple fees he is able to give his comrades the best, granting them better attack speed and movement speed.

Background Story:Harnagas was one of the finest merchants of it's age, wanted by many kings, for his ability to make trades was beyond imagination. At the time of his death, Lucifer himself invited him to the Underworld, where he earned the Underworld Supplier title when the Doom Bringer granted him the chance to buy his actual sword from a resisting seller. Seeing that the lifeless merchant could acomplish what himself couldn't, Lucifer offered him a place in his palace, where he still gets the best trades for his master and only friend.
Strength - 18 + [2.1]
Agility - 25 + [2.5]
Intelligence - 15 + [1.7]

______________
Affiliation:Scourge
Damage:45-57
Armor:4.57
Movespeed:310
Starting HP/MP:492/195
Attack Range:500


Hellish Supplies - (Passive)
Type: Passive
Targeting: No target
Hotkey: H
The Underworld Supplier is fast at making trades without ethics. Though evil at heart, he doesn't hesitate to share it with his fellow comrades. Gives additional Gold Bonus as time passes by to every ally Hero.


 ManaCooldownRangeAoEDurationEffects
1---Global-0.5 Bonus Gold.
2---Global-1 Bonus Gold.
3---Global-1.5 Bonus Gold.
4---Global-2 Bonus Gold.
  • Adds the Bonus Gold to the Gold given every 0.8 seconds on the clock.
  • The Aura works even when Harnagas is dead.


Underworld Teleportation - (Active)
Type: Active
Targeting: Unit
Hotkey: T
Harnagas ideals of delivering supplies fast to his allies made him learn the art of Teleportation.


 ManaCooldownRangeAoEDurationEffects
16030Global--Teleports to a friendly Hero.
25025Global--Teleports to a friendly Hero.
34020Global--Teleports to a friendly Hero.
43015Global--Teleports to a friendly Hero.
  • Takes 3 seconds to finish casting.
  • Can be interrupted if the user stops it with the Stop command.


Call Of The Wicked - (Active)
Type: Active
Targeting: AoE
Hotkey: W
From his trainee days until today, Harnagas was always the best at inducing fear into his opponents for better rewards. Releases 3 controllable Wicked Spirits that follow an enemy unit. If that unit dies the killer gets additional Gold depending on the number of Wicked Spirits following it.

 ManaCooldownRangeAoEDurationEffects
111080200150520 additional Gold per Wicked Spirit.
2140703003001030 additional Gold per Wicked Spirit.
3170604004501540 additional Gold per Wicked Spirit.
4200505006002050 additional Gold per Wicked Spirit.
  • The spirits are controllable.
  • The spirits must be following the killed unit for the bounty to be effective.
  • The spirits are Invulnerable.
  • The distance between the spirit and the target does not matter for the bounty, as long as the spirit is following the target.
  • The target/s have to be inside the casting AOE at the time of activation for them to be elegible as targets.
  • The spirits attach to their target when following it, meaning their Movement Speed does not count in this state.
  • When not attached, spirits move at maximum Movement Speed


Obnoxious Trade-Off - (Toggle)
Type: Toggle
Targeting: No target
Hotkey: O
The Underworld Supplier knows what he is best at, trade and supply. So he is always at his allies disposal, ignoring the sacrifices he has to make. Increases nearby allies Attack and Movement Speed per second at the cost of Harnagas' Gold.

 ManaCooldownRangeAoEDurationEffects
100-90010 seconds after deactivation30 Gold activation fee, 3 Gold per second fee. 10 AS and MS bonus per second.
200-90010 seconds after deactivation60 Gold activation fee, 4 Gold per second fee. 20 AS and MS bonus per second.
300-90010 seconds after deactivation90 Gold activation fee, 5 Gold per second fee. 30 AS and MS bonus per second.
  • Attack and Movement Speed Aura grows as long as the skill is active.
  • If the user doesn't have any Gold, the skill wears off.
  • After the skill wears off/is deactivated the buff remains for 10 more seconds, with the bonus being the same as the one at the time of deactivation.


Underworld TeleportationObnoxious Trade-Off



==========================================


May 4th, 2012
-Slight addition to Call Of The Wicked notes, regarding spirit's Movement Speed.
April 28th, 2012
-Slight edition to Skill Notes and added Shade model.
-Published

I thank you very much for providing us with these tools for Hero Creation:
-Official PlayDota Advanced template.
-Saguine's Hero Maker.

Hope you like it ^^ ...
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Last edited by Nimm_90; 05-04-2012 at 08:49 PM.
Old 04-29-2012, 12:19 AM   #2
goron098
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Default Re: [Scourge-Agility] Harnagas the Underworld Supp

first skill is OP because you're gaining triple more than you'r opponent by level 7 which really mounts up

second skill is just another teleport ability

third is actually a pretty decent spell, maybe if it would have 3/6/9/12dps or something it would be a good ganking tool

ulti is useless. Why anyone would spend that much gold jsut for 30 AS and MS at level 4 would be silly compared to actual items

Originality 3/10
synergy 2/10
fun 3/10
balance 1/10

overall 2/10
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Old 04-29-2012, 01:38 AM   #3
Nimm_90
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Default Re: [Scourge-Agility] Harnagas the Underworld Supp

Quote:
Originally Posted by goron098 View Post
first skill is OP because you're gaining triple more than you'r opponent by level 7 which really mounts up

second skill is just another teleport ability

third is actually a pretty decent spell, maybe if it would have 3/6/9/12dps or something it would be a good ganking tool

ulti is useless. Why anyone would spend that much gold jsut for 30 AS and MS at level 4 would be silly compared to actual items

Originality 3/10
synergy 2/10
fun 3/10
balance 1/10

overall 2/10
1) That's the point of the skill. No one complains about almost triple Mana Regen from Maiden or HP Regen from Treant, so why would triple Gold income (Regen Oo) be different?
2) -
3) Considering that it gives a formidable amount of Gold to the killer, I think a buff wouldn't be too balancing.
4) That's where the "PER SECOND" part comes in.

As for the score: I haven't seen this kind of hero suggested before, skills DO synergize and it's not THAT hard to figure that out, fun is up to the player (so no comments here) and I don't know if it's balanced, but consider that this hero has virtually no skills at all, except for Gold-making ones. The only one that's practically a skill that can "do" something is his Ultimate and maybe, just maybe, his Teleport. Consider playing this hero as a 4.5 vs 5 match with the bonus of giving your carries extra Gold. It's meant for a support role, not a pub stomper.
Some clues for you to figure out the synergy: Tele + Spirits = Carry in love, Passive + Ulti = Huge Team buff with less cost, Ulti + Spirits = Recover lost Gold. I really don't know why "it doesn't synergize". Just Tele + Ulti + Spirits and get your carry farmed, while passive helps that purpose.
And just in case someone comes saying "Yeah, but he can farm the sh*t out of anything.", well it's true. But he has no skills at all except for farming and making others farm. And if you think about his Ultimate as one of those skills, then the farmed Gold is lost when using it, so good bye Luxury items. I really don't see why he could be imbalanced. Nothing that some minor number changes can't fix if it was the case though.
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Last edited by Nimm_90; 04-30-2012 at 11:29 PM.
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