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Member
Join Date: Nov 2010
Location: Argentina
Posts: 94
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Background Story:Harnagas was one of the finest merchants of it's age, wanted by many kings, for his ability to make trades was beyond imagination. At the time of his death, Lucifer himself invited him to the Underworld, where he earned the Underworld Supplier title when the Doom Bringer granted him the chance to buy his actual sword from a resisting seller. Seeing that the lifeless merchant could acomplish what himself couldn't, Lucifer offered him a place in his palace, where he still gets the best trades for his master and only friend. |
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Hellish Supplies - (Passive)
Type: Passive Targeting: No target Hotkey: H The Underworld Supplier is fast at making trades without ethics. Though evil at heart, he doesn't hesitate to share it with his fellow comrades. Gives additional Gold Bonus as time passes by to every ally Hero.
Mana Cooldown Range AoE Duration Effects 1 - - - Global - 0.5 Bonus Gold. 2 - - - Global - 1 Bonus Gold. 3 - - - Global - 1.5 Bonus Gold. 4 - - - Global - 2 Bonus Gold.
- Adds the Bonus Gold to the Gold given every 0.8 seconds on the clock.
- The Aura works even when Harnagas is dead.
Underworld Teleportation - (Active)
Type: Active Targeting: Unit Hotkey: T Harnagas ideals of delivering supplies fast to his allies made him learn the art of Teleportation.
Mana Cooldown Range AoE Duration Effects 1 60 30 Global - - Teleports to a friendly Hero. 2 50 25 Global - - Teleports to a friendly Hero. 3 40 20 Global - - Teleports to a friendly Hero. 4 30 15 Global - - Teleports to a friendly Hero.
- Takes 3 seconds to finish casting.
- Can be interrupted if the user stops it with the Stop command.
Call Of The Wicked - (Active)
Type: Active Targeting: AoE Hotkey: W From his trainee days until today, Harnagas was always the best at inducing fear into his opponents for better rewards. Releases 3 controllable Wicked Spirits that follow an enemy unit. If that unit dies the killer gets additional Gold depending on the number of Wicked Spirits following it.
Mana Cooldown Range AoE Duration Effects 1 110 80 200 150 5 20 additional Gold per Wicked Spirit. 2 140 70 300 300 10 30 additional Gold per Wicked Spirit. 3 170 60 400 450 15 40 additional Gold per Wicked Spirit. 4 200 50 500 600 20 50 additional Gold per Wicked Spirit.
- The spirits are controllable.
- The spirits must be following the killed unit for the bounty to be effective.
- The spirits are Invulnerable.
- The distance between the spirit and the target does not matter for the bounty, as long as the spirit is following the target.
- The target/s have to be inside the casting AOE at the time of activation for them to be elegible as targets.
- The spirits attach to their target when following it, meaning their Movement Speed does not count in this state.
- When not attached, spirits move at maximum Movement Speed
Obnoxious Trade-Off - (Toggle)
Type: Toggle Targeting: No target Hotkey: O The Underworld Supplier knows what he is best at, trade and supply. So he is always at his allies disposal, ignoring the sacrifices he has to make. Increases nearby allies Attack and Movement Speed per second at the cost of Harnagas' Gold.
Mana Cooldown Range AoE Duration Effects 1 0 0 - 900 10 seconds after deactivation 30 Gold activation fee, 3 Gold per second fee. 10 AS and MS bonus per second. 2 0 0 - 900 10 seconds after deactivation 60 Gold activation fee, 4 Gold per second fee. 20 AS and MS bonus per second. 3 0 0 - 900 10 seconds after deactivation 90 Gold activation fee, 5 Gold per second fee. 30 AS and MS bonus per second.
- Attack and Movement Speed Aura grows as long as the skill is active.
- If the user doesn't have any Gold, the skill wears off.
- After the skill wears off/is deactivated the buff remains for 10 more seconds, with the bonus being the same as the one at the time of deactivation.
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#2 |
Member
Join Date: Apr 2012
Posts: 50
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first skill is OP because you're gaining triple more than you'r opponent by level 7 which really mounts up
second skill is just another teleport ability third is actually a pretty decent spell, maybe if it would have 3/6/9/12dps or something it would be a good ganking tool ulti is useless. Why anyone would spend that much gold jsut for 30 AS and MS at level 4 would be silly compared to actual items Originality 3/10 synergy 2/10 fun 3/10 balance 1/10 overall 2/10
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#3 | |
Member
Join Date: Nov 2010
Location: Argentina
Posts: 94
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Quote:
2) - 3) Considering that it gives a formidable amount of Gold to the killer, I think a buff wouldn't be too balancing. 4) That's where the "PER SECOND" part comes in. As for the score: I haven't seen this kind of hero suggested before, skills DO synergize and it's not THAT hard to figure that out, fun is up to the player (so no comments here) and I don't know if it's balanced, but consider that this hero has virtually no skills at all, except for Gold-making ones. The only one that's practically a skill that can "do" something is his Ultimate and maybe, just maybe, his Teleport. Consider playing this hero as a 4.5 vs 5 match with the bonus of giving your carries extra Gold. It's meant for a support role, not a pub stomper. Some clues for you to figure out the synergy: Tele + Spirits = Carry in love, Passive + Ulti = Huge Team buff with less cost, Ulti + Spirits = Recover lost Gold. I really don't know why "it doesn't synergize". Just Tele + Ulti + Spirits and get your carry farmed, while passive helps that purpose. And just in case someone comes saying "Yeah, but he can farm the sh*t out of anything.", well it's true. But he has no skills at all except for farming and making others farm. And if you think about his Ultimate as one of those skills, then the farmed Gold is lost when using it, so good bye Luxury items. I really don't see why he could be imbalanced. Nothing that some minor number changes can't fix if it was the case though.
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| Last edited by Nimm_90; 04-30-2012 at 11:29 PM. | ||