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#1 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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| Last edited by seikishi; 11-07-2009 at 09:10 AM. | |
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#2 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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Once again guys, please help me refine the item, don't immediately judge due to numbers but due to concept.
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#3 | |
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Now it's the fourth eaglehorn recipe.. when this will stop? You realy wanna implement a new recipe for eagle boy. I'm busy right now, I'll review it later.
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#4 | |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 917
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Quote:
Kidding.
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#5 |
Member
Join Date: Jun 2009
Posts: 412
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I think this item is not balance.The concept is also not balance.
And also the nightmare of carry hero.They are already under picked, and you are here giving suggestion to indirectly nerf them. |
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#6 | |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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Care to explain why at least?
Now concepts can be unbalanced? It does less initial maim than SnY, same duration, and increments (which are avoidable) are not that big. Quote:
Besides, current metagame is already shifting to Physical DPS heroes, so your statement can be deemed as inaccurate.
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#7 |
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Join Date: Jul 2009
Posts: 496
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the components are really bad... all you made was a better version of SnY thats more expensive and harder to farm for carries, and is an complete disable for 4 seconds... you bascially cannot move, fight back, or cast a spell to defend yourself? lol might as well get this over guinsoo now.
T-down. All you are doing with all these eagle horn recipes is making better versions of the components, which is 0 origininality in itself. Ive seen some of your others and they lack any kind of creative mix. |
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#8 | |||
Member
Join Date: Jun 2009
Location: Philippines
Posts: 917
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I totally respect your points, but please allow me to mention some things.
In my suggestions, what I aim to do is create more variety as well, instead of just making meaningful, yet repetitive, things. What do you expect me to do? Create a new item first and then incorporate it into Eaglehorn? At least my items currently provide new trees into items containing just one (sometimes no) upgrade. It creates more variety and more fun eventually. Quote:
Hard to farm? And what of the other items with similar price? The components are fine, Sange has a good orb and a good boost to HP while Eaglehorn has its own obvious merits. Besides, do you even know what complete disable means? Learn to read. You still can fight, move, or cast spells, but in doing so, it will exhaust you incrementally. So it is up for you to decide if doing so will be to your benefit. For example, you get Crippled and you are Sven, simply stun and TP away if you are so concerned about it. Let us not disregard the other facets of DotA. Quote:
And what of the numerous other item suggestions around here that improve on their components? Quote:
Stygian Annihilator - gains incremental armor reduction Soulslayer - bonus damage is derived from Maximum HP Bloodfrenzy - gets stronger but makes you potentially weaker with kills (agi equivalent of Bloodstone perhaps) And with The Crippler, you see it deviate from ordinary maim. All of these are novel ideas and are not that commonplace in DotA. And what of creative mix? What do you mean? Make a recipe in the lines of Eaglehorn/Headress/Robe of Magi?
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| Last edited by seikishi; 10-14-2009 at 04:55 PM. | ||||
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#9 |
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+ strength and + agility? What the hell is the point of it? If I want SnY I'd make one for 4500 gold, not a 6k waste of time.
This item is uncreative, it's essentially a unoriginal and more expensive version of SnY, I've seen your other items too, it's always always based on existing orb items. If you want to create a new item for eaglehorn, then make one that's better than butterfly, and right now, it's all redundant when I can buy cheaper and stronger items with the same amount of gold.
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OOOs!
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#10 | |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 917
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Quote:
Have you not read any of the discussion, not only with this one but the other items as well? At least I can say all in all I just want to create an item that shows how current items with one or no recipe tree can be advanced. What's the point of it? 1) It adds a new recipe tree for Sange and Eaglehorn. 2) It provides a marginally better stat gain than SnY given its price(thereby providing more attack speed, health, damage). 3) It adds more variety and can make Sange more viable for example. Furthermore, try looking at the Cripple effect.This item is potentially stronger than SnY by the way. Jesus, unoriginal you say? I used Sange as a component, of course I will stay true to its context. What do you want? For this item to suddenly provide mana regen out of the blue? Have you not seen how the other recipes I've made deviate from their ordinary nature and somehow become novel ideas? Sure my items are based on existing orbs. But notice how Deso and MoM have no upgrade and Crystalys only has Buriza to advance it. I just want to create variety and viable advances with regard to them. Well, fine, do what you want, my items have their own merits, but saying you can buy cheaper items which are stronger is entirely debatable of course. Just try to appreciate how items currently marginally used can be advanced by creating my item suggestions. And how can I avoid redundancy? Of course we have to use pre-existing items. What do you suggest, that I suggest items that are not in the game and then incorporate them into Eaglehorn? With your perspective, the same context about redundancy can be said to all current item suggestions. Next time, when one person tries to forward a friendly discussion regarding something, I suggest you adopt the same demeanor.
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| Last edited by seikishi; 10-14-2009 at 11:30 PM. | ||
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#11 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,765
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All of your Items(crippler,stygian annihilator,soulslayer and bloodfrenzy) have eaglehorn requirements to create this item.why you always use eaglehorn?
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#12 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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For one, it has just one recipe tree with Butterfly and two, let's just say I really love bows
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#14 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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#15 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
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I suggest putting a cap on the reduces of MS/AS/AD and the duration.
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#16 |
Banned
Join Date: Jun 2009
Posts: 2,043
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^
Should have a cap of around 50% Cripple?T-up if it has that. |
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#17 |
Member
Join Date: Jul 2009
Posts: 80
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Don't get me wrong i like ur idea but this is what i think:
This item gives nearly what sny gives but without movement speed and better slow effect(in my opinion its original not like others, i really like the cripple effect, very good concept) So i think its better if u keep the eagle horn, remove the sange and use another item instead, but make it pure dps (i mean like battlefury, deso... no hp or mana). U don't have to include sange to have the cripple effect, its like sange having the main effect from recipe. T-up for the concept and using eagle horn. |
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#18 |
Member
Join Date: Aug 2009
Posts: 359
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Should have cap, and shouldn't increase that fast, and shouldn't increase the duration (let fleeing targets have a chance)
Concept is fine, used a similar concept (get dmg if you attack) on shike. |
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#19 | |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 917
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Quote:
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#20 | |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 917
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Quote:
![]() And any similarities to other suggested stuff are purely coincidental
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