|
|
#1 |
Member
Join Date: Jan 2010
Posts: 368
|
|
|
|
|
#2 |
Member
Join Date: Oct 2009
Posts: 9,029
|
You want to delay his level 6 and 11. Early ganks and roaming can put unmanageable pressure on him, but he will eventually get clones. A lot of people will say things like ES, but you don't need AOE so much as burst. Killing one of his clones quickly is the best way to avoid a headache.
For general strategy, Meepo hits 25 long before everyone else. He effectively peaks while everyone else is 16. If you can keep the game going, your carries are going to overtake him. 25 Meepo can't take a 25 Spectre or Void, so avoiding fights and turtling hurts his game a lot at this point. He wants the game to end before 40 minutes.
__________________
![]() |
|
|
|
#3 |
Member
Join Date: Jul 2009
Posts: 588
|
Blinkers of all sorts are pretty good. Meepo completely relies on his Net for kills, so those who can escape it pretty much don't have to worry about him.
Aside from those: Tiny is a good one with his Craggy Exterior and blink nuking power. Sand King is another, with similar offense to Tiny, natural net escape, and as Net doesn't affect invis units, he can dodge nets with his instant invisibility. Clinkz isn't bad either, because he can dish out a lot of single target damage while being able to dodge Nets before they come. Obsidian destroyer can be surprisingly difficult to deal with as well, simply because even if he gets Netted, he can kill Meepo faster than Meepo can kill him. Astral on an escaping Meepo makes him an easy target, a simple separation tactic. |
|
|
|
#4 |
Member
Join Date: Oct 2010
Posts: 898
|
u have to pressure him as much as possible to prevent him from getting exp (and farm). ganks, dual mid or a strong soloer like od or pugna does wonders. just burst one meepo down and u are good to go. burst damage and a pipe in ur team at midgame. or u could go for a very early ganking+pushing lineup so that he has no room to get the levels and farm and u get to finish before he really comes a threat.
|
|
|
|
#5 |
Member
Join Date: Jan 2010
Location: Mexico
Posts: 3,618
|
On the Meepo stream I often see that his hardest lane is something like Dragonus or another good ranged lasthitter. If you deny every creep and deny his lvl6 it helps a lot nya!
Once he has clones your best bet is a hero with strong single target burst or who can benefit from multiple enemies. When Meepo is just at 2 Lich Chain frost is like a free kill nya. |
|
|
|
#6 |
Member
Join Date: Feb 2012
Posts: 1,101
|
Lich, Lich and Lich!!!!
|
|
|
|
#7 |
Member
Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 2,726
|
pressure, if possible ganks.
__________________
I play CM and I often get positives scores with 280ms for 15mn. Boots are overrated.
|
|
|
|
#8 | |
Member
Join Date: Feb 2010
Posts: 1,199
|
Quote:
|
|
|
|
|
#9 |
Banned
Join Date: Jun 2009
Posts: 2,038
|
Lich really does well. You delay his extremely crucial lvl 6 with your dark ritual and denies and you are dangerous to him solo vs solo with Chainfrost from lvl 6-11. Frost Armor is great as he is melee and getting pipe with your farm mitigates the poof damage. Ofc, when he gets to 16+ only burst nukers are meepo's bane.
|
|
|
|
#10 |
Member
Join Date: Oct 2009
Posts: 9,029
|
It should be noted that at 4+ clones, Meepo probably has Mek up and can basically shrug off Chain Frost. Even between 6 and 15, depending on the pilot, Meepo may split his clones fast enough to kill the Chain Frost bounce early.
__________________
![]() |
|
|
|
#11 |
Member
Join Date: Feb 2012
Posts: 1,101
|
I played enough games with lich vs good meepos. That guy can't split that fast and if he has to or to escape, means he had to give up the battle and becoming more and more passive and useless. Especially when you have an agha, that Meepo becomes ridiculously weak. Also I should mention that a Ghost Scepter fucks him also very hard up. With this kind of combination meepo can just watch his mates dying 1 by 1.
|
|
|
|
#12 | |
Member
Join Date: Oct 2009
Posts: 9,029
|
Quote:
__________________
![]() |
|
|
|
|
#13 |
Member
Join Date: Feb 2012
Posts: 1,101
|
The deal of the chain frost usage is when all are there, when there are only 2 then he is not going to be a big problem
|
|
|
|
#14 |
Member
|
Right, because apparently he can't just net whack you and poof in for the kill, pretty much giving you no reaction time for Chain Frost that won't leave with you dying,
|
|
|
|
#15 |
Member
Join Date: Jul 2009
Posts: 588
|
I would have added Lich to my list of heroes against Meepo, but the problem is that the ultimate Chain Frost counter, Pipe, is a very viable item for Meepo. If the enemy has a bunch of magic, it's easy for a Meepo to make a Pipe, and no one can farm a Pipe up like Meepo can. It's a whole different deal if the Meepo is either stupid enough or too pressured (however you pull that off I don't know) to make one.
|
|
|
|
#16 |
Member
|
It seems people still seem to think AoE damage matters.
It doesn't, especially when there are no built-in disable in the spell. |
|
|
|
#17 | |
Member
Join Date: Mar 2010
Posts: 4,196
|
Quote:
|
|
|
|
|
#18 |
Member
Join Date: Oct 2009
Posts: 9,029
|
ES is definitely good against Meepo, but it's not because of the commonly assumed "Echo Slam when the Meepo drags all clones around in a clump".
__________________
![]() |
|
|
|
#19 |
Member
Join Date: Jul 2009
Posts: 182
|
Ursa with a fast farm dagger derp
|
|
|
|
#20 |
Member
|
One day (actually, it's last three months), my friend picked ES after i picked meepo.....
Result? Lose. Tip: When playing ES, hug the tower when meepo is missing during early-mid game, please don't lose your map awareness when doing this.
__________________
|
|