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Old 10-15-2009, 09:18 AM   #1
Ez_Mystery
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Default Butcher's Rot's Model and Icons


the current rot's visual effect is very unfitting with the icon, and the sound effect just hurts my ears XD
i just thought that the normal abomination's disease is way much better


fits well right??

or

change the icon instead

Current Icon



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Kuratz's Testmap
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File Type: w3x rot v1.1.w3x (32.5 KB, 66 views)
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Last edited by Ez_Mystery; 12-16-2009 at 06:39 AM.
Old 10-15-2009, 09:37 AM   #2
ZΣD
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Default Re: Butcher's Rot

I like current animation,sorry t-d

imo pudge dont need change
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Old 10-15-2009, 10:45 AM   #3
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Default Re: Butcher's Rot

current is better then classic
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Old 10-15-2009, 10:49 AM   #4
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Default Re: Butcher's Rot

Of course it fits. But its not "dynamic" enough, sometimes you can't see in which radius you are slowing.
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Old 10-15-2009, 02:08 PM   #5
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Default Re: Butcher's Rot

I like the way it looks, but I also think N!ght is right; maybe if the yellow bursts were replaced by the green clouds it would look better and you could still see where you are rotting.
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Old 10-15-2009, 02:12 PM   #6
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Default Re: Butcher's Rot

Yellow bursts are teh slow.
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Old 10-15-2009, 02:20 PM   #7
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Default Re: Butcher's Rot

Green clouds would absolutely look and fit the theme better. "Yellow bursts" are just much more practical, becouse you can clearly see the rot area. Whit animation of clouds it's hard to see where goes the "edge of rot".
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Old 10-15-2009, 02:33 PM   #8
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Default Re: Butcher's Rot

Quote:
Originally Posted by Super-sheep View Post
Yellow bursts are teh slow.
No... the original ability of this effect is batriders "liquid fire".

The cloud effect looks very nice... but only on your screenshot.

Pls add a testmap for this, cause (like already lot of te ppl said) im scared that it will be hard to see where the effect ends.

The cloud model is way too random if i remember well.

null for now
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Old 10-15-2009, 02:49 PM   #9
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Default Re: Butcher's Rot

Appart from being oversuggested, this model is already used.
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Old 10-16-2009, 12:40 AM   #10
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Default Re: Butcher's Rot

Quote:
Originally Posted by n!ght View Post
Of course it fits. But its not "dynamic" enough, sometimes you can't see in which radius you are slowing.
This. T-D
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Old 10-16-2009, 03:41 AM   #11
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Default Re: Butcher's Rot

The icon should change to a yellow color rather than the current green.
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Old 10-16-2009, 03:46 AM   #12
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Default Re: Butcher's Rot

Quote:
Originally Posted by Flaming_Inferno View Post
The icon should change to a yellow color rather than the current green.
how about changing the icons instead?

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Last edited by Ez_Mystery; 12-18-2009 at 08:10 AM.
Old 10-16-2009, 08:02 AM   #13
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Default Re: Butcher's Rot

I agree, the icon of current should be changed, not animation. Current animation is cool, for sure better then the classic w3 anim of abbomination (that ure suggesting)
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Old 10-16-2009, 09:03 AM   #14
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Default Re: Butcher's Rot

t - up to the second icon
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Old 10-16-2009, 11:00 AM   #15
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Default Re: Butcher's Rot

t-up second icon
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Old 10-16-2009, 11:13 AM   #16
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Default Re: Butcher's Rot



How greatly recoloured ^^.
T-up for this!
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Old 10-16-2009, 11:35 AM   #17
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Default Re: Butcher's Rot

I like both icons. I added them to the full set, but I flipped them around, so they don't look completly like the original Icon:



T-up
I slightly prefer the first one, it matches color scheme better.
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Old 10-16-2009, 11:38 AM   #18
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Default Re: Butcher's Rot

Quote:
Originally Posted by Schremba View Post
I like both icons. I added them to the full set, but I flipped them around, so they don't look completly like the original Icon:



T-up
I slightly prefer the first one, it matches color scheme better.
this
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Old 10-16-2009, 01:30 PM   #19
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Default Re: Butcher's Rot

Quote:
Originally Posted by DuKKY View Post
this
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Old 10-16-2009, 01:33 PM   #20
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Default Re: Butcher's Rot

I am all for the animation but keep the icon.

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