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Join Date: Jul 2010
Posts: 1,524
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![]() Dwarven Sniper Kardel Sharpeye Strength - 16 + 1.7 Agility - 24 + 2.9 Intelligence - 15 + 2.6 ![]() ![]()
![]() Shrapnel (Area of Effect) Take Aim (target point) |

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#2 |
Member
Join Date: Jul 2010
Posts: 1,524
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No comments/reviews?
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#4 |
Member
Join Date: Jul 2010
Posts: 1,524
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Darkterror can kidnap anyone. Could you elaborate and add some constructive critism?
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#5 |
Member
Join Date: Jul 2010
Location: B
Posts: 139
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op
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#6 |
Member
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1st of all when you're suggesting any kind of remake, you should always post the original abilities/stats as well so people can compare them.
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#7 |
Member
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i like that passive modifications of rifle. as more, that subskill of take aim should be as agha upgrade. nice suggestion overall
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#8 | ||
Member
Join Date: Jul 2010
Posts: 1,524
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Thanks, very constructive.
Quote:
Quote:
I didn't add a potential upgrade since I don't like the idea of such upgrades on a hero who really needs other item than a Scepter since you get Drums, Yasha and 2 TPs for the gold.
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#9 |
Member
Join Date: Feb 2012
Posts: 31
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Like the change of the rifle, it can be very interesting.
HE can hit you from the moon in range stance though XD |
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#10 |
Member
Join Date: Aug 2010
Posts: 6
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Take Aim WILL be abused.
His skill and item builds will still be the same. The range stance will be just like the original one. You just made his shrapnel more useless early game by making the mana cost 120 at all levels. |
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